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The normally used spelling which is seen as correct in modern Bavaria is 'Schafkopf', but the etymology says that it was originally spelled 'Schaffkopf' because it was played on Schaff's (barrels). Only some hardliners insist on the original spelling. I suggest to add this information in a etymology section and redirect 'Schaffkopf' to 'Schafkopf'.
Martin Scharrer (
talk)
12:30, 21 September 2008 (UTC)reply
Other known contracts (trumps or objective in brackets) include:
Positive soloist games: Eisenbahner (10s), Farbeisenbahner (10s + any suit), König (assume Ks), Farbkönig (assume Ks + suit), Adler (Ks - see
Sauspiel), Bart (Ks), Farbbart (Ks + any suit), Spatz (7s -
Sauspiel)
Unknown games: Monarchen (Ks?), hüstel (prob. = "ahem"), rofl (prob. "rolling on the floor laughing")
Partner games: Hochzeit (1 trump offer - P)
Negative games: trump Bettel, PFD or Pfd (O, U + ♥ - L), Open Bettel (Aufgelegter..; declarer plays ouverte after 1st trick - L) Bettel (none - II, M, P), Bettel Brett (none - II, M), Brändel = Bettel and ranks just above Ruf.
Force procedure (all pass): Muss-Spiel (O plays Rufer; no Stoß, 60/61 to win - M), Renonce (Muss, O must call Ace in void suit - M, any time - P), Ramsch (O, U + ♥ and Durchmarsch/Durchbruch - L, M), Stock (all pay Stock to next Rufer which declarers (if won) or double (if lost) - M), Stock (all pay Stock towards next partner game; won by declarer only; alongside Ramsch - P)
Force Rounds (other events): Bock (agreed events: all games doubled - M, II) Hadschader (lost Solo: forehand plays; auto Stoß - M),
Hadsch (or Hatsch = Hadschader), Kreuzrunde (every Solo: 4 deals, fixed Xwise partners, as Rufer - L), Kreuz (= Kreuzrunde?), Rock (= Kreuzrunde), Schieber (e.g. Tout: O + O shoved, picker plays Solo - M; ditto but O also allowed - P)
Variations from
lebenskarneval.de: Alle Spielvarianten sind die folgenden: Sauspiel, Farbsolo, Wenz, Geier, Farbwenz und Farbgeier, Tout und Sie, Ramsch, Durchmarsch und Jungfrau, Bettel (Null und Ramsch Tout), Hochzeit, Kreuzbock, Pflichtspiel. Die lokalen Spielvarianten sind: Bahnhofsramsch, Blindramsch, Rotationsramsch, Allgäuer Runde, Hadsch, Minas, Schieberrunden und Teufelsrunde, Strixner, Zupf-Solo und die Letzte Runde.
This article is part of WikiProject Board and table games, an attempt to better organize information in articles related to
board games and
tabletop games. If you would like to participate, you can edit the article attached to this page, or visit the
project page, where you can join the project and/or contribute to the
discussion.Board and table gamesWikipedia:WikiProject Board and table gamesTemplate:WikiProject Board and table gamesboard and table game articles
This article is within the scope of WikiProject Bavaria, a collaborative effort to improve the coverage of
Bavaria on Wikipedia. If you would like to participate, please visit the project page, where you can join
the discussion and see a list of open tasks.BavariaWikipedia:WikiProject BavariaTemplate:WikiProject BavariaBavaria articles
The normally used spelling which is seen as correct in modern Bavaria is 'Schafkopf', but the etymology says that it was originally spelled 'Schaffkopf' because it was played on Schaff's (barrels). Only some hardliners insist on the original spelling. I suggest to add this information in a etymology section and redirect 'Schaffkopf' to 'Schafkopf'.
Martin Scharrer (
talk)
12:30, 21 September 2008 (UTC)reply
Other known contracts (trumps or objective in brackets) include:
Positive soloist games: Eisenbahner (10s), Farbeisenbahner (10s + any suit), König (assume Ks), Farbkönig (assume Ks + suit), Adler (Ks - see
Sauspiel), Bart (Ks), Farbbart (Ks + any suit), Spatz (7s -
Sauspiel)
Unknown games: Monarchen (Ks?), hüstel (prob. = "ahem"), rofl (prob. "rolling on the floor laughing")
Partner games: Hochzeit (1 trump offer - P)
Negative games: trump Bettel, PFD or Pfd (O, U + ♥ - L), Open Bettel (Aufgelegter..; declarer plays ouverte after 1st trick - L) Bettel (none - II, M, P), Bettel Brett (none - II, M), Brändel = Bettel and ranks just above Ruf.
Force procedure (all pass): Muss-Spiel (O plays Rufer; no Stoß, 60/61 to win - M), Renonce (Muss, O must call Ace in void suit - M, any time - P), Ramsch (O, U + ♥ and Durchmarsch/Durchbruch - L, M), Stock (all pay Stock to next Rufer which declarers (if won) or double (if lost) - M), Stock (all pay Stock towards next partner game; won by declarer only; alongside Ramsch - P)
Force Rounds (other events): Bock (agreed events: all games doubled - M, II) Hadschader (lost Solo: forehand plays; auto Stoß - M),
Hadsch (or Hatsch = Hadschader), Kreuzrunde (every Solo: 4 deals, fixed Xwise partners, as Rufer - L), Kreuz (= Kreuzrunde?), Rock (= Kreuzrunde), Schieber (e.g. Tout: O + O shoved, picker plays Solo - M; ditto but O also allowed - P)
Variations from
lebenskarneval.de: Alle Spielvarianten sind die folgenden: Sauspiel, Farbsolo, Wenz, Geier, Farbwenz und Farbgeier, Tout und Sie, Ramsch, Durchmarsch und Jungfrau, Bettel (Null und Ramsch Tout), Hochzeit, Kreuzbock, Pflichtspiel. Die lokalen Spielvarianten sind: Bahnhofsramsch, Blindramsch, Rotationsramsch, Allgäuer Runde, Hadsch, Minas, Schieberrunden und Teufelsrunde, Strixner, Zupf-Solo und die Letzte Runde.