From Wikipedia, the free encyclopedia
Model
( Code name)
Release date Architecture
fab
Transistors
& die size
Core Fillrate [a] [b] [c] Processing power [a] [d]
( GFLOPS)
Memory TDP Bus interface
Config [e] Clock [a]
( MHz)
Texture
( GT/s)
Pixel
( GP/s)
Half Single Double Size
( GB)
Bandwidth
( GB/s)
Bus type
& width
Clock
( MT/s)
Radeon Pro 450
(Polaris 11) [1] [2] [3] [4] [5] [6]
Oct 30, 2016 GCN 4
GloFo  14 nm
3.0×109
123 mm2
640:40:16
10 CU
800 32.00 12.80 1,024 1,024 64.00 2 80 GDDR5
128-bit
5000 35 W PCIe 3.0 ×8
Radeon Pro 455
(Polaris 11) [1] [2] [3] [7] [8]
768:48:16
12 CU
855 41.04 13.68 1,313 1,313 82.08
Radeon Pro 460
(Polaris 11) [1] [2] [3] [9] [10]
1024:64:16
16 CU
850
907
54.40
58.05
13.60
14.51
1,741
1,858
1,741
1,858
108.8
116.1
4
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
From Wikipedia, the free encyclopedia
Model
( Code name)
Release date Architecture
fab
Transistors
& die size
Core Fillrate [a] [b] [c] Processing power [a] [d]
( GFLOPS)
Memory TDP Bus interface
Config [e] Clock [a]
( MHz)
Texture
( GT/s)
Pixel
( GP/s)
Half Single Double Size
( GB)
Bandwidth
( GB/s)
Bus type
& width
Clock
( MT/s)
Radeon Pro 450
(Polaris 11) [1] [2] [3] [4] [5] [6]
Oct 30, 2016 GCN 4
GloFo  14 nm
3.0×109
123 mm2
640:40:16
10 CU
800 32.00 12.80 1,024 1,024 64.00 2 80 GDDR5
128-bit
5000 35 W PCIe 3.0 ×8
Radeon Pro 455
(Polaris 11) [1] [2] [3] [7] [8]
768:48:16
12 CU
855 41.04 13.68 1,313 1,313 82.08
Radeon Pro 460
(Polaris 11) [1] [2] [3] [9] [10]
1024:64:16
16 CU
850
907
54.40
58.05
13.60
14.51
1,741
1,858
1,741
1,858
108.8
116.1
4
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)

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