The Blobjob | |
---|---|
![]() | |
Developer(s) | Detonium Interactive Intelligame Oy Sarajärvi & Hellén |
Publisher(s) | Sampo |
Designer(s) | John Hakalax Jan Wellmann |
Programmer(s) | Mikko Miettinen |
Artist(s) | Mare Ollinkari Jussi Raulo |
Composer(s) | Timo Silvast |
Platform(s) | Microsoft Windows |
Release | November 24, 1998 |
Genre(s) | Educational |
Mode(s) | Single-player |
The Blobjob is an educational adventure video game developed by Detonium Interactive, released by insurance company Sampo in November 1998 for Microsoft Windows. [1] [2] [3] [4] [5] [6]
The player is Joe Ridley, a security officer of the NanoBlob Corporation who needs to prevent an intruder from stealing a piece of technology that will adversely harm the world. [7]
During the game, the player is given a device that minituarises items in their pockets, which Finnish Video Games: A History and Catalog argues is one of the only times the endless inventory space is justified in-game. [4]
The game features a series of static screens, has live actors, and does not allow the player to save. [8]
Richard Cobbett of PC Gamer deemed it "the strangest edutainment game I've ever played". [1] Muropaketti felt the clumsy full-motion video product would bring new appreciation to hand drawn pixel art. [2] Michał Czajkowski felt its desire to appeal to the lowest common denominator made it lack challenge [9]
The game won the Grand Prize of the Mindtrek Multimedia Competition in Tampere. [2] [10]
{{
cite web}}
: CS1 maint: numeric names: authors list (
link)
The Blobjob | |
---|---|
![]() | |
Developer(s) | Detonium Interactive Intelligame Oy Sarajärvi & Hellén |
Publisher(s) | Sampo |
Designer(s) | John Hakalax Jan Wellmann |
Programmer(s) | Mikko Miettinen |
Artist(s) | Mare Ollinkari Jussi Raulo |
Composer(s) | Timo Silvast |
Platform(s) | Microsoft Windows |
Release | November 24, 1998 |
Genre(s) | Educational |
Mode(s) | Single-player |
The Blobjob is an educational adventure video game developed by Detonium Interactive, released by insurance company Sampo in November 1998 for Microsoft Windows. [1] [2] [3] [4] [5] [6]
The player is Joe Ridley, a security officer of the NanoBlob Corporation who needs to prevent an intruder from stealing a piece of technology that will adversely harm the world. [7]
During the game, the player is given a device that minituarises items in their pockets, which Finnish Video Games: A History and Catalog argues is one of the only times the endless inventory space is justified in-game. [4]
The game features a series of static screens, has live actors, and does not allow the player to save. [8]
Richard Cobbett of PC Gamer deemed it "the strangest edutainment game I've ever played". [1] Muropaketti felt the clumsy full-motion video product would bring new appreciation to hand drawn pixel art. [2] Michał Czajkowski felt its desire to appeal to the lowest common denominator made it lack challenge [9]
The game won the Grand Prize of the Mindtrek Multimedia Competition in Tampere. [2] [10]
{{
cite web}}
: CS1 maint: numeric names: authors list (
link)