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"Cooper wakes up again, and it is then revealed that he has been in the white room all along, and that all events subsequent to the initial test are part of the "playtest", including him waking up in Shou's office."
Actually, the phone call occurred subsequent to the initialization headband/'mushroom'-installation in the white room, but before the wack-a-mole (gopher, in this game) event. It is the phone call which disrupted the wireless signal just as the initialization was completed. So the initial (whack-a-mole) test itself was part of the botched game-experience. In other words, the woman herself never saw him playing w-a-m, her presence (during that sequence as she 'observes' his slapping at the to-her-invisible VR gopher) was itself part of his mangled hallucination. When the phone rang as the initialization completed, he finished the last 0.04 seconds of his conscious—but lived in a growing nightmare— life... and then he expired.
(1/25 of a second, incidentally, is the classical time-frame of the blink of an eye. I don't know if that was an intended allusion.)
This might raise questions of either breaching conventions for dream/hallucinations (or else whether there might be a plot hole) with respect to the subject-room monitoring we see. It is strictly canonical for irreal sequences to maintain objects substantially within the the person's field of view, though not (necessarily, and indeed not normally) from his/her point-of-view. But this goes beyond the purposes of talk-page discussion. I will see myself out. JohndanR ( talk) 05:24, 20 April 2018 (UTC)
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Reviewing |
Reviewer: The Rambling Man ( talk · contribs) 17:11, 1 November 2020 (UTC)
Comment I am on this and apologies for the delay...
The Rambling Man (
Hands! Face! Space!!!!) 23:08, 11 November 2020 (UTC)
Comments
To hint that most of the episode takes place inside Cooper's mind, features from early scenes were incorporated as background elements later on.Hopefully the examples that follow give enough of an explanation—the idea is that when Cooper's mind generates a scene (such as the living room of Harlech House), it puts in details of things it's seen recently (like a raven, reflected through Poe's "The Raven"). — Bilorv ( talk) 12:49, 14 November 2020 (UTC)
That's it, sort of enjoyed watching the episode again, although it's certainly one of the more harrowing ones in my opinion! On hold. The Rambling Man ( Hands! Face! Space!!!!) 09:54, 13 November 2020 (UTC)
The changes to the painting are clearly a reference to the M. R. James story The Mezzotint. Has Brooker mentioned this anywhere? Nick Cooper ( talk) 21:03, 29 December 2023 (UTC)
Playtest (Black Mirror) has been listed as one of the Media and drama good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. | |||||||||||||
Playtest (Black Mirror) is part of the Black Mirror series, a good topic. This is identified as among the best series of articles produced by the Wikipedia community. If you can update or improve it, please do so. | |||||||||||||
| |||||||||||||
Current status: Good article |
This article is rated GA-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | |||||||||||||||||||||||||||
|
"Cooper wakes up again, and it is then revealed that he has been in the white room all along, and that all events subsequent to the initial test are part of the "playtest", including him waking up in Shou's office."
Actually, the phone call occurred subsequent to the initialization headband/'mushroom'-installation in the white room, but before the wack-a-mole (gopher, in this game) event. It is the phone call which disrupted the wireless signal just as the initialization was completed. So the initial (whack-a-mole) test itself was part of the botched game-experience. In other words, the woman herself never saw him playing w-a-m, her presence (during that sequence as she 'observes' his slapping at the to-her-invisible VR gopher) was itself part of his mangled hallucination. When the phone rang as the initialization completed, he finished the last 0.04 seconds of his conscious—but lived in a growing nightmare— life... and then he expired.
(1/25 of a second, incidentally, is the classical time-frame of the blink of an eye. I don't know if that was an intended allusion.)
This might raise questions of either breaching conventions for dream/hallucinations (or else whether there might be a plot hole) with respect to the subject-room monitoring we see. It is strictly canonical for irreal sequences to maintain objects substantially within the the person's field of view, though not (necessarily, and indeed not normally) from his/her point-of-view. But this goes beyond the purposes of talk-page discussion. I will see myself out. JohndanR ( talk) 05:24, 20 April 2018 (UTC)
GA toolbox |
---|
Reviewing |
Reviewer: The Rambling Man ( talk · contribs) 17:11, 1 November 2020 (UTC)
Comment I am on this and apologies for the delay...
The Rambling Man (
Hands! Face! Space!!!!) 23:08, 11 November 2020 (UTC)
Comments
To hint that most of the episode takes place inside Cooper's mind, features from early scenes were incorporated as background elements later on.Hopefully the examples that follow give enough of an explanation—the idea is that when Cooper's mind generates a scene (such as the living room of Harlech House), it puts in details of things it's seen recently (like a raven, reflected through Poe's "The Raven"). — Bilorv ( talk) 12:49, 14 November 2020 (UTC)
That's it, sort of enjoyed watching the episode again, although it's certainly one of the more harrowing ones in my opinion! On hold. The Rambling Man ( Hands! Face! Space!!!!) 09:54, 13 November 2020 (UTC)
The changes to the painting are clearly a reference to the M. R. James story The Mezzotint. Has Brooker mentioned this anywhere? Nick Cooper ( talk) 21:03, 29 December 2023 (UTC)