![]() | |
Founded | 1988 |
---|---|
Defunct | 1997 |
Key people | Robert McNally (president & co-founder) Walter Hochbrueckner (co-founder) Bradley W. Schenck (art department)}} |
Number of employees | Over 100 (1997) |
The Dreamers Guild was a publisher and developer of video games that operated from 1988 until 1997.
Authors Bryan Kritzell and David C. Logan reported that The Dreamers Guild was founded on an "open, consensus-driven" business model, in which employees voted to decide the company's corporate moves. It was based on the model of a guild. [1] The company's art department was run by artist Bradley W. Schenck, who had previously created The Labyrinth of Time at Terra Nova Development. [2] At final count, The Dreamers Guild employed over 100.
Employee Joe Pearce recalled that most of the Dreamers Guild's games were "a mixed bag success-wise." He cited Inherit the Earth: Quest for the Orb as a commercial flop, and called I Have No Mouth, and I Must Scream "a modest seller." [3] Halls of the Dead: Faery Tale Adventure II (1997) was The Dreamers Guild's final game before the company's closure. According to Retro Gamer, the developer "rushed out" the game before its bankruptcy. [4] Pearce noted that "it barely got out the door." [3]
![]() | |
Founded | 1988 |
---|---|
Defunct | 1997 |
Key people | Robert McNally (president & co-founder) Walter Hochbrueckner (co-founder) Bradley W. Schenck (art department)}} |
Number of employees | Over 100 (1997) |
The Dreamers Guild was a publisher and developer of video games that operated from 1988 until 1997.
Authors Bryan Kritzell and David C. Logan reported that The Dreamers Guild was founded on an "open, consensus-driven" business model, in which employees voted to decide the company's corporate moves. It was based on the model of a guild. [1] The company's art department was run by artist Bradley W. Schenck, who had previously created The Labyrinth of Time at Terra Nova Development. [2] At final count, The Dreamers Guild employed over 100.
Employee Joe Pearce recalled that most of the Dreamers Guild's games were "a mixed bag success-wise." He cited Inherit the Earth: Quest for the Orb as a commercial flop, and called I Have No Mouth, and I Must Scream "a modest seller." [3] Halls of the Dead: Faery Tale Adventure II (1997) was The Dreamers Guild's final game before the company's closure. According to Retro Gamer, the developer "rushed out" the game before its bankruptcy. [4] Pearce noted that "it barely got out the door." [3]