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![]() | Sound BlasterAxx was nominated for deletion. The discussion was closed on 20 July 2023 with a consensus to merge. Its contents were merged into Sound Blaster. The original page is now a redirect to this page. For the contribution history and old versions of the redirected article, please see its history; for its talk page, see here. |
It would be helpful to define ASIC in the AWE64 section
Does anybody know the first Sound Blaster kit which included Dr. Sbaitso? -- Fastfission 06:11, 22 Jun 2005 (UTC)
This badly looks like a sales pitch:
That content and wording sounds like it was directly ripped from one of Creative's Web pages. As the MIPS article which is linked to describes, it is a number only really quotable for marketing purposes. You don't see Pentium 4 even mention MIPS, for example.
I'm going to scrub it. Leedar 06:55, 8 October 2005 (UTC)
They might be worth mentioning, they were important to me.
I am trying to decide if I should add a separate entry for the "Mini Din" or just add info to this entry.
The original Live! had a proprietary digital output that Creative refered to as the "Mini Din." The "Mini Din" was a 9-pin mini din connector, much like the mini dins used on S-Video cable, on PS2 mice and keyboard with small connectors, etc. but with a different pin configuration. One advantage of this soundcard was a user could use a microphone and digital speakers at the same time, an impossible task with the base model of all subsequent Creative sound cards which share a port for S/PDIF digital in/output and microphone connectivity. "Platinum" and high models have additional digital outputs, as well as microphone inputs which applications may not be able to select (many software creaters assume a computer has only one microphone input).
When the Live! was introduced, Creative-owned Cambridge Soundworks (and maybe others) sold expensive speaker systems (FPS2000, etc) that used the mini din connector as the only digital input. When Creative dropped support for this proprietary connection in the very next upgrade to the Soundblaster Live! series, speaker owners were left out in the cold. However, adapters can now be purchased from Creative.
Techincal information here: http://alive.singnet.com.sg/tech/digital-io.htm
Someone forgot this card from 1996! The name is Sound Blaster 32
I have one. These are rebranded ensoniq chips, but this doesn't mean they don't support soundfonts. Though they are in Ensoniq format, typically named *.ecw. At least they are included on the install cd. It seems that due to lack of format information there are no selfmade .ecw soundfonts around?!? 141.48.167.181 11:05, 25 January 2006 (UTC)
84.254.189.37 18:39, 29 January 2006 (UTC) Can you pls tell in details how a sound card works and please include the circuit diagram of the sound card itself
According to Crossfire Design the SB 16, at least the original version, is actually a 12-Bit card that can accept 16-Bit data. Does anyone know if this truly is the case? Anss123 16:39, 28 February 2006 (UTC)
The article makes absolutely no mention that I could see of the Audigy 4 ( [1])... is it possible someone could include some information? -- DK 04:44, 24 May 2006 (UTC)
This seems rather wrong to me. IMHO, the reason backward compatibility and Sound Blaster lost it's de facto standard was primarily because of Windows. Windows basically removed the need for backward compatibility, yuo only need a Windows driver. It was with Windows that Creative's dominance really began to crumble. Up to then, you SB was what you needed for games (which was what you generally needed audio for, baring the odd CD). Sure Gus and Roland MIDI boards had some support but SB was the defacto standard. No credible game didn't support SB. 14:41, 16 June 2006 (UTC)
I'm surprised neither this article or Creative article really mentions the common criticism of Creative's driver and software design mentality, their support for non Windows OSes and opensource drivers in general etc. IMHO, this should be touches on in both article and the kXdriver project should also be mentioned. Nil Einne 14:54, 16 June 2006 (UTC)
I have an AWE64 here (CT4380, made early 1997), and the EMU8011 has an interesting piece of information in its markings. The originals used an Asahi Kasei Microelectronics (AKM)-made EMU8011 with an AKM-specific part number, but this one was apparently made by UMC, and has a standard part number: UM23C8100. Googling "23C8100" turns up an 8-megabit mask ROM, capable of operating in either 8-bit (1M x 8) or 16-bit (512k x 16) mode; the AWE cards would be using it in 16-bit mode. Since the AWE32 has always had ROM patches, and the part number and package haven't changed since the first AWE32/SB32, I would say the theory of this being an effects CPU is dead in the water. -lee 17:10, 3 October 2006 (UTC)
Can someone please rephrase the sentence that states about The Sound Blaster family of sound cards was for many years the de facto standard for audio [...] ? It is not really plain English; it assumes that a young technician with a basic knowledge of language (and that humbly ignores "rococò" expressions) is not allowed to read Wikipedia. Doktor Who 22:41, 30 October 2006 (UTC)
I received all of my pre-tertiary education in Malaysia. I did have a New Zealand parent but no London, Washington or anywhere else on your original list. I would use de facto in the same way. In any case, this is a wikipedia wide issue and if you are really convinced you're right, try taking it to the village pump or somewhere Nil Einne 11:43, 6 April 2007 (UTC)
http://www.answers.com/topic/sound-blaster has largely the same text as the wikipedia, including an annoying error I corrected here ("The SB32 lacked onboard RAM no Wave Blaster header, and no CSP port."). Who copied who? Jalwikip 15:05, 22 January 2007 (UTC)
I remember that Creative used to sell CD kits with a Sound Blaster, CD drive, and a bunch of games, and called it the Game Blaster... I think there's also a modchip for the PSX called GameBlaster. -- Ttttttttttt 01:58, 28 March 2007 (UTC)
There has to be an own section for the Resampling issues! I think this a quite anoing "feature" and the articel should stress it in an obviouse way —The preceding unsigned comment was added by 84.56.175.158 ( talk) 17:17, 17 April 2007 (UTC).
If programs just used 48 KHz audio instead of the odd 44.1 KHz CD standard, there wouldn't have been an issue. Making the DSP 44.1 KHz would've been a bad decision, especially for E-Mu's musical products based on EMU10K1. I'm no engineer, but I bet it's not trivial to make a DSP do both frequencies natively. Look at how complex X-Fi's resampling engine is, for an example. I've never been able to hear the distortion created by the resampling outside of specific test setups that target the weakness.-- Swaaye 20:01, 17 April 2007 (UTC)
Live! is said to be 1000 MIPS. X-Fi is said to be x24 than Audigy and 10,000 MIPS. This doesn't fit. 79.179.152.170 12:56, 10 September 2007 (UTC)
Image:Sound Blaster Org.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot ( talk) 07:59, 15 January 2008 (UTC)
Can anyone confirm the dates for the C/MS (1987) and original Sound Blaster (1987?)
When I got a Radio Shack Game Blaster, I had heard the Sierra demo tape that came out in 1988, and nobody had heard of the Sound Blaster yet. I can't remember how I learned of it, but there must have been some next-big-thing-be-on-the-bleeding-edge announcement about it in some context in my life at the time. When I did get one, it was a very early example with hand solder bridges, and it must have been 1988 or later.
It troubles me to think that the Sound Blaster could have already existed at that time. I remember talking to Creative on the phone. They sproke vely bad Engrish, and had obviously just gotten their toes wet getting into the US market. In fact, I might have had to order the original Sound Blaster directly from them, come to think of it.
If anyone knows of a way to confirm the timeline, that would ease my mind, even if it turns out my memory is off. —Preceding unsigned comment added by Dmmcintyre ( talk • contribs) 01:51, 16 March 2008 (UTC)
I remember in the past there used to be a list or table of model numbers (CT4830, etc.) somewhere on Wikipedia, but it's nowhere to be found now. Was it removed for some reason? 82.81.2.14 ( talk) 23:58, 8 July 2008 (UTC)
The Sound Blaster Live! 24bit, Audigy SE and X-FI Xtreme Audio cards are basically the same soundcards. All are based on an upgrade of the old E-Mu-Chip from the SBLive and just feature better overall sound quality. You can especially easily verify that the extreme Audio is not a real X-Fi card by looking at the product pictures on Creatives website. All "real" X-Fi PCI chips are BGA chips, the one from the extreme Audio is a normal FPGA-chip. The model number is also almost the same as the one on the Audigy SE / Live! 24bit (just a newer revision). These cards can render less 3d voices in hardware than their "fully featured" counterparts and are also limited to EAX software emulation, whereas real Audigy/X-Fi cards render all voices in hardware. Creative themselves have a comparison chart on their website which also doesn´t mark the extreme Audio as EAX5 compatible. To top it off, no marketing blurb about the "X-Fi audio engine" or similar comments can be found on its page, so the careful reader should be aware that it is not a real X-Fi card (it was the same story back then with the Audigy SE). Joe Average will only hear from a friend that his X-Fi sounds really good in games and "boosts fps" when using 3D sound, so he buys the cheapest one he can find at the mall - and is bound to be disappointed as it sounds clearer than his onboard sound, but it surely doesn´t make his game run faster. (to top it off, the card will not be recognized by some games with EAX5-support as an X-Fi card) —Preceding unsigned comment added by 145.253.209.143 ( talk) 12:18, 17 October 2008 (UTC)
—Preceding unsigned comment added by 130.243.175.11 ( talk) 10:41, 18 December 2008 (UTC)
The product-listing (starting from the SB Live) starts to deviate from the purpose of this article, which is to summarize concisely the MAJOR features and MAJOR products of Soundblaster line. I have no objection with including minor models for the sake of comprehensiveness/completeness, but some of the sections are line-for-line restatements of their linked articles.
If no one has objectinos, I will trim these down, the link to the main-article on 'SB Live', 'SB Audigy', 'SB X-Fi' gives interested readers more depth...while a short summary here keeps *this article* on track. —Preceding unsigned comment added by 99.50.57.242 ( talk) 04:18, 17 June 2009 (UTC)
Is there a reason why all the cards are bunched up into one humangous page? Wouldn't it make more sense to separate the cards into their own pages? Then we could put all the relevant details onto their respective pages and it wouldn't seem so long/useless? Najob ( talk) 10:41, 20 January 2013 (UTC)
The article doesn't mention anything about the price tag the soundcards had at their launch. —Preceding unsigned comment added by 201.22.51.15 ( talk) 14:47, 14 November 2009 (UTC)
No mention of the extremely high failure rate for XP users? Sound Blaster cards are notorious for randomly stopping working upon clean installs of Windows XP. Creative refuses to address this as well. Unfortunately, I can't find any reliable sources, so this will remain in the talk page. Makes me wish I was a Technology Journalist, because I've had 3 of these things fail on me. JEMdev ( talk) 05:13, 15 May 2010 (UTC)
Is there any evidence this number was ever used? queststudios mentions different software packages for the 1.0/1.5 but all actual cards yield the ct1320(a/b/c) model number. Thread here: http://queststudios.com/smf/index.php?topic=2590.0 Also the "killer card" prototype found recently yields the model number "CTT 1320" Picture here: http://www.hurtley.info/Media/KillerCardFront.jpg Therefore I suppose we can assume the CT1310 model number never was officially used. —Preceding unsigned comment added by 88.76.210.91 ( talk) 07:04, 18 January 2011 (UTC)
Wouldn't it be worth mentioning the USB line of Sound Blaster products? Most interestingly the Tactic3D series which apparently uses a new technology rather than X-Fi. -- 85.82.228.249 ( talk) 11:50, 3 April 2011 (UTC)
the Audio DSP Circuits table is missing a few chips, namely the CA20K2 and CA0106 which are both named in the Sound_Blaster_X-Fi article. — Preceding unsigned comment added by 96.232.179.73 ( talk) 04:20, 26 January 2012 (UTC)
I recall a Sound Blaster Pro card to be among, if not the first to use stereo output, at least in proper gaming (wolf 3d). I'll try to look into it, but can't yet actually confirm this. 192.84.179.104 ( talk) 07:33, 26 October 2012 (UTC)
I believe it would be very useful to many to include a section on the included software packages that came with each model, or at least with the first model, since that's what is dear to so many people. There is already a page for Dr. Sbaitso, which is great, but it doesn't have any screenshots! There was another program I remember getting which many are fond of, the Tetra Compositor by Bram Graveland v1.0 it was a non-interactive demo featuring a tracked module called Echoing. This song is originally a 1988 Amiga pieces from a cracktro Dugger by World of Wonders. There was a third application included with the original Sound Blaster of a talking parrot, you'd talk with a mic into it, and it would pitch-shift what you said and add it's own words into it's response. I can't find the name of that program though. :( I think we could make a page called "Sound Blaster original software" and then have links from that page to Dr. Sbaitso page, and make a page for Tetra Compositor. I am new to Wikipedia and don't yet know how to do any of this! Najob ( talk) 10:38, 20 January 2013 (UTC)
"The loss of onboard RAM is offset by the inclusion of 30-pin SIMM RAM sockets, which allow up to 8 MB RAM to be installed and used by the EMU engine."
Is it true that SB32 supports only 8 Mb of ram? Any source? — Preceding unsigned comment added by 178.93.53.7 ( talk) 21:33, 21 March 2013 (UTC)
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![]() | Sound BlasterAxx was nominated for deletion. The discussion was closed on 20 July 2023 with a consensus to merge. Its contents were merged into Sound Blaster. The original page is now a redirect to this page. For the contribution history and old versions of the redirected article, please see its history; for its talk page, see here. |
It would be helpful to define ASIC in the AWE64 section
Does anybody know the first Sound Blaster kit which included Dr. Sbaitso? -- Fastfission 06:11, 22 Jun 2005 (UTC)
This badly looks like a sales pitch:
That content and wording sounds like it was directly ripped from one of Creative's Web pages. As the MIPS article which is linked to describes, it is a number only really quotable for marketing purposes. You don't see Pentium 4 even mention MIPS, for example.
I'm going to scrub it. Leedar 06:55, 8 October 2005 (UTC)
They might be worth mentioning, they were important to me.
I am trying to decide if I should add a separate entry for the "Mini Din" or just add info to this entry.
The original Live! had a proprietary digital output that Creative refered to as the "Mini Din." The "Mini Din" was a 9-pin mini din connector, much like the mini dins used on S-Video cable, on PS2 mice and keyboard with small connectors, etc. but with a different pin configuration. One advantage of this soundcard was a user could use a microphone and digital speakers at the same time, an impossible task with the base model of all subsequent Creative sound cards which share a port for S/PDIF digital in/output and microphone connectivity. "Platinum" and high models have additional digital outputs, as well as microphone inputs which applications may not be able to select (many software creaters assume a computer has only one microphone input).
When the Live! was introduced, Creative-owned Cambridge Soundworks (and maybe others) sold expensive speaker systems (FPS2000, etc) that used the mini din connector as the only digital input. When Creative dropped support for this proprietary connection in the very next upgrade to the Soundblaster Live! series, speaker owners were left out in the cold. However, adapters can now be purchased from Creative.
Techincal information here: http://alive.singnet.com.sg/tech/digital-io.htm
Someone forgot this card from 1996! The name is Sound Blaster 32
I have one. These are rebranded ensoniq chips, but this doesn't mean they don't support soundfonts. Though they are in Ensoniq format, typically named *.ecw. At least they are included on the install cd. It seems that due to lack of format information there are no selfmade .ecw soundfonts around?!? 141.48.167.181 11:05, 25 January 2006 (UTC)
84.254.189.37 18:39, 29 January 2006 (UTC) Can you pls tell in details how a sound card works and please include the circuit diagram of the sound card itself
According to Crossfire Design the SB 16, at least the original version, is actually a 12-Bit card that can accept 16-Bit data. Does anyone know if this truly is the case? Anss123 16:39, 28 February 2006 (UTC)
The article makes absolutely no mention that I could see of the Audigy 4 ( [1])... is it possible someone could include some information? -- DK 04:44, 24 May 2006 (UTC)
This seems rather wrong to me. IMHO, the reason backward compatibility and Sound Blaster lost it's de facto standard was primarily because of Windows. Windows basically removed the need for backward compatibility, yuo only need a Windows driver. It was with Windows that Creative's dominance really began to crumble. Up to then, you SB was what you needed for games (which was what you generally needed audio for, baring the odd CD). Sure Gus and Roland MIDI boards had some support but SB was the defacto standard. No credible game didn't support SB. 14:41, 16 June 2006 (UTC)
I'm surprised neither this article or Creative article really mentions the common criticism of Creative's driver and software design mentality, their support for non Windows OSes and opensource drivers in general etc. IMHO, this should be touches on in both article and the kXdriver project should also be mentioned. Nil Einne 14:54, 16 June 2006 (UTC)
I have an AWE64 here (CT4380, made early 1997), and the EMU8011 has an interesting piece of information in its markings. The originals used an Asahi Kasei Microelectronics (AKM)-made EMU8011 with an AKM-specific part number, but this one was apparently made by UMC, and has a standard part number: UM23C8100. Googling "23C8100" turns up an 8-megabit mask ROM, capable of operating in either 8-bit (1M x 8) or 16-bit (512k x 16) mode; the AWE cards would be using it in 16-bit mode. Since the AWE32 has always had ROM patches, and the part number and package haven't changed since the first AWE32/SB32, I would say the theory of this being an effects CPU is dead in the water. -lee 17:10, 3 October 2006 (UTC)
Can someone please rephrase the sentence that states about The Sound Blaster family of sound cards was for many years the de facto standard for audio [...] ? It is not really plain English; it assumes that a young technician with a basic knowledge of language (and that humbly ignores "rococò" expressions) is not allowed to read Wikipedia. Doktor Who 22:41, 30 October 2006 (UTC)
I received all of my pre-tertiary education in Malaysia. I did have a New Zealand parent but no London, Washington or anywhere else on your original list. I would use de facto in the same way. In any case, this is a wikipedia wide issue and if you are really convinced you're right, try taking it to the village pump or somewhere Nil Einne 11:43, 6 April 2007 (UTC)
http://www.answers.com/topic/sound-blaster has largely the same text as the wikipedia, including an annoying error I corrected here ("The SB32 lacked onboard RAM no Wave Blaster header, and no CSP port."). Who copied who? Jalwikip 15:05, 22 January 2007 (UTC)
I remember that Creative used to sell CD kits with a Sound Blaster, CD drive, and a bunch of games, and called it the Game Blaster... I think there's also a modchip for the PSX called GameBlaster. -- Ttttttttttt 01:58, 28 March 2007 (UTC)
There has to be an own section for the Resampling issues! I think this a quite anoing "feature" and the articel should stress it in an obviouse way —The preceding unsigned comment was added by 84.56.175.158 ( talk) 17:17, 17 April 2007 (UTC).
If programs just used 48 KHz audio instead of the odd 44.1 KHz CD standard, there wouldn't have been an issue. Making the DSP 44.1 KHz would've been a bad decision, especially for E-Mu's musical products based on EMU10K1. I'm no engineer, but I bet it's not trivial to make a DSP do both frequencies natively. Look at how complex X-Fi's resampling engine is, for an example. I've never been able to hear the distortion created by the resampling outside of specific test setups that target the weakness.-- Swaaye 20:01, 17 April 2007 (UTC)
Live! is said to be 1000 MIPS. X-Fi is said to be x24 than Audigy and 10,000 MIPS. This doesn't fit. 79.179.152.170 12:56, 10 September 2007 (UTC)
Image:Sound Blaster Org.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot ( talk) 07:59, 15 January 2008 (UTC)
Can anyone confirm the dates for the C/MS (1987) and original Sound Blaster (1987?)
When I got a Radio Shack Game Blaster, I had heard the Sierra demo tape that came out in 1988, and nobody had heard of the Sound Blaster yet. I can't remember how I learned of it, but there must have been some next-big-thing-be-on-the-bleeding-edge announcement about it in some context in my life at the time. When I did get one, it was a very early example with hand solder bridges, and it must have been 1988 or later.
It troubles me to think that the Sound Blaster could have already existed at that time. I remember talking to Creative on the phone. They sproke vely bad Engrish, and had obviously just gotten their toes wet getting into the US market. In fact, I might have had to order the original Sound Blaster directly from them, come to think of it.
If anyone knows of a way to confirm the timeline, that would ease my mind, even if it turns out my memory is off. —Preceding unsigned comment added by Dmmcintyre ( talk • contribs) 01:51, 16 March 2008 (UTC)
I remember in the past there used to be a list or table of model numbers (CT4830, etc.) somewhere on Wikipedia, but it's nowhere to be found now. Was it removed for some reason? 82.81.2.14 ( talk) 23:58, 8 July 2008 (UTC)
The Sound Blaster Live! 24bit, Audigy SE and X-FI Xtreme Audio cards are basically the same soundcards. All are based on an upgrade of the old E-Mu-Chip from the SBLive and just feature better overall sound quality. You can especially easily verify that the extreme Audio is not a real X-Fi card by looking at the product pictures on Creatives website. All "real" X-Fi PCI chips are BGA chips, the one from the extreme Audio is a normal FPGA-chip. The model number is also almost the same as the one on the Audigy SE / Live! 24bit (just a newer revision). These cards can render less 3d voices in hardware than their "fully featured" counterparts and are also limited to EAX software emulation, whereas real Audigy/X-Fi cards render all voices in hardware. Creative themselves have a comparison chart on their website which also doesn´t mark the extreme Audio as EAX5 compatible. To top it off, no marketing blurb about the "X-Fi audio engine" or similar comments can be found on its page, so the careful reader should be aware that it is not a real X-Fi card (it was the same story back then with the Audigy SE). Joe Average will only hear from a friend that his X-Fi sounds really good in games and "boosts fps" when using 3D sound, so he buys the cheapest one he can find at the mall - and is bound to be disappointed as it sounds clearer than his onboard sound, but it surely doesn´t make his game run faster. (to top it off, the card will not be recognized by some games with EAX5-support as an X-Fi card) —Preceding unsigned comment added by 145.253.209.143 ( talk) 12:18, 17 October 2008 (UTC)
—Preceding unsigned comment added by 130.243.175.11 ( talk) 10:41, 18 December 2008 (UTC)
The product-listing (starting from the SB Live) starts to deviate from the purpose of this article, which is to summarize concisely the MAJOR features and MAJOR products of Soundblaster line. I have no objection with including minor models for the sake of comprehensiveness/completeness, but some of the sections are line-for-line restatements of their linked articles.
If no one has objectinos, I will trim these down, the link to the main-article on 'SB Live', 'SB Audigy', 'SB X-Fi' gives interested readers more depth...while a short summary here keeps *this article* on track. —Preceding unsigned comment added by 99.50.57.242 ( talk) 04:18, 17 June 2009 (UTC)
Is there a reason why all the cards are bunched up into one humangous page? Wouldn't it make more sense to separate the cards into their own pages? Then we could put all the relevant details onto their respective pages and it wouldn't seem so long/useless? Najob ( talk) 10:41, 20 January 2013 (UTC)
The article doesn't mention anything about the price tag the soundcards had at their launch. —Preceding unsigned comment added by 201.22.51.15 ( talk) 14:47, 14 November 2009 (UTC)
No mention of the extremely high failure rate for XP users? Sound Blaster cards are notorious for randomly stopping working upon clean installs of Windows XP. Creative refuses to address this as well. Unfortunately, I can't find any reliable sources, so this will remain in the talk page. Makes me wish I was a Technology Journalist, because I've had 3 of these things fail on me. JEMdev ( talk) 05:13, 15 May 2010 (UTC)
Is there any evidence this number was ever used? queststudios mentions different software packages for the 1.0/1.5 but all actual cards yield the ct1320(a/b/c) model number. Thread here: http://queststudios.com/smf/index.php?topic=2590.0 Also the "killer card" prototype found recently yields the model number "CTT 1320" Picture here: http://www.hurtley.info/Media/KillerCardFront.jpg Therefore I suppose we can assume the CT1310 model number never was officially used. —Preceding unsigned comment added by 88.76.210.91 ( talk) 07:04, 18 January 2011 (UTC)
Wouldn't it be worth mentioning the USB line of Sound Blaster products? Most interestingly the Tactic3D series which apparently uses a new technology rather than X-Fi. -- 85.82.228.249 ( talk) 11:50, 3 April 2011 (UTC)
the Audio DSP Circuits table is missing a few chips, namely the CA20K2 and CA0106 which are both named in the Sound_Blaster_X-Fi article. — Preceding unsigned comment added by 96.232.179.73 ( talk) 04:20, 26 January 2012 (UTC)
I recall a Sound Blaster Pro card to be among, if not the first to use stereo output, at least in proper gaming (wolf 3d). I'll try to look into it, but can't yet actually confirm this. 192.84.179.104 ( talk) 07:33, 26 October 2012 (UTC)
I believe it would be very useful to many to include a section on the included software packages that came with each model, or at least with the first model, since that's what is dear to so many people. There is already a page for Dr. Sbaitso, which is great, but it doesn't have any screenshots! There was another program I remember getting which many are fond of, the Tetra Compositor by Bram Graveland v1.0 it was a non-interactive demo featuring a tracked module called Echoing. This song is originally a 1988 Amiga pieces from a cracktro Dugger by World of Wonders. There was a third application included with the original Sound Blaster of a talking parrot, you'd talk with a mic into it, and it would pitch-shift what you said and add it's own words into it's response. I can't find the name of that program though. :( I think we could make a page called "Sound Blaster original software" and then have links from that page to Dr. Sbaitso page, and make a page for Tetra Compositor. I am new to Wikipedia and don't yet know how to do any of this! Najob ( talk) 10:38, 20 January 2013 (UTC)
"The loss of onboard RAM is offset by the inclusion of 30-pin SIMM RAM sockets, which allow up to 8 MB RAM to be installed and used by the EMU engine."
Is it true that SB32 supports only 8 Mb of ram? Any source? — Preceding unsigned comment added by 178.93.53.7 ( talk) 21:33, 21 March 2013 (UTC)
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