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Founded | February 5, 2007 |
---|---|
Legal status | 501(c)(3) nonprofit organization [1] |
Purpose | To advance children's literacy skills and foster innovation in children's learning through digital media. [1] |
Headquarters | New York City [1] |
Website |
www |
The Joan Ganz Cooney Center (informally, the Cooney Center) is an independent, non-profit, non-partisan research and innovation group founded by Sesame Workshop to advance children's literacy skills and foster innovation in children's learning through digital media. [2]
The Joan Ganz Cooney Center was founded in 2007 [3] to study the role of digital technologies in promoting childhood literacy, particularly among elementary school age children. [2] [4]
The Cooney Center focuses on research, new technologies, and catalyzing policy change. Its activities comprise three primary themes:
The Cooney Center also hosts periodic events aimed at catalyzing policy and industry change. The 2009 Leadership Forum: Breakthrough Learning in a Digital Age, [15] hosted at the Googleplex, attracted more than 200 thought leaders from the research, policy, education, and industries. In 2011, the Cooney Center hosted its annual leadership forum focusing on scaling up effective models that support children's learning with an emphasis on harnessing the largely untapped potential of digital media, especially for struggling learners. Learning From Hollywood: Can Entertainment Media Ignite a Digital Revolution? brought together leaders from the creative media industries, education, research, policy, and philanthropy. Recent research publications on the potential of video games and mobile platforms for children's learning have received wide attention in the media and among national and state policymakers. [16]
The Cooney Center disseminates research that informs national debates, with the intention of "stimulating investment in effective reforms." [17] It does so through its publications on timely topics, including the children's fast evolving, interactive media landscape, mobile learning, and the debates over media multitasking. The Cooney Center's inaugural report was The Power of Pow! Wham!: Children, Digital Media and Our Nation's Future by Rima Shore, Ph.D.
In 2014, the Cooney Center published Learning at Home: Families' Educational Media Use in America. For this national survey, data was collected from 1,577 parents on the amount of media used in their home and its educational value. [12] "What is more, the study, by the Joan Ganz Cooney Center," reported the New York Times, "shows that as children spend more time with screens as they get older, they spend less time doing educational activities, with 8- to 10-year-olds spending about half the time with educational content that 2- to 4-year-olds do."
The Cooney Center focuses on four key strategies: action research, innovation and model development, partnership building and dissemination. These strategies reflect the center's field-building mission, which calls for the creation of new knowledge, the creative application of that knowledge in practice, and the engagement of key decision-makers in making investments to drive innovation and scale up what works.
Sponsored by the Corporation for Public Broadcasting, By/With/For Youth: Inspiring Next Gen Public Media Audiences is a research and development project that works to support the public media sector as it evolves to engage tween and teen audiences. In an effort to spur innovation among public media stations, the Cooney Center launched the Next Gen Accelerator program, which provides small grants to 12 local television and radio stations to pilot efforts to engage youth audiences. [47]
The Cooney Center, in collaboration with E-Line Media, hosts the National STEM Video Game Challenge as part of the "Educate to Innovate" campaign, which President Barack Obama launched in November 2009 to "harness the excitement and educational potential of video games to advance STEM learning (science, technology, engineering, and math)." [48]
Cooney Center Fellows assist with high priority research, program development and dissemination activities that examine the potential and challenges associated with digital media applications in promoting children's learning and healthy development. In addition, the center has established a research fund to help support priority areas.
The Cooney Center, in collaboration with the Stanford Educational Leadership Institute, convened a Digital Age Teacher Preparation Council, co-chaired by Linda Darling-Hammond of Stanford University and Michael Levine. The council's sixteen members from academia, industry, and policy assessed current practices in early education and elementary school teaching and designed a professional development "blueprint" to advance the use of effective digital media in teaching and learning, with a special emphasis on instruction for underserved students. The final report was issued on November 1, 2011. [49]
{{
cite news}}
: CS1 maint: multiple names: authors list (
link)
This article has multiple issues. Please help
improve it or discuss these issues on the
talk page. (
Learn how and when to remove these template messages)
|
Founded | February 5, 2007 |
---|---|
Legal status | 501(c)(3) nonprofit organization [1] |
Purpose | To advance children's literacy skills and foster innovation in children's learning through digital media. [1] |
Headquarters | New York City [1] |
Website |
www |
The Joan Ganz Cooney Center (informally, the Cooney Center) is an independent, non-profit, non-partisan research and innovation group founded by Sesame Workshop to advance children's literacy skills and foster innovation in children's learning through digital media. [2]
The Joan Ganz Cooney Center was founded in 2007 [3] to study the role of digital technologies in promoting childhood literacy, particularly among elementary school age children. [2] [4]
The Cooney Center focuses on research, new technologies, and catalyzing policy change. Its activities comprise three primary themes:
The Cooney Center also hosts periodic events aimed at catalyzing policy and industry change. The 2009 Leadership Forum: Breakthrough Learning in a Digital Age, [15] hosted at the Googleplex, attracted more than 200 thought leaders from the research, policy, education, and industries. In 2011, the Cooney Center hosted its annual leadership forum focusing on scaling up effective models that support children's learning with an emphasis on harnessing the largely untapped potential of digital media, especially for struggling learners. Learning From Hollywood: Can Entertainment Media Ignite a Digital Revolution? brought together leaders from the creative media industries, education, research, policy, and philanthropy. Recent research publications on the potential of video games and mobile platforms for children's learning have received wide attention in the media and among national and state policymakers. [16]
The Cooney Center disseminates research that informs national debates, with the intention of "stimulating investment in effective reforms." [17] It does so through its publications on timely topics, including the children's fast evolving, interactive media landscape, mobile learning, and the debates over media multitasking. The Cooney Center's inaugural report was The Power of Pow! Wham!: Children, Digital Media and Our Nation's Future by Rima Shore, Ph.D.
In 2014, the Cooney Center published Learning at Home: Families' Educational Media Use in America. For this national survey, data was collected from 1,577 parents on the amount of media used in their home and its educational value. [12] "What is more, the study, by the Joan Ganz Cooney Center," reported the New York Times, "shows that as children spend more time with screens as they get older, they spend less time doing educational activities, with 8- to 10-year-olds spending about half the time with educational content that 2- to 4-year-olds do."
The Cooney Center focuses on four key strategies: action research, innovation and model development, partnership building and dissemination. These strategies reflect the center's field-building mission, which calls for the creation of new knowledge, the creative application of that knowledge in practice, and the engagement of key decision-makers in making investments to drive innovation and scale up what works.
Sponsored by the Corporation for Public Broadcasting, By/With/For Youth: Inspiring Next Gen Public Media Audiences is a research and development project that works to support the public media sector as it evolves to engage tween and teen audiences. In an effort to spur innovation among public media stations, the Cooney Center launched the Next Gen Accelerator program, which provides small grants to 12 local television and radio stations to pilot efforts to engage youth audiences. [47]
The Cooney Center, in collaboration with E-Line Media, hosts the National STEM Video Game Challenge as part of the "Educate to Innovate" campaign, which President Barack Obama launched in November 2009 to "harness the excitement and educational potential of video games to advance STEM learning (science, technology, engineering, and math)." [48]
Cooney Center Fellows assist with high priority research, program development and dissemination activities that examine the potential and challenges associated with digital media applications in promoting children's learning and healthy development. In addition, the center has established a research fund to help support priority areas.
The Cooney Center, in collaboration with the Stanford Educational Leadership Institute, convened a Digital Age Teacher Preparation Council, co-chaired by Linda Darling-Hammond of Stanford University and Michael Levine. The council's sixteen members from academia, industry, and policy assessed current practices in early education and elementary school teaching and designed a professional development "blueprint" to advance the use of effective digital media in teaching and learning, with a special emphasis on instruction for underserved students. The final report was issued on November 1, 2011. [49]
{{
cite news}}
: CS1 maint: multiple names: authors list (
link)