This redirect is within the scope of WikiProject Science Fiction, a collaborative effort to improve the coverage of
science fiction on Wikipedia. If you would like to participate, please visit the project page, where you can join
the discussion and see a list of open tasks.Science FictionWikipedia:WikiProject Science FictionTemplate:WikiProject Science Fictionscience fiction articles
What he mean is that humans shouldn't be considered to be more right than computers, and therefore we can't say something neutral. I think he's really confused...
How can this article be unbiased if it was written by a human? We cannot not force our point of view and our future electronical overlords might have another POV. This, by definition, cannot be not against the rules, and therefore,s hould really be deleted. On a more serious note, this article is hardly important, or notable. You know what Im getting at.
94.25.158.230 (
talk)
15:32, 12 July 2010 (UTC)reply
Why is this filed under 'types of government' if it never
occured? Will there be an endless list of potential government
types? Arachnocracy (rule by arachnids), GenModMonkocracy (rule by
genetically modified monkeys), Alienocracy (rule by space aliens).
All addressed in sci-fi at some point, so potentially just as viable
as 'Robocracy'. I vote for removal.
Handelmg (
talk)
18:02, 13 May 2008 (UTC)reply
How many books and films are there about arachnocracy etc? Machine rule is more often a source of inspiration than those others.
Mallerd (
talk)
19:15, 13 May 2008 (UTC)reply
I can think of only one, really. Spider World series[1], by Colin Wilson. There, a book about arachnocracy. It doesnt have an article. Series dont have, as a matter of fact, an article either. Regardless, article doesnt really provides any useful info and serves no purpose as of now.
unsourced examples
Moved from the article - a massive and completely unsourced list of fictional examples. Please feel free to find a source and return to the article in an encyclopedic way.
In fiction
R.U.R. (Rossum's Universal Robots) is arguably the first example of a robotocracy, as the worker robots revolt against their human creators.
The outer space visitor Klaatu in The Day the Earth Stood Still claimed to come from a robotocracy in which law and order were strictly (and viciously) enforced by robotic police.
In The Matrix, robots known as the Machines control the world, having eliminated all human society. Human beings are kept as prisoners in cocoon-like structures, their brains plugged into a massive computer simulation of reality.
In the movie I, Robot, an artificial intelligence attempts, by remotely controlling vast numbers of commercial humanoid robots, to take over the world for the purported aim of protecting humanity from itself.
Isaac Asimov's short stories frequently feature robots and computers, occasionally in the position of supervising or ruling humanity.
Robot/computer supremacy is a theme in several Doctor Who stories. In The Chase the planet Mechanus was run by robot Mechanoids, originally sent by humans to colonise the planet. Societies that were dominated by a computer with artificial intelligence include the planet dominated by
Xoanon in The Face of Evil and the Minyan spaceship run by
The Oracle in |Underworld. A computer known as
WOTAN tried to take over the earth through hypnotising humans to build robots in The War Machines; hypnosis was also used by the megalomaniac supercomputer
BOSS in the later story The Green Death. Robots who sought to dominate or kill others due to misplaced reasoning include the Experimental Prototype Robot K1 in Robot and the Clockwork Droids in The Girl in the Fireplace.
Frank Herbert's
Dune series featured a Machine Empire whose totalitarian rule over humanity led to a war and eventually a taboo on the creation of "thinking" machines.
David Brin's
Uplift books include Machines as one of the seven orders of life.
Kevin Warwick's March of the Machines investigates the possibility of machines taking over due to their intellectual capabilities - this is done from a scientific basis.
Gregory Benford's Galactic Center Saga series of novels portrays a war between a civilization ruled by machines and a civilization controlled by organic lifeforms, notably humans.
Fred Saberhagen's
Berserkers are a machine-race who are a doomsday weapon left over from an ancient war. They are programmed to eliminate all life, including humanity.
Colossus: The Forbin Project features two computers created by the world's superpowers, who unite and decide to rule over humanity.
Lionel Britton'sThe Brain (1930), a play about a gigantic mechanical brain who millions of years into a postapocaylptic future ends up as the only remaining intelligence on earth.
In the classic videogame series,
Mega Man X, humanoid robots become artificially intelligent and a certain group of them, the "Mavericks," revolt against humans.
In the re-imagined version of Battlestar Galactica, humans created the Cylons, who eventually rebelled against their creators. In Season 3, the Cylons were depicted as ruling over the shattered remains of humanity.
In
Iain M. Banks science-fiction utopian Culture society, Minds, extremely advanced computer sentiences inhabit and control whole spaceships or artificial worlds. While they do not rule the Culture as such (technically they have the same status as any sentient citizen), and provide benevolent guidance to its biological citizens, their powers are only limited by their self-restraint.
The Human Polity featured in
Neal Asher's "Polity Series" is governed and managed by Earth Central, an incredibly powerful Ai, in a benevolent (most of the time) Dictator fashion.
The
video gameDeus Ex offers the player three choices towards the ending, each of which decides the fate of the world's government. One of the choices is to merge with an
AI called Helios. Helios envisions a
benevolent dictatorship under its command and seeks to further the human race under its totalitarian rule, arguing that being non-human, it is incapable of being motivated by excessive emotion, greed or arrogance and can truly act in humanity's best interests as an impartial decision-maker. This possibility can be furthered in the sequel
Deus Ex: Invisible War, where Helios, through the use of compulsory universal nanotechnology, not only gives humanity the capability to educate itself in almost limitless ways and to use the knowledge attained to participate in an instantaneous and incorruptible e-democracy, but through expanding nanotechnology gives all individual human beings the tools to achieve whatever potential goals they wish to pursue. This relationship links Helios and all human beings together in a collective subconscious in which the needs of all human beings are collated and met according to priority and need.
The roleplaying game
Paranoia XP is set in a vast postapocalyptic city ruled over by a deranged supercomputer.
Another role-paying game
Mass Effect is set in a futuristic environment that has a race of sentient machines called the
Reapers that attempt to destroy all organic life in the Milky Way Galaxy.
In all mediums of Bucky O'Hare, a race of sapient Toads are kept under control by an artificially-intelligent computer network named K.O.M.P.L.E.X.
In the
Palladium Games module known as
"Splicers," an unknown, unnamed planet is firmly under the control of a supercomputer designated N.E.X.U.S. The supercomputer, as originally built, was technically flawless and logically pure, but was eventually driven to
schizophrenia due to years of overlapping, conflicting programming subroutines added into the world-spanning artificial intelligence by competing sociopolitical interests. The N.E.X.U.S. supercomputer, at a crucial moment, thereafter views humanity in the same light as rodents and other vermin and promptly destroys almost all of them, leaving only small, ecologically manageable numbers of them afterward.
End Section
The last bit of this article sounds more like a sci-fi fanboy gushing than any sort of encyclopedia entry.
"However this seems unreal, but scientists predict that machines will take over someday, unless we merge with the machine. Scientists predict in 50 years time from 2008, computers will have the processing power of approx. 2 billion (that's 2,000,000,000) human beings! We can merge with machines by adding new chips to our brains for better memory, adding computer monitor contact lenses, the possibilities are endless!"
This redirect is within the scope of WikiProject Science Fiction, a collaborative effort to improve the coverage of
science fiction on Wikipedia. If you would like to participate, please visit the project page, where you can join
the discussion and see a list of open tasks.Science FictionWikipedia:WikiProject Science FictionTemplate:WikiProject Science Fictionscience fiction articles
What he mean is that humans shouldn't be considered to be more right than computers, and therefore we can't say something neutral. I think he's really confused...
How can this article be unbiased if it was written by a human? We cannot not force our point of view and our future electronical overlords might have another POV. This, by definition, cannot be not against the rules, and therefore,s hould really be deleted. On a more serious note, this article is hardly important, or notable. You know what Im getting at.
94.25.158.230 (
talk)
15:32, 12 July 2010 (UTC)reply
Why is this filed under 'types of government' if it never
occured? Will there be an endless list of potential government
types? Arachnocracy (rule by arachnids), GenModMonkocracy (rule by
genetically modified monkeys), Alienocracy (rule by space aliens).
All addressed in sci-fi at some point, so potentially just as viable
as 'Robocracy'. I vote for removal.
Handelmg (
talk)
18:02, 13 May 2008 (UTC)reply
How many books and films are there about arachnocracy etc? Machine rule is more often a source of inspiration than those others.
Mallerd (
talk)
19:15, 13 May 2008 (UTC)reply
I can think of only one, really. Spider World series[1], by Colin Wilson. There, a book about arachnocracy. It doesnt have an article. Series dont have, as a matter of fact, an article either. Regardless, article doesnt really provides any useful info and serves no purpose as of now.
unsourced examples
Moved from the article - a massive and completely unsourced list of fictional examples. Please feel free to find a source and return to the article in an encyclopedic way.
In fiction
R.U.R. (Rossum's Universal Robots) is arguably the first example of a robotocracy, as the worker robots revolt against their human creators.
The outer space visitor Klaatu in The Day the Earth Stood Still claimed to come from a robotocracy in which law and order were strictly (and viciously) enforced by robotic police.
In The Matrix, robots known as the Machines control the world, having eliminated all human society. Human beings are kept as prisoners in cocoon-like structures, their brains plugged into a massive computer simulation of reality.
In the movie I, Robot, an artificial intelligence attempts, by remotely controlling vast numbers of commercial humanoid robots, to take over the world for the purported aim of protecting humanity from itself.
Isaac Asimov's short stories frequently feature robots and computers, occasionally in the position of supervising or ruling humanity.
Robot/computer supremacy is a theme in several Doctor Who stories. In The Chase the planet Mechanus was run by robot Mechanoids, originally sent by humans to colonise the planet. Societies that were dominated by a computer with artificial intelligence include the planet dominated by
Xoanon in The Face of Evil and the Minyan spaceship run by
The Oracle in |Underworld. A computer known as
WOTAN tried to take over the earth through hypnotising humans to build robots in The War Machines; hypnosis was also used by the megalomaniac supercomputer
BOSS in the later story The Green Death. Robots who sought to dominate or kill others due to misplaced reasoning include the Experimental Prototype Robot K1 in Robot and the Clockwork Droids in The Girl in the Fireplace.
Frank Herbert's
Dune series featured a Machine Empire whose totalitarian rule over humanity led to a war and eventually a taboo on the creation of "thinking" machines.
David Brin's
Uplift books include Machines as one of the seven orders of life.
Kevin Warwick's March of the Machines investigates the possibility of machines taking over due to their intellectual capabilities - this is done from a scientific basis.
Gregory Benford's Galactic Center Saga series of novels portrays a war between a civilization ruled by machines and a civilization controlled by organic lifeforms, notably humans.
Fred Saberhagen's
Berserkers are a machine-race who are a doomsday weapon left over from an ancient war. They are programmed to eliminate all life, including humanity.
Colossus: The Forbin Project features two computers created by the world's superpowers, who unite and decide to rule over humanity.
Lionel Britton'sThe Brain (1930), a play about a gigantic mechanical brain who millions of years into a postapocaylptic future ends up as the only remaining intelligence on earth.
In the classic videogame series,
Mega Man X, humanoid robots become artificially intelligent and a certain group of them, the "Mavericks," revolt against humans.
In the re-imagined version of Battlestar Galactica, humans created the Cylons, who eventually rebelled against their creators. In Season 3, the Cylons were depicted as ruling over the shattered remains of humanity.
In
Iain M. Banks science-fiction utopian Culture society, Minds, extremely advanced computer sentiences inhabit and control whole spaceships or artificial worlds. While they do not rule the Culture as such (technically they have the same status as any sentient citizen), and provide benevolent guidance to its biological citizens, their powers are only limited by their self-restraint.
The Human Polity featured in
Neal Asher's "Polity Series" is governed and managed by Earth Central, an incredibly powerful Ai, in a benevolent (most of the time) Dictator fashion.
The
video gameDeus Ex offers the player three choices towards the ending, each of which decides the fate of the world's government. One of the choices is to merge with an
AI called Helios. Helios envisions a
benevolent dictatorship under its command and seeks to further the human race under its totalitarian rule, arguing that being non-human, it is incapable of being motivated by excessive emotion, greed or arrogance and can truly act in humanity's best interests as an impartial decision-maker. This possibility can be furthered in the sequel
Deus Ex: Invisible War, where Helios, through the use of compulsory universal nanotechnology, not only gives humanity the capability to educate itself in almost limitless ways and to use the knowledge attained to participate in an instantaneous and incorruptible e-democracy, but through expanding nanotechnology gives all individual human beings the tools to achieve whatever potential goals they wish to pursue. This relationship links Helios and all human beings together in a collective subconscious in which the needs of all human beings are collated and met according to priority and need.
The roleplaying game
Paranoia XP is set in a vast postapocalyptic city ruled over by a deranged supercomputer.
Another role-paying game
Mass Effect is set in a futuristic environment that has a race of sentient machines called the
Reapers that attempt to destroy all organic life in the Milky Way Galaxy.
In all mediums of Bucky O'Hare, a race of sapient Toads are kept under control by an artificially-intelligent computer network named K.O.M.P.L.E.X.
In the
Palladium Games module known as
"Splicers," an unknown, unnamed planet is firmly under the control of a supercomputer designated N.E.X.U.S. The supercomputer, as originally built, was technically flawless and logically pure, but was eventually driven to
schizophrenia due to years of overlapping, conflicting programming subroutines added into the world-spanning artificial intelligence by competing sociopolitical interests. The N.E.X.U.S. supercomputer, at a crucial moment, thereafter views humanity in the same light as rodents and other vermin and promptly destroys almost all of them, leaving only small, ecologically manageable numbers of them afterward.
End Section
The last bit of this article sounds more like a sci-fi fanboy gushing than any sort of encyclopedia entry.
"However this seems unreal, but scientists predict that machines will take over someday, unless we merge with the machine. Scientists predict in 50 years time from 2008, computers will have the processing power of approx. 2 billion (that's 2,000,000,000) human beings! We can merge with machines by adding new chips to our brains for better memory, adding computer monitor contact lenses, the possibilities are endless!"