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After trying to put this topic in shader, I realized it's better for it to have its own page. This makes the two readings much more friendly, they were way too long when merged. MaxDZ8 talk 18:20, 6 March 2006 (UTC)
Should POV-Ray's SDL be put in here?
I'm not really used to it but I believe it should. SDL seems to have rather non-standard features like the ability to describe a whole scene and not just surfaces. I'm not really confidend with offline shading languages so this is just a feeling.
MaxDZ8
talk
06:36, 26 July 2006 (UTC)
As I read the main article, I wondered "What about POV-Ray? Why isn't it listed?" I suppose this is an anti-ray-tracing bias? POV-Ray inclused shading in its language, even if it does include scene description as well. — Preceding unsigned comment added by 24.4.155.39 ( talk) 03:24, 10 April 2014 (UTC)
shouldn't GLSL be present in this article? -- TiagoTiago ( talk) 16:29, 12 May 2009 (UTC)
It is.
Real time rendering -> OpenGL shading language.
GLSL has its own article, albeit short, and I'm against the idea of possibly merging it there.
MaxDZ8
talk
07:13, 19 May 2009 (UTC)
Due to inaccessible language, I have inserted an elucidation message. However, I am unsure if the content can be expressed in any other manner.--Soulparadox 11:05, 9 June 2012 (UTC)
Should perhaps be added. Don't know enough about it myself, or I'd do it. 216.232.157.160 ( talk) 10:31, 2 September 2013 (UTC)
"However, its integration into a complete 3D package means that the shader writer can access the information inside the shader, a feature that is not usually available in a rendering context." What does that mean? — Preceding unsigned comment added by 198.7.247.194 ( talk) 20:27, 7 March 2014 (UTC)
![]() | This ![]() It is of interest to the following WikiProjects: | ||||||||||||||||||||
|
After trying to put this topic in shader, I realized it's better for it to have its own page. This makes the two readings much more friendly, they were way too long when merged. MaxDZ8 talk 18:20, 6 March 2006 (UTC)
Should POV-Ray's SDL be put in here?
I'm not really used to it but I believe it should. SDL seems to have rather non-standard features like the ability to describe a whole scene and not just surfaces. I'm not really confidend with offline shading languages so this is just a feeling.
MaxDZ8
talk
06:36, 26 July 2006 (UTC)
As I read the main article, I wondered "What about POV-Ray? Why isn't it listed?" I suppose this is an anti-ray-tracing bias? POV-Ray inclused shading in its language, even if it does include scene description as well. — Preceding unsigned comment added by 24.4.155.39 ( talk) 03:24, 10 April 2014 (UTC)
shouldn't GLSL be present in this article? -- TiagoTiago ( talk) 16:29, 12 May 2009 (UTC)
It is.
Real time rendering -> OpenGL shading language.
GLSL has its own article, albeit short, and I'm against the idea of possibly merging it there.
MaxDZ8
talk
07:13, 19 May 2009 (UTC)
Due to inaccessible language, I have inserted an elucidation message. However, I am unsure if the content can be expressed in any other manner.--Soulparadox 11:05, 9 June 2012 (UTC)
Should perhaps be added. Don't know enough about it myself, or I'd do it. 216.232.157.160 ( talk) 10:31, 2 September 2013 (UTC)
"However, its integration into a complete 3D package means that the shader writer can access the information inside the shader, a feature that is not usually available in a rendering context." What does that mean? — Preceding unsigned comment added by 198.7.247.194 ( talk) 20:27, 7 March 2014 (UTC)