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One group I knew found the memorization limits of the second edition too limited, so what happened is all magic levels that could be memorized were treated as spell points to apply to any spell by level. By example, a wizard with five first level points would be able to cast any five first level spells known (instead of memorizing five specific spells). This was actually discovered by a misreading of the rules, and one guy had a cleric the could heal a lot and we stared, but he was applying the points different and this version gave the cleric a distinct advantage as the cleric was simply blessed with spell knowledge while the wizard needed to learn the spell--clerics are normally weak characters without much combat ability and their power comes from healing, and without healing, then the cleric is weak wizard. Historically recognized priests are supposed to be well connected with the higher powers, so I do not find this unusual, and healing is a Christian thing to make a distinction from sorcery that is forbidding in the Bible (Moses brought the plagues, commanded the snakes, commanded the frogs, commanded the water to turn putrid for an entire river and wells, commanded the flies, commanded the lighting and hail that destroyed the wheat and not the barley, parted a river so an entire tribe could pass, brought water from stone, was given prophecy of events to come by higher powers, brought holy bread to the desert, fed the tribe with editable birds that just landed on them, One ancient prophet with God caused an arm to wither and become useless until God's command was followed, God grew a grape vine over Jonah within a short time to give shelter for a day, Jesus healed any problem of the body, Jesus walked on water, Jesus fed the thousands by some kind of breaking of a few loaves of bread and fish twice, Jesus calmed the storm, Jesus knew how to find fish while fishing, Jesus cast out the demons, Jesus raised the dead, Jesus turned clay birds into real birds (by one account still used outside of the United States), Jesus was tended to by Angels after surviving the desert in starvation and thirst for thirty days (he was healed), Jesus was able to bless his followers with his powers (with the special requirement that they must be righteous), Jesus had his followers shake their sandals at towns that were unforgiving for the desert to swallow them up, Jesus would encountered the devil who would tempt Jesus with ultimate power and reject the devil) and after all this Christians rejected sorcery as something of the flesh while giving righteousness and living by the Sprit with a potential of Spiritual Gifts that mundane to power of God (there is more). There are examples for clerics.
Where are the rules for wizards becoming delusional if they go too long without resting? -- Raveled
I think the influence of The Compleat Enchanter stories should be included, as it's clear the sympathetic magic-style spell component system is drawn from those stories. Kakashi64 ( talk) 17:51, 8 February 2008 (UTC)
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] - Peregrine Fisher ( talk) ( contribs) 02:44, 27 January 2009 (UTC)
IMO this section could use some major cleanup.
It could also use some more info on common / prominent types of specialist wizards and wizard variants besides necromancers and summoners, such as illusionists, evokers and elementalists. -- Gordon Ecker, WikiSloth ( talk) 03:14, 4 June 2013 (UTC)
Why are there two sections in the article both labeled D&D,both before and after AD&D. As well the second section dosent really provide any information that isn't already in the article or couldn't be added under another section. 204.116.209.29 ( talk) 15:36, 22 January 2024 (UTC)
![]() | This article is rated Start-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | |||||||||||||||||
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One group I knew found the memorization limits of the second edition too limited, so what happened is all magic levels that could be memorized were treated as spell points to apply to any spell by level. By example, a wizard with five first level points would be able to cast any five first level spells known (instead of memorizing five specific spells). This was actually discovered by a misreading of the rules, and one guy had a cleric the could heal a lot and we stared, but he was applying the points different and this version gave the cleric a distinct advantage as the cleric was simply blessed with spell knowledge while the wizard needed to learn the spell--clerics are normally weak characters without much combat ability and their power comes from healing, and without healing, then the cleric is weak wizard. Historically recognized priests are supposed to be well connected with the higher powers, so I do not find this unusual, and healing is a Christian thing to make a distinction from sorcery that is forbidding in the Bible (Moses brought the plagues, commanded the snakes, commanded the frogs, commanded the water to turn putrid for an entire river and wells, commanded the flies, commanded the lighting and hail that destroyed the wheat and not the barley, parted a river so an entire tribe could pass, brought water from stone, was given prophecy of events to come by higher powers, brought holy bread to the desert, fed the tribe with editable birds that just landed on them, One ancient prophet with God caused an arm to wither and become useless until God's command was followed, God grew a grape vine over Jonah within a short time to give shelter for a day, Jesus healed any problem of the body, Jesus walked on water, Jesus fed the thousands by some kind of breaking of a few loaves of bread and fish twice, Jesus calmed the storm, Jesus knew how to find fish while fishing, Jesus cast out the demons, Jesus raised the dead, Jesus turned clay birds into real birds (by one account still used outside of the United States), Jesus was tended to by Angels after surviving the desert in starvation and thirst for thirty days (he was healed), Jesus was able to bless his followers with his powers (with the special requirement that they must be righteous), Jesus had his followers shake their sandals at towns that were unforgiving for the desert to swallow them up, Jesus would encountered the devil who would tempt Jesus with ultimate power and reject the devil) and after all this Christians rejected sorcery as something of the flesh while giving righteousness and living by the Sprit with a potential of Spiritual Gifts that mundane to power of God (there is more). There are examples for clerics.
Where are the rules for wizards becoming delusional if they go too long without resting? -- Raveled
I think the influence of The Compleat Enchanter stories should be included, as it's clear the sympathetic magic-style spell component system is drawn from those stories. Kakashi64 ( talk) 17:51, 8 February 2008 (UTC)
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] - Peregrine Fisher ( talk) ( contribs) 02:44, 27 January 2009 (UTC)
IMO this section could use some major cleanup.
It could also use some more info on common / prominent types of specialist wizards and wizard variants besides necromancers and summoners, such as illusionists, evokers and elementalists. -- Gordon Ecker, WikiSloth ( talk) 03:14, 4 June 2013 (UTC)
Why are there two sections in the article both labeled D&D,both before and after AD&D. As well the second section dosent really provide any information that isn't already in the article or couldn't be added under another section. 204.116.209.29 ( talk) 15:36, 22 January 2024 (UTC)