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This page was vandalized with the use of weasel words but is fixed.
Not sure the line saying IK has any less importance due to Motion capture use has any merit at all. Ask any animator or technician for game development and using mocap as a *base* for animation is far, far more common than using raw mocap for animation data. IK is in heavy use to make characters' feet line up with terrain, hands line up with usable objects etc. The line adds nothing to the article, and if anything is disinformative and lacks perspective. Up for someone proving me wrong, but i'm removing it for now.-- Decept404 14:06, 19 December 2006 (UTC)
This article and Inverse kinematic animation share a number of redundant facts, and I think they're close enough in subject that they needn't be split into two separate articles. Chaos95 07:32, 21 October 2007 (UTC)
I favor the merge since each on its own is not complete enough. —Preceding unsigned comment added by 190.156.106.189 ( talk) 04:43, 26 October 2008 (UTC)
I favor the merge, with IK Animation as a sub-topic within the IK article. Two entries are redundant; one would serve us all better 12.206.63.24 ( talk) 20:07, 21 December 2007 (UTC) Morf
I favour the merge too. The two topics are not the same, just so closely related (see comment above) that they belong together. jujutu | Talk 16 January 2008
I'd favor merging the animation article into this one. (I prefer this title as more general). RJFJR ( talk) 18:17, 20 February 2008 (UTC)
The two articles should be merged. These two topics are one in the same. froschhosen 9:28, 23 September 2008
How about mentioning the Adobe Flash CS4 bones animation utility? That's more or less why I'm looking at this page. I'd say that's why a lot of people want to know more about IK. Guinness4life ( talk) 23:49, 15 August 2009 (UTC)
I went ahead and included some notes on how to approximate solutions to IK problems. I used the work "Inverse Kinematics With Constraints" by Engell-Norregard, Niebe, and Bonding as well as the kinematics notes from http://inst.eecs.berkeley.edu/~cs184/sp13/schedule.html. How can I appropriately cite these sources in the main article? -vk ( talk) 08:06, 4 May 2013 (UTC)
Inverse kinematics is important to robot path planning and control. Prof McCarthy ( talk) 07:37, 15 January 2012 (UTC)
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I don't know if this problem came after the layout update or it was like this earlier, but the 'overview' section has a very large image template which makes a good portion of the first paragraph very unreadable. There are about two words per line approximately. I highly recommend a visual change, maybe use a lower dimension image or move it to some another heading, idk. Just do it! عبدالرحمن بن ركن الدين ( talk) 02:48, 27 January 2023 (UTC)
![]() | This article is rated Start-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | ||||||||||
|
This page was vandalized with the use of weasel words but is fixed.
Not sure the line saying IK has any less importance due to Motion capture use has any merit at all. Ask any animator or technician for game development and using mocap as a *base* for animation is far, far more common than using raw mocap for animation data. IK is in heavy use to make characters' feet line up with terrain, hands line up with usable objects etc. The line adds nothing to the article, and if anything is disinformative and lacks perspective. Up for someone proving me wrong, but i'm removing it for now.-- Decept404 14:06, 19 December 2006 (UTC)
This article and Inverse kinematic animation share a number of redundant facts, and I think they're close enough in subject that they needn't be split into two separate articles. Chaos95 07:32, 21 October 2007 (UTC)
I favor the merge since each on its own is not complete enough. —Preceding unsigned comment added by 190.156.106.189 ( talk) 04:43, 26 October 2008 (UTC)
I favor the merge, with IK Animation as a sub-topic within the IK article. Two entries are redundant; one would serve us all better 12.206.63.24 ( talk) 20:07, 21 December 2007 (UTC) Morf
I favour the merge too. The two topics are not the same, just so closely related (see comment above) that they belong together. jujutu | Talk 16 January 2008
I'd favor merging the animation article into this one. (I prefer this title as more general). RJFJR ( talk) 18:17, 20 February 2008 (UTC)
The two articles should be merged. These two topics are one in the same. froschhosen 9:28, 23 September 2008
How about mentioning the Adobe Flash CS4 bones animation utility? That's more or less why I'm looking at this page. I'd say that's why a lot of people want to know more about IK. Guinness4life ( talk) 23:49, 15 August 2009 (UTC)
I went ahead and included some notes on how to approximate solutions to IK problems. I used the work "Inverse Kinematics With Constraints" by Engell-Norregard, Niebe, and Bonding as well as the kinematics notes from http://inst.eecs.berkeley.edu/~cs184/sp13/schedule.html. How can I appropriately cite these sources in the main article? -vk ( talk) 08:06, 4 May 2013 (UTC)
Inverse kinematics is important to robot path planning and control. Prof McCarthy ( talk) 07:37, 15 January 2012 (UTC)
Hello fellow Wikipedians,
I have just modified one external link on Inverse kinematics. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
When you have finished reviewing my changes, you may follow the instructions on the template below to fix any issues with the URLs.
This message was posted before February 2018.
After February 2018, "External links modified" talk page sections are no longer generated or monitored by InternetArchiveBot. No special action is required regarding these talk page notices, other than
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source check}}
(last update: 5 June 2024).
Cheers.— InternetArchiveBot ( Report bug) 23:15, 15 November 2017 (UTC)
I don't know if this problem came after the layout update or it was like this earlier, but the 'overview' section has a very large image template which makes a good portion of the first paragraph very unreadable. There are about two words per line approximately. I highly recommend a visual change, maybe use a lower dimension image or move it to some another heading, idk. Just do it! عبدالرحمن بن ركن الدين ( talk) 02:48, 27 January 2023 (UTC)