![]() | This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 |
Does anybody think the Super Nintendo and Genesis versions of Shadowrun deserve their own pages? Both are hailed as great games (although usually by different groups of people as they are nearly opposite gameplay-wise), and have small cult followings, but neither was a real hit. -- Furrykef 22:32, 15 Jun 2004 (UTC)
Gibson has had a big influence on the game and the genre. It's been so long since I've read Neuromancer I can't remember specificly what is used in the game aside from the idea of the Matrix. Ideas? Thoughts? psyco_path_industries 08:21, 6 Aug 2004 (EST)
The Boston link could do with updating to point to the appropriate Boston article, but I'm not sure which it is. -- John 23:26, 11 May 2005 (UTC)
Could someone who plays add a bit about magic? How it came around, how it blends with technology, etc.? A friend said I should study Shadowrun for a story i'm writing, but information on the backstory concerning magic is scarce. — WikidSmaht 18:18, 30 July 2005
Should information be included about Aspected magic users? Grendelthorns 13:52, 29 May 2007 (UTC)
I notice 4th edition's made some radical changes to the rules (edited dicepools, changes in profiles, no more rule of six, simplified combat etc). Would it maybe be a good idea to add a dedicated section about it? — Aratos 18:39, 18 September 2005
I'm worried by the recent idea to start listing all the books for the game. Do you really think Wikipedia is the place to be listing this information when we can just link to [1] Ben W Bell 13:55, 28 September 2005 (UTC)
5078 Never Deal With A Dragon (Secrets of Power Trilogy #1) 5087 Choose Your Enemies Carefully (Secrets of Power Trilogy #2). 5145 Find Your Own Truth - (Secrets of Power Trilogy #3). 5189 Into the Shadows 5199 Streets of Blood 5210 2XS 5218 Changeling 5220 Never Trust An Elf 5302 Shadowplay 5310 Night's Pawn 5313 Striper Assassin 5365 Fade to Black 5367 Lone Wolf 5374 Preying for Keeps 5377 The Lucifer Deck 5427 Nosferatu 5445 Burning Bright 5448 Who Hunts the Hunter? 5495 House of the Sun 5496 Worlds Without End 5537 Just Compensation 5539 Black Madonna 5542 Dead Air 5593 Steel Rain 5628 Shadowboxer 5629 Stranger Souls 5630 Headhunters 5631 Clockwork Asylum 5674 Beyond the Pale (also 5710) 5709 Bloodsport 5710 Beyond the Pale (also 5674) 5711 Technobabel 5712 Wolf and Raven 5713 Psychotrope 5714 The Terminus Experiment 5741 Run Hard, Die Fast 5742 Crossroads 5749 The Forever Drug 5775 Ragnarock 5819 Tails You Lose 5839 The Burning Time
7002 Shadowrun Gamemaster Screen 7003 Shadowrun Quick Start Rules 7100 Shadowrun (First Edition Miękka okładka) 7101 Shadowrun (First Edition Twarda okładka) 7102 SR1 GM Screen 7103 Sprawl Sites 7104 Street Samurai Catalog 7105 Paranormal Animals of North America 7106 The Grimoire 7107 Virtual Realities 7108 Rigger Black Book 7109 Shadowbeat 7110 Shadowtech 7112 Paranormal Animals of Europe 7113 Corporate Shadowfiles 7114 Fields of Fire 7115 Lone Star 7116 Prime Runners 7117 Bug City 7118 Corporate Security Handbook 7119 Cybertechnology 7120 Awakenings 7121 Threats 7122 Portfolio of a Dragon Dunkelzahns Secrets 7123 Underworld Sourcebook 7124 Cyberpirates 7125 Corporate Download 7201 Seattle Sourcebook 7202 Native American Nations Volume One 7203 London Sourcebook 7204 Germany Sourcebook 7205 Universal Brotherhood 7206 Neo-Anarchists Guide to North America 7207 Native American Nations Volume Two 7208 The Neo-Anarchists Guide to Real Life 7209 California Free State 7210 Tir Tairngire 7211 Tir na nOg 7212 Denver: The City of Shadows 7213 Aztlan 7214 Target: UCAS 7215 Target: Smugglers Havens 7216 New Seattle 7219 Target: Matrix 7301 DNA/DOA 7302 Mercurial 7303 Dreamchipper 7304 Queen Euphoria 7305 Bottled Demon 7306 Harlequin 7307 Dragon Hunt 7308 Total Eclipse 7309 Imago 7310 Elven Fire 7311 Ivy&Chrome 7312 One Stage Before 7313 Dark Angel 7314 A Killing Glare 7315 Celtic Double Cross 7316 Eye Witness 7317 Paradise Lost 7318 Divided Assets 7319 Double Exposure 7320 Harlequins Back 7322 Super Tuesday 7323 Shadows of the Underworld 7324 Predator and Prey 7325 Missions 7326 Mob War 7327 Blood in the Boardroom 7328 Renraku Arcology: Shutdown 7329 First Run 7330 Corporate Punishment 7331 Brainscan 7401 Sprawl Maps 7601 Into The Shadows 7701 High Tech and Low Life - The Art of Shadowrun 7900 Shadowrun Second Edition (hard cover) 7901 Shadowrun Second Edition (soft cover) 7902 SR2 GM Screen 7903 Grimoire Second Edition 7904 Virtual Realities 2.0 7905 Shadowrun Companion: Beyond the Shadows 7906 Rigger 2 7909 Matrix
10650 Year of the Comet 10651 Target: Awakened Lands 10652 Threats 2 10653 Target: Wastelands 10654 Wake of the Comet 10655 Shadows of North America 10656 Shadowrun Companion 10657 New Seattle 10658 Magic in the Shadows 10659 Cannon Companion 10660 Shadowrun Third Edition 10662 Rigger 3 Revised 10663 Man and Machine 10664 State of the Art 2063 10665 Survival of the Fittest 10666 Dragons of the Sixth World 10667 Sprawl Survival Guide 10673 The Shadowrun Character Dossier 25002 Shadows of Europe 25003 Mr Johnsons Little Black Book 25004 State of the Art 2064 25006 Loose Alliance 25007 Shadows of Asia 25011 Shadows of Latin America 25014 System Failure 26000 Shadowrun Fourth Edition
I intentionally removed the reference to the system being as flexible as GURPS because Shadowrun character creation ISN'T as flexible as GURPS. GURPS is designed to allow any kind of creature or character to be built under a certain number of points; Shadowrun limits player characters to encourage cohesiveness. As a comparison, GURPS devotes an entire book (in a pair of core books) to creating characters alone, while Shadowrun uses a few chapters mixed in with setting and game systems. Not to be detrimental--Shadowrun's system encourages cohesiveness and viability, wheras GURPS's encourages experimentation. I do apologize for removing the comment without due warning, though. Is it possible to change it now that I've explained why? Alderson Disc 22:15, 1 December 2005 (UTC)
Is Earthdawn REALLY the past of the Sixth World? I thought that was retconned away, or just "flavourful" speculation? MasterGrazzt 23:37, 7 December 2005 (UTC)
I have changed the phrasing of the links to Earthdawn section from 'was retroactively linked to' in favor of 'is linked to.' Earthdawn was designed from the start to be linked the Shadowrun, and there was nothing retroactive about it. Also, considering that Earthdawn and Shadowrun are still linked, the past tense seemed odd. -18:42, September 9. 2007
I have begun reading through the fourth edition book and I am having trouble understanding the difference between these two seperate classes. Can someone please explain the difference to me? —Preceding unsigned comment added by 151.200.245.25 ( talk • contribs) 2135, 3 January 2006
This might be of lesser importance, but does anyone have a link explaining what a theoretical troll is? I tried to google, but found nothing but copies of this wikipedia page. The term doesn't seem to be used anywhere else on the net. I don't doubt the concept exists, played a campaign with a damn near unkillable troll in 1st edition, but does it have the wrong name here? —Preceding unsigned comment added by 82.181.166.164 ( talk • contribs) 19:32, 8 January 2006
A user called Max Overload removed the Flaws section (which included the Theoretical Troll) on 2007 January 22 at 13:57 with no explanation. Any objections to reverting the deletion? Urshanabi 00:05, 18 February 2007 (UTC)
Examples of 'Theoretical Trolls' in Shadowrun include: Shapechanging mages that go from eagle to rhinoceros in mid flight to squish people; Steel Lynx combat drones (in any situation); and limousines tanked out with 6 points of armour under the old system (enough to stop a panther assault cannon shell). Every rule system is prone to abuse in weird ways. It's not worth commenting about specifically, except to relate a funny joke.
-Martin Gotthard
220.253.165.90 (
talk)
15:30, 24 August 2008 (UTC)
Well? I can't find good definition of riggers, deckers etc. :( ~ mattness 07:39, 18 January 2006
![]() | This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 |
Does anybody think the Super Nintendo and Genesis versions of Shadowrun deserve their own pages? Both are hailed as great games (although usually by different groups of people as they are nearly opposite gameplay-wise), and have small cult followings, but neither was a real hit. -- Furrykef 22:32, 15 Jun 2004 (UTC)
Gibson has had a big influence on the game and the genre. It's been so long since I've read Neuromancer I can't remember specificly what is used in the game aside from the idea of the Matrix. Ideas? Thoughts? psyco_path_industries 08:21, 6 Aug 2004 (EST)
The Boston link could do with updating to point to the appropriate Boston article, but I'm not sure which it is. -- John 23:26, 11 May 2005 (UTC)
Could someone who plays add a bit about magic? How it came around, how it blends with technology, etc.? A friend said I should study Shadowrun for a story i'm writing, but information on the backstory concerning magic is scarce. — WikidSmaht 18:18, 30 July 2005
Should information be included about Aspected magic users? Grendelthorns 13:52, 29 May 2007 (UTC)
I notice 4th edition's made some radical changes to the rules (edited dicepools, changes in profiles, no more rule of six, simplified combat etc). Would it maybe be a good idea to add a dedicated section about it? — Aratos 18:39, 18 September 2005
I'm worried by the recent idea to start listing all the books for the game. Do you really think Wikipedia is the place to be listing this information when we can just link to [1] Ben W Bell 13:55, 28 September 2005 (UTC)
5078 Never Deal With A Dragon (Secrets of Power Trilogy #1) 5087 Choose Your Enemies Carefully (Secrets of Power Trilogy #2). 5145 Find Your Own Truth - (Secrets of Power Trilogy #3). 5189 Into the Shadows 5199 Streets of Blood 5210 2XS 5218 Changeling 5220 Never Trust An Elf 5302 Shadowplay 5310 Night's Pawn 5313 Striper Assassin 5365 Fade to Black 5367 Lone Wolf 5374 Preying for Keeps 5377 The Lucifer Deck 5427 Nosferatu 5445 Burning Bright 5448 Who Hunts the Hunter? 5495 House of the Sun 5496 Worlds Without End 5537 Just Compensation 5539 Black Madonna 5542 Dead Air 5593 Steel Rain 5628 Shadowboxer 5629 Stranger Souls 5630 Headhunters 5631 Clockwork Asylum 5674 Beyond the Pale (also 5710) 5709 Bloodsport 5710 Beyond the Pale (also 5674) 5711 Technobabel 5712 Wolf and Raven 5713 Psychotrope 5714 The Terminus Experiment 5741 Run Hard, Die Fast 5742 Crossroads 5749 The Forever Drug 5775 Ragnarock 5819 Tails You Lose 5839 The Burning Time
7002 Shadowrun Gamemaster Screen 7003 Shadowrun Quick Start Rules 7100 Shadowrun (First Edition Miękka okładka) 7101 Shadowrun (First Edition Twarda okładka) 7102 SR1 GM Screen 7103 Sprawl Sites 7104 Street Samurai Catalog 7105 Paranormal Animals of North America 7106 The Grimoire 7107 Virtual Realities 7108 Rigger Black Book 7109 Shadowbeat 7110 Shadowtech 7112 Paranormal Animals of Europe 7113 Corporate Shadowfiles 7114 Fields of Fire 7115 Lone Star 7116 Prime Runners 7117 Bug City 7118 Corporate Security Handbook 7119 Cybertechnology 7120 Awakenings 7121 Threats 7122 Portfolio of a Dragon Dunkelzahns Secrets 7123 Underworld Sourcebook 7124 Cyberpirates 7125 Corporate Download 7201 Seattle Sourcebook 7202 Native American Nations Volume One 7203 London Sourcebook 7204 Germany Sourcebook 7205 Universal Brotherhood 7206 Neo-Anarchists Guide to North America 7207 Native American Nations Volume Two 7208 The Neo-Anarchists Guide to Real Life 7209 California Free State 7210 Tir Tairngire 7211 Tir na nOg 7212 Denver: The City of Shadows 7213 Aztlan 7214 Target: UCAS 7215 Target: Smugglers Havens 7216 New Seattle 7219 Target: Matrix 7301 DNA/DOA 7302 Mercurial 7303 Dreamchipper 7304 Queen Euphoria 7305 Bottled Demon 7306 Harlequin 7307 Dragon Hunt 7308 Total Eclipse 7309 Imago 7310 Elven Fire 7311 Ivy&Chrome 7312 One Stage Before 7313 Dark Angel 7314 A Killing Glare 7315 Celtic Double Cross 7316 Eye Witness 7317 Paradise Lost 7318 Divided Assets 7319 Double Exposure 7320 Harlequins Back 7322 Super Tuesday 7323 Shadows of the Underworld 7324 Predator and Prey 7325 Missions 7326 Mob War 7327 Blood in the Boardroom 7328 Renraku Arcology: Shutdown 7329 First Run 7330 Corporate Punishment 7331 Brainscan 7401 Sprawl Maps 7601 Into The Shadows 7701 High Tech and Low Life - The Art of Shadowrun 7900 Shadowrun Second Edition (hard cover) 7901 Shadowrun Second Edition (soft cover) 7902 SR2 GM Screen 7903 Grimoire Second Edition 7904 Virtual Realities 2.0 7905 Shadowrun Companion: Beyond the Shadows 7906 Rigger 2 7909 Matrix
10650 Year of the Comet 10651 Target: Awakened Lands 10652 Threats 2 10653 Target: Wastelands 10654 Wake of the Comet 10655 Shadows of North America 10656 Shadowrun Companion 10657 New Seattle 10658 Magic in the Shadows 10659 Cannon Companion 10660 Shadowrun Third Edition 10662 Rigger 3 Revised 10663 Man and Machine 10664 State of the Art 2063 10665 Survival of the Fittest 10666 Dragons of the Sixth World 10667 Sprawl Survival Guide 10673 The Shadowrun Character Dossier 25002 Shadows of Europe 25003 Mr Johnsons Little Black Book 25004 State of the Art 2064 25006 Loose Alliance 25007 Shadows of Asia 25011 Shadows of Latin America 25014 System Failure 26000 Shadowrun Fourth Edition
I intentionally removed the reference to the system being as flexible as GURPS because Shadowrun character creation ISN'T as flexible as GURPS. GURPS is designed to allow any kind of creature or character to be built under a certain number of points; Shadowrun limits player characters to encourage cohesiveness. As a comparison, GURPS devotes an entire book (in a pair of core books) to creating characters alone, while Shadowrun uses a few chapters mixed in with setting and game systems. Not to be detrimental--Shadowrun's system encourages cohesiveness and viability, wheras GURPS's encourages experimentation. I do apologize for removing the comment without due warning, though. Is it possible to change it now that I've explained why? Alderson Disc 22:15, 1 December 2005 (UTC)
Is Earthdawn REALLY the past of the Sixth World? I thought that was retconned away, or just "flavourful" speculation? MasterGrazzt 23:37, 7 December 2005 (UTC)
I have changed the phrasing of the links to Earthdawn section from 'was retroactively linked to' in favor of 'is linked to.' Earthdawn was designed from the start to be linked the Shadowrun, and there was nothing retroactive about it. Also, considering that Earthdawn and Shadowrun are still linked, the past tense seemed odd. -18:42, September 9. 2007
I have begun reading through the fourth edition book and I am having trouble understanding the difference between these two seperate classes. Can someone please explain the difference to me? —Preceding unsigned comment added by 151.200.245.25 ( talk • contribs) 2135, 3 January 2006
This might be of lesser importance, but does anyone have a link explaining what a theoretical troll is? I tried to google, but found nothing but copies of this wikipedia page. The term doesn't seem to be used anywhere else on the net. I don't doubt the concept exists, played a campaign with a damn near unkillable troll in 1st edition, but does it have the wrong name here? —Preceding unsigned comment added by 82.181.166.164 ( talk • contribs) 19:32, 8 January 2006
A user called Max Overload removed the Flaws section (which included the Theoretical Troll) on 2007 January 22 at 13:57 with no explanation. Any objections to reverting the deletion? Urshanabi 00:05, 18 February 2007 (UTC)
Examples of 'Theoretical Trolls' in Shadowrun include: Shapechanging mages that go from eagle to rhinoceros in mid flight to squish people; Steel Lynx combat drones (in any situation); and limousines tanked out with 6 points of armour under the old system (enough to stop a panther assault cannon shell). Every rule system is prone to abuse in weird ways. It's not worth commenting about specifically, except to relate a funny joke.
-Martin Gotthard
220.253.165.90 (
talk)
15:30, 24 August 2008 (UTC)
Well? I can't find good definition of riggers, deckers etc. :( ~ mattness 07:39, 18 January 2006