From Wikipedia, the free encyclopedia
The Birds and the Bees II: Antics
Developer(s)Adrian Sherwin
Tim Lewis
Andrew Peckham
Publisher(s) Bug-Byte
Platform(s) Commodore 64, ZX Spectrum
Release1983
Genre(s) Maze
Mode(s) Single-player

The Birds and the Bees II: Antics is a video game released for the Commodore 64 and ZX Spectrum in 1983.

Boris the Bee has been kidnapped by a group of anti-social ants and his cousin Barnabee must rescue him. The player must travel through an underground ant complex, which has four different entrances into the above-ground world. Ants must be avoided; contact reduces the player's energy level. The game is over when energy reaches zero, but can be replenished by finding pollen from flowers present in the maze. [1]

The general arrangement of the game is a maze; flowers will remove barriers elsewhere in the complex. The individual screens are also self-contained mazes. Each screen may have more than one exit. [1]

Reception

Antics was placed at number 46 in the official top 100 list that was created by British gaming magazine Your Sinclair.[ citation needed]

References

  1. ^ a b Story information and game overview at MobyGames
  2. ^ Game review, Crash issue 6, July 1984, page 9

External links

  • Antics at SpectrumComputing.co.uk
From Wikipedia, the free encyclopedia
The Birds and the Bees II: Antics
Developer(s)Adrian Sherwin
Tim Lewis
Andrew Peckham
Publisher(s) Bug-Byte
Platform(s) Commodore 64, ZX Spectrum
Release1983
Genre(s) Maze
Mode(s) Single-player

The Birds and the Bees II: Antics is a video game released for the Commodore 64 and ZX Spectrum in 1983.

Boris the Bee has been kidnapped by a group of anti-social ants and his cousin Barnabee must rescue him. The player must travel through an underground ant complex, which has four different entrances into the above-ground world. Ants must be avoided; contact reduces the player's energy level. The game is over when energy reaches zero, but can be replenished by finding pollen from flowers present in the maze. [1]

The general arrangement of the game is a maze; flowers will remove barriers elsewhere in the complex. The individual screens are also self-contained mazes. Each screen may have more than one exit. [1]

Reception

Antics was placed at number 46 in the official top 100 list that was created by British gaming magazine Your Sinclair.[ citation needed]

References

  1. ^ a b Story information and game overview at MobyGames
  2. ^ Game review, Crash issue 6, July 1984, page 9

External links

  • Antics at SpectrumComputing.co.uk

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