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At the end of the section, the comment 'and from "HW1 Remastered" several game mechanic aspects of the original engine, for instance the ballistic simulation[32]'
The specified source is just an user review of the game on the gearbox forums, thus I don't believe it to be a proper indications of the how the game mechanics actually works (only the developers know that). I think this sentence should be removed. 114.134.172.66 ( talk) 03:49, 4 March 2015 (UTC)
All the extant coverage associates the dev with the series. Everything said here can be said within the series section of the parent article: Homeworld czar 20:44, 20 February 2016 (UTC)
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Reviewer: Cognissonance ( talk · contribs) 23:29, 22 October 2016 (UTC)
Looks good. But is it? Find out on the next episode of Homeworld Ball Z. Cognissonance ( talk) 23:29, 22 October 2016 (UTC)
On edits [1] and [2] both edits don't follow the recommended good article structure of having a history chapter with sub-sections: "History: discuss development, release, impact, critical response, etc. This can easily be several different sections." Even worse sourced content was removed and independent external reception was removed (e.g. on game mechanics problems) and exchanged against the companies marketing position. Therefore I concur the following edits, and the even worse unfounded reverts of corrections and balancings. cheers Shaddim ( talk) 20:30, 24 October 2016 (UTC)
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@ FleetCommand: What? If the image is on the left, then the text is squished between the two boxes at lower resolution- as in, the first line is "In 2004, Relic Entertainment was", the second is "bought by THQ, which confirmed in", etc. That's why you're not supposed to put images/templates on both sides of a bit of text, but leave some room if you're going to alternate. I'm not "harass[ing you] with stating the obvious", I'm just saying that there's a problem with moving the image to the left. I don't know what problem you saw with leaving it on the right, but to put it on the left you'd have to move it down to at least the "Released digitally" paragraph (paragraph 2). -- Pres N 13:29, 7 October 2017 (UTC)
Not sure if these contain any new information, but I thought I'd drop them here regardless, just in case. JimmyBlackwing ( talk) 21:52, 8 July 2018 (UTC)
Hey there. I've a spotted a couple of plot mistakes that I am going to fix. I'm just leaving a record here.
forgotten 4,000-year-old treaty between the interstellar Taiidan Empire and the Kushan
"Forgotten" is problematic here; clearly, the Taiidan hadn't forgotten it.
The nascent Kushan fleet sets out for Hiigara, intent on reclaiming their ancient homeworld, but not before decimating the fleet responsible for Kharak genocide.
Actually, they destroy two fleets: One from the Turanic Raiders and the other from Taiidan.
Okay, here is the big one:
Along the way, they encounter several independent, mercenary, and pirate enemies in addition to Taiidan outposts.
That's what I'd call exaggeration getting out of hand. They encounter no independent or mercenary enemies, and only one pirate faction in the Kadesh nebula region. In fact, there is only one other enemy faction throughout the game: The Turanic Raiders, whose involvement in the game ends prior to this problematic statement.
- I wouldn't call the kadesh a pirates or mercenaries, but I do agree that there could have been a wider range/distribution of other races encountered on the originial journey. Alas, that is history & I suspect a dose of reality & fixed time scales was applied to the original devepers dreams.
During the final battle, the emperor manages to knock S'jet into a coma
"S'jet" is a clan name; a large number Kushans bear the S'jet family name. The individual that goes into coma is "Karan".
37.254.93.95 ( talk) 06:54, 10 September 2018 (UTC)
I love the fact that I can still play the original game after 20 years on Win 10. But I think the most important lesson to all games makers is: Keep the UI focused and simple and your fanbase will live on. (IMO Homeworld2 & the first remake were not as good as the original) This is a classic that should be remembered with the same reverence as the original Elite — Preceding unsigned comment added by 91.125.132.230 ( talk) 00:55, 31 March 2019 (UTC)
If anyone wants to try to figure out the best way to use the review for this game, a scan of the magazine can be found here: https://archive.org/details/NextGen60Dec1999 BOZ ( talk) 03:47, 19 September 2019 (UTC)
Just revisited this page for the first time in admittedly quite a few years and noticed there is no longer any reference to Peter Elson, Chris Foss et al who were the artists whose works were a major influence on the game's design. The wiki page for Peter Elson refers to this specifically and there is also reference to it elsewhere on the web ( https://www.gog.com/news/interview_homeworlds_rob_cunningham is an interview with the original game's art director, for one). Just wondering why mention of this was removed; Adagio for Strings and Homeworld (The Ladder) are mentioned prominently, why not the visual design work as well? 2A02:C7D:7E21:8E00:1CF0:1FDA:FB94:4BC2 ( talk) 22:26, 9 June 2020 (UTC)
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At the end of the section, the comment 'and from "HW1 Remastered" several game mechanic aspects of the original engine, for instance the ballistic simulation[32]'
The specified source is just an user review of the game on the gearbox forums, thus I don't believe it to be a proper indications of the how the game mechanics actually works (only the developers know that). I think this sentence should be removed. 114.134.172.66 ( talk) 03:49, 4 March 2015 (UTC)
All the extant coverage associates the dev with the series. Everything said here can be said within the series section of the parent article: Homeworld czar 20:44, 20 February 2016 (UTC)
GA toolbox |
---|
Reviewing |
Reviewer: Cognissonance ( talk · contribs) 23:29, 22 October 2016 (UTC)
Looks good. But is it? Find out on the next episode of Homeworld Ball Z. Cognissonance ( talk) 23:29, 22 October 2016 (UTC)
On edits [1] and [2] both edits don't follow the recommended good article structure of having a history chapter with sub-sections: "History: discuss development, release, impact, critical response, etc. This can easily be several different sections." Even worse sourced content was removed and independent external reception was removed (e.g. on game mechanics problems) and exchanged against the companies marketing position. Therefore I concur the following edits, and the even worse unfounded reverts of corrections and balancings. cheers Shaddim ( talk) 20:30, 24 October 2016 (UTC)
Hello fellow Wikipedians,
I have just modified one external link on Homeworld. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
When you have finished reviewing my changes, you may follow the instructions on the template below to fix any issues with the URLs.
This message was posted before February 2018.
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regular verification using the archive tool instructions below. Editors
have permission to delete these "External links modified" talk page sections if they want to de-clutter talk pages, but see the
RfC before doing mass systematic removals. This message is updated dynamically through the template {{
source check}}
(last update: 5 June 2024).
Cheers.— InternetArchiveBot ( Report bug) 02:20, 7 October 2017 (UTC)
@ FleetCommand: What? If the image is on the left, then the text is squished between the two boxes at lower resolution- as in, the first line is "In 2004, Relic Entertainment was", the second is "bought by THQ, which confirmed in", etc. That's why you're not supposed to put images/templates on both sides of a bit of text, but leave some room if you're going to alternate. I'm not "harass[ing you] with stating the obvious", I'm just saying that there's a problem with moving the image to the left. I don't know what problem you saw with leaving it on the right, but to put it on the left you'd have to move it down to at least the "Released digitally" paragraph (paragraph 2). -- Pres N 13:29, 7 October 2017 (UTC)
Not sure if these contain any new information, but I thought I'd drop them here regardless, just in case. JimmyBlackwing ( talk) 21:52, 8 July 2018 (UTC)
Hey there. I've a spotted a couple of plot mistakes that I am going to fix. I'm just leaving a record here.
forgotten 4,000-year-old treaty between the interstellar Taiidan Empire and the Kushan
"Forgotten" is problematic here; clearly, the Taiidan hadn't forgotten it.
The nascent Kushan fleet sets out for Hiigara, intent on reclaiming their ancient homeworld, but not before decimating the fleet responsible for Kharak genocide.
Actually, they destroy two fleets: One from the Turanic Raiders and the other from Taiidan.
Okay, here is the big one:
Along the way, they encounter several independent, mercenary, and pirate enemies in addition to Taiidan outposts.
That's what I'd call exaggeration getting out of hand. They encounter no independent or mercenary enemies, and only one pirate faction in the Kadesh nebula region. In fact, there is only one other enemy faction throughout the game: The Turanic Raiders, whose involvement in the game ends prior to this problematic statement.
- I wouldn't call the kadesh a pirates or mercenaries, but I do agree that there could have been a wider range/distribution of other races encountered on the originial journey. Alas, that is history & I suspect a dose of reality & fixed time scales was applied to the original devepers dreams.
During the final battle, the emperor manages to knock S'jet into a coma
"S'jet" is a clan name; a large number Kushans bear the S'jet family name. The individual that goes into coma is "Karan".
37.254.93.95 ( talk) 06:54, 10 September 2018 (UTC)
I love the fact that I can still play the original game after 20 years on Win 10. But I think the most important lesson to all games makers is: Keep the UI focused and simple and your fanbase will live on. (IMO Homeworld2 & the first remake were not as good as the original) This is a classic that should be remembered with the same reverence as the original Elite — Preceding unsigned comment added by 91.125.132.230 ( talk) 00:55, 31 March 2019 (UTC)
If anyone wants to try to figure out the best way to use the review for this game, a scan of the magazine can be found here: https://archive.org/details/NextGen60Dec1999 BOZ ( talk) 03:47, 19 September 2019 (UTC)
Just revisited this page for the first time in admittedly quite a few years and noticed there is no longer any reference to Peter Elson, Chris Foss et al who were the artists whose works were a major influence on the game's design. The wiki page for Peter Elson refers to this specifically and there is also reference to it elsewhere on the web ( https://www.gog.com/news/interview_homeworlds_rob_cunningham is an interview with the original game's art director, for one). Just wondering why mention of this was removed; Adagio for Strings and Homeworld (The Ladder) are mentioned prominently, why not the visual design work as well? 2A02:C7D:7E21:8E00:1CF0:1FDA:FB94:4BC2 ( talk) 22:26, 9 June 2020 (UTC)