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Untitled

In this video game, flies come down and drop their proboscis to eat the food on a picnic table, while the game player protects the food with a paddle. The behavior of the paddle vs proboscis touch location is consistent but not to the game spec which was consistent with other games - however it was decided to keep it as is because it was unique behavior.

On the Atari 2600 CX video game unit for all video games, the software needs to execute during the horizontal sync of the cathode ray tube (CRT) to update the video masks, and during the much longer CRT vertical sync software updates everything else such as music. Music was provided and artwork too. The software was written in assembly code using an Avocet assembler.

I was the programmer of the Picnic video game. In the final screen a larger sized bug comes does down to eat the sandwich which is protected by a larger paddle. Just prior to release there was a "bug" in which sometimes the big bug's color is the same color as the background color, so the player could barely see it's outline. I was asked to fix this prior to play testing over the weekend but it was discovered at the end of the day too late. On Monday my manager was upset, I asked why, and he told me the kids favorite feature was the invisible bug - I was asked to fix it anyway which I did prior to game release.

Davidmeo ( talk) 18:46, 10 November 2012 (UTC) reply

From Wikipedia, the free encyclopedia

Untitled

In this video game, flies come down and drop their proboscis to eat the food on a picnic table, while the game player protects the food with a paddle. The behavior of the paddle vs proboscis touch location is consistent but not to the game spec which was consistent with other games - however it was decided to keep it as is because it was unique behavior.

On the Atari 2600 CX video game unit for all video games, the software needs to execute during the horizontal sync of the cathode ray tube (CRT) to update the video masks, and during the much longer CRT vertical sync software updates everything else such as music. Music was provided and artwork too. The software was written in assembly code using an Avocet assembler.

I was the programmer of the Picnic video game. In the final screen a larger sized bug comes does down to eat the sandwich which is protected by a larger paddle. Just prior to release there was a "bug" in which sometimes the big bug's color is the same color as the background color, so the player could barely see it's outline. I was asked to fix this prior to play testing over the weekend but it was discovered at the end of the day too late. On Monday my manager was upset, I asked why, and he told me the kids favorite feature was the invisible bug - I was asked to fix it anyway which I did prior to game release.

Davidmeo ( talk) 18:46, 10 November 2012 (UTC) reply


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