![]() | This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 |
Someone should add somewhere that on some sites this game is referred to as "Secret of Mana 2"... I don't know where I would put it though.
"Its release was also planned for North America and Europe under the title of Secret of Mana 2" that is total @*$! the origin of that (false and unconfirmed) name - Secret of Mana 2 - is the unofficial German translation patch (based upon the English one) along with the fact that it was often titled the sequel to Secret of Mana by the emulation community, who later adopted the name. SD3 was never announced or planed to be released outside of Japan, because even in Japan it was released towards the end of the SNES lifetime, because of that it was not brought to other countries (also Secret of Evermore's development had nothing to do with it, in fact SoE was released in the states (it's a USA/Europe only game) about two weeks before SD3 in Japan, to this day japanese games hit the market in Japan way before thier western counterparts, that connection is another urban legend) and it appears to be rushed as well (for example: if you strike a monster with a special gauge attack or magic it will always strike back with it's own best attack, in boss battles this might be instant death to all of your three characters, or the almost impossible critical hit).
There seems to be a certain inconsistency between pages, but I don't know which one is right. The Secret of Evermore page says has a section about the controversy related to Seiken Densetsu 3. The section says that Secret of Evermore was not released instead of Seiken Densetsu 3. Seiken Densetsu 3 says that they apparently opted in favor of Secret of Evermore instead of Seiken Densetsu 3. I think the Secret of Evermore article has good arguments and I don't think Secret of Evermore was released instead of Seiken Densetsu 3. – DarkEvil 22:53, July 31, 2005 (UTC)
The animated .gif on this page seems to me to be a real eyesore. It's very distracting, especially when a static image of the chart would do just fine. What's more, it's inaccurate -- the second class change happens at level 38, not 36. Can we get rid of it, or at least replace it with a static version? Chrismith 03:59, 29 October 2005 (UTC)
Not every user's browser readily has the ability to show Kanji characters correctly, and will instead show a garble or a line of '????' followed by the number three, rendering this extra bit of information useless to these visitors. The 'Legend of the Holy Sword 3' is a bit more universal as a result, while also nothing short of a correct translation of the game's Japanese title. For these reasons I would advocate that this English translation of 'Legend of the Holy Sword 3' remains as it is on the page, rather than reverting it back to include the Kanji characters. The main motivation for this is thus the increased userfriendlyness as well as the higher accessability for visitors who don't have an extensive background in Manga and the like.
GoodLuckDie 14:30, 26 December 2005 (UTC)
It is a common misconception that magic of one element is weakened on its opposite elemental's day, and that light and dark spells are powered up by fighting during the day (for light) or night (for dark). Actually, all spells do the same amount of damage regardless of the day, unless it is the day for that element.
Can this be proven, or is this original research? It feels a bit non- neutral to me at the moment. - LichYoshi 02:04, 7 May 2006 (UTC)
Shouldn't there be a mention of the difficulty level in this game? I mean, i have beat Civ 3 on Deity, Killer Instinct (SNES) on impossible/master without losing once and got the special ending, beat Secret of Mana easily, and beat games like Contra with like 10 lives or so.
But, of all the games i have played, none are as incredibly frustrating as this one....i mean, the difficulty level is RIDICULOUS! My party died so many times i lost count. Part of it is that during combat mode, sometimes slashes don't seem to "compute", as in, you press the action/A button but your character just looks at the monster. And then, the monsters are incredibly vicious, will hit you several times while on the ground, block almost 30% of your attacks, while the AI helpers almost always die, quickly. At any point in the game (i didn't finish it, the only action/RPG i never finished- got to lv 20 sometime after the class upgrade)the player is probably 5-6 hits away from death. This eases up a tiny bit after the mana stone change, but still i found it alarming how this game would drive me insane. It's probably no coincidence that characters are resurrected every time for free at 1hp.
I literally stopped playing because I thought it was not entertaining anymore. It was borderline masochistic to keep playing. Am i the only one that feels this way? Does this have naything to do with the ROM version i have? ( Charlotte v Carlie, for example)
Dragonlord kfb 16:17, 3 August 2006 (UTC)
I am trying to find out since, for example, FFI and FFIV when translated (official) into SNES, wonderswan, GBA, they were sometimes 'watered down' in difficulty, for the US player... Thus, I wonder if the translation teams took the liberty of modifying game difficulty for specific ROM versions? Is there any supporting evidence of this? (Hopefully someone has read anything of the sort in the translation forums)
And no, i am not playing this the "wrong way". To overcome the difficulties i am encountering, i would have to use candy, chocolate, etc almost by reflex after every other map screen, or the game should eliminate the 4th monster spellcaster on every fight screen. Neither is a viable choice, so wat do you suggest? Dragonlord kfb 06:52, 15 August 2006 (UTC)
The game is only difficult if you don't know what to do. I've played the translated rom version only, so I don't know if this applies here, but it seems to me that the game is impossible unless you get your class change. On the Ghost Ship is when the game starts getting difficult. On Bucca island, the enemies are almost impossible. The ONLY way to proceed is to level up to 18 around the Dark Priest's village, and then avoid all the monsters as you go through the sea shore cave. Once off the island, you can get your class change, at which point the monsters from then on are quite easy. Myself, I have beaten it a literal 16 times, and it is IMPOSSIBLE without leveling on Bucca. Kelpie K 04:50, 10 October 2007 (UTC)
This is good...i think my problem (as if it were mine) is that i stop playing for extended periods of time...so i don't know/remember what i need to do next...and when i go off exploring to try to figure it out...I get killed almost instantly. Technically, the exploring part fulfills the grinding requirement you mentioned...so it is quite strange for this game to be so damn impossible even after the random walkabouts. XP Progress seems real slow anyway. And no level will save you from the 4th monster off the screen casting spells, or from the player not swinging his sword on your command.
At some point it seems i skipped/missed the class change...and admittedly, the game eased up once i did (i remember THAT!) However, the last memory i have of playing this game about 1 year ago was of dying constantly and hypertension. I am going to give it one another run - but i am afraid for my laptop....i might actually break it in frustration...
If i had to grind, i will. But if the game remains hard, i will search for forums documenting the difficulty level. Besides, most of my characters have their key stats like strength and agility greyed out so i will likely not see any improvement in combat from leveling up. What gives? Dragonlord kfb ( talk) 17:21, 1 February 2008 (UTC)
Level... 12??!!? Are we talking about the same game, here?! At level 12 you would die in one hit against most of the bosses! Kelpie K 04:06, 15 November 2007 (UTC)
The wind stone? Is that the GINORMOUS romboid thing in that cave? Where else can you class change?
I think i may have taken the most difficult path without even realizing it....
Dragonlord kfb (
talk)
17:25, 1 February 2008 (UTC)
I've noticed Fragnarok's inclusion of a list of all the classes for each character and what they gain as a result. Personally, I think it counts as minutiae and is more GameFAQ's stuff, but I can see some value in the information there. Therefore, I'm unsure if the list is valuable enough to remain in the article (and how I'd rewrite it), if it should be deleted, or if it's more suitable as its own list article. I thought I'd test the waters for a general consensus before I took any action; or if someone else thinks I'm just being silly, do what you will. :) - LichYoshi 09:08, 25 January 2007 (UTC)
It might be interesting to explain the class changing system and leave one entry of the list in as an example, perhaps with the differences between the classes explained instead of details of each class listed. I agree lists and minute details that have no meaning to someone that didn't play the game don't really fit a WP article. 130.89.228.82 16:44, 3 April 2007 (UTC)
Nevermind... I've been making a mistake; clicking the wrong "edit" button. My fault, sorry ^_^ Kelpie K 04:49, 10 October 2007 (UTC)
From the official publishing of SD3, the name is spelled as Riesz(3 of the official guide books and the official post card collection.). I will change the article to reflect that. MythSearcher talk 08:14, 20 June 2007 (UTC)
I removed the Reception section of the article because, well, it was empty. 142.68.65.141 13:33, 6 August 2007 (UTC)
Please keep the titbit of info of the three player hack in. It is a very common misconception that the original console version could accept THREE human players. Garysoh ( talk) 20:01, 19 December 2007 (UTC)
Is a verifiable source really needed since the fact is falsifiable? Just test the ROM with the patch and you will find the truth. This is not a titbit of philosophical info where the truth is clouded; the fact definitely can be verified by any indidivual. Let me cite a bad example: do you need a published source that 5 + 4 = 9? You can test that out yourself, and if it is not true, it is just not true. For such simple falsifiable knowledge, I seriously do not think we need a source. Citing a better example: I believe the information in the article is being verified by players of the game - mostly humble commoners; do we really need a so-called famous expert to verify the information presented in the article? 85.0.51.39 ( talk) 23:31, 29 April 2008 (UTC)
I'm not really following this discussion, but you can read about the 3 player hack here: http://www.romhacking.net/hacks/179/ -- SkiDragon ( talk) 12:14, 8 February 2009 (UTC)
Image:SD3 image1.gif is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot ( talk) 04:54, 24 January 2008 (UTC)
From The series article, it is labeled Heroes of Mana is a prequel of Seiken 3, it seems like we should add information about that in this page as well. Not having played HoM myself, I guess I cannot add too much regarding that, can anyone who played both games add in more info about that? MythSearcher talk 17:31, 6 September 2008 (UTC)
I was one of those who was referred to the 3 player patch a few years ago so I was a bit surprised to find that bit deleted. I was those who played the 2-player version of the game then, so there could possibly be two versions of the game. Instead of deleting it, I propose we can edit some of the wording in paragraph to suit this scenario. — Preceding unsigned comment added by 218.186.18.11 ( talk) 05:36, 4 June 2011 (UTC)
Once again I find this page has been vandalized with erroneous information. It looks like protests from MythSearcher are largely responsible for the changes. He frequently claims he played a 3 player copy of the game without any references, evidence, or citations. Given that his protests were based on personal research whereas information on the patch is available from independent and multiple verifiable 3rd parties I have amended the section in question to reflect this.
I didn't want to have to do this myself, and I certainly didn't write the original section to include information about the patch myself because I am the author of the patch. I ran the analysis on the code for all the variations of the ROM that exist. I read the disassembly, found and disassembled the player code, and personally objectively verified that the game was 2 player. Do I seriously need to post a dump of the ROM with logs of register access to prove that the game didn't access multi-tap controller input registers? — Preceding unsigned comment added by 173.252.26.26 ( talk) 01:03, 25 October 2013 (UTC)
GA toolbox |
---|
Reviewing |
Reviewer: Ugog Nizdast ( talk · contribs) 18:44, 2 April 2014 (UTC)
Nominator: PresN ( talk · contribs) 19:11, 12 March 2014 (UTC)
Hi, I shall be reviewing this article. - Ugog Nizdast ( talk) 18:44, 2 April 2014 (UTC)
GA review – see WP:WIAGA for criteria
Overall article looks good, I'll go through it and post whatever suggestions I find below. - Ugog Nizdast ( talk) 19:05, 2 April 2014 (UTC)
Suggestions
Done. ( ping) -- Pres N 22:09, 7 April 2014 (UTC)
Done -- Pres N 18:57, 9 April 2014 (UTC) ( ping)
Congratulations, the article passes. The lead was written quite well, couldn't find anything wrong there. The article satisfies the rest of the criteria. Good job. - Ugog Nizdast ( talk) 19:32, 9 April 2014 (UTC)
i have played the game and the fairy becomes the new mana goddess at the end of the game. the tree however will take time to regrow and as such mana will not return for a 1000 years. 84.212.73.96 ( talk) 13:46, 1 July 2016 (UTC)
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![]() | This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 |
Someone should add somewhere that on some sites this game is referred to as "Secret of Mana 2"... I don't know where I would put it though.
"Its release was also planned for North America and Europe under the title of Secret of Mana 2" that is total @*$! the origin of that (false and unconfirmed) name - Secret of Mana 2 - is the unofficial German translation patch (based upon the English one) along with the fact that it was often titled the sequel to Secret of Mana by the emulation community, who later adopted the name. SD3 was never announced or planed to be released outside of Japan, because even in Japan it was released towards the end of the SNES lifetime, because of that it was not brought to other countries (also Secret of Evermore's development had nothing to do with it, in fact SoE was released in the states (it's a USA/Europe only game) about two weeks before SD3 in Japan, to this day japanese games hit the market in Japan way before thier western counterparts, that connection is another urban legend) and it appears to be rushed as well (for example: if you strike a monster with a special gauge attack or magic it will always strike back with it's own best attack, in boss battles this might be instant death to all of your three characters, or the almost impossible critical hit).
There seems to be a certain inconsistency between pages, but I don't know which one is right. The Secret of Evermore page says has a section about the controversy related to Seiken Densetsu 3. The section says that Secret of Evermore was not released instead of Seiken Densetsu 3. Seiken Densetsu 3 says that they apparently opted in favor of Secret of Evermore instead of Seiken Densetsu 3. I think the Secret of Evermore article has good arguments and I don't think Secret of Evermore was released instead of Seiken Densetsu 3. – DarkEvil 22:53, July 31, 2005 (UTC)
The animated .gif on this page seems to me to be a real eyesore. It's very distracting, especially when a static image of the chart would do just fine. What's more, it's inaccurate -- the second class change happens at level 38, not 36. Can we get rid of it, or at least replace it with a static version? Chrismith 03:59, 29 October 2005 (UTC)
Not every user's browser readily has the ability to show Kanji characters correctly, and will instead show a garble or a line of '????' followed by the number three, rendering this extra bit of information useless to these visitors. The 'Legend of the Holy Sword 3' is a bit more universal as a result, while also nothing short of a correct translation of the game's Japanese title. For these reasons I would advocate that this English translation of 'Legend of the Holy Sword 3' remains as it is on the page, rather than reverting it back to include the Kanji characters. The main motivation for this is thus the increased userfriendlyness as well as the higher accessability for visitors who don't have an extensive background in Manga and the like.
GoodLuckDie 14:30, 26 December 2005 (UTC)
It is a common misconception that magic of one element is weakened on its opposite elemental's day, and that light and dark spells are powered up by fighting during the day (for light) or night (for dark). Actually, all spells do the same amount of damage regardless of the day, unless it is the day for that element.
Can this be proven, or is this original research? It feels a bit non- neutral to me at the moment. - LichYoshi 02:04, 7 May 2006 (UTC)
Shouldn't there be a mention of the difficulty level in this game? I mean, i have beat Civ 3 on Deity, Killer Instinct (SNES) on impossible/master without losing once and got the special ending, beat Secret of Mana easily, and beat games like Contra with like 10 lives or so.
But, of all the games i have played, none are as incredibly frustrating as this one....i mean, the difficulty level is RIDICULOUS! My party died so many times i lost count. Part of it is that during combat mode, sometimes slashes don't seem to "compute", as in, you press the action/A button but your character just looks at the monster. And then, the monsters are incredibly vicious, will hit you several times while on the ground, block almost 30% of your attacks, while the AI helpers almost always die, quickly. At any point in the game (i didn't finish it, the only action/RPG i never finished- got to lv 20 sometime after the class upgrade)the player is probably 5-6 hits away from death. This eases up a tiny bit after the mana stone change, but still i found it alarming how this game would drive me insane. It's probably no coincidence that characters are resurrected every time for free at 1hp.
I literally stopped playing because I thought it was not entertaining anymore. It was borderline masochistic to keep playing. Am i the only one that feels this way? Does this have naything to do with the ROM version i have? ( Charlotte v Carlie, for example)
Dragonlord kfb 16:17, 3 August 2006 (UTC)
I am trying to find out since, for example, FFI and FFIV when translated (official) into SNES, wonderswan, GBA, they were sometimes 'watered down' in difficulty, for the US player... Thus, I wonder if the translation teams took the liberty of modifying game difficulty for specific ROM versions? Is there any supporting evidence of this? (Hopefully someone has read anything of the sort in the translation forums)
And no, i am not playing this the "wrong way". To overcome the difficulties i am encountering, i would have to use candy, chocolate, etc almost by reflex after every other map screen, or the game should eliminate the 4th monster spellcaster on every fight screen. Neither is a viable choice, so wat do you suggest? Dragonlord kfb 06:52, 15 August 2006 (UTC)
The game is only difficult if you don't know what to do. I've played the translated rom version only, so I don't know if this applies here, but it seems to me that the game is impossible unless you get your class change. On the Ghost Ship is when the game starts getting difficult. On Bucca island, the enemies are almost impossible. The ONLY way to proceed is to level up to 18 around the Dark Priest's village, and then avoid all the monsters as you go through the sea shore cave. Once off the island, you can get your class change, at which point the monsters from then on are quite easy. Myself, I have beaten it a literal 16 times, and it is IMPOSSIBLE without leveling on Bucca. Kelpie K 04:50, 10 October 2007 (UTC)
This is good...i think my problem (as if it were mine) is that i stop playing for extended periods of time...so i don't know/remember what i need to do next...and when i go off exploring to try to figure it out...I get killed almost instantly. Technically, the exploring part fulfills the grinding requirement you mentioned...so it is quite strange for this game to be so damn impossible even after the random walkabouts. XP Progress seems real slow anyway. And no level will save you from the 4th monster off the screen casting spells, or from the player not swinging his sword on your command.
At some point it seems i skipped/missed the class change...and admittedly, the game eased up once i did (i remember THAT!) However, the last memory i have of playing this game about 1 year ago was of dying constantly and hypertension. I am going to give it one another run - but i am afraid for my laptop....i might actually break it in frustration...
If i had to grind, i will. But if the game remains hard, i will search for forums documenting the difficulty level. Besides, most of my characters have their key stats like strength and agility greyed out so i will likely not see any improvement in combat from leveling up. What gives? Dragonlord kfb ( talk) 17:21, 1 February 2008 (UTC)
Level... 12??!!? Are we talking about the same game, here?! At level 12 you would die in one hit against most of the bosses! Kelpie K 04:06, 15 November 2007 (UTC)
The wind stone? Is that the GINORMOUS romboid thing in that cave? Where else can you class change?
I think i may have taken the most difficult path without even realizing it....
Dragonlord kfb (
talk)
17:25, 1 February 2008 (UTC)
I've noticed Fragnarok's inclusion of a list of all the classes for each character and what they gain as a result. Personally, I think it counts as minutiae and is more GameFAQ's stuff, but I can see some value in the information there. Therefore, I'm unsure if the list is valuable enough to remain in the article (and how I'd rewrite it), if it should be deleted, or if it's more suitable as its own list article. I thought I'd test the waters for a general consensus before I took any action; or if someone else thinks I'm just being silly, do what you will. :) - LichYoshi 09:08, 25 January 2007 (UTC)
It might be interesting to explain the class changing system and leave one entry of the list in as an example, perhaps with the differences between the classes explained instead of details of each class listed. I agree lists and minute details that have no meaning to someone that didn't play the game don't really fit a WP article. 130.89.228.82 16:44, 3 April 2007 (UTC)
Nevermind... I've been making a mistake; clicking the wrong "edit" button. My fault, sorry ^_^ Kelpie K 04:49, 10 October 2007 (UTC)
From the official publishing of SD3, the name is spelled as Riesz(3 of the official guide books and the official post card collection.). I will change the article to reflect that. MythSearcher talk 08:14, 20 June 2007 (UTC)
I removed the Reception section of the article because, well, it was empty. 142.68.65.141 13:33, 6 August 2007 (UTC)
Please keep the titbit of info of the three player hack in. It is a very common misconception that the original console version could accept THREE human players. Garysoh ( talk) 20:01, 19 December 2007 (UTC)
Is a verifiable source really needed since the fact is falsifiable? Just test the ROM with the patch and you will find the truth. This is not a titbit of philosophical info where the truth is clouded; the fact definitely can be verified by any indidivual. Let me cite a bad example: do you need a published source that 5 + 4 = 9? You can test that out yourself, and if it is not true, it is just not true. For such simple falsifiable knowledge, I seriously do not think we need a source. Citing a better example: I believe the information in the article is being verified by players of the game - mostly humble commoners; do we really need a so-called famous expert to verify the information presented in the article? 85.0.51.39 ( talk) 23:31, 29 April 2008 (UTC)
I'm not really following this discussion, but you can read about the 3 player hack here: http://www.romhacking.net/hacks/179/ -- SkiDragon ( talk) 12:14, 8 February 2009 (UTC)
Image:SD3 image1.gif is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot ( talk) 04:54, 24 January 2008 (UTC)
From The series article, it is labeled Heroes of Mana is a prequel of Seiken 3, it seems like we should add information about that in this page as well. Not having played HoM myself, I guess I cannot add too much regarding that, can anyone who played both games add in more info about that? MythSearcher talk 17:31, 6 September 2008 (UTC)
I was one of those who was referred to the 3 player patch a few years ago so I was a bit surprised to find that bit deleted. I was those who played the 2-player version of the game then, so there could possibly be two versions of the game. Instead of deleting it, I propose we can edit some of the wording in paragraph to suit this scenario. — Preceding unsigned comment added by 218.186.18.11 ( talk) 05:36, 4 June 2011 (UTC)
Once again I find this page has been vandalized with erroneous information. It looks like protests from MythSearcher are largely responsible for the changes. He frequently claims he played a 3 player copy of the game without any references, evidence, or citations. Given that his protests were based on personal research whereas information on the patch is available from independent and multiple verifiable 3rd parties I have amended the section in question to reflect this.
I didn't want to have to do this myself, and I certainly didn't write the original section to include information about the patch myself because I am the author of the patch. I ran the analysis on the code for all the variations of the ROM that exist. I read the disassembly, found and disassembled the player code, and personally objectively verified that the game was 2 player. Do I seriously need to post a dump of the ROM with logs of register access to prove that the game didn't access multi-tap controller input registers? — Preceding unsigned comment added by 173.252.26.26 ( talk) 01:03, 25 October 2013 (UTC)
GA toolbox |
---|
Reviewing |
Reviewer: Ugog Nizdast ( talk · contribs) 18:44, 2 April 2014 (UTC)
Nominator: PresN ( talk · contribs) 19:11, 12 March 2014 (UTC)
Hi, I shall be reviewing this article. - Ugog Nizdast ( talk) 18:44, 2 April 2014 (UTC)
GA review – see WP:WIAGA for criteria
Overall article looks good, I'll go through it and post whatever suggestions I find below. - Ugog Nizdast ( talk) 19:05, 2 April 2014 (UTC)
Suggestions
Done. ( ping) -- Pres N 22:09, 7 April 2014 (UTC)
Done -- Pres N 18:57, 9 April 2014 (UTC) ( ping)
Congratulations, the article passes. The lead was written quite well, couldn't find anything wrong there. The article satisfies the rest of the criteria. Good job. - Ugog Nizdast ( talk) 19:32, 9 April 2014 (UTC)
i have played the game and the fairy becomes the new mana goddess at the end of the game. the tree however will take time to regrow and as such mana will not return for a 1000 years. 84.212.73.96 ( talk) 13:46, 1 July 2016 (UTC)
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Cheers.— InternetArchiveBot ( Report bug) 19:22, 19 May 2017 (UTC)
Hello fellow Wikipedians,
I have just modified one external link on Seiken Densetsu 3. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
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Cheers.— InternetArchiveBot ( Report bug) 04:57, 7 November 2017 (UTC)
Hello fellow Wikipedians,
I have just modified one external link on Seiken Densetsu 3. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
When you have finished reviewing my changes, you may follow the instructions on the template below to fix any issues with the URLs.
This message was posted before February 2018.
After February 2018, "External links modified" talk page sections are no longer generated or monitored by InternetArchiveBot. No special action is required regarding these talk page notices, other than
regular verification using the archive tool instructions below. Editors
have permission to delete these "External links modified" talk page sections if they want to de-clutter talk pages, but see the
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source check}}
(last update: 5 June 2024).
Cheers.— InternetArchiveBot ( Report bug) 07:21, 10 February 2018 (UTC)