From Wikipedia, the free encyclopedia
Model
( Code name)
Release date Architecture
&  fab
Transistors
& die size
Core Fillrate [a] [b] [c] Processing power [a] [d]
( GFLOPS)
Infinity
Cache
Memory TDP Bus
interface
Graphic output
ports
Config [e] Clock [a]
( MHz)
Texture
( GT/s)
Pixel
( GP/s)
Half Single Double Size
( GB)
Bandwidth
( GB/s)
Bus type
& width
Clock
( MT/s)
Radeon Pro W6600X
(Navi 23) [1] [2]
Mar 8, 2022 RDNA 2
TSMC  N7
11.06×109
237 mm2
2048:124:64:32
32 CU

2479

307.3

158.6

19,673

9,837

614.8
32 MB 8 256 GDDR6
128-bit
14000 ? PCIe 4.0
×8
  HDMI 2.1
Radeon Pro W6800X
(Navi 21) [1] [3] [4]
Aug 3, 2021 26.8×109
520 mm2
3840:240:96:60
60 CU
1800
2087
432.0
500.8
172.8
200.3
27,648
32,056
13,824
16,028
864.0
1,002
128 MB 32 512 GDDR6
256-bit
16000 300 W PCIe 4.0
×16
  Thunderbolt 3
 HDMI 2.1
Radeon Pro W6800X Duo
(Navi 21) [1] [5]
26.8×109
520 mm2
3840:240:96:60
60 CU
1800
1979
432.0
474.9
172.8
189.9
27,648
30,397
13,824
15,199
864.0
949.9
 32  512 GDDR6
 256-bit
400 W
Radeon Pro W6900X
(Navi 21) [1] [6]
26.8×109
520 mm2
5120:320:128:80
80 CU
1825
2171
584.0
694.7
233.6
277.8
37,376
44,462
18,688
22,231
1,168
1,389
32 512 GDDR6
256-bit
300 W
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
From Wikipedia, the free encyclopedia
Model
( Code name)
Release date Architecture
&  fab
Transistors
& die size
Core Fillrate [a] [b] [c] Processing power [a] [d]
( GFLOPS)
Infinity
Cache
Memory TDP Bus
interface
Graphic output
ports
Config [e] Clock [a]
( MHz)
Texture
( GT/s)
Pixel
( GP/s)
Half Single Double Size
( GB)
Bandwidth
( GB/s)
Bus type
& width
Clock
( MT/s)
Radeon Pro W6600X
(Navi 23) [1] [2]
Mar 8, 2022 RDNA 2
TSMC  N7
11.06×109
237 mm2
2048:124:64:32
32 CU

2479

307.3

158.6

19,673

9,837

614.8
32 MB 8 256 GDDR6
128-bit
14000 ? PCIe 4.0
×8
  HDMI 2.1
Radeon Pro W6800X
(Navi 21) [1] [3] [4]
Aug 3, 2021 26.8×109
520 mm2
3840:240:96:60
60 CU
1800
2087
432.0
500.8
172.8
200.3
27,648
32,056
13,824
16,028
864.0
1,002
128 MB 32 512 GDDR6
256-bit
16000 300 W PCIe 4.0
×16
  Thunderbolt 3
 HDMI 2.1
Radeon Pro W6800X Duo
(Navi 21) [1] [5]
26.8×109
520 mm2
3840:240:96:60
60 CU
1800
1979
432.0
474.9
172.8
189.9
27,648
30,397
13,824
15,199
864.0
949.9
 32  512 GDDR6
 256-bit
400 W
Radeon Pro W6900X
(Navi 21) [1] [6]
26.8×109
520 mm2
5120:320:128:80
80 CU
1825
2171
584.0
694.7
233.6
277.8
37,376
44,462
18,688
22,231
1,168
1,389
32 512 GDDR6
256-bit
300 W
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)

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