I believe that this game is highly innovative.
1. The ability to name your own price is much better than being forced to sell your car for what the computer thinks it's worth.
2. This is the first game to emphasize classic Japanese cars, such as the Honda S600.
3. This is the only game to emphasize decade oriented races (70s, 80s, 90s)
4. The game makes use of a "damage meter" in lieu of rendered damage.
5. If the game was released before GT3, that means that it was the first to use scrolling info bars (although they are only found in replays, on the cars in that replay).
6. This is the first game to feature drag racing.
7. This is the only game that doesn't give you fresh parts after each race, most notably tires.
8. The license tests are merely timed laps, rather than parts of racing such as turning.
9. Not only does it have prize cars for winning races (which, unfortunately, often have to be unlocked later or can never be purchased), but it also unlocks cars (and parts) over time.
10. This was the first of its generation to feature muscle cars. GT3 almost completely omitted classics altogether.
EXPLAINATIONS
2. I meant the first GT-game. 3. GT2 had "80s Sports Cars" & "Historic Cars". While the former was decade-specific, SGT2K2's races were more general. 4. What I meant was that, unlike GT, there is a visible substitute for damage. 5. Forget it, then. 6. I meant the first GT-game. 8. This is the only thing that SGT2K2 uses.
I have removed anything that is does not make the game innovative in someway as what that section is all about, rather than making changes, feel free to remove and explain why as this ananymous user wrot these lot above. As a result the two below have been removed and to reply to one at the bottom, so do GT2 in Super license stage
I do not believe that the following cars/brands existed in the game.
Auto Union
Bugatti
De Tomaso
As I used to own a copy of the game, I have to remove bit concerning the Ford GT40 in reference to it being US built as the car that is featured in the game is a MK II, which is the 1966 24 Hours of Le Mans winner. Ignoring the Ford GT which is based on a design by Lola and according to Jeremy Clarkson, has a list of parts which is British built, other than that, the only GT40 that is US built is the MK IV, which won the following year and the J-car prototype which preceeded it. Also this onw will give you an explanation why it is not US built (extracted from the GT40 article)
If this editing argument doesn't stop then I will have to refer this to 2 WPs, WikiProject Sports Car Racing and WikiProject Automobiles. Willirennen 14:22, 23 June 2007 (UTC)
This article mentions Sega GT Online, but does not clarify its relation with Sega GT 2002. For example: is Sega GT Online an enhanced version of Sega GT 2002, or is it a completely new game? Does Sega GT Online include all the tracks and cars of Sega GT 2002 in addition to new material? Was anything included in Sega GT 2002 scrapped in Sega GT Online? Devil Master ( talk) 11:25, 3 February 2009 (UTC)
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I believe that this game is highly innovative.
1. The ability to name your own price is much better than being forced to sell your car for what the computer thinks it's worth.
2. This is the first game to emphasize classic Japanese cars, such as the Honda S600.
3. This is the only game to emphasize decade oriented races (70s, 80s, 90s)
4. The game makes use of a "damage meter" in lieu of rendered damage.
5. If the game was released before GT3, that means that it was the first to use scrolling info bars (although they are only found in replays, on the cars in that replay).
6. This is the first game to feature drag racing.
7. This is the only game that doesn't give you fresh parts after each race, most notably tires.
8. The license tests are merely timed laps, rather than parts of racing such as turning.
9. Not only does it have prize cars for winning races (which, unfortunately, often have to be unlocked later or can never be purchased), but it also unlocks cars (and parts) over time.
10. This was the first of its generation to feature muscle cars. GT3 almost completely omitted classics altogether.
EXPLAINATIONS
2. I meant the first GT-game. 3. GT2 had "80s Sports Cars" & "Historic Cars". While the former was decade-specific, SGT2K2's races were more general. 4. What I meant was that, unlike GT, there is a visible substitute for damage. 5. Forget it, then. 6. I meant the first GT-game. 8. This is the only thing that SGT2K2 uses.
I have removed anything that is does not make the game innovative in someway as what that section is all about, rather than making changes, feel free to remove and explain why as this ananymous user wrot these lot above. As a result the two below have been removed and to reply to one at the bottom, so do GT2 in Super license stage
I do not believe that the following cars/brands existed in the game.
Auto Union
Bugatti
De Tomaso
As I used to own a copy of the game, I have to remove bit concerning the Ford GT40 in reference to it being US built as the car that is featured in the game is a MK II, which is the 1966 24 Hours of Le Mans winner. Ignoring the Ford GT which is based on a design by Lola and according to Jeremy Clarkson, has a list of parts which is British built, other than that, the only GT40 that is US built is the MK IV, which won the following year and the J-car prototype which preceeded it. Also this onw will give you an explanation why it is not US built (extracted from the GT40 article)
If this editing argument doesn't stop then I will have to refer this to 2 WPs, WikiProject Sports Car Racing and WikiProject Automobiles. Willirennen 14:22, 23 June 2007 (UTC)
This article mentions Sega GT Online, but does not clarify its relation with Sega GT 2002. For example: is Sega GT Online an enhanced version of Sega GT 2002, or is it a completely new game? Does Sega GT Online include all the tracks and cars of Sega GT 2002 in addition to new material? Was anything included in Sega GT 2002 scrapped in Sega GT Online? Devil Master ( talk) 11:25, 3 February 2009 (UTC)