From Wikipedia, the free encyclopedia

Developer(s) The New York Times Company
Publisher(s) The New York Times
Platform(s)Newspaper
Web
iOS
Android
ReleaseAugust 21, 2014
Genre(s)Various
Mode(s) Single-player

The New York Times Games (NYT Games) is a collection of casual print and online games published by The New York Times, an American newspaper. Originated with the crossword in 1942, NYT Games was officially established on August 21, 2014, with the addition of the Mini Crossword. [1] Most puzzles of The New York Times Games are published and refreshed daily, mirroring The Times' daily newspaper cadence.

The New York Times Games is part of a concerted effort by The New York Times to raise its digital subscription as its print-based sales dwindle. [2] Since its launch, games have become one of the main revenue drivers for The New York Times. [3] [4] As of 2023, The New York Times Games has "over one million" subscribers. [5]

History

1942–2014: The New York Times Crossword

Although crosswords became popular in the early 1920s, The New York Times (which initially regarded crosswords as frivolous, calling them "a primitive form of mental exercise") did not begin to run a crossword until 1942, in its Sunday edition. [6] [7] The first puzzle ran on Sunday, February 15, 1942, and was published under a pseudonym Farrar occasionally used, Anna Gram. [8]

The motivating impulse for the Times to finally run the puzzle (which took over 20 years even though its publisher, Arthur Hays Sulzberger, was a longtime crossword fan) appears to have been the bombing of Pearl Harbor; in a memo dated December 18, 1941, an editor conceded that the puzzle deserved space in the paper, considering what was happening elsewhere in the world and that readers might need something to occupy themselves during blackouts. [7] The puzzle proved popular, and Sulzberger himself authored a Times puzzle before the year was out. [7]

The New York Times has used video games as part of its journalistic efforts, among the first publications to do so, [9] contributing to an increase in Internet traffic; [10] In the late 1990s and early 2000s, The New York Times began offering its newspaper online, and along with it the crossword puzzles, allowing readers to solve puzzles on their computers. This marked the beginning of a digital expansion that would later include a variety of games beyond crosswords.

2014–2022: Release

In 2014, The New York Times officially launched The New York Times Games with the addition of the Mini Crossword. In the same year, The New York Times Magazine introduced Spelling Bee, a word game in which players guess words from a set of letters in a honeycomb and are awarded points for the length of the word and receive extra points if the word is a pangram. [11] The game was proposed by Will Shortz, created by Frank Longo, and has been maintained by Sam Ezersky. In May 2018, Spelling Bee was published on NYTimes.com, furthering its popularity. [12] In February 2019, the Times introduced Letter Boxed, in which players form words from letters placed on the edges of a square box, [13] followed in June 2019 by Tiles, a matching game in which players form sequences of tile pairings, and Vertex, in which players connect vertices to assemble an image. [14]

2022–present: Acquisition of Wordle and further growth

From left to right: The Crossword, The Mini, Spelling Bee, Tiles, Vertex, Sudoku, Wordle, Letter Boxed, and Connections

In January 2022, The New York Times Company acquired Wordle, a word game developed by Josh Wardle in 2021, at a valuation in the "low-seven figures". [15] The acquisition was proposed by David Perpich, a member of the Sulzberger family who proposed the purchase to Knight [16] over Slack after reading about the game. [17] The Washington Post purportedly considered acquiring Wordle, according to Vanity Fair. [16] At the 2022 Game Developers Conference, Wardle stated that he was overwhelmed by the volume of Wordle facsimiles and overzealous monetization practices in other games. [18] Concerns over The New York Times monetizing Wordle by implementing a paywall mounted; [19] Wordle is a client-side browser game and can be played offline by downloading its webpage. [20] Wordle moved to the Times's servers and website in February. [21] The game was added to the NYT Games application in August, [22] necessitating it be rewritten in the JavaScript library React. [23] In November, The New York Times announced that Tracy Bennett would be the Wordle's editor. [24]

In March 2023, NYT Crosswords was renamed to NYT Games to address the application's other games, including Wordle, Spelling Bee, Tiles, and Sudoku. According to Jonathan Knight, chief executive of The New York Times Games, the Times was concerned over how the application would rank in search results for "crossword". [25]

In July 2023, The New York Times introduced Connections, in which players identify groups of words that are connected by a common property. [26] In April, the Times introduced Digits, a number-based game; Digits was shut down in August. [27] In March 2024, The New York Times introduced the beta game Strands, [28] a word game in which players connect letters in a grid to reveal a group of words sharing a common theme. [29]

List of games

Current

Current New York Times Games
Name Description Subscription requirement
Daily Archives/additional
The New York Times Crossword The Crossword is a daily crossword puzzle both online and in newspaper, syndicated to more than 300 other newspapers and journals. The puzzle is created by various freelance constructors and has been edited by Will Shortz since 1993. The crosswords are designed to increase in difficulty throughout the week, with the easiest puzzle on Monday and the most difficult on Saturday. [30] The larger Sunday crossword, which appears in The New York Times Magazine, is an icon in American culture; it is typically intended to be as difficult as a Thursday puzzle. [30] The standard daily crossword is 15 by 15 squares, while the Sunday crossword measures 21 by 21 squares. [31] [32] Yes
The Mini Crossword The Mini Crossword (or simply The Mini) is the smaller version of the Crossword by Joel Fagliano, which is 5×5 Sunday through Friday and 7×7 on Saturdays, and is significantly easier than the traditional daily puzzle. No Yes
Spelling Bee The New York Times Spelling Bee, or simply the Spelling Bee, is a word game in which players are presented with a hexagonal grid of 7 letters arrayed in a honeycomb structure. The player scores points by using the letters to form words consisting of four or more letters. No Yes
Wordle Wordle is a web-based word game created and developed by Welsh software engineer Josh Wardle. Players have six attempts to guess a five-letter word, with feedback given for each guess in the form of colored tiles indicating when letters match or occupy the correct position. The game was acquired by The New York Times in January 2022 for an undisclosed seven-figure sum; the game was moved to the Times website in February 2022 and remains free for all players as of February 2024. No
Connections Connections is a word puzzle in which the player has four attempts to clear a grid of sixteen squares. They must select four squares at a time that fit under a specific category (e.g., dog, cat, fish, and parrot for the category "Household Pets"). It was released for PC on June 12, 2023, during its beta phase. As of 2023 it was the second most played game published by Times, behind Wordle. [33] [34] [35] No
Letter Boxed Letter Boxed is a word puzzle that requires players to create words using letters around a square. No Yes
(for unlimited play)
Tiles Tiles is a visual game in which players match identical shapes or backgrounds in every tile. No Yes
(for unlimited play and Zen Mode)
Vertex Vertex is a visual game in which players draw lines between points to create triangles, eventually revealing a hidden image. Yes
Variety Puzzles In addition to the Sunday crossword, a weekly variety puzzle appears in the The New York Times Magazine. This rotates every other week between an acrostic (long written by Emily Cox and Henry Rathvon) and other kinds of crosswords ( cryptic, puns and anagrams, diagramless, etc.) and word puzzles of other formats (Split Decisions, Spiral, Marching Bands, etc.). [36] The variety page also includes three smaller puzzles: a Spelling Bee by Frank Longo (different from the one online), one of several word puzzle formats by Patrick Berry, and a series of Japanese-style logic puzzles by Wei-Hwa Huang and others. [36]
Sudoku The New York Times Games also provides Sudoku in the app and online, with puzzles split into three levels of difficulty and refreshing daily. No Yes
Strands [a] Strands is a word game in which players connect letters in a grid to reveal a group of words sharing a common theme. [38] No

Former

Former New York Times Games
Name Description
Digits Digits was a number puzzle in which players used six provided numbers and basic arithmetic (add, subtract, multiply, or divide) to reach as close to the target number as possible. Each number can only be used once. The game was launched in beta on April 10, 2023, and was shut down on August 8, 2023. [39] [40]

Cultural impact

Since its inception, The New York Times Games has had impact on popular discussions, including online. [41] Games has become one of the main revenue drivers for The New York Times. [3] [4]

Notes

  1. ^ In beta as of March 2024 [37]

References

  1. ^ Fagliano, Joel (March 26, 2019). "A Mini History of Our Mini Crossword". The New York Times. ISSN  0362-4331. Retrieved February 26, 2024.
  2. ^ "Facing Post-Trump Slowdown, New York Times Eyes $100 Billion Games Market". Bloomberg.com. March 18, 2021. Retrieved February 26, 2024.
  3. ^ a b Fitzpatrick, Alex (January 29, 2024). "Games are helping the New York Times thrive amid media chaos". Axios.
  4. ^ a b Maher, Bron (March 23, 2023). "How games are powering online subscriptions at The New York Times". Press Gazette. Retrieved February 26, 2024.
  5. ^ Joseph, Seb (March 22, 2023). "'The next level for us': The New York Times eyes better retention for games in subscription drive". Digiday. Retrieved February 26, 2024.
  6. ^ (Unsigned Editorial) "Topics of the Times" The New York Times, November 17, 1924. Retrieved on March 13, 2009.
  7. ^ a b c Richard F. Shepard "Bambi is a Stag and Tubas Don't Go 'Pah-Pah': The Ins and Outs of Across and Down" The New York Times Magazine, February 16, 1992. Retrieved on March 13, 2009.
  8. ^ Zimmer, Ben (December 19, 2023). "The Puzzling Story of How Cryptic Crosswords Crossed the Atlantic". Medium. Retrieved March 5, 2024.
  9. ^ Gómez-García, Salvador; de la Hera Conde-Pumpido, Teresa (June 2023). "Newsgames: The Use of Digital Games by Mass-Media Outlets to Convey Journalistic Messages". Games and Culture. 18 (4): 451. doi: 10.1177/15554120221105461. S2CID  258568580. Retrieved December 16, 2023.
  10. ^ Usher, Nikki (2014). Making News at the New York Times. Ann Arbor: University of Michigan Press. p. 150. ISBN  9780472035960.
  11. ^ Amlen, Deb (October 16, 2020). "The Genius of Spelling Bee". The New York Times. Retrieved January 14, 2024.
  12. ^ Lippman, Laura (February 19, 2020). "The NYT Spelling Bee Gives Me L-I-F-E". Slate. Retrieved January 14, 2024.
  13. ^ Sarkar, Samit (February 1, 2019). "New York Times develops new word game for crossword section". Polygon. Retrieved January 14, 2024.
  14. ^ "Tiles and Sudoku Join NYT Games App". The New York Times Company. May 16, 2023. Retrieved January 14, 2024.
  15. ^ Pisani, Joseph (January 31, 2022). "New York Times Buys Wordle". The Wall Street Journal. Retrieved January 12, 2024.
  16. ^ a b Klein, Charlotte (December 19, 2023). "Inside The New York Times' Big Bet on Games". Vanity Fair. Retrieved January 13, 2024.
  17. ^ Bruell, Alexander (July 9, 2023). "He Pushed the New York Times to Buy Wordle. Now He Has to Make Sports Work". The Wall Street Journal. Retrieved October 30, 2023.}
  18. ^ Machkovech, Sam (March 25, 2022). "Wordle creator describes game's rise, says NYT sale was "a way to walk away"". Ars Technica. Retrieved January 13, 2024.
  19. ^ Mukherjee, Supantha; Datta, Tiyashi (February 1, 2022). "Wordle buyout by New York Times draws backlash from fans". Reuters. Retrieved January 13, 2024.
  20. ^ Hollister, Sean (February 1, 2022). "Wordle will be free forever because you can right-click to save the whole game". The Verge. Retrieved January 13, 2024.
  21. ^ Carpenter, Nicole (February 10, 2022). "Wordle streaks return for some players impacted by NYT migration". Polygon. Retrieved January 13, 2024.
  22. ^ Hicks, Jasmine (August 24, 2022). "Wordle snags a place inside the New York Times Crossword app". The Verge. Retrieved January 13, 2024.
  23. ^ Orland, Kyle (March 24, 2023). "How The New York Times managed to avoid ruining Wordle". Ars Technica. Retrieved January 13, 2024.
  24. ^ Orland, Kyle (November 12, 2022). "How "Wordle editor" became a real job at The New York Times". Ars Technica. Retrieved January 13, 2024.
  25. ^ Peters, Jay (May 30, 2023). "The New York Times' push into games meant a major change for its crosswords app". The Verge. Retrieved January 14, 2024.
  26. ^ Morris, Chris (August 15, 2023). "NYT 'Connections', and the company's quest to create the next 'Wordle'". Fast Company. Retrieved January 14, 2024.
  27. ^ Peters, Jay (July 18, 2023). "The New York Times is shutting down its math-based puzzle game". The Verge. Retrieved January 14, 2024.
  28. ^ Bogost, Ian (March 6, 2024). "The New York Times' New Game Is Genius". The Atlantic. Retrieved March 9, 2024.
  29. ^ Levine, Elie (March 4, 2024). "Putting a New Twist on a Classic Puzzle". The New York Times. ISSN  0362-4331. Retrieved March 6, 2024.
  30. ^ a b Shortz, Will (April 8, 2001). "ENDPAPER: HOW TO; Solve The New York Times Crossword Puzzle". The New York Times. ISSN  0362-4331. Retrieved September 6, 2022.
  31. ^ "Crossword Puzzle Archive - 1999 - Premium - NYTimes.com". www.nytimes.com. Retrieved September 6, 2022.
  32. ^ "New York Times Specification Sheet". www.cruciverb.com. Retrieved September 6, 2022.
  33. ^ Valinsky, Jordan (August 28, 2023). "Move over Wordle, the New York Times might have found its next hit game". CNN Business. Retrieved September 4, 2023.
  34. ^ Miller, Chance (August 28, 2023). "'Connections' puzzle game comes to NYT Games app on iPhone and iPad". 9to5Mac. Retrieved September 4, 2023.
  35. ^ Silberling, Amanda (August 28, 2023). "Connections is The New York Times' most played game after Wordle". TechCrunch. Retrieved September 4, 2023.
  36. ^ a b Shortz, Will (February 19, 2015). "Good Puzzle News in The New York Times Magazine". The New York Times. Retrieved February 26, 2024.
  37. ^ Bogost, Ian (March 6, 2024). "The New York Times' New Game Is Genius". The Atlantic. Retrieved March 9, 2024.
  38. ^ Levine, Elie (March 4, 2024). "Putting a New Twist on a Classic Puzzle". The New York Times. ISSN  0362-4331. Retrieved March 6, 2024.
  39. ^ Amlen, Deb (April 10, 2023). "How We Make Games at The Times". The New York Times. ISSN  0362-4331. Retrieved February 26, 2024.
  40. ^ Peters, Jay (April 10, 2023). "You can try The New York Times' new math-based puzzle game right now". The Verge. Retrieved February 26, 2024.
  41. ^ "A Cultural Phenomenon: The Intellectual Appeal of NYT Puzzle Games | Arts | The Harvard Crimson". www.thecrimson.com. Retrieved February 26, 2024.

External links

From Wikipedia, the free encyclopedia

Developer(s) The New York Times Company
Publisher(s) The New York Times
Platform(s)Newspaper
Web
iOS
Android
ReleaseAugust 21, 2014
Genre(s)Various
Mode(s) Single-player

The New York Times Games (NYT Games) is a collection of casual print and online games published by The New York Times, an American newspaper. Originated with the crossword in 1942, NYT Games was officially established on August 21, 2014, with the addition of the Mini Crossword. [1] Most puzzles of The New York Times Games are published and refreshed daily, mirroring The Times' daily newspaper cadence.

The New York Times Games is part of a concerted effort by The New York Times to raise its digital subscription as its print-based sales dwindle. [2] Since its launch, games have become one of the main revenue drivers for The New York Times. [3] [4] As of 2023, The New York Times Games has "over one million" subscribers. [5]

History

1942–2014: The New York Times Crossword

Although crosswords became popular in the early 1920s, The New York Times (which initially regarded crosswords as frivolous, calling them "a primitive form of mental exercise") did not begin to run a crossword until 1942, in its Sunday edition. [6] [7] The first puzzle ran on Sunday, February 15, 1942, and was published under a pseudonym Farrar occasionally used, Anna Gram. [8]

The motivating impulse for the Times to finally run the puzzle (which took over 20 years even though its publisher, Arthur Hays Sulzberger, was a longtime crossword fan) appears to have been the bombing of Pearl Harbor; in a memo dated December 18, 1941, an editor conceded that the puzzle deserved space in the paper, considering what was happening elsewhere in the world and that readers might need something to occupy themselves during blackouts. [7] The puzzle proved popular, and Sulzberger himself authored a Times puzzle before the year was out. [7]

The New York Times has used video games as part of its journalistic efforts, among the first publications to do so, [9] contributing to an increase in Internet traffic; [10] In the late 1990s and early 2000s, The New York Times began offering its newspaper online, and along with it the crossword puzzles, allowing readers to solve puzzles on their computers. This marked the beginning of a digital expansion that would later include a variety of games beyond crosswords.

2014–2022: Release

In 2014, The New York Times officially launched The New York Times Games with the addition of the Mini Crossword. In the same year, The New York Times Magazine introduced Spelling Bee, a word game in which players guess words from a set of letters in a honeycomb and are awarded points for the length of the word and receive extra points if the word is a pangram. [11] The game was proposed by Will Shortz, created by Frank Longo, and has been maintained by Sam Ezersky. In May 2018, Spelling Bee was published on NYTimes.com, furthering its popularity. [12] In February 2019, the Times introduced Letter Boxed, in which players form words from letters placed on the edges of a square box, [13] followed in June 2019 by Tiles, a matching game in which players form sequences of tile pairings, and Vertex, in which players connect vertices to assemble an image. [14]

2022–present: Acquisition of Wordle and further growth

From left to right: The Crossword, The Mini, Spelling Bee, Tiles, Vertex, Sudoku, Wordle, Letter Boxed, and Connections

In January 2022, The New York Times Company acquired Wordle, a word game developed by Josh Wardle in 2021, at a valuation in the "low-seven figures". [15] The acquisition was proposed by David Perpich, a member of the Sulzberger family who proposed the purchase to Knight [16] over Slack after reading about the game. [17] The Washington Post purportedly considered acquiring Wordle, according to Vanity Fair. [16] At the 2022 Game Developers Conference, Wardle stated that he was overwhelmed by the volume of Wordle facsimiles and overzealous monetization practices in other games. [18] Concerns over The New York Times monetizing Wordle by implementing a paywall mounted; [19] Wordle is a client-side browser game and can be played offline by downloading its webpage. [20] Wordle moved to the Times's servers and website in February. [21] The game was added to the NYT Games application in August, [22] necessitating it be rewritten in the JavaScript library React. [23] In November, The New York Times announced that Tracy Bennett would be the Wordle's editor. [24]

In March 2023, NYT Crosswords was renamed to NYT Games to address the application's other games, including Wordle, Spelling Bee, Tiles, and Sudoku. According to Jonathan Knight, chief executive of The New York Times Games, the Times was concerned over how the application would rank in search results for "crossword". [25]

In July 2023, The New York Times introduced Connections, in which players identify groups of words that are connected by a common property. [26] In April, the Times introduced Digits, a number-based game; Digits was shut down in August. [27] In March 2024, The New York Times introduced the beta game Strands, [28] a word game in which players connect letters in a grid to reveal a group of words sharing a common theme. [29]

List of games

Current

Current New York Times Games
Name Description Subscription requirement
Daily Archives/additional
The New York Times Crossword The Crossword is a daily crossword puzzle both online and in newspaper, syndicated to more than 300 other newspapers and journals. The puzzle is created by various freelance constructors and has been edited by Will Shortz since 1993. The crosswords are designed to increase in difficulty throughout the week, with the easiest puzzle on Monday and the most difficult on Saturday. [30] The larger Sunday crossword, which appears in The New York Times Magazine, is an icon in American culture; it is typically intended to be as difficult as a Thursday puzzle. [30] The standard daily crossword is 15 by 15 squares, while the Sunday crossword measures 21 by 21 squares. [31] [32] Yes
The Mini Crossword The Mini Crossword (or simply The Mini) is the smaller version of the Crossword by Joel Fagliano, which is 5×5 Sunday through Friday and 7×7 on Saturdays, and is significantly easier than the traditional daily puzzle. No Yes
Spelling Bee The New York Times Spelling Bee, or simply the Spelling Bee, is a word game in which players are presented with a hexagonal grid of 7 letters arrayed in a honeycomb structure. The player scores points by using the letters to form words consisting of four or more letters. No Yes
Wordle Wordle is a web-based word game created and developed by Welsh software engineer Josh Wardle. Players have six attempts to guess a five-letter word, with feedback given for each guess in the form of colored tiles indicating when letters match or occupy the correct position. The game was acquired by The New York Times in January 2022 for an undisclosed seven-figure sum; the game was moved to the Times website in February 2022 and remains free for all players as of February 2024. No
Connections Connections is a word puzzle in which the player has four attempts to clear a grid of sixteen squares. They must select four squares at a time that fit under a specific category (e.g., dog, cat, fish, and parrot for the category "Household Pets"). It was released for PC on June 12, 2023, during its beta phase. As of 2023 it was the second most played game published by Times, behind Wordle. [33] [34] [35] No
Letter Boxed Letter Boxed is a word puzzle that requires players to create words using letters around a square. No Yes
(for unlimited play)
Tiles Tiles is a visual game in which players match identical shapes or backgrounds in every tile. No Yes
(for unlimited play and Zen Mode)
Vertex Vertex is a visual game in which players draw lines between points to create triangles, eventually revealing a hidden image. Yes
Variety Puzzles In addition to the Sunday crossword, a weekly variety puzzle appears in the The New York Times Magazine. This rotates every other week between an acrostic (long written by Emily Cox and Henry Rathvon) and other kinds of crosswords ( cryptic, puns and anagrams, diagramless, etc.) and word puzzles of other formats (Split Decisions, Spiral, Marching Bands, etc.). [36] The variety page also includes three smaller puzzles: a Spelling Bee by Frank Longo (different from the one online), one of several word puzzle formats by Patrick Berry, and a series of Japanese-style logic puzzles by Wei-Hwa Huang and others. [36]
Sudoku The New York Times Games also provides Sudoku in the app and online, with puzzles split into three levels of difficulty and refreshing daily. No Yes
Strands [a] Strands is a word game in which players connect letters in a grid to reveal a group of words sharing a common theme. [38] No

Former

Former New York Times Games
Name Description
Digits Digits was a number puzzle in which players used six provided numbers and basic arithmetic (add, subtract, multiply, or divide) to reach as close to the target number as possible. Each number can only be used once. The game was launched in beta on April 10, 2023, and was shut down on August 8, 2023. [39] [40]

Cultural impact

Since its inception, The New York Times Games has had impact on popular discussions, including online. [41] Games has become one of the main revenue drivers for The New York Times. [3] [4]

Notes

  1. ^ In beta as of March 2024 [37]

References

  1. ^ Fagliano, Joel (March 26, 2019). "A Mini History of Our Mini Crossword". The New York Times. ISSN  0362-4331. Retrieved February 26, 2024.
  2. ^ "Facing Post-Trump Slowdown, New York Times Eyes $100 Billion Games Market". Bloomberg.com. March 18, 2021. Retrieved February 26, 2024.
  3. ^ a b Fitzpatrick, Alex (January 29, 2024). "Games are helping the New York Times thrive amid media chaos". Axios.
  4. ^ a b Maher, Bron (March 23, 2023). "How games are powering online subscriptions at The New York Times". Press Gazette. Retrieved February 26, 2024.
  5. ^ Joseph, Seb (March 22, 2023). "'The next level for us': The New York Times eyes better retention for games in subscription drive". Digiday. Retrieved February 26, 2024.
  6. ^ (Unsigned Editorial) "Topics of the Times" The New York Times, November 17, 1924. Retrieved on March 13, 2009.
  7. ^ a b c Richard F. Shepard "Bambi is a Stag and Tubas Don't Go 'Pah-Pah': The Ins and Outs of Across and Down" The New York Times Magazine, February 16, 1992. Retrieved on March 13, 2009.
  8. ^ Zimmer, Ben (December 19, 2023). "The Puzzling Story of How Cryptic Crosswords Crossed the Atlantic". Medium. Retrieved March 5, 2024.
  9. ^ Gómez-García, Salvador; de la Hera Conde-Pumpido, Teresa (June 2023). "Newsgames: The Use of Digital Games by Mass-Media Outlets to Convey Journalistic Messages". Games and Culture. 18 (4): 451. doi: 10.1177/15554120221105461. S2CID  258568580. Retrieved December 16, 2023.
  10. ^ Usher, Nikki (2014). Making News at the New York Times. Ann Arbor: University of Michigan Press. p. 150. ISBN  9780472035960.
  11. ^ Amlen, Deb (October 16, 2020). "The Genius of Spelling Bee". The New York Times. Retrieved January 14, 2024.
  12. ^ Lippman, Laura (February 19, 2020). "The NYT Spelling Bee Gives Me L-I-F-E". Slate. Retrieved January 14, 2024.
  13. ^ Sarkar, Samit (February 1, 2019). "New York Times develops new word game for crossword section". Polygon. Retrieved January 14, 2024.
  14. ^ "Tiles and Sudoku Join NYT Games App". The New York Times Company. May 16, 2023. Retrieved January 14, 2024.
  15. ^ Pisani, Joseph (January 31, 2022). "New York Times Buys Wordle". The Wall Street Journal. Retrieved January 12, 2024.
  16. ^ a b Klein, Charlotte (December 19, 2023). "Inside The New York Times' Big Bet on Games". Vanity Fair. Retrieved January 13, 2024.
  17. ^ Bruell, Alexander (July 9, 2023). "He Pushed the New York Times to Buy Wordle. Now He Has to Make Sports Work". The Wall Street Journal. Retrieved October 30, 2023.}
  18. ^ Machkovech, Sam (March 25, 2022). "Wordle creator describes game's rise, says NYT sale was "a way to walk away"". Ars Technica. Retrieved January 13, 2024.
  19. ^ Mukherjee, Supantha; Datta, Tiyashi (February 1, 2022). "Wordle buyout by New York Times draws backlash from fans". Reuters. Retrieved January 13, 2024.
  20. ^ Hollister, Sean (February 1, 2022). "Wordle will be free forever because you can right-click to save the whole game". The Verge. Retrieved January 13, 2024.
  21. ^ Carpenter, Nicole (February 10, 2022). "Wordle streaks return for some players impacted by NYT migration". Polygon. Retrieved January 13, 2024.
  22. ^ Hicks, Jasmine (August 24, 2022). "Wordle snags a place inside the New York Times Crossword app". The Verge. Retrieved January 13, 2024.
  23. ^ Orland, Kyle (March 24, 2023). "How The New York Times managed to avoid ruining Wordle". Ars Technica. Retrieved January 13, 2024.
  24. ^ Orland, Kyle (November 12, 2022). "How "Wordle editor" became a real job at The New York Times". Ars Technica. Retrieved January 13, 2024.
  25. ^ Peters, Jay (May 30, 2023). "The New York Times' push into games meant a major change for its crosswords app". The Verge. Retrieved January 14, 2024.
  26. ^ Morris, Chris (August 15, 2023). "NYT 'Connections', and the company's quest to create the next 'Wordle'". Fast Company. Retrieved January 14, 2024.
  27. ^ Peters, Jay (July 18, 2023). "The New York Times is shutting down its math-based puzzle game". The Verge. Retrieved January 14, 2024.
  28. ^ Bogost, Ian (March 6, 2024). "The New York Times' New Game Is Genius". The Atlantic. Retrieved March 9, 2024.
  29. ^ Levine, Elie (March 4, 2024). "Putting a New Twist on a Classic Puzzle". The New York Times. ISSN  0362-4331. Retrieved March 6, 2024.
  30. ^ a b Shortz, Will (April 8, 2001). "ENDPAPER: HOW TO; Solve The New York Times Crossword Puzzle". The New York Times. ISSN  0362-4331. Retrieved September 6, 2022.
  31. ^ "Crossword Puzzle Archive - 1999 - Premium - NYTimes.com". www.nytimes.com. Retrieved September 6, 2022.
  32. ^ "New York Times Specification Sheet". www.cruciverb.com. Retrieved September 6, 2022.
  33. ^ Valinsky, Jordan (August 28, 2023). "Move over Wordle, the New York Times might have found its next hit game". CNN Business. Retrieved September 4, 2023.
  34. ^ Miller, Chance (August 28, 2023). "'Connections' puzzle game comes to NYT Games app on iPhone and iPad". 9to5Mac. Retrieved September 4, 2023.
  35. ^ Silberling, Amanda (August 28, 2023). "Connections is The New York Times' most played game after Wordle". TechCrunch. Retrieved September 4, 2023.
  36. ^ a b Shortz, Will (February 19, 2015). "Good Puzzle News in The New York Times Magazine". The New York Times. Retrieved February 26, 2024.
  37. ^ Bogost, Ian (March 6, 2024). "The New York Times' New Game Is Genius". The Atlantic. Retrieved March 9, 2024.
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  40. ^ Peters, Jay (April 10, 2023). "You can try The New York Times' new math-based puzzle game right now". The Verge. Retrieved February 26, 2024.
  41. ^ "A Cultural Phenomenon: The Intellectual Appeal of NYT Puzzle Games | Arts | The Harvard Crimson". www.thecrimson.com. Retrieved February 26, 2024.

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