![]() | Telengard has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. | ||||||||||||
| |||||||||||||
![]() | A
fact from this article appeared on Wikipedia's
Main Page in the "
Did you know?" column on
October 15, 2014. The text of the entry was: Did you know ... that the 1982
dungeon crawler
Telengard began as a hobbyist game for the
PDP-10
mainframe computer and later joined what
Gamasutra called "The Silver Age" of
computer role-playing games? | ||||||||||||
Current status: Good article |
![]() | The following references may be useful when improving this article in the future: |
Why was the short paragraph referencing the connection between Telengard and Travis Baldree, creator of the "Telengard for Windows" port (authorized by Daniel Lawrence) as well as Fate, Mythos and Torchlight, a closely knit family of game designs inspired by Telengard (sharing many features), removed? 50.54.236.164 ( talk) 19:33, 26 September 2014 (UTC)
It was definitely better on the Commodore 64; It didn't translate all that well to the Apple II+, which was the version I owned. This article needs to be cleaned up some, though. It's too "chatty", there shouldn't be any "I" pronouns like this. Look at some of the other historical videogame articles on Wikipedia and model this one after those... -- JR
While some of the original authors of the dnd game may have legitimate gripes with Daniel Lawrence, the Telengard article is not the place for it. Telengard is a game, not a person. Only the game should be discussed here. The history of Daniel Lawrence, for example, is not the history of Telengard. Since Daniel Lawrence does not have a Wiki article of his own, perhaps someone should create one? Then the issues, if any, can be historically documented (hopefully in balance and hopefully with better sources than unverifiable e-mails and original research items). Sign0stand ( talk) 18:19, 23 July 2008 (UTC)
Edit: Some of you may be interested to know that Dan passed away suddenly last week at the age of 52. His memorial service, held on Sunday, 6-13-2010, was extremely well-attended (his family was seriously outnumbered by friends and fellow gamers), with close to two dozen people speaking in his honor. Dan's wishes in this matter were that he should be honored with a party in the style of the ones he hosted every Saturday in his home for many years; that party is being planned for sometime in September. 98.222.199.25 ( talk) 14:48, 15 June 2010 (UTC)Heather
How about a "controversy" section? Be warned that it should not be longer than the article! If you cannot keep the controversy section to a couple of medium sized sentences, it will probably be removed or highly altered. Long winded and unreferenced information about what Lawrence did or did not do outside of the game is of no interest to anyone wanting to learn about Telengard, so it should be brief and most importantly from reliable 3rd party sources. Sign0stand ( talk) 18:31, 23 July 2008 (UTC)
This article states that levels are created in some procedural manner. I've been playing the game since its C64 release--and it's still on my desktop--and ventured down many levels, and they always have the same layout. In fact I count on that. Anyway, why the discrepancy? (You can play Telengard online here and see for yourself http://www.classicdosgames.com/online/telen.html) Thanks! 50.54.236.164 ( talk) 01:59, 25 September 2014 (UTC)
Update: I think what is meant by procedural is just that, but not in the usual sense we associate with roguelikes, that generate new and different levels each time one is replayed. Telengard's levels, which were generated/chosen during the game's design, are stored as seed numbers. Since the seed numbers don't change, each level is the same each time the game is played. 50.54.236.164 ( talk) 23:51, 29 September 2014 (UTC)
I'll work in the next 48 hours to find citations for the passages with removed citations or remove the material. I'll defer to Czar on what needs to be accomplished for the article to achieve GA status. Airborne84 ( talk) 17:39, 30 August 2014 (UTC)
@ Czar Many thanks! Looks nice. I would have had a challenge cutting it down to that since I added most of the material, so your efforts are appreciated!!
One note to resolve is the sentence: "The game world is visualized by ASCII characters, such as slashes for stairs and dollar signs for treasure." Green is referring to the Apple II version only, as other versions (such as the C64/128, and IBM) have more advanced graphics. And the image to the left contradicts it since it shows "non-dollar-sign treasure". Perhaps we just add "in the Apple version" in the sentence, or add another note at the bottom to identify the version discussed? Finally, I don't mind putting an image of Lawrence in. But the only picture I've ever seen of him is the one in the "About Dan" source, which is pretty low quality and I don't know the legalities of using an image like that based on fair use. Did you have a different image in mind? Thanks again! Airborne84 ( talk) 06:05, 31 August 2014 (UTC)
GA toolbox |
---|
Reviewing |
Reviewer: Indrian ( talk · contribs) 17:49, 2 September 2014 (UTC)
Nice to see a lesser known blast from the past get a little love on Wikipedia. I will be happy to evaluate this one. Detailed comments to follow shortly.
Indrian (
talk)
17:49, 2 September 2014 (UTC)
@ CzarSorry it took so long for me to return to this; things got crazy at work last week. Anyway, there are only a few small things to address, so we should have this in order pretty quickly.
Done Right now, the lead does not really summarize the "reception" part of "Reception and Legacy."
Done "Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as Tunnels of Doom, and 1982's Sword of Fargoal had similar features to Telengard." No need for this to be a compound sentence. It would probably be better to split them and expand the Fargoal sentence with an example or two of features.
And that's it. There really is not that much work needed -- it basically comes down to reorganizing one section and reevaluating some info in another -- so it should not take too long to whip it into shape. Therefore, I will place the nomination
On hold as we work things out.
Indrian (
talk)
15:14, 8 September 2014 (UTC)
yes? This isn't a claim about the influence of his game (i.e., "Telengard inspired X") but a comment on how the developer saw the legacy of his game. Anyone reading it will not take him as an expert in influence but see that the developer thought highly of his legacy. I could just kill the sentence—I'm not wedded to it—but I think it would be interesting to note how the developer saw the legacy of his own game. I put it this way because I thought it was best. czar ♔ 17:28, 20 September 2014 (UTC)Lawrence wrote that his Telengard "predated" early computer role-playing games including Temple of Apshai and Wizardry and that he felt that his game inspired those that followed.
@ Czar:@ Airborne84:Well that review took longer than I had planned, but I do think it was relatively painless. Apologies for my contributions to the delays. Anyway, after the latest changes and a light copyedit by yours truly, I believe this article is ready for promotion. Well done! Indrian ( talk) 18:12, 29 September 2014 (UTC)
In this diff, 68.57 asks whether Appelcline worked for Computer Gaming World. I think it was a typo from when Appelcline was first introduced to the article. Wanted to clarify. @ BOZ? czar ♔ 20:36, 5 October 2014 (UTC)
From http://www.angelfire.com/ny5/telengard/doc2.htm, I haven't found/added these sources yet:
czar ♔ 07:53, 26 October 2014 (UTC)
The game spells are apparently not encyclopedic, at least under Wikipedia's current policies for games. However, it occurred to me that the chart of Telengard spells in the article text was the only place, web or print, that all the spells were listed together in one place. The game manual lists the first two levels only. There is a website that lists all the spells within the game code, so it is verifiable, but it is laborious to pull them all out.
In any case, I will list them here on the talk page in case they are ever of use in the future to a reader or otherwise. Airborne84 ( talk) 10:35, 23 November 2014 (UTC)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
---|---|---|---|---|---|
Magic Missile | Web | Lightning Bolt | Pass Wall | Teleport | Time Stop |
Sleep | Levitate | Cure Serious Wounds | Fireball | Astral Walk | Raise Dead |
Cure Light Wounds | Cause Light Wounds | Continual Light | Cause Serious Wounds | Power Word Kill | Holy Symbol |
Light | Detect Traps | Invisibility | Flesh to Stone | Ice Storm | Word of Recall |
Turn Undead | Charm | Hold Monster | Fear | Wall of Fire | Restoration |
Protection from Evil | Strength | Phantasmal Force | Finger of Death | Plague | Prismatic Wall |
![]() | Telengard has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. | ||||||||||||
| |||||||||||||
![]() | A
fact from this article appeared on Wikipedia's
Main Page in the "
Did you know?" column on
October 15, 2014. The text of the entry was: Did you know ... that the 1982
dungeon crawler
Telengard began as a hobbyist game for the
PDP-10
mainframe computer and later joined what
Gamasutra called "The Silver Age" of
computer role-playing games? | ||||||||||||
Current status: Good article |
![]() | This article is rated GA-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | |||||||||||||||||||||
|
![]() | The following references may be useful when improving this article in the future: |
Why was the short paragraph referencing the connection between Telengard and Travis Baldree, creator of the "Telengard for Windows" port (authorized by Daniel Lawrence) as well as Fate, Mythos and Torchlight, a closely knit family of game designs inspired by Telengard (sharing many features), removed? 50.54.236.164 ( talk) 19:33, 26 September 2014 (UTC)
It was definitely better on the Commodore 64; It didn't translate all that well to the Apple II+, which was the version I owned. This article needs to be cleaned up some, though. It's too "chatty", there shouldn't be any "I" pronouns like this. Look at some of the other historical videogame articles on Wikipedia and model this one after those... -- JR
While some of the original authors of the dnd game may have legitimate gripes with Daniel Lawrence, the Telengard article is not the place for it. Telengard is a game, not a person. Only the game should be discussed here. The history of Daniel Lawrence, for example, is not the history of Telengard. Since Daniel Lawrence does not have a Wiki article of his own, perhaps someone should create one? Then the issues, if any, can be historically documented (hopefully in balance and hopefully with better sources than unverifiable e-mails and original research items). Sign0stand ( talk) 18:19, 23 July 2008 (UTC)
Edit: Some of you may be interested to know that Dan passed away suddenly last week at the age of 52. His memorial service, held on Sunday, 6-13-2010, was extremely well-attended (his family was seriously outnumbered by friends and fellow gamers), with close to two dozen people speaking in his honor. Dan's wishes in this matter were that he should be honored with a party in the style of the ones he hosted every Saturday in his home for many years; that party is being planned for sometime in September. 98.222.199.25 ( talk) 14:48, 15 June 2010 (UTC)Heather
How about a "controversy" section? Be warned that it should not be longer than the article! If you cannot keep the controversy section to a couple of medium sized sentences, it will probably be removed or highly altered. Long winded and unreferenced information about what Lawrence did or did not do outside of the game is of no interest to anyone wanting to learn about Telengard, so it should be brief and most importantly from reliable 3rd party sources. Sign0stand ( talk) 18:31, 23 July 2008 (UTC)
This article states that levels are created in some procedural manner. I've been playing the game since its C64 release--and it's still on my desktop--and ventured down many levels, and they always have the same layout. In fact I count on that. Anyway, why the discrepancy? (You can play Telengard online here and see for yourself http://www.classicdosgames.com/online/telen.html) Thanks! 50.54.236.164 ( talk) 01:59, 25 September 2014 (UTC)
Update: I think what is meant by procedural is just that, but not in the usual sense we associate with roguelikes, that generate new and different levels each time one is replayed. Telengard's levels, which were generated/chosen during the game's design, are stored as seed numbers. Since the seed numbers don't change, each level is the same each time the game is played. 50.54.236.164 ( talk) 23:51, 29 September 2014 (UTC)
I'll work in the next 48 hours to find citations for the passages with removed citations or remove the material. I'll defer to Czar on what needs to be accomplished for the article to achieve GA status. Airborne84 ( talk) 17:39, 30 August 2014 (UTC)
@ Czar Many thanks! Looks nice. I would have had a challenge cutting it down to that since I added most of the material, so your efforts are appreciated!!
One note to resolve is the sentence: "The game world is visualized by ASCII characters, such as slashes for stairs and dollar signs for treasure." Green is referring to the Apple II version only, as other versions (such as the C64/128, and IBM) have more advanced graphics. And the image to the left contradicts it since it shows "non-dollar-sign treasure". Perhaps we just add "in the Apple version" in the sentence, or add another note at the bottom to identify the version discussed? Finally, I don't mind putting an image of Lawrence in. But the only picture I've ever seen of him is the one in the "About Dan" source, which is pretty low quality and I don't know the legalities of using an image like that based on fair use. Did you have a different image in mind? Thanks again! Airborne84 ( talk) 06:05, 31 August 2014 (UTC)
GA toolbox |
---|
Reviewing |
Reviewer: Indrian ( talk · contribs) 17:49, 2 September 2014 (UTC)
Nice to see a lesser known blast from the past get a little love on Wikipedia. I will be happy to evaluate this one. Detailed comments to follow shortly.
Indrian (
talk)
17:49, 2 September 2014 (UTC)
@ CzarSorry it took so long for me to return to this; things got crazy at work last week. Anyway, there are only a few small things to address, so we should have this in order pretty quickly.
Done Right now, the lead does not really summarize the "reception" part of "Reception and Legacy."
Done "Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as Tunnels of Doom, and 1982's Sword of Fargoal had similar features to Telengard." No need for this to be a compound sentence. It would probably be better to split them and expand the Fargoal sentence with an example or two of features.
And that's it. There really is not that much work needed -- it basically comes down to reorganizing one section and reevaluating some info in another -- so it should not take too long to whip it into shape. Therefore, I will place the nomination
On hold as we work things out.
Indrian (
talk)
15:14, 8 September 2014 (UTC)
yes? This isn't a claim about the influence of his game (i.e., "Telengard inspired X") but a comment on how the developer saw the legacy of his game. Anyone reading it will not take him as an expert in influence but see that the developer thought highly of his legacy. I could just kill the sentence—I'm not wedded to it—but I think it would be interesting to note how the developer saw the legacy of his own game. I put it this way because I thought it was best. czar ♔ 17:28, 20 September 2014 (UTC)Lawrence wrote that his Telengard "predated" early computer role-playing games including Temple of Apshai and Wizardry and that he felt that his game inspired those that followed.
@ Czar:@ Airborne84:Well that review took longer than I had planned, but I do think it was relatively painless. Apologies for my contributions to the delays. Anyway, after the latest changes and a light copyedit by yours truly, I believe this article is ready for promotion. Well done! Indrian ( talk) 18:12, 29 September 2014 (UTC)
In this diff, 68.57 asks whether Appelcline worked for Computer Gaming World. I think it was a typo from when Appelcline was first introduced to the article. Wanted to clarify. @ BOZ? czar ♔ 20:36, 5 October 2014 (UTC)
From http://www.angelfire.com/ny5/telengard/doc2.htm, I haven't found/added these sources yet:
czar ♔ 07:53, 26 October 2014 (UTC)
The game spells are apparently not encyclopedic, at least under Wikipedia's current policies for games. However, it occurred to me that the chart of Telengard spells in the article text was the only place, web or print, that all the spells were listed together in one place. The game manual lists the first two levels only. There is a website that lists all the spells within the game code, so it is verifiable, but it is laborious to pull them all out.
In any case, I will list them here on the talk page in case they are ever of use in the future to a reader or otherwise. Airborne84 ( talk) 10:35, 23 November 2014 (UTC)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
---|---|---|---|---|---|
Magic Missile | Web | Lightning Bolt | Pass Wall | Teleport | Time Stop |
Sleep | Levitate | Cure Serious Wounds | Fireball | Astral Walk | Raise Dead |
Cure Light Wounds | Cause Light Wounds | Continual Light | Cause Serious Wounds | Power Word Kill | Holy Symbol |
Light | Detect Traps | Invisibility | Flesh to Stone | Ice Storm | Word of Recall |
Turn Undead | Charm | Hold Monster | Fear | Wall of Fire | Restoration |
Protection from Evil | Strength | Phantasmal Force | Finger of Death | Plague | Prismatic Wall |