From Wikipedia, the free encyclopedia
The Deva Spark
Rules required Advanced Dungeons & Dragons 2nd edition
Character levels5 - 9
Campaign setting Planescape
Authors Bill Slavicsek and J.M. Salsbury
First published1994

The Deva Spark is an adventure module for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.

Plot summary

The Deva Spark is a 32-page scenario for the Planescape setting. [1]

Publication history

The Deva Spark was written by Bill Slavicsek and J.M. Salsbury, and published by TSR, Inc. [1]

Reception

Rick Swan reviewed The Deva Spark for Dragon magazine #218 (June 1995). [1] He commented that: "Nothing aggravates me more than an RPG adventure with a flabby climax; after slogging through a book's worth of fight scenes and dungeon crawls, I want to be dazzled. So bravo to The Deva Spark". [1] Swan concluded by saying: "The final chapter is a knock-out, a sensational blend of surreal characters and obstacles, building to a climax of surprising impact. The rest of the trip's nothing to sneeze at either". [1]

References

  1. ^ a b c d e Swan, Rick (June 1995). "Role-playing Reviews". Dragon (#218). Lake Geneva, Wisconsin: TSR: 88.
From Wikipedia, the free encyclopedia
The Deva Spark
Rules required Advanced Dungeons & Dragons 2nd edition
Character levels5 - 9
Campaign setting Planescape
Authors Bill Slavicsek and J.M. Salsbury
First published1994

The Deva Spark is an adventure module for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.

Plot summary

The Deva Spark is a 32-page scenario for the Planescape setting. [1]

Publication history

The Deva Spark was written by Bill Slavicsek and J.M. Salsbury, and published by TSR, Inc. [1]

Reception

Rick Swan reviewed The Deva Spark for Dragon magazine #218 (June 1995). [1] He commented that: "Nothing aggravates me more than an RPG adventure with a flabby climax; after slogging through a book's worth of fight scenes and dungeon crawls, I want to be dazzled. So bravo to The Deva Spark". [1] Swan concluded by saying: "The final chapter is a knock-out, a sensational blend of surreal characters and obstacles, building to a climax of surprising impact. The rest of the trip's nothing to sneeze at either". [1]

References

  1. ^ a b c d e Swan, Rick (June 1995). "Role-playing Reviews". Dragon (#218). Lake Geneva, Wisconsin: TSR: 88.

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