The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
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Nominator: NegativeMP1 ( talk · contribs) 22:28, 8 June 2024 (UTC)
Reviewer: SupremeLordBagel ( talk · contribs) 07:18, 10 June 2024 (UTC)
...it is the first of two albums to come from the game's soundtrack.... Â Done
The simplistic nature of the album's music was caused by the technical limitations of.... Â Done
...who praised its usage in the game, as well as its merits as a standalone ambient work. Done
Rosenfeld described Volume Alpha as his most important work. Â Done
...and appeared on multiple charts.... Â Done
...Volume Alpha was labeled certified gold by the RIAA...Remove "labeled", as it is not necessary in this sentence. Â Done
...he requested that Rosenfeld become the game's sound designer. Done
...independent musician Daniel Rosenfeld. Â Done
...encouraging the them to continue playing.Remove "the". Â Done
The first three tracks Rosenfeld made for Minecraft, added early in development, were "Minecraft", "Clark" and "Sweden", known in the files as "Calm" 1, 2, and 3. Done
...Rosenfeld arranged the final renditions so that every track flowed naturally into the next, sometimes extending tracks to achieve this. Done
He wanted Volume Alpha to be able to be listened to in one sitting and presented independently of Minecraft, while being interpreted as a single piece. Done
Instead, Rosenfeld opted to create more quiet, simplistic music, with his approach being inspired by Dwarf Fortress (2006), where he viewed the game's lower graphical quality that would otherwise be a turn-off to be backed up by guitar music that would intrigue the player, encouraging them to continue playing.This sentence is very lengthy - 49 words, in fact. Split this up into two sentences. Â Done
Volume Alpha received positive reviews from critics). Â Done
He praised the album's immersion, and further described it as one of the best ambient and electronic albums of 2011, and a "stunning piece of ambient work". Done
Some critics believed Volume Alpha to be a good example of Rosenfeld's work, being some of his best.Looking at the sources attached to this claim, I don't see either of these things mentioned. This may constitute original research. Â Done
Kellen found Volume Alpha to be a good demonstration of Rosenfeld's work, rather than specifically Volume Alpha. I would reword these. Â Done
certified gold. Â Done
Rosenfeld considered the album to be... Done
The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
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Reviewing |
Article (
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Nominator: NegativeMP1 ( talk · contribs) 22:28, 8 June 2024 (UTC)
Reviewer: SupremeLordBagel ( talk · contribs) 07:18, 10 June 2024 (UTC)
...it is the first of two albums to come from the game's soundtrack.... Â Done
The simplistic nature of the album's music was caused by the technical limitations of.... Â Done
...who praised its usage in the game, as well as its merits as a standalone ambient work. Done
Rosenfeld described Volume Alpha as his most important work. Â Done
...and appeared on multiple charts.... Â Done
...Volume Alpha was labeled certified gold by the RIAA...Remove "labeled", as it is not necessary in this sentence. Â Done
...he requested that Rosenfeld become the game's sound designer. Done
...independent musician Daniel Rosenfeld. Â Done
...encouraging the them to continue playing.Remove "the". Â Done
The first three tracks Rosenfeld made for Minecraft, added early in development, were "Minecraft", "Clark" and "Sweden", known in the files as "Calm" 1, 2, and 3. Done
...Rosenfeld arranged the final renditions so that every track flowed naturally into the next, sometimes extending tracks to achieve this. Done
He wanted Volume Alpha to be able to be listened to in one sitting and presented independently of Minecraft, while being interpreted as a single piece. Done
Instead, Rosenfeld opted to create more quiet, simplistic music, with his approach being inspired by Dwarf Fortress (2006), where he viewed the game's lower graphical quality that would otherwise be a turn-off to be backed up by guitar music that would intrigue the player, encouraging them to continue playing.This sentence is very lengthy - 49 words, in fact. Split this up into two sentences. Â Done
Volume Alpha received positive reviews from critics). Â Done
He praised the album's immersion, and further described it as one of the best ambient and electronic albums of 2011, and a "stunning piece of ambient work". Done
Some critics believed Volume Alpha to be a good example of Rosenfeld's work, being some of his best.Looking at the sources attached to this claim, I don't see either of these things mentioned. This may constitute original research. Â Done
Kellen found Volume Alpha to be a good demonstration of Rosenfeld's work, rather than specifically Volume Alpha. I would reword these. Â Done
certified gold. Â Done
Rosenfeld considered the album to be... Done