![]() | This article is rated Start-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | |||||||||||||
|
If it was featured in a 1941 book, then it was reinvented or something in 1965.
—wwoods 18:21, 18 March 2007 (UTC)
I've reworked the article to indicate the above. Wasted Time R ( talk) 12:51, 8 April 2008 (UTC)
[moved here from a user talk page]
I understand your motivation for removing the 'optimization' section. But I have a different view on the subject "tap code": A tap code for me is a way to communicate by tapping with a finger on a table. When I think about a tap code, I am not interested in war, prison, military or in fact history at all. All I want to know is, which tap codes are conceivable, what their advantages and disadvantages are, and how they work. In your view, there exists one single tap code, in analogy to the one single Morse code. But the tap code is not called Smitty code or named after anybody at all. So the name "tap code" refers to the specific means this code is transported, i.e. by tapping. As interesting as the use of tap codes throughout history is, it is not everything to say about them. And in my view, Wikipedia should reflect all views on a subject, not only the historical one.
The motivation for simply filling the alphabet in a 5x5 square, is, because it is easy to teach it to a fellow prisoner. But what if someone wants to use a tap code outside of prison? What if he or she has time to learn a more sophisticated code? The efficiency is the main motivation then, and it is a nice exercise to think about tap codes that work and are more efficient than the standard one. 129.69.65.164 ( talk) 13:33, 18 April 2008 (UTC)
If you want efficiency, adapt the tap code to put ETAOINS etc. first in the upper left area of the grid. Friendly Person ( talk) 18:50, 28 June 2012 (UTC)
I wonder if it's worth mentioning that (at least the MSX version of) Metal Gear 2: Solid Snake features the same tap codes with numbers added to it in several occasions (you have to find out at least two radio frequencies with them). They are even included in the manual: http://www.msxnet.org/gtinter/Operate2.htm —Preceding unsigned comment added by Rautasydan ( talk • contribs) 18:26, 3 May 2009 (UTC)
The Cyrillic version needs to be added as a separate table.
However, the original source material does not have it in an HTML table so someone more skilled needs to do it.
А Б В Г Д Е/Ё Ж З И К Л М Н О П Р С Т У Ф Х Ц Ч Ш Щ Ъ Ы Э Ю Я
1,1 1,2 1,3 1,4 1,5 1,6 2,1 2,2 2,3 2,4 2,5 2,6 3,1 3,2 3,3 3,4 3,5 3,6 4,1 4,2 4,3 4,4 4,5 4,6 5,1 5,2 5,3 5,4 5,5 5,6
Eyreland ( talk) 00:06, 9 August 2014 (UTC)
"For example, if you hear four knocks, you can think A...F...L...Q. Then after the pause, you hear three knocks and think Q...R...S to arrive at the letter S."
Rather than "A...F...L...Q" shouldn't it be Q...R...S...T...U?
I don't know this code so it might just be that I don't understand.
In the early part of The Star Rover by London, prisoners communicate by an constantly changing version of a tap code.
From chapter 5:
The matter was easy of explanation. I had known, as every prisoner in San Quentin knew, that the two men in solitary were Ed Morrell and Jake Oppenheimer. And I knew that these were the two men who tapped knuckle-talk to each other and were punished for so doing.
That the code they used was simple I had not the slightest doubt, yet I devoted many hours to a vain effort to work it out. Heaven knows—it had to be simple, yet I could not make head nor tail of it. And simple it proved to be, when I learned it; and simplest of all proved the trick they employed which had so baffled me. Not only each day did they change the point in the alphabet where the code initialled, but they changed it every conversation, and, often, in the midst of a conversation.
Thus, there came a day when I caught the code at the right initial, listened to two clear sentences of conversation, and, the next time they talked, failed to understand a word. But that first time!
— Preceding unsigned comment added by 165.225.48.113 ( talk) 02:43, 26 June 2019 (UTC)
![]() | This article is rated Start-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | |||||||||||||
|
If it was featured in a 1941 book, then it was reinvented or something in 1965.
—wwoods 18:21, 18 March 2007 (UTC)
I've reworked the article to indicate the above. Wasted Time R ( talk) 12:51, 8 April 2008 (UTC)
[moved here from a user talk page]
I understand your motivation for removing the 'optimization' section. But I have a different view on the subject "tap code": A tap code for me is a way to communicate by tapping with a finger on a table. When I think about a tap code, I am not interested in war, prison, military or in fact history at all. All I want to know is, which tap codes are conceivable, what their advantages and disadvantages are, and how they work. In your view, there exists one single tap code, in analogy to the one single Morse code. But the tap code is not called Smitty code or named after anybody at all. So the name "tap code" refers to the specific means this code is transported, i.e. by tapping. As interesting as the use of tap codes throughout history is, it is not everything to say about them. And in my view, Wikipedia should reflect all views on a subject, not only the historical one.
The motivation for simply filling the alphabet in a 5x5 square, is, because it is easy to teach it to a fellow prisoner. But what if someone wants to use a tap code outside of prison? What if he or she has time to learn a more sophisticated code? The efficiency is the main motivation then, and it is a nice exercise to think about tap codes that work and are more efficient than the standard one. 129.69.65.164 ( talk) 13:33, 18 April 2008 (UTC)
If you want efficiency, adapt the tap code to put ETAOINS etc. first in the upper left area of the grid. Friendly Person ( talk) 18:50, 28 June 2012 (UTC)
I wonder if it's worth mentioning that (at least the MSX version of) Metal Gear 2: Solid Snake features the same tap codes with numbers added to it in several occasions (you have to find out at least two radio frequencies with them). They are even included in the manual: http://www.msxnet.org/gtinter/Operate2.htm —Preceding unsigned comment added by Rautasydan ( talk • contribs) 18:26, 3 May 2009 (UTC)
The Cyrillic version needs to be added as a separate table.
However, the original source material does not have it in an HTML table so someone more skilled needs to do it.
А Б В Г Д Е/Ё Ж З И К Л М Н О П Р С Т У Ф Х Ц Ч Ш Щ Ъ Ы Э Ю Я
1,1 1,2 1,3 1,4 1,5 1,6 2,1 2,2 2,3 2,4 2,5 2,6 3,1 3,2 3,3 3,4 3,5 3,6 4,1 4,2 4,3 4,4 4,5 4,6 5,1 5,2 5,3 5,4 5,5 5,6
Eyreland ( talk) 00:06, 9 August 2014 (UTC)
"For example, if you hear four knocks, you can think A...F...L...Q. Then after the pause, you hear three knocks and think Q...R...S to arrive at the letter S."
Rather than "A...F...L...Q" shouldn't it be Q...R...S...T...U?
I don't know this code so it might just be that I don't understand.
In the early part of The Star Rover by London, prisoners communicate by an constantly changing version of a tap code.
From chapter 5:
The matter was easy of explanation. I had known, as every prisoner in San Quentin knew, that the two men in solitary were Ed Morrell and Jake Oppenheimer. And I knew that these were the two men who tapped knuckle-talk to each other and were punished for so doing.
That the code they used was simple I had not the slightest doubt, yet I devoted many hours to a vain effort to work it out. Heaven knows—it had to be simple, yet I could not make head nor tail of it. And simple it proved to be, when I learned it; and simplest of all proved the trick they employed which had so baffled me. Not only each day did they change the point in the alphabet where the code initialled, but they changed it every conversation, and, often, in the midst of a conversation.
Thus, there came a day when I caught the code at the right initial, listened to two clear sentences of conversation, and, the next time they talked, failed to understand a word. But that first time!
— Preceding unsigned comment added by 165.225.48.113 ( talk) 02:43, 26 June 2019 (UTC)