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This article was the subject of a Wiki Education Foundation-supported course assignment, between 18 January 2022 and 27 April 2022. Further details are available
on the course page. Student editor(s):
FantasyM7 (
article contribs).
This article is or was the subject of a Wiki Education Foundation-supported course assignment. Further details are available
on the course page. Student editor(s):
Miked235. Peer reviewers:
Miked235.
Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT ( talk) 12:11, 17 January 2022 (UTC)
not sure whether these two should be merged. For ease of discussion please talk about this on Talk:Interaction design. — Headlouse 18:29, 16 November 2005 (UTC)
There should be a clear distinction between User Interface Design and User Interface Engineering.-- Iteration 03:54, 10 December 2005 (UTC)
Discussion of interfaces should not be limited to human interactions. In engineering both physical and information interfaces transcend interactions with humans, for example in the area of protocols and service-oriented architectures. Interfaces between dissimilar types of materials are also very important in the physical engineering area.
The external links section seems to have been taken over by self-promoters. While I can imagine some good arguments for Norman's and Nielsen's links, I'm for getting rid of all of them, reminding everyone of the appropriate policies here, then letting people try again. ( Ronz 20:08, 26 May 2006 (UTC))
I think we need to be cautious with using Cooper's books as sources. Much in his books tend to be opinions and assertions that are not factually correct when compared to the design research of the time. This is not to say Cooper was deliberately spreading falsehoods, only that he was unaware. I'm removing Cooper '03 as a source for criticism of the phrase because of this.
I found a copy of Bannon '90 and am confused as to how it's being used as a source and if the criticism can stand based solely on a 1990 paper.
Finally, as I've said before, the argument is meaningless upon examination. "Too much of X is a distraction to Y" is a bad argument alone. But given that designers don't agree on what they need to know about users' activities and "real goals", let alone how to design from this knowledge, the argument is meaningless.
I propose removing the section completely. -- Ronz 17:27, 22 February 2007 (UTC)
I must have copy-pasted the wrong source. I suggest to use the following:
Bannon L. J. From human factors to human actors: The role of psychol-ogy and human-computer interaction studies in system design // Design at Work: Cooperative Design of Computer Systems / J. Greenbaum, M. Kyng (eds.).— Hillsdale, NJ: Lawrence Erlbaum, 1991.
I don't think that the criticism is obsolete. The creation of many newer terms like "contextual design", "user expirience design" and "activity-centered design" is partly motivated by the notion that "user interface design" doesn't fully describe the activity of software designer.
Nahrihra 18:00, 22 February 2007 (UTC)
agreed, this section should be (and has been) removed. i'd have to see wider and more current writings to convince me that a couple of papers by a couple of people a couple of decades ago had any real influence over a much stronger series of teachings on user interface over these last two decades. The paper made some interesting points that may have influenced the direction of user interface research, but quibbling over titles for essentially the same theory is not useful. At the very least someone should have changed it to "has been criticised" rather than "currently criticised" as i don't think a paper from 18 years ago referencing even older works is all that current.
Lou777 (
talk)
20:41, 17 April 2008 (UTC)
The term intuitive is discouraged by UI designers as meaningless (see [2]). I'll rewrite the lead paragraph to avoid using it. Diego ( talk) 17:50, 7 February 2008 (UTC)
Agreed —Preceding unsigned comment added by 86.43.197.27 ( talk) 14:23, 16 January 2009 (UTC)
Brenda Laurel has contributed interesting perspectives to UI design research. I think it would be worthwhile to add perspectives like this to this page. RedTech14 ( talk) 18:21, 15 March 2013 (UTC)
Not sure what to do, but cite #5 is a dead link right now. Just thought I should let somebody know. Mattrulz127 ( talk) 16:49, 25 July 2013 (UTC)
It's been fixed. -- Mattrulz127 ( talk) 07:32, 31 January 2017 (UTC)
I have reverted this good faith edit from a new editor, but I make a mental note that the article needs expansion on the reasons why GUIs need good design and the benefits this provides (maybe with a summary of user-centered design). Diego ( talk) 15:57, 30 April 2014 (UTC)
![]() | This edit request by an editor with a conflict of interest was declined. A reviewer felt that this edit would not improve the article. |
Add the following research:
According to a study by Stafford et. al, each member of an interface development team can be placed in one of the following four categories:
Each type of contributor is invaluable and the most successful projects will have at least one representative of each category involved throughout implementation. . [1] Hectorlopez17 ( talk) 00:25, 4 February 2017 (UTC)
![]() | This ![]() It is of interest to the following WikiProjects: | ||||||||||||||||||||||||||||||||||||||||
|
This article was the subject of a Wiki Education Foundation-supported course assignment, between 18 January 2022 and 27 April 2022. Further details are available
on the course page. Student editor(s):
FantasyM7 (
article contribs).
This article is or was the subject of a Wiki Education Foundation-supported course assignment. Further details are available
on the course page. Student editor(s):
Miked235. Peer reviewers:
Miked235.
Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT ( talk) 12:11, 17 January 2022 (UTC)
not sure whether these two should be merged. For ease of discussion please talk about this on Talk:Interaction design. — Headlouse 18:29, 16 November 2005 (UTC)
There should be a clear distinction between User Interface Design and User Interface Engineering.-- Iteration 03:54, 10 December 2005 (UTC)
Discussion of interfaces should not be limited to human interactions. In engineering both physical and information interfaces transcend interactions with humans, for example in the area of protocols and service-oriented architectures. Interfaces between dissimilar types of materials are also very important in the physical engineering area.
The external links section seems to have been taken over by self-promoters. While I can imagine some good arguments for Norman's and Nielsen's links, I'm for getting rid of all of them, reminding everyone of the appropriate policies here, then letting people try again. ( Ronz 20:08, 26 May 2006 (UTC))
I think we need to be cautious with using Cooper's books as sources. Much in his books tend to be opinions and assertions that are not factually correct when compared to the design research of the time. This is not to say Cooper was deliberately spreading falsehoods, only that he was unaware. I'm removing Cooper '03 as a source for criticism of the phrase because of this.
I found a copy of Bannon '90 and am confused as to how it's being used as a source and if the criticism can stand based solely on a 1990 paper.
Finally, as I've said before, the argument is meaningless upon examination. "Too much of X is a distraction to Y" is a bad argument alone. But given that designers don't agree on what they need to know about users' activities and "real goals", let alone how to design from this knowledge, the argument is meaningless.
I propose removing the section completely. -- Ronz 17:27, 22 February 2007 (UTC)
I must have copy-pasted the wrong source. I suggest to use the following:
Bannon L. J. From human factors to human actors: The role of psychol-ogy and human-computer interaction studies in system design // Design at Work: Cooperative Design of Computer Systems / J. Greenbaum, M. Kyng (eds.).— Hillsdale, NJ: Lawrence Erlbaum, 1991.
I don't think that the criticism is obsolete. The creation of many newer terms like "contextual design", "user expirience design" and "activity-centered design" is partly motivated by the notion that "user interface design" doesn't fully describe the activity of software designer.
Nahrihra 18:00, 22 February 2007 (UTC)
agreed, this section should be (and has been) removed. i'd have to see wider and more current writings to convince me that a couple of papers by a couple of people a couple of decades ago had any real influence over a much stronger series of teachings on user interface over these last two decades. The paper made some interesting points that may have influenced the direction of user interface research, but quibbling over titles for essentially the same theory is not useful. At the very least someone should have changed it to "has been criticised" rather than "currently criticised" as i don't think a paper from 18 years ago referencing even older works is all that current.
Lou777 (
talk)
20:41, 17 April 2008 (UTC)
The term intuitive is discouraged by UI designers as meaningless (see [2]). I'll rewrite the lead paragraph to avoid using it. Diego ( talk) 17:50, 7 February 2008 (UTC)
Agreed —Preceding unsigned comment added by 86.43.197.27 ( talk) 14:23, 16 January 2009 (UTC)
Brenda Laurel has contributed interesting perspectives to UI design research. I think it would be worthwhile to add perspectives like this to this page. RedTech14 ( talk) 18:21, 15 March 2013 (UTC)
Not sure what to do, but cite #5 is a dead link right now. Just thought I should let somebody know. Mattrulz127 ( talk) 16:49, 25 July 2013 (UTC)
It's been fixed. -- Mattrulz127 ( talk) 07:32, 31 January 2017 (UTC)
I have reverted this good faith edit from a new editor, but I make a mental note that the article needs expansion on the reasons why GUIs need good design and the benefits this provides (maybe with a summary of user-centered design). Diego ( talk) 15:57, 30 April 2014 (UTC)
![]() | This edit request by an editor with a conflict of interest was declined. A reviewer felt that this edit would not improve the article. |
Add the following research:
According to a study by Stafford et. al, each member of an interface development team can be placed in one of the following four categories:
Each type of contributor is invaluable and the most successful projects will have at least one representative of each category involved throughout implementation. . [1] Hectorlopez17 ( talk) 00:25, 4 February 2017 (UTC)