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This article is irritating and confusing. Very little of the content has anything to ACTUALLY do with the US release, which is really what is relevant. It's more or less defeating the purpose of an encyclopedia entry, and it practically needs supplemental material to be completely understood. Khorosho ( talk) 23:30, 25 November 2007 (UTC)
One of the references ( [1]) is a French site with a Babel Fish translation built into it. What's up with that? Shouldn't it be listed as the original page and annotated that it's in French? How do I do that? — WindOwl 00:32, 5 July 2007 (UTC)
Does Accent Core have any new music? I don't know if it does or not, but if so, I think it's noteworthy enough to go in the article's respective section.
Several sites confirm the release date as September 11th. They are as follows.
Unless these change, the article should reflect this date. DbishopNWF 14:54, 2 August 2007 (UTC)
While that date is probably right, and I'm not going to undo the edits, I'd still take it with a grain of salt. Unless Aksys themselves outright say when the game will be released, nothing is really official. Besides, this only applies to the PS2 version right now. The Wii version still has a placeholder of Aug 31.
Satoryu 12:37, August 2 2007 (UTC)
I've removed this once before and I don't know who keeps adding it but they're wrong. エクセス is the katakana of "excess", NOT イグゼクス. For the love of me, I can't figure out what イグゼクス is supposed to be read as, but I know it's not excess, so stop saying it is.-- SeizureDog 03:34, 5 August 2007 (UTC)
Find a source where the English version is pronounced that way, and we'll put it in. If there is no source, it's not verifiable. Satoryu ( talk) 17:00, 17 April 2008 (UTC)
You still need a verifiable source to back up your claims. See WP:V. Satoryu ( talk) 20:30, 28 April 2008 (UTC)
Is it worth noting that Microsoft's Xbox 360 Backwards Compatability list incorrectly shows this game as Backwards Compatible?
Yet, the US release & Xbox Live function correctly? -- 90.201.23.65 ( talk) 20:51, 13 December 2007 (UTC)
There is no reason to show this pronunciation. That is what the nihon template is for. Further, there is no actual proof that the non-Japanese versions pronounce the game in that way. This is the English Wikipedia, after all. There are pronunciations for Sharp Reload and Accent Core cause those two aren't immediately recognizable. Satoryu ( talk) 13:25, 16 April 2008 (UTC)
I wasn't the best example, fine. A better one is how the u's are pronounced. If they aren't silent, Igzex would be incorrect. This is why a source would be needed; to explain the pronunciation. Satoryu ( talk) 20:17, 7 June 2008 (UTC)
I'm going to try to clear up the above arguments.「いぐぜ」(iguze) is sometimes used for words that have a "exe-" at the beginning followed by a hard consonant cut-off sound in their katakana form. Examples include the word for "executive", イグゼキュテブ (iguzekyutebu), and the word for "exempt", イグゼンプト (iguzenputo). イグゼクス (iguzekusu) is simply the katakana form of the English phonetic pronunciation of "XX" ("ecksecks"). Especially consider that "executive" can be shortened to "execs" in English, and the katakana form of that word would be イグゼクス (iguzekusu). Please check your Japanese dictionaries if you disagree.
That said, the whole thing about it being pronounced "Guilty Gear Igzex" is something that would have been created by fans, unless the company has officially called it "Igzex" at some point, which is something I'm not aware of. The official name's pronunciation, according to the Japanese pronunciation, is just to say "XX" as two letter Xes in English. Mjatucla ( talk) 01:10, 26 July 2008 (UTC)
I'm editting the page according to what I've said here. It is "イグゼクス" (iguzekusu) in Japanese and "XX" in English. It is clear, from a linguistic standpoint, that "イグゼクス" was used solely to define the pronunciation of "XX" for the Japanese as "ecksecks" as opposed to "double ecks" or "ecks cross" or "cross cross" or whatever other pronunciations one could come up with. In this case, the katakana was used to transliterate the English "XX" into Japanese, and therefore its English pronunciation was established beforehand as "ecksecks". If someone finds an official pronunciation of it other than "ecksecks" in English, please change the article to reflect so. Until then, it is probably most wise to recognize that there isn't an official English pronunciation for "XX" known at this time, and therefore the article should not state that there is, and when referred to in English, it should say "XX", not "igzex" or any other supposed pronunciation. Mjatucla ( talk) 01:28, 26 July 2008 (UTC)
Almost hate to dredge this up, but has there been any official instance of the "XX" phonetic spelling? If not, could we please remove "Igzex", or replace it with the suggested "non-standard spelling" note? If anyone familiar with romaji were to vocally muddle with it, it should become apparent that it's the English letter "X" twice. Besides, "Igzex" is somewhat misleading, since how an English speaker would handle "Ig-" is, I will assume, different from how a romaji "i" is handled; that is, we'd say "Ig-" as if from the word "big", rather than with an "eeg" noise. Right? T.J. Fuller, Jr. ( talk) 00:35, 8 April 2011 (UTC)
I'm the (almost sole) author of the Russian version of this article and am kinda interested in the statement "A cheaper "Append" version of this game requires the Λ Core disk upon start-up". I couldn't find any proof of it, as most relevant google links point to Wikipedia or sites that copy its content. Can anyone show me any proof at a non-wiki site? The disc fact itself is important enough to mention in the article, I think, but I can't do so without sources. ru:Ari —Preceding unsigned comment added by 87.226.233.158 ( talk) 11:10, 15 October 2008 (UTC)
"The PlayStation 2 version of Guilty Gear X2 has sold well in Japan; over 140 million copies were sold between 2002 and 2004." "140 million copies"
I call BS on this number, especially given that no verifiable links were included with that statement. The best selling video game (as of 2014) has been Wii Fit (~82 million). Did the person who added this "140 million copies" mean "14 million copies" instead? Or possibly "140 thousand copies"?
I won't personally remove it, but it really does need to be addressed by someone with more information on the subject. 173.228.18.224 ( talk) 04:30, 6 February 2014 (UTC)
http://www.vgchartz.com/gamedb/?name=guilty+gear+xx
Note that the combined sales of all Guilty Gear XX versions (including #R, Slash, Accent Core, AC+, etc.) totals only 0.83 million, or 830,000 (830 thousand). That is a far cry from 140 million for the PS2 version that the article currently shows.
Again, I will not change it, if only because there may be a (small) chance of conflicting statistics which may well show Guilty Gear XX as having sold millions upon millions of copies. Unlikely, but hey, stranger things have happened. 173.228.18.224 ( talk) 04:40, 6 February 2014 (UTC)
A similar game that has had many revisions throughout its lifetime was Street Fighter II. However, on that page every revision has been neatly put into its own article. I think we should do the same for the Guilty Gear XX/X2 series of games. A single paragraph dedicated to each revision doesn't do justice to the (sometimes) myriad of changes each new revision brought, not to mention that the External links section is currently a mess. Also, the Reception section is not a good representation of the series, as some games were better received than others. I want to put this to discussion to see if people would be willing to contribute to start this task. Jotamide ( talk) 23:36, 7 February 2014 (UTC)
The article current shows its European release occurred on March 28, 2003 (the same as in GameFAQs, a non-reliable source). However, through a search I've found inconsistent dates: Eurogamer shows March 7, JeuxVideo March 21, GameZone April 17. Sammy site, however, indicates the February release in North America encompassed Europe too ( [5]). I'm not sure though, because the difference of dates is considerable, and I couldn't find a review from an European site. Gabriel Yuji ( talk) 03:58, 29 June 2014 (UTC)
The article isn't any clear about the circumstances in which the XX and X2 names are used. I've personally never seen it as X2. Anyone care to clarify? -- uKER ( talk) 20:35, 9 September 2014 (UTC)
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Reviewer: Jaguar ( talk · contribs) 19:16, 14 September 2014 (UTC)
I will leave some initial comments within 24 hours and will mainly focus on copyediting issues. Thanks! ☠
Jag
uar ☠
19:16, 14 September 2014 (UTC)
GA review – see WP:WIAGA for criteria
In its current standing the article does not meet the GA criteria however if all of those issues (especially the broken references) are addressed then this article will stand a good chance of passing the GAN. I'll put this on hold for the standard seven days and once they have all been addressed I'll take another look at it and see if it meets the GA criteria. Other than those problems the second half of the article is well written and well referenced! @ Gabriel Yuji: Please let me know when you think you're finished. Thanks, ☠ Jag uar ☠ 12:29, 16 September 2014 (UTC)
@ Gabriel Yuji: Thank you for your swift response! The article now meets the GA criteria as all of the above concerns have been addressed. All the references are fine, the citations are in the correct places and the prose of this article is now at a GA standard. The lead also summarises the article so I couldn't find any problems there. Well done! ☠ Jag uar ☠ 22:48, 16 September 2014 (UTC)
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I thought there was a Talk section on the edit pages, but it seems like if there is, I can’t access it from the iOS app. So I’ll leave my explanation here. Originally, the section of the article said that Psyche Burst, when it connects with the opponent, fills the Tension gague to its full capacity. Psyche Burst does have that property, but only when used under certain conditions. There are, in fact, two different kinds of Bursts; Blue and Gold. Gold Bursts are performed when the Burst input is done while your character is in a non-defensive state. It is faster than a Blue Burst, bars your opponent from attacking you in any way during its recovery, and grants 100% Tension when it hits an unblocking opponent. Blue Bursts, on the other hand, occur when the burst command is inputted when your character is in a defensive state (e.g. while being hit, or during blockstun). They are slower to come out, are vulnerable to being punished on recovery, and do not grant full Tension on hit.
I’m quite new to Wikipedia editing, so I’m unsure if I need to add a new citation to either corroborate what I’ve mentioned here or in the edit itself. Sorry for being so long-winded, and if I’ve made a mistake somewhere, please let me know. HiddenMissiles ( talk) 09:38, 27 March 2021 (UTC)
Note that the two types of Psyche Burst differ in speed only in the first three versions of X2; the original, #Reload and Slash. In Accent Core and newer versions, both Burst types have 19 frames of startup. HiddenMissiles ( talk) 09:43, 27 March 2021 (UTC)
![]() | Guilty Gear X2 has been listed as one of the
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This article is irritating and confusing. Very little of the content has anything to ACTUALLY do with the US release, which is really what is relevant. It's more or less defeating the purpose of an encyclopedia entry, and it practically needs supplemental material to be completely understood. Khorosho ( talk) 23:30, 25 November 2007 (UTC)
One of the references ( [1]) is a French site with a Babel Fish translation built into it. What's up with that? Shouldn't it be listed as the original page and annotated that it's in French? How do I do that? — WindOwl 00:32, 5 July 2007 (UTC)
Does Accent Core have any new music? I don't know if it does or not, but if so, I think it's noteworthy enough to go in the article's respective section.
Several sites confirm the release date as September 11th. They are as follows.
Unless these change, the article should reflect this date. DbishopNWF 14:54, 2 August 2007 (UTC)
While that date is probably right, and I'm not going to undo the edits, I'd still take it with a grain of salt. Unless Aksys themselves outright say when the game will be released, nothing is really official. Besides, this only applies to the PS2 version right now. The Wii version still has a placeholder of Aug 31.
Satoryu 12:37, August 2 2007 (UTC)
I've removed this once before and I don't know who keeps adding it but they're wrong. エクセス is the katakana of "excess", NOT イグゼクス. For the love of me, I can't figure out what イグゼクス is supposed to be read as, but I know it's not excess, so stop saying it is.-- SeizureDog 03:34, 5 August 2007 (UTC)
Find a source where the English version is pronounced that way, and we'll put it in. If there is no source, it's not verifiable. Satoryu ( talk) 17:00, 17 April 2008 (UTC)
You still need a verifiable source to back up your claims. See WP:V. Satoryu ( talk) 20:30, 28 April 2008 (UTC)
Is it worth noting that Microsoft's Xbox 360 Backwards Compatability list incorrectly shows this game as Backwards Compatible?
Yet, the US release & Xbox Live function correctly? -- 90.201.23.65 ( talk) 20:51, 13 December 2007 (UTC)
There is no reason to show this pronunciation. That is what the nihon template is for. Further, there is no actual proof that the non-Japanese versions pronounce the game in that way. This is the English Wikipedia, after all. There are pronunciations for Sharp Reload and Accent Core cause those two aren't immediately recognizable. Satoryu ( talk) 13:25, 16 April 2008 (UTC)
I wasn't the best example, fine. A better one is how the u's are pronounced. If they aren't silent, Igzex would be incorrect. This is why a source would be needed; to explain the pronunciation. Satoryu ( talk) 20:17, 7 June 2008 (UTC)
I'm going to try to clear up the above arguments.「いぐぜ」(iguze) is sometimes used for words that have a "exe-" at the beginning followed by a hard consonant cut-off sound in their katakana form. Examples include the word for "executive", イグゼキュテブ (iguzekyutebu), and the word for "exempt", イグゼンプト (iguzenputo). イグゼクス (iguzekusu) is simply the katakana form of the English phonetic pronunciation of "XX" ("ecksecks"). Especially consider that "executive" can be shortened to "execs" in English, and the katakana form of that word would be イグゼクス (iguzekusu). Please check your Japanese dictionaries if you disagree.
That said, the whole thing about it being pronounced "Guilty Gear Igzex" is something that would have been created by fans, unless the company has officially called it "Igzex" at some point, which is something I'm not aware of. The official name's pronunciation, according to the Japanese pronunciation, is just to say "XX" as two letter Xes in English. Mjatucla ( talk) 01:10, 26 July 2008 (UTC)
I'm editting the page according to what I've said here. It is "イグゼクス" (iguzekusu) in Japanese and "XX" in English. It is clear, from a linguistic standpoint, that "イグゼクス" was used solely to define the pronunciation of "XX" for the Japanese as "ecksecks" as opposed to "double ecks" or "ecks cross" or "cross cross" or whatever other pronunciations one could come up with. In this case, the katakana was used to transliterate the English "XX" into Japanese, and therefore its English pronunciation was established beforehand as "ecksecks". If someone finds an official pronunciation of it other than "ecksecks" in English, please change the article to reflect so. Until then, it is probably most wise to recognize that there isn't an official English pronunciation for "XX" known at this time, and therefore the article should not state that there is, and when referred to in English, it should say "XX", not "igzex" or any other supposed pronunciation. Mjatucla ( talk) 01:28, 26 July 2008 (UTC)
Almost hate to dredge this up, but has there been any official instance of the "XX" phonetic spelling? If not, could we please remove "Igzex", or replace it with the suggested "non-standard spelling" note? If anyone familiar with romaji were to vocally muddle with it, it should become apparent that it's the English letter "X" twice. Besides, "Igzex" is somewhat misleading, since how an English speaker would handle "Ig-" is, I will assume, different from how a romaji "i" is handled; that is, we'd say "Ig-" as if from the word "big", rather than with an "eeg" noise. Right? T.J. Fuller, Jr. ( talk) 00:35, 8 April 2011 (UTC)
I'm the (almost sole) author of the Russian version of this article and am kinda interested in the statement "A cheaper "Append" version of this game requires the Λ Core disk upon start-up". I couldn't find any proof of it, as most relevant google links point to Wikipedia or sites that copy its content. Can anyone show me any proof at a non-wiki site? The disc fact itself is important enough to mention in the article, I think, but I can't do so without sources. ru:Ari —Preceding unsigned comment added by 87.226.233.158 ( talk) 11:10, 15 October 2008 (UTC)
"The PlayStation 2 version of Guilty Gear X2 has sold well in Japan; over 140 million copies were sold between 2002 and 2004." "140 million copies"
I call BS on this number, especially given that no verifiable links were included with that statement. The best selling video game (as of 2014) has been Wii Fit (~82 million). Did the person who added this "140 million copies" mean "14 million copies" instead? Or possibly "140 thousand copies"?
I won't personally remove it, but it really does need to be addressed by someone with more information on the subject. 173.228.18.224 ( talk) 04:30, 6 February 2014 (UTC)
http://www.vgchartz.com/gamedb/?name=guilty+gear+xx
Note that the combined sales of all Guilty Gear XX versions (including #R, Slash, Accent Core, AC+, etc.) totals only 0.83 million, or 830,000 (830 thousand). That is a far cry from 140 million for the PS2 version that the article currently shows.
Again, I will not change it, if only because there may be a (small) chance of conflicting statistics which may well show Guilty Gear XX as having sold millions upon millions of copies. Unlikely, but hey, stranger things have happened. 173.228.18.224 ( talk) 04:40, 6 February 2014 (UTC)
A similar game that has had many revisions throughout its lifetime was Street Fighter II. However, on that page every revision has been neatly put into its own article. I think we should do the same for the Guilty Gear XX/X2 series of games. A single paragraph dedicated to each revision doesn't do justice to the (sometimes) myriad of changes each new revision brought, not to mention that the External links section is currently a mess. Also, the Reception section is not a good representation of the series, as some games were better received than others. I want to put this to discussion to see if people would be willing to contribute to start this task. Jotamide ( talk) 23:36, 7 February 2014 (UTC)
The article current shows its European release occurred on March 28, 2003 (the same as in GameFAQs, a non-reliable source). However, through a search I've found inconsistent dates: Eurogamer shows March 7, JeuxVideo March 21, GameZone April 17. Sammy site, however, indicates the February release in North America encompassed Europe too ( [5]). I'm not sure though, because the difference of dates is considerable, and I couldn't find a review from an European site. Gabriel Yuji ( talk) 03:58, 29 June 2014 (UTC)
The article isn't any clear about the circumstances in which the XX and X2 names are used. I've personally never seen it as X2. Anyone care to clarify? -- uKER ( talk) 20:35, 9 September 2014 (UTC)
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Reviewing |
Reviewer: Jaguar ( talk · contribs) 19:16, 14 September 2014 (UTC)
I will leave some initial comments within 24 hours and will mainly focus on copyediting issues. Thanks! ☠
Jag
uar ☠
19:16, 14 September 2014 (UTC)
GA review – see WP:WIAGA for criteria
In its current standing the article does not meet the GA criteria however if all of those issues (especially the broken references) are addressed then this article will stand a good chance of passing the GAN. I'll put this on hold for the standard seven days and once they have all been addressed I'll take another look at it and see if it meets the GA criteria. Other than those problems the second half of the article is well written and well referenced! @ Gabriel Yuji: Please let me know when you think you're finished. Thanks, ☠ Jag uar ☠ 12:29, 16 September 2014 (UTC)
@ Gabriel Yuji: Thank you for your swift response! The article now meets the GA criteria as all of the above concerns have been addressed. All the references are fine, the citations are in the correct places and the prose of this article is now at a GA standard. The lead also summarises the article so I couldn't find any problems there. Well done! ☠ Jag uar ☠ 22:48, 16 September 2014 (UTC)
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I thought there was a Talk section on the edit pages, but it seems like if there is, I can’t access it from the iOS app. So I’ll leave my explanation here. Originally, the section of the article said that Psyche Burst, when it connects with the opponent, fills the Tension gague to its full capacity. Psyche Burst does have that property, but only when used under certain conditions. There are, in fact, two different kinds of Bursts; Blue and Gold. Gold Bursts are performed when the Burst input is done while your character is in a non-defensive state. It is faster than a Blue Burst, bars your opponent from attacking you in any way during its recovery, and grants 100% Tension when it hits an unblocking opponent. Blue Bursts, on the other hand, occur when the burst command is inputted when your character is in a defensive state (e.g. while being hit, or during blockstun). They are slower to come out, are vulnerable to being punished on recovery, and do not grant full Tension on hit.
I’m quite new to Wikipedia editing, so I’m unsure if I need to add a new citation to either corroborate what I’ve mentioned here or in the edit itself. Sorry for being so long-winded, and if I’ve made a mistake somewhere, please let me know. HiddenMissiles ( talk) 09:38, 27 March 2021 (UTC)
Note that the two types of Psyche Burst differ in speed only in the first three versions of X2; the original, #Reload and Slash. In Accent Core and newer versions, both Burst types have 19 frames of startup. HiddenMissiles ( talk) 09:43, 27 March 2021 (UTC)