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It dynamically adjusts the required timing to hit the right block. If the game cannot afford to give out the prize you are attempting (usually the major prize), it will randomly pick one of the rows between the minor and major prize rows. It will change the timing so that if you don't hit it exactly halfway between the light before and light after's time (roughly 1 ms) it jumps to the one after it. Since no human being can hit a 1ms window on command, no one gets it, even though it's technically possible. Once it's taken enough money, it starts stretching out the timing such that it's actually as hittable as it looks, or close to it.
Every stop the light game does this when it doesn't want to pay out. It makes the timing MUCH tighter than it appears to be, and if the right light is on, but your press is not inside the shrunken timing window, it jumps off (on those cyclones it jumps off randomly up to 2 or three lights in EITHER direction, to deny you the information on of you are really too early or late). Even though technically every game is winnable, the true timing window is not shown so you do not have the information or the reflexes required for the win. They get away with this because it's really hard to tell without a high speed video camera, and because of the way the bulbs also light up the neighboring bulbs.
The only way to reasonably win the machine is to be able to tell when it's jumping, and play when it's not. — Preceding unsigned comment added by 74.211.60.25 ( talk) 18:57, 15 January 2017 (UTC)
I saw a product brochure for Stacker online on the website for LAI Games that said that operators can change the skill level to be from very easy (approx. 1 in 20 tries), to easy (app. 1 in 50 tries), to medium (approx. 1 in 100 tries) etc all the way up to 1 in 800. BUT it said those amounts of plays per win are approximate because it is a game of skill. I think when the odds are 1 out of 800 (approximately) it probably isn't much of a game of skill anymore.
I am itching to play this game but there aren't any around me locally! I suspect that if you play one with cheap prizes a few tries of stopping the block ahead of time should work. I've seen a lot of people online talking about winning them.
Imerson 23:05, 6 August 2006 (UTC)
Shafferdistributing.com used to have the manual in a pdf format, but they took it off however, you can still see it using the wayback machine: http://www.shafferdistributing.com/manuals/lai_Stacker_SKILL_1st-Ed_manual.pdf
http://web.archive.org/web/20060509142318/http://www.shafferdistributing.com/manuals/lai_Stacker_SKILL_1st-Ed_manual.pdf 78.151.39.219 ( talk) 19:11, 6 August 2012 (UTC)
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Cheers.— cyberbot II Talk to my owner:Online 12:17, 15 February 2016 (UTC)
Hi Wikipedia,
I joined earlier today and while looking through articles to help contribute, I noticed that the section on the distribution was only mentioning Europe. If anyone could help me out on this it would be greatly appreciated! EarthCore9999 ( talk) 20:46, 17 March 2022 (UTC)
Currently the article states that "However, despite this claim, some variants of Stacker have settings that allow the operator to adjust the frequency of payouts by making it impossible for players to stack rows beyond a certain height; usually just before the major prize. Even if the player pushes the button at the right time, the blocks will skip a column, causing the player to lose."
However, this is entirely based on a section of the owner's manual being taken out of context. The cited manual is here: https://www.manualslib.com/manual/1800756/Lai-Games-Stacker-Vendor.html?page=20#manual
Here's another manual for a different model of Stacker: http://ohwow-arcade.com/Assets/Game_Manuals/STACKER.pdf
All versions of Stacker are winnable, with adjustable difficulty to lower the window of success. The owner false cites the adjustable difficulty as proof you can not win, when in reality it's simply much more difficult. Unless better evidence than a clickbait youtube video can be provided, this claim should not be kept on wikipedia. — Preceding unsigned comment added by Edcellwarrior ( talk • contribs) 01:34, 12 April 2022 (UTC)
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![]() | This is a talk page for discussing the Wikipedia article, and is not a forum to relate your wins and losses. Please refrain from discussing matters not related to the article and its content. |
It dynamically adjusts the required timing to hit the right block. If the game cannot afford to give out the prize you are attempting (usually the major prize), it will randomly pick one of the rows between the minor and major prize rows. It will change the timing so that if you don't hit it exactly halfway between the light before and light after's time (roughly 1 ms) it jumps to the one after it. Since no human being can hit a 1ms window on command, no one gets it, even though it's technically possible. Once it's taken enough money, it starts stretching out the timing such that it's actually as hittable as it looks, or close to it.
Every stop the light game does this when it doesn't want to pay out. It makes the timing MUCH tighter than it appears to be, and if the right light is on, but your press is not inside the shrunken timing window, it jumps off (on those cyclones it jumps off randomly up to 2 or three lights in EITHER direction, to deny you the information on of you are really too early or late). Even though technically every game is winnable, the true timing window is not shown so you do not have the information or the reflexes required for the win. They get away with this because it's really hard to tell without a high speed video camera, and because of the way the bulbs also light up the neighboring bulbs.
The only way to reasonably win the machine is to be able to tell when it's jumping, and play when it's not. — Preceding unsigned comment added by 74.211.60.25 ( talk) 18:57, 15 January 2017 (UTC)
I saw a product brochure for Stacker online on the website for LAI Games that said that operators can change the skill level to be from very easy (approx. 1 in 20 tries), to easy (app. 1 in 50 tries), to medium (approx. 1 in 100 tries) etc all the way up to 1 in 800. BUT it said those amounts of plays per win are approximate because it is a game of skill. I think when the odds are 1 out of 800 (approximately) it probably isn't much of a game of skill anymore.
I am itching to play this game but there aren't any around me locally! I suspect that if you play one with cheap prizes a few tries of stopping the block ahead of time should work. I've seen a lot of people online talking about winning them.
Imerson 23:05, 6 August 2006 (UTC)
Shafferdistributing.com used to have the manual in a pdf format, but they took it off however, you can still see it using the wayback machine: http://www.shafferdistributing.com/manuals/lai_Stacker_SKILL_1st-Ed_manual.pdf
http://web.archive.org/web/20060509142318/http://www.shafferdistributing.com/manuals/lai_Stacker_SKILL_1st-Ed_manual.pdf 78.151.39.219 ( talk) 19:11, 6 August 2012 (UTC)
Hello fellow Wikipedians,
I have just added archive links to one external link on
Stacker (game). Please take a moment to review
my edit. If necessary, add {{
cbignore}}
after the link to keep me from modifying it. Alternatively, you can add {{
nobots|deny=InternetArchiveBot}}
to keep me off the page altogether. I made the following changes:
When you have finished reviewing my changes, please set the checked parameter below to true to let others know.
This message was posted before February 2018.
After February 2018, "External links modified" talk page sections are no longer generated or monitored by InternetArchiveBot. No special action is required regarding these talk page notices, other than
regular verification using the archive tool instructions below. Editors
have permission to delete these "External links modified" talk page sections if they want to de-clutter talk pages, but see the
RfC before doing mass systematic removals. This message is updated dynamically through the template {{
source check}}
(last update: 5 June 2024).
Cheers.— cyberbot II Talk to my owner:Online 12:17, 15 February 2016 (UTC)
Hi Wikipedia,
I joined earlier today and while looking through articles to help contribute, I noticed that the section on the distribution was only mentioning Europe. If anyone could help me out on this it would be greatly appreciated! EarthCore9999 ( talk) 20:46, 17 March 2022 (UTC)
Currently the article states that "However, despite this claim, some variants of Stacker have settings that allow the operator to adjust the frequency of payouts by making it impossible for players to stack rows beyond a certain height; usually just before the major prize. Even if the player pushes the button at the right time, the blocks will skip a column, causing the player to lose."
However, this is entirely based on a section of the owner's manual being taken out of context. The cited manual is here: https://www.manualslib.com/manual/1800756/Lai-Games-Stacker-Vendor.html?page=20#manual
Here's another manual for a different model of Stacker: http://ohwow-arcade.com/Assets/Game_Manuals/STACKER.pdf
All versions of Stacker are winnable, with adjustable difficulty to lower the window of success. The owner false cites the adjustable difficulty as proof you can not win, when in reality it's simply much more difficult. Unless better evidence than a clickbait youtube video can be provided, this claim should not be kept on wikipedia. — Preceding unsigned comment added by Edcellwarrior ( talk • contribs) 01:34, 12 April 2022 (UTC)