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There are several games on this list which do not fit the definition of abstract strategy games, because the games do not have perfect information or include random elements.
I think it may be worthwhile to move the games that do not meet the stricter definition of an abstract strategy game to another page, or to remove them altogether. I'd make the edits myself, but as an anonymous editor, I worry about robots reversing the changes and/or starting an editing war.
Obvious offenders: Stratego (hidden information), Mastermind (hidden information), Brain Chain (which is a trivia game), Spectrangle (because drawing from the bag is random), and Plateau (which has hidden information). A careful examination may reveal others.
Thoughts?
165.125.144.16 ( talk) 20:10, 31 March 2009 (UTC)
I may merge these two sections into a single section called "Paper and pencil and 'n-in-a-row' games." This will simplify the lists, and also then not require the special "†" notation.
I may also get rid of the lead "refimprove" tag. If an entry needs a citation or is dubious then a more specific citation needed, or dubious – discuss tag can be added, which will make clean-up easier. Please reply if any objections.— LithiumFlash ( talk) 17:15, 13 April 2017 (UTC)
I'm tempted to put Konane in the Capturing games section as it involves the capturing of opponent pieces. But the goal of Konane (the standard version described in the article) is to prevent one's opponent from performing a legal move, therefore it's a type of blockade game, and might be included in the Blockade game section. Which section do all of you prefer it should be added in?
The L game appears to be a blockade game. Should it be added to that section?
I don't think it fully meets the notability guidelines, but Kirk Mitchell's game Nomad is an excellent connection-based game, which I encountered due to the Thousand Year Game Competition. — Preceding unsigned comment added by 2601:404:C800:5660:4B1:C478:FFE7:9D4 ( talk) 20:29, 10 January 2021 (UTC)
I would like to add grid-based strategy video games as a separate category. There are some very good games that utilize a typical turn-based system that is similar to chess, such as The Banner Saga, Endless Legend and Dofus, among others. Please respond to this post if you find this unacceptable, else I shall soon add a list of such games to the page. Thank you.
I think the categories would better reflect changes revolving around goals as is done in some other places around the web discussing and categorizing game design.
Things like, Checkmate games, breakthrough, stalemate/blockade, hunt, connection, annihilation, and territory.
Arimaa for example may resemble chess in some ways, but the goal is fundamentally about breakthrough, not mating an opponent's king or king like piece. T0afer ( talk) 16:43, 7 October 2021 (UTC)
![]() | This article is rated List-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | ||||||||||||||||||||
|
There are several games on this list which do not fit the definition of abstract strategy games, because the games do not have perfect information or include random elements.
I think it may be worthwhile to move the games that do not meet the stricter definition of an abstract strategy game to another page, or to remove them altogether. I'd make the edits myself, but as an anonymous editor, I worry about robots reversing the changes and/or starting an editing war.
Obvious offenders: Stratego (hidden information), Mastermind (hidden information), Brain Chain (which is a trivia game), Spectrangle (because drawing from the bag is random), and Plateau (which has hidden information). A careful examination may reveal others.
Thoughts?
165.125.144.16 ( talk) 20:10, 31 March 2009 (UTC)
I may merge these two sections into a single section called "Paper and pencil and 'n-in-a-row' games." This will simplify the lists, and also then not require the special "†" notation.
I may also get rid of the lead "refimprove" tag. If an entry needs a citation or is dubious then a more specific citation needed, or dubious – discuss tag can be added, which will make clean-up easier. Please reply if any objections.— LithiumFlash ( talk) 17:15, 13 April 2017 (UTC)
I'm tempted to put Konane in the Capturing games section as it involves the capturing of opponent pieces. But the goal of Konane (the standard version described in the article) is to prevent one's opponent from performing a legal move, therefore it's a type of blockade game, and might be included in the Blockade game section. Which section do all of you prefer it should be added in?
The L game appears to be a blockade game. Should it be added to that section?
I don't think it fully meets the notability guidelines, but Kirk Mitchell's game Nomad is an excellent connection-based game, which I encountered due to the Thousand Year Game Competition. — Preceding unsigned comment added by 2601:404:C800:5660:4B1:C478:FFE7:9D4 ( talk) 20:29, 10 January 2021 (UTC)
I would like to add grid-based strategy video games as a separate category. There are some very good games that utilize a typical turn-based system that is similar to chess, such as The Banner Saga, Endless Legend and Dofus, among others. Please respond to this post if you find this unacceptable, else I shall soon add a list of such games to the page. Thank you.
I think the categories would better reflect changes revolving around goals as is done in some other places around the web discussing and categorizing game design.
Things like, Checkmate games, breakthrough, stalemate/blockade, hunt, connection, annihilation, and territory.
Arimaa for example may resemble chess in some ways, but the goal is fundamentally about breakthrough, not mating an opponent's king or king like piece. T0afer ( talk) 16:43, 7 October 2021 (UTC)