![]() | This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 | Archive 2 | Archive 3 | → | Archive 5 |
I think this article skews ever so slightly to a pro-PS2 POV.
It was not until late 2001 that the Microsoft Xbox became the second console with DVD support, although playing DVD-Video titles on Xbox requires the purchase of an additional module (containing decoder software and a remote control). However most reviews claim that PS2's DVD capabilities are still top of line the line considering when it was released even if XBox has sharper imaging.
While it's not a bad idea to mention competing consoles, it seems like the writer is trying to defend the PS2's capabilities against the Xbox. —The preceding unsigned comment was added by Cvaneg ( talk • contribs) 20:58, 23 April 2004 (UTC)
I'm not so sure that the comment regarding backwards compatability being an important selling point is correct. According to some research (admittedly carried out by microsoft) only 10% of PS2 owners list backwards compatability as an important selling point. Reference: http://www.theregister.co.uk/2004/06/22/ms_xbox2_backwards_compat/ —The preceding unsigned comment was added by Simmie ( talk • contribs) 20:36, 24 June 2004 (UTC)
Is there a seperate article on the new mini PS2, or is this something that needs addressing here? —The preceding unsigned comment was added by Estel ( talk • contribs) 16:04, 25 October 2004 (UTC)
Can someone check the copyright on the picture that has appeared on here of it? Estel 19:39, Nov 14, 2004 (UTC)
The following paragraph was removed
However, I think it is a relevant topic for Playstation 2. The Final Fantasy XI game was released by SONY Software on a 40GB internal HDD. However, SONY dropped the harddisk from the new slim console. i.e. SONY's software and hardware division is going in opposite direction. If the software were not released by SONY, then this would have been irrelevant. Kowloonese 23:45, 16 Nov 2004 (UTC)
I believe there could be a reference to the purpose of the modchip mentioned in the article. My understanding is that a PS2 modified with the modchip allows you to play titles that are copied, thus getting around the proprietary PS2 game format. These modchips require knowledge of soldering techniques. However, PS2 systems with the modchip already present are available on Ebay. -- Gbeeker 07:04, 4 Jan 2005 (UTC)
By Jeanne-Vida Douglas, ZDNet Australia 13 September 2002
Add your opinion Forward in Format for
In the run up to the launch of PlayStation 2, Sony set out its ultimate vision for gaming technology. In a series of commercials run in the US, the PlayStation 2 was hailed as a step in the evolution of the surgically implanted PlayStation 9 controller, tipped to hook up to the a transparent glassy globe which is the console through the retina.
With a launch date set for sometime around 2075, Sony has a good deal of time to iron out the technical and ethical issues surrounding such a proposition.
"The premise is that the PlayStation 2 is the beginning of a whole new evolution," Patrick Lagana, product manager for hardware and peripherals at Sony computer entertainment Australia explained. "There are all kinds of questions from an ethical point of view, and it is hard to see at this stage how they will release it, but the direction is clear."
In the meantime however, games console and peripherals vendors are focussing on providing ever more immersive technologies, enhancing the gaming experience through improved graphics, voice recognition, force feedback features, movement capturing technology, broadband connectivity and movement capture devices.
"Over the next couple of years we are going to see an even bigger jump in the quality of the graphics than we saw in the last generation of consoles," said Andrew Carter, vice president of development at games developer and publisher Infogrames Melbourne House. "Games graphic are not necessarily going to become more realistic, but they will certainly become more fantastic."
Although Carter is enthusiastic about the prospects of bio-interactive games, he believes it will take a lot of work between the console developers and medical scientists before any such device could get off the ground.
"The limitation there is more medical understanding at this stage," Carter said. "A lot of games could work fantastically well with that kind of interface."
I removed the statement that Metal Gear Solid: VR missions fails to run on the PS2. I have that game and it runs perfectly every time. —The preceding unsigned comment was added by 24.218.189.100 ( talk • contribs) 23:06, 23 January 2005 (UTC)
A comment in the article regarding the controller. My understanding of the DS/DS2 controllers is that they just spin the motors at different speeds to get different vibration effects, so I don't really understand this comment. Could someone explain? Socka tume 22:27, 13 Mar 2005 (UTC)
Doesn't fit in 800x600. Whatever, I got tired of tweaking the images anyway. - Roy Boy 800 02:53, 4 May 2005 (UTC)
I am wondering if anyone agrees or disagrees with Ace Combat's inclusion in the second paragraph as a "killer app". I myself am quite certain the series is nowhere near to the Metal Gear, Final Fantasy or GTA games in sales; it is in fact quite a niche game. —The preceding unsigned comment was added by Rdysn5 ( talk • contribs) 01:58, 30 June 2005 (UTC)
Old logo, placed here for months seems better. Someone disagree? -- Mateusc 23:08, 7 August 2005 (UTC)
Did the PS2 really cost $500 on release? I thought it was only around $200-$250? —The preceding unsigned comment was added by 198.203.175.175 ( talk • contribs) 14:03, 13 September 2005 (UTC)
I'm removing the PS3 section, this doesn't seem like an appropriate place for it. —The preceding unsigned comment was added by Pielover87 ( talk • contribs) 02:05, 4 October 2005 (UTC)
The pdf states Worldwide Shipment: 90.00 million units. Sony is known to use "shipped" instead of "sold" to give the wrong impression (in example, see Nintendo report, where it states "sold" units, not "shipped"). I am correcting the 90 million units shipped sentence. -- ReyBrujo 01:49, 11 October 2005 (UTC)
"(indeed, it could be said that the success of the DVD format was partly down to the PS2's ability to play DVDs, as the format seemed to appeal more to consumers after the console's launch)"
But this was only after PS2 was widely adopted for its ability to provide unlimited clean energy. :-P —The preceding unsigned comment was added by 64.81.58.56 ( talk • contribs) 12:02, 18 October 2005 (UTC)
I think that the PlayStation 2 logo looks a little weird with the picture of the PS2 underneath. It also makes the entire introduction to the article seem... I dunno... wacky... what do you all think? PantherFoxie 03:27, 26 October 2005 (UTC)
Is anybody going to add the Europe price revisions? There is only North America and Japan at the moment. PlayStation_2#Price_history. -- Thorpe talk 13:50, 30 October 2005 (UTC)
There is a section on the PS1 entry about the hardware problems experienced by the users of the console, so why isn't there a similar section on the PS2 entry? it's well know that many people experience some problems with the DVD drive and getting DREs (disk read error) with the normal use of the console. There is even a Class Action Suit going on against Sony for this reason, and again, no mention of such an event. —The preceding unsigned comment was added by 201.208.74.147 ( talk • contribs) 08:18, 29 October 2005 (UTC)
In the article, under 'Software Compatibility' Metal Gear Solid: Special Missions is mentioned as a game that is somewhat problematic when running on the PS2:
I called the Dutch Sony Playstation service line a few days ago (I'm thinking about buying a PS2 and wanted to know if I could play Special Missions on it). They confirmed that Special Missions on the PS2 is indeed a known problem. The person I spoke to didn't know anything about the Slimline PS2 solving the problem though. Maybe they haven't updated their costumer service database yet for the Slimline information. Still, could anyone provide a source for this bit of information? And, as an aside, anyone actually tried playing this game on the Slimline PS2? -- Codemonkey 20:53, 2 November 2005 (UTC)
Several of my close friends that work at various retail outlets have said that the PS2 will drop to $99 this week. Can anyone confirm/deny? . -- JoeBam 10:34, 05 November 2005 (EST)
Infact, FYE had it for $99 after a $30 rebate a while back. Payam81 05:25, 5 September 2006 (UTC)
The v14 PS2 does not have an intigrated EE and GS. Proof here: http://www.neoasic.com/images/75001-logo.jpg Also the modem has been dropped from this model. It only has an ethernet port. —The preceding unsigned comment was added by 131.107.0.86 ( talk • contribs) 21:18, 8 November 2005 (UTC)
Response: There are several revisions of the V14 console, the GH-037 has seperate EE and GS, while the GH-040 has a combined EE+GS processor. —Preceding unsigned comment added by 66.212.192.59 ( talk • contribs) 16:56, 8 May 2006
There was no modem to begin with, it was simply an expansion bay allowing an ethernet port. —Preceding unsigned comment added by 86.140.44.186 ( talk • contribs) 11:15, 17 November 2005
![]() | This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 | Archive 2 | Archive 3 | → | Archive 5 |
I think this article skews ever so slightly to a pro-PS2 POV.
It was not until late 2001 that the Microsoft Xbox became the second console with DVD support, although playing DVD-Video titles on Xbox requires the purchase of an additional module (containing decoder software and a remote control). However most reviews claim that PS2's DVD capabilities are still top of line the line considering when it was released even if XBox has sharper imaging.
While it's not a bad idea to mention competing consoles, it seems like the writer is trying to defend the PS2's capabilities against the Xbox. —The preceding unsigned comment was added by Cvaneg ( talk • contribs) 20:58, 23 April 2004 (UTC)
I'm not so sure that the comment regarding backwards compatability being an important selling point is correct. According to some research (admittedly carried out by microsoft) only 10% of PS2 owners list backwards compatability as an important selling point. Reference: http://www.theregister.co.uk/2004/06/22/ms_xbox2_backwards_compat/ —The preceding unsigned comment was added by Simmie ( talk • contribs) 20:36, 24 June 2004 (UTC)
Is there a seperate article on the new mini PS2, or is this something that needs addressing here? —The preceding unsigned comment was added by Estel ( talk • contribs) 16:04, 25 October 2004 (UTC)
Can someone check the copyright on the picture that has appeared on here of it? Estel 19:39, Nov 14, 2004 (UTC)
The following paragraph was removed
However, I think it is a relevant topic for Playstation 2. The Final Fantasy XI game was released by SONY Software on a 40GB internal HDD. However, SONY dropped the harddisk from the new slim console. i.e. SONY's software and hardware division is going in opposite direction. If the software were not released by SONY, then this would have been irrelevant. Kowloonese 23:45, 16 Nov 2004 (UTC)
I believe there could be a reference to the purpose of the modchip mentioned in the article. My understanding is that a PS2 modified with the modchip allows you to play titles that are copied, thus getting around the proprietary PS2 game format. These modchips require knowledge of soldering techniques. However, PS2 systems with the modchip already present are available on Ebay. -- Gbeeker 07:04, 4 Jan 2005 (UTC)
By Jeanne-Vida Douglas, ZDNet Australia 13 September 2002
Add your opinion Forward in Format for
In the run up to the launch of PlayStation 2, Sony set out its ultimate vision for gaming technology. In a series of commercials run in the US, the PlayStation 2 was hailed as a step in the evolution of the surgically implanted PlayStation 9 controller, tipped to hook up to the a transparent glassy globe which is the console through the retina.
With a launch date set for sometime around 2075, Sony has a good deal of time to iron out the technical and ethical issues surrounding such a proposition.
"The premise is that the PlayStation 2 is the beginning of a whole new evolution," Patrick Lagana, product manager for hardware and peripherals at Sony computer entertainment Australia explained. "There are all kinds of questions from an ethical point of view, and it is hard to see at this stage how they will release it, but the direction is clear."
In the meantime however, games console and peripherals vendors are focussing on providing ever more immersive technologies, enhancing the gaming experience through improved graphics, voice recognition, force feedback features, movement capturing technology, broadband connectivity and movement capture devices.
"Over the next couple of years we are going to see an even bigger jump in the quality of the graphics than we saw in the last generation of consoles," said Andrew Carter, vice president of development at games developer and publisher Infogrames Melbourne House. "Games graphic are not necessarily going to become more realistic, but they will certainly become more fantastic."
Although Carter is enthusiastic about the prospects of bio-interactive games, he believes it will take a lot of work between the console developers and medical scientists before any such device could get off the ground.
"The limitation there is more medical understanding at this stage," Carter said. "A lot of games could work fantastically well with that kind of interface."
I removed the statement that Metal Gear Solid: VR missions fails to run on the PS2. I have that game and it runs perfectly every time. —The preceding unsigned comment was added by 24.218.189.100 ( talk • contribs) 23:06, 23 January 2005 (UTC)
A comment in the article regarding the controller. My understanding of the DS/DS2 controllers is that they just spin the motors at different speeds to get different vibration effects, so I don't really understand this comment. Could someone explain? Socka tume 22:27, 13 Mar 2005 (UTC)
Doesn't fit in 800x600. Whatever, I got tired of tweaking the images anyway. - Roy Boy 800 02:53, 4 May 2005 (UTC)
I am wondering if anyone agrees or disagrees with Ace Combat's inclusion in the second paragraph as a "killer app". I myself am quite certain the series is nowhere near to the Metal Gear, Final Fantasy or GTA games in sales; it is in fact quite a niche game. —The preceding unsigned comment was added by Rdysn5 ( talk • contribs) 01:58, 30 June 2005 (UTC)
Old logo, placed here for months seems better. Someone disagree? -- Mateusc 23:08, 7 August 2005 (UTC)
Did the PS2 really cost $500 on release? I thought it was only around $200-$250? —The preceding unsigned comment was added by 198.203.175.175 ( talk • contribs) 14:03, 13 September 2005 (UTC)
I'm removing the PS3 section, this doesn't seem like an appropriate place for it. —The preceding unsigned comment was added by Pielover87 ( talk • contribs) 02:05, 4 October 2005 (UTC)
The pdf states Worldwide Shipment: 90.00 million units. Sony is known to use "shipped" instead of "sold" to give the wrong impression (in example, see Nintendo report, where it states "sold" units, not "shipped"). I am correcting the 90 million units shipped sentence. -- ReyBrujo 01:49, 11 October 2005 (UTC)
"(indeed, it could be said that the success of the DVD format was partly down to the PS2's ability to play DVDs, as the format seemed to appeal more to consumers after the console's launch)"
But this was only after PS2 was widely adopted for its ability to provide unlimited clean energy. :-P —The preceding unsigned comment was added by 64.81.58.56 ( talk • contribs) 12:02, 18 October 2005 (UTC)
I think that the PlayStation 2 logo looks a little weird with the picture of the PS2 underneath. It also makes the entire introduction to the article seem... I dunno... wacky... what do you all think? PantherFoxie 03:27, 26 October 2005 (UTC)
Is anybody going to add the Europe price revisions? There is only North America and Japan at the moment. PlayStation_2#Price_history. -- Thorpe talk 13:50, 30 October 2005 (UTC)
There is a section on the PS1 entry about the hardware problems experienced by the users of the console, so why isn't there a similar section on the PS2 entry? it's well know that many people experience some problems with the DVD drive and getting DREs (disk read error) with the normal use of the console. There is even a Class Action Suit going on against Sony for this reason, and again, no mention of such an event. —The preceding unsigned comment was added by 201.208.74.147 ( talk • contribs) 08:18, 29 October 2005 (UTC)
In the article, under 'Software Compatibility' Metal Gear Solid: Special Missions is mentioned as a game that is somewhat problematic when running on the PS2:
I called the Dutch Sony Playstation service line a few days ago (I'm thinking about buying a PS2 and wanted to know if I could play Special Missions on it). They confirmed that Special Missions on the PS2 is indeed a known problem. The person I spoke to didn't know anything about the Slimline PS2 solving the problem though. Maybe they haven't updated their costumer service database yet for the Slimline information. Still, could anyone provide a source for this bit of information? And, as an aside, anyone actually tried playing this game on the Slimline PS2? -- Codemonkey 20:53, 2 November 2005 (UTC)
Several of my close friends that work at various retail outlets have said that the PS2 will drop to $99 this week. Can anyone confirm/deny? . -- JoeBam 10:34, 05 November 2005 (EST)
Infact, FYE had it for $99 after a $30 rebate a while back. Payam81 05:25, 5 September 2006 (UTC)
The v14 PS2 does not have an intigrated EE and GS. Proof here: http://www.neoasic.com/images/75001-logo.jpg Also the modem has been dropped from this model. It only has an ethernet port. —The preceding unsigned comment was added by 131.107.0.86 ( talk • contribs) 21:18, 8 November 2005 (UTC)
Response: There are several revisions of the V14 console, the GH-037 has seperate EE and GS, while the GH-040 has a combined EE+GS processor. —Preceding unsigned comment added by 66.212.192.59 ( talk • contribs) 16:56, 8 May 2006
There was no modem to begin with, it was simply an expansion bay allowing an ethernet port. —Preceding unsigned comment added by 86.140.44.186 ( talk • contribs) 11:15, 17 November 2005