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I see you've suggested splitting this article. In what article(s) would you like to see this being split up? I'm not too familiar with the subject of machine learning in video games, but I think the current state of the article is pretty good, and
the article's size doesn't seem cumbersome. Thoughts?
soetermans.
↑↑↓↓←→←→ B A TALK10:57, 11 February 2020 (UTC)reply
What I'm suggesting is to split it into firstly, an article on the use of machine learning in playing video games from the outside (for example, the use of ML to play Atari games, DeepMind's efforts on Starcraft II), and secondly, an article on the use of machine learning on the inside, as part constructing video games themselves (NPC AI, scene synthesis, animation...). Both are sufficiently broad topics to be worth an article in themselves. There's relatively little overlap, and where there is (for example NPC AI), the emphasis is sufficiently different to justify its appearance in different forms in subsections of both articles, with see-also cross-references between the two. --
The Anome (
talk)
12:22, 11 February 2020 (UTC)reply
This article was reviewed by member(s) of WikiProject Articles for creation. The project works to allow users to contribute quality articles and media files to the encyclopedia and track their progress as they are developed. To participate, please visit the
project page for more information.Articles for creationWikipedia:WikiProject Articles for creationTemplate:WikiProject Articles for creationAfC articles
This article is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of
video games on Wikipedia. If you would like to participate, please visit the project page, where you can join
the discussion and see a list of open tasks.Video gamesWikipedia:WikiProject Video gamesTemplate:WikiProject Video gamesvideo game articles
I see you've suggested splitting this article. In what article(s) would you like to see this being split up? I'm not too familiar with the subject of machine learning in video games, but I think the current state of the article is pretty good, and
the article's size doesn't seem cumbersome. Thoughts?
soetermans.
↑↑↓↓←→←→ B A TALK10:57, 11 February 2020 (UTC)reply
What I'm suggesting is to split it into firstly, an article on the use of machine learning in playing video games from the outside (for example, the use of ML to play Atari games, DeepMind's efforts on Starcraft II), and secondly, an article on the use of machine learning on the inside, as part constructing video games themselves (NPC AI, scene synthesis, animation...). Both are sufficiently broad topics to be worth an article in themselves. There's relatively little overlap, and where there is (for example NPC AI), the emphasis is sufficiently different to justify its appearance in different forms in subsections of both articles, with see-also cross-references between the two. --
The Anome (
talk)
12:22, 11 February 2020 (UTC)reply