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The article says "The role-playing adventure game Moon: Remix RPG Adventure (1997),[20] and the Digimon Adventure (1999 debut) and .hack (2002 debut) franchises, were some of the first works to present the concept of isekai as a virtual world", but Omega came out in 1987, a full decade before Moon: Remix RPG Adventure. In Omega, you play as a college student who gets sucked into a virtual world after running a program on the mainframe computer at his college. — Preceding unsigned comment added by 2600:8801:2180:199:CD7F:613D:4136:9ACA ( talk) 21:24, 26 March 2024 (UTC)
for shame, how did no one notice the obvious trolling? — Preceding unsigned comment added by 47.198.227.238 ( talk) 11:06, 5 March 2019 (UTC)
Explain to me why this page is necessary? Isekai is in no way a unique genre to anime, and in no way can be said to be meaningfully different from other accidental travel or otherworldly travel fiction. This entire page can be one line on the "accidental travel" page, that reads "in japanese fiction, this genre is called isekai" this is an entirely pointless page. This page even inexplicably makes the claim that non-japanese works are somehow taking inspiration from this genre, as the genre, (while they may be inspired by japanese works, I am fairly certain this genre has a logn history in western fiction as well) this feels... pointless. 2601:40A:4100:600:507C:6A1E:CB2F:3642 ( talk) 17:12, 30 July 2020 (UTC)
For an article classified as high importance for WP:A&M (which is dubious in my opinion to begin with as any importance this genre has is due to oversaturation in the market due to recency bias rather than importance to the longer history of anime and manga), this article is severely lacking in good citations and overall just reads like a fan spiel page of a popular trend rather than an encyclopedia entry on an existing genre. An overview of the current citations:
From this point on it would get redundant to list every single other blogpost or crunchyroll/animenewsnetwork article created specifically to be selfpromo that is cited here, because that's quite literally every single other citation (besides citation 28, which is for some reason an AMINO blogpost). Quite frankly this article is painfully poor in its current state and I would absolutely consider a merger with Accidental travel just because of the lack of proper citation. There is some scholarly analysis of the isekai genre, but the page in its current state needs to be heavily pruned to justify having a page at all. Deku link ( talk) 19:57, 29 April 2021 (UTC)
Isekai is clear if the protagonist ends up on another planet or a different dimension/realm, but unclear if time travel on the same planet is involved. In one scenario, the protagonist could travel to the past or imprint his memories on his past self to change the future, technically creating a parallel world that the older and younger protagonist has yet to experience (e.g. Redo of Healer, Tokyo Revengers). If you time travel to the past to observe yourself without changes (no parallel world created), is it isekai or more like a memory of your past? In another scenario, the protagonist could end up in the future and experience a "new world" (e.g. Dr. Stone). You could also time travel to the future to observe yourself without changes, which is more like a vision of the future, so is it still isekai?
As far as I understand, the "self" consists of the memories of one's experiences, so without memories you technically cease to be the present and developing "you", but become a new and different "you" going forward. So for isekai, the protagonist or part of the protagonist has to be relocated in time and/or space and at some point in time has to remember, whether fully or partially, his/her/its past experiences, usually from a previous life or lives [(re)incarnated], but can also be from the current life [summoned/transported], and going forward has different experiences the protagonists wouldn't have had if those memories weren't remembered. Jroberson108 ( talk) 20:29, 16 August 2021 (UTC)
The author Reki Kawahara officially mentioned that "SAO is a real world story, and I'm not a pioneer (of isekai)." [1] Sosul ( talk) 18:36, 6 December 2023 (UTC)
Why is this line there? That’s not a requirement of the genre. Brend0 ( talk) 19:58, 11 March 2024 (UTC)
This article is rated Start-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | |||||||||||||||||||||
|
This article has been
mentioned by a media organization:
|
The article says "The role-playing adventure game Moon: Remix RPG Adventure (1997),[20] and the Digimon Adventure (1999 debut) and .hack (2002 debut) franchises, were some of the first works to present the concept of isekai as a virtual world", but Omega came out in 1987, a full decade before Moon: Remix RPG Adventure. In Omega, you play as a college student who gets sucked into a virtual world after running a program on the mainframe computer at his college. — Preceding unsigned comment added by 2600:8801:2180:199:CD7F:613D:4136:9ACA ( talk) 21:24, 26 March 2024 (UTC)
for shame, how did no one notice the obvious trolling? — Preceding unsigned comment added by 47.198.227.238 ( talk) 11:06, 5 March 2019 (UTC)
Explain to me why this page is necessary? Isekai is in no way a unique genre to anime, and in no way can be said to be meaningfully different from other accidental travel or otherworldly travel fiction. This entire page can be one line on the "accidental travel" page, that reads "in japanese fiction, this genre is called isekai" this is an entirely pointless page. This page even inexplicably makes the claim that non-japanese works are somehow taking inspiration from this genre, as the genre, (while they may be inspired by japanese works, I am fairly certain this genre has a logn history in western fiction as well) this feels... pointless. 2601:40A:4100:600:507C:6A1E:CB2F:3642 ( talk) 17:12, 30 July 2020 (UTC)
For an article classified as high importance for WP:A&M (which is dubious in my opinion to begin with as any importance this genre has is due to oversaturation in the market due to recency bias rather than importance to the longer history of anime and manga), this article is severely lacking in good citations and overall just reads like a fan spiel page of a popular trend rather than an encyclopedia entry on an existing genre. An overview of the current citations:
From this point on it would get redundant to list every single other blogpost or crunchyroll/animenewsnetwork article created specifically to be selfpromo that is cited here, because that's quite literally every single other citation (besides citation 28, which is for some reason an AMINO blogpost). Quite frankly this article is painfully poor in its current state and I would absolutely consider a merger with Accidental travel just because of the lack of proper citation. There is some scholarly analysis of the isekai genre, but the page in its current state needs to be heavily pruned to justify having a page at all. Deku link ( talk) 19:57, 29 April 2021 (UTC)
Isekai is clear if the protagonist ends up on another planet or a different dimension/realm, but unclear if time travel on the same planet is involved. In one scenario, the protagonist could travel to the past or imprint his memories on his past self to change the future, technically creating a parallel world that the older and younger protagonist has yet to experience (e.g. Redo of Healer, Tokyo Revengers). If you time travel to the past to observe yourself without changes (no parallel world created), is it isekai or more like a memory of your past? In another scenario, the protagonist could end up in the future and experience a "new world" (e.g. Dr. Stone). You could also time travel to the future to observe yourself without changes, which is more like a vision of the future, so is it still isekai?
As far as I understand, the "self" consists of the memories of one's experiences, so without memories you technically cease to be the present and developing "you", but become a new and different "you" going forward. So for isekai, the protagonist or part of the protagonist has to be relocated in time and/or space and at some point in time has to remember, whether fully or partially, his/her/its past experiences, usually from a previous life or lives [(re)incarnated], but can also be from the current life [summoned/transported], and going forward has different experiences the protagonists wouldn't have had if those memories weren't remembered. Jroberson108 ( talk) 20:29, 16 August 2021 (UTC)
The author Reki Kawahara officially mentioned that "SAO is a real world story, and I'm not a pioneer (of isekai)." [1] Sosul ( talk) 18:36, 6 December 2023 (UTC)
Why is this line there? That’s not a requirement of the genre. Brend0 ( talk) 19:58, 11 March 2024 (UTC)