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Archive 1 |
There's an image of the G-Man from HL1 and HL2 at Image:Gman.jpg, but it doesn't cite the source or copyright status. -- Mrwojo 14:20, 25 Nov 2004 (UTC)
"His various references to his "employers" offer even more theories - that he works as a freelancer or agent who simply hires his talent or Gordon's out to the highest bidder, a theory supported by certain interpretations of Doctor Breen's comments towards the end of HL2."
As far as I can tell, Breen wasn't referring at all to GMan in that scene. It is far more likely that he was referring the Gordon's alliance with the BM crew. Given that no other characters in any of the games ever acknowledge GMan's presense, it seems peculiar that out of nowhere, Breen would suddenly refer to him, especially in such an arbitrary quote.
He says "Your contract is open to the highest bidder." It makes sense to connect with G-Man as G-Man is the only person Gordon is mentioned as having a contract with! —Preceding unsigned comment added by 194.66.84.39 ( talk) 19:41, 2 October 2007 (UTC)
In Episode Two, Eli Vance acknowledges G-Man's exsistance, referring to him as, "Our mutual friend." Also, during G-Man's monolouge in the same game, he mentions "appraisals" and "naysayers" suggesting he could work for some galactical 'rent-a-hero' corporation. —Preceding unsigned comment added by 71.248.135.16 ( talk) 02:37, 15 October 2007 (UTC)
...if I'm not wrong, that image was released to the public at least a year ago, to show off the Source engine's markedly improved capabilities. It would definitely belong to Valve Software. CABAL 16:09, 25 Nov 2004 (UTC)
A bit off-topic here, but where did you read on those theories? The G-Man as a ghost? I almost burst out laughing. Seriously though, I'd like to know where did you read those. I might mine them for more oddball content to put up in the article. Oh, and as a side-note, did the G-Man make an appearance in Blue Shift? I never played that one, so I wouldn't know. CABAL 12:17, 7 Dec 2004 (UTC)
I propose that the section containing Nihilanth quotes, while interesting, are not relavant to this article, and should be moved or removed. If there is no opposition, I will do so myself. -- -Jackel 05:48, 2 Jan 2005 (UTC)
- Moving it to the Nihilanth article would be most welcome. CABAL 11:01, 6 Jan 2005 (UTC)
The Speculation section seems out of place - could it be rephrased or removed? Orange Goblin 13:14, 12 Jan 2005 (UTC)
In November 2000 the UK based Maverick Developments produced as a free PC addon pack for Valve Software called Half-Life: Absolute Redemption, bringing back Gordon Freeman in a single-player mode for 4 additional episodes and another encounter with G-Man.
Since the product was made for Valve, could we consider the episode as 'official'? The game starts with Gordon Freeman in G-Mans office, in some kind of facility similar to Black Mesa. Would this count as a part of the G-Man story as well?
Actually, I think in the ending where you "decline" his offer, Gordon doesn't actually lose his suit; he's just weaponless, and probably severely injured from the encounter with Nihilanth (unless you are a VERY skilled player). Or at least, I remember still seeing the HUD from that ending ... comments, before I take that part out? -- Yar Kramer 19:18, 17 Jun 2005 (UTC)
I am told by a friend that if you use a trainer to regain your weapons after declining G-Man's offer, you can kill the enemies, but then G-Man says "cheaters never prosper" and 50 Nihilanths spawn. Is this true?
I see. Thank you.
I have a complete list of all the G-Man's appearances in Half-Life and Opposing Force (not HL2 yet, though, not until I actually get the game). Anyone interested in me putting it somewhere? -- Yar Kramer 01:49, 16 July 2005 (UTC)
The G-Man appears at several points in each Half-Life SP game, blah blah blah...
1.
2.
Nufy8 20:00, 17 July 2005 (UTC)
-- Yar Kramer 01:53, 18 July 2005 (UTC)
"Pit Worm's Nest (map: of4a4): Shephard is deposited into a garbage compactor resembling the one from Star Wars. The G-Man can be seen quietly observing him from an observation window." Isn't the trash compacter in Half Life (not OpFor) when Gordon is bundled by two guards in a dark room, has all his weapons removed etc?
2 Episode 1
Note: the following was added to the article by 69.3.48.170; I felt that it didn't belong there, mainly due to the "not sure where to put this" note. Feel free to replace it with suitable framing. - DynSkeet (talk) 12:16, July 18, 2005 (UTC)
It should be noted that some people do not actually belive that G-man is a human but rather an alien contracting out Gordon Freeman's services without directly informing him in any way. This would explain both the speach and the fact that his face looks a bit odd when compared to the quality of other human faces in the game.
those sound bites are infact used in the game during his the argument with the scientist observable through a window near the game's beginning. i found that if you turn your volume all the way up you can hear G-man talk the frases listed. can someone conferm / insert it into the artical if it is nesesary.
There was a huge thread on the halflife2.net forums covering this, and I've looked through all the submissions and reached some sort of consensus. Tell me what you think:
sci mumble - "I've told you a hundred times, I am opposed with pushing this equipment beyond its test levels."
gman1 - "This is not your descision to make." [These two are 100% certain]
gman2 - "You must not get in the way."
gman3 - [Something about giving him an answer]
gman5 - "My employers don't agree with that!"
This seems like a pretty good fit:
gman4 - "If I had one of those suits, then I would, certainly". -- Subtlesnake 20:55, 2 September 2005 (UTC)
There is a sound file titled "us_gman03.wav" which was in circulation before the release of HL2. It was NOT in any way related to the leaked versions of the game. Here is a direct quote from the person who obtained these sound files from Gabe Newell himself: "Just got these from Gabe this morning... It's the English and corresponding Russian translations of some G-Man audio." Feedbag owner and operator of HL2World) All of the sound files were later discovered to be used in obvious parts of HL2, except us_gman03.wav. The speaker's voice is clearly that of the gman's. Here is what he says: "Cleverly done, Mr. Freeman...but you're not supposed to be here. As a matter of fact, you're not. Get back where you belong, and forget about all this. Until we meet...again" All of the mentioned files can be found at this link http://www.hawaiigamer.com/modules.php?name=News&file=article&sid=919
I used GCF Scape to look through the game's files, and could not find this us_gman03.wav anywhere in the game. The discussion of this sound file seemed to have ceased since the release of HL2. I believe this could be important information possibly regarding Episode One (formerly known as Aftermath). I hope that somebody will make some kind of write up about this file in this section of the G-Man page.-- Gobanzo Mon 06:00, 2 March 2006 (UTC)
"However, in HL2 the G-Man talks about the "Illusion of free choice", suggesting either choice in the first game would have eventually led to Gordon being 'employed'. For instance, he may have been teleported away from the Xen forces, the G-Man having made his point."
I don't believe he Freeman would have been teleported if he declined the job offer. I always thought the "illusion of free choice" meant G-Man had put Freeman to such a position that he had no choice(survival-wise) but to accept G-Man's offer. Its like that: "Youre free to deny my offer but if you do, you will die."
I guess that was meant by "The Illusion of Free choice" as Freeman, who fought through impossible odds in order to survive, wouldn't be stupid enough to choose to get killed.
It is unknown if this "immortality" is part of the character, or was simply a way to prevent players from killing the character accidentally. The latter is more likely, as the decal (an image shown over walls and models to simulate blood, bullet holes etc.) is a brick bullet hole texture.
Uh ... what decal? -- Yar Kramer 01:42, 7 October 2005 (UTC)
I'm not sure if he is an "entity" or "sprite" or how it works.. But that time when you see him talking to a prof before the incident, while you are supposed to get your HEV suit, I used noclip mode and impulse 101. I succesfully placed lots of trip mines on him, dropped several satchel charges then exploded them. What I got was just sparks. Then I released some snarks. They completely ignored him. So, you actually can take a shot (actually as many shot as you can till he moves away) at him at some points. I do not know though, if programmers took that into consideration, or they just thought players wouldn't attack him.--Maelstorm 02 July 2006
At the end of HL, we get taken to Xen, where the G-Man stands surrounded by dead soldiers and explains that Xen is now in his employers' control. Is he referring to the human race or the Combine? Its just struck me that he is surrounded by dead HECU soldiers and wrecked equipment, which ties in with the info on Xen and the Combine that was recently released by Valve, stating that the Combine conquered Xen prior to invading Earth. I'm assuming that the HECU forces were dispatched to Xen to conquer it, but were defeated by the recently-arrived Combine armies? Would this support the theory that he works for the Combine? I'm not sure whether or not to work this into the article or not Rusty2005 19:09, 30 October 2005 (UTC)
Why would the Combine need to make a deal with Dr. Breen? Surely they could take over the whole planet with very little effort and wouldnt need to make a deal with any of Earth's inhabitants?
Is there really anything inside the G-mans briefcase? I used the Source Model viewer to look inside it, and I saw nothing! Am I missing something here?
Can anyone make a screenshot of this easter egg? just for prove and for those who don't know how to use the model viewer?
Was playing a 'bit' more hl2 the other day, and was looking around the first lab, and found this:
It's clearly taken at the entrance to the old Black Mesa, and is it just me, or does the guy all the way to the right look like G-man? Bjelleklang 18:36, 12 December 2005 (UTC)
The guy who looks like the G-Man is one of the scientist models from the original HL. He does look a lot like the G-Man, but when you put them together side by side, you can clearly see the difference. Does anyone have pictures of both?
I just spotted this line at the end of the conjector section:
Also, in the comment section of the "npc_gman.cpp" file of Half-Life 2's source code, Valve writes the following: "https:// Purpose: The G-Man, misunderstood servant of the people."
Is this officially released code or from the illegal source code leak pre-launch? - Doug1984 @ 21/2/2006
Do they actually write it with a dash in-between "G" and "MAN", or is it just "GMan", like in the credits?
It's exactly like this: "https:// Purpose: The G-Man, misunderstood servant of the people", I confirmed it. 155.207.254.21 09:36, 22 August 2006 (UTC)
"He is never identified, referred to, or even acknowledged to exist by other characters in any of the games to the player, despite interacting with other characters in the games."
At the beginning of HL1, before the resonance cascade, GMan can be seen arguing with a scientist, Not sure if you forgot this, or if you just meant something else by 'acknowledged'.
Also, near the beginning of HL2, when you're beginning the canal trip, the first rebel station you come across with living people, you see a Vortigant fixing a TV with an image of G-Man clearly filling the entire screen. —Preceding unsigned comment added by 69.207.89.21 ( talk) 03:32, 24 January 2010 (UTC)
G-Man is acknowledged by Eli Vance in Episode 2, and refers to him as, "Our mutual friend." —Preceding unsigned comment added by 71.248.135.16 ( talk) 02:50, 15 October 2007 (UTC)
Why did we get rid of the description of the G-Man's awkward way of walking? In the original at least, he seems to stalk around in a very awkward and inhuman way. No-one else picked up on that? Rusty2005 03:31, 17 March 2006 (UTC)
In case you haven't noticed, ALL of the NPCs in the original Half-Life stalked around in a very awkward and inhuman way. That's just the way the game worked. And I always thought that the G-Man walked perfectly normal in HL2.
That's not true about the NPCs in HL1. The scientists and security guards either run or walk normally, while the soldiers run around like headless chickens. The G-Man, though, does seem to stalk in a very peculiar way Rusty2005 17:01, 17 April 2006 (UTC)
I think we should mention that the "status reports" also appear throughout the games, when a character dies. It appears in HL and its expansions, AND also in Half-Life 2. In Highway 17, I accidentaly drove myself into the sea (it was the turbo!) and I was surprised to see a "Status Report" image. If you wish, try that yourselves. I think it also works when you throw yourself from a cliff in the buggy (I think it happened to me once too; the turbo caused it, heh).
Yes, in Half-Life, a "status report" will appear saying that "subject: Freeman/Shephard" failed evaluation by, "failing to effectively utilize personnel to achieve goals" if you kill someone that you cannot proceed without, such as someone to open a locked door for you, or the scientist that powers the teleporter to Xen. Likewise, in Half-Life 2, while it is impossible to kill friendly NPCs yourself, if you allow characters like Alyx or Barney (who are both necessary to continue the plot) to be killed by the Combine, a similar status report will display, without the "evaluation" part, because of course Gordon passed evaluation in the first game. And if you manage to lose the dune buggy, something will come up saying you failed because of "failure to preserve mission-critical resouces", i.e. you can't continue the level without the dune buggy.
Perhaps the whole Black Mesa Incident is comparable to a lab maze, with "Subject: Freeman" and "Subject: Shephard" being fancy ways of saying, "Lab-rat 1" and "Lab-rat 2". Not that I actually think they're rats. This is only an analogy =). But yes, I think this should definitely be added to the article.
There Also is a status report if you fail to stop breen from going through the teleporter. Something like "Subject: freeman" "status : Terminated due to failiure to complete time-critical objectives" or something.
I know the G-Man ignores Barney, but does Barney get any status reports if he does something like killing someone neccesary to move on?
ya barny does get those status reports also.... i thought it was just a balck mesa thing saying why you were fired.. but that doesnt work with half life 2(explaine why it is in hl2 is what i mean). Chardrc 01:01, 12 April 2006 (UTC)
I managed to kill one of the NPCs with the buggy, it was the guy who opens the gate at NLO( i hit him with turbo) and got the same status report as if you let barney or alyx get killed
You can get a status report if you want to follow Gordon Freeman when you see him going through a portal in Opposing Force.Also,you get a status report at the end of the game(not hl2 and ep. 1,just hl1,opfor,and blue shift)
Hope it is ok with everyone - I added an external link to the Episode One website that does a synopsis of the HL series so far. Didn't want to infringe on copywrite so I didn't add the text to the Wiki. It explains G-Man's interactions with the plot in interesting language and I thought it was useful after reading the entire article here. Verbiage such as calling him an "official" with "sinister", "malevolent" and "murky" intentions fleshes G-Man out more IMO. The link might be in a bad spot - move it if you think it is. Shmooove 06:57, 11 April 2006 (UTC)
Hey, instead of calling this article "G-Man (Half-Life)", who's up for changing it to "The G-Man", thus more accurately reflecting what people call him as well as removing the need for adding "Half-Life" in parenthesis?
In a recent interview with IGN PC, Valve employee Erik Johnson plainly detailed some of the G-man's intentions. It went as folows:
IGNPC: In the last little audio clip in the recently released trailer the G-Man seems a little… upset. What's going on with him? Is he losing his grip on Gordon?
Erik Johnson: The G-Man used the events of Black Mesa to transform Gordon into a powerful tool, and he used that tool to overthrow Dr Breen. In Episode One, the G-Man loses control of Gordon due to the rise of a third power. Clearly, he's not very happy about this. [1]
Is this information incriminating enough to start removing some of the theories in "Conjectural background" regarding the things mention above? JimmyBlackwing 06:32, 28 April 2006 (UTC)
Can someone upload/link to gman sounds, like the unreleased one mentioned ? Jackpot Den 00:10, 3 May 2006 (UTC)
it just dawned on me that this may be the case, the gman does mention that shepard reminds him of himself its a long shot i know but it is possible
no i personally beilve no because of the fact he only said he remeinds him of a younger self he never actualluy gives any sign of it being him apart from him reminding him of his younger self so this doesn't mean naything with time travel in the game yet apart from the spoiler ending spoiler end that doest mean anything because it never happened and besides remember if you go back in time touch yourself yo cause a time pardoux which means the gman wouldt be there or anything to do with black messa or anything elading to that infact there might not be black messa incident. so the chances of that are very slim but possible in a way.
I searched the leaked Half-Life 2 "Beta" files and found this file. Though it is not called "us_gman03.wav" but "gman_12.wav". It resides in "\hl2\sound\vo\gman_misc\" (assuming you have the "beta"). I have yet to verify its presence in the official Steam release.
I have uploaded this file at http://media.putfile.com/gman_12/.
P.S. The file does not exist in the official (Steam) Half-Life 2 distribution.
P.P.S. I'm new to Wikipedia so please, don't flame me too hard if I did something wrong. ;)
What are you talking about? G man is always choppy, and its not fake. Also, please sign with four ~ symbols in the future, this paragraph looks messy Jackpot Den 15:14, 17 June 2006 (UTC)
"Interestingly, the G-Man reminds Freeman that most of his weapons are government property (although government of what remains unsaid)"
I don't get that last bit. I thought it was pretty obvious that they're the US govt property, seeing as Black mesa is in the US and the HECU are US forces. Nitpicking a bit, but I don't see the need for the last bit. Mysticflame 02:25, 4 June 2006 (UTC)
Say wha?! Am I missing something obvious here? The osprey that Shephard misses takes off successfully and leaves with no interruptions. That's how I always remembered the scene, but just to make sure I went to map of1a6 and stood by that hanger door for a while, just trying to make that osprey explode. However, it didn't, and I certainly looked for around the room to hit some sort of trigger to make it explode somehow. I removed the two mentions claiming the osprey is destroyed by Xen aliens after take off, but I'd like to know, where could this idea have possibly come from? MarphyBlack 23:18, 20 June 2006 (UTC)
Supposedly the theory of this happening is brought up by a radio that shepard passes while continuing through the black mesa facility. when you click on it, you'll hear something about a military group/firng team/helicopter taking fire. Chances are the Black ops shot down the osprey before it could escape, thus leaving the secrets to the better of the fighters, the black ops.
I hope nobody minds, but I decided to take out the bit about the G-Man not having his briefcase with him in HL2: Ep1. There was just no way to fit it in without interrupting the flow of the article. But the picture of the Vortigaunts holding him back still mentions it, so it hasn't been completely erased from the page.
We've got an image with the G-Man as he appeared in Half-Life 1 and Half-Life 2, but it lacks an image from him from Half-Life 1 with the High Definition pack. Could someone somehow modify the already existing image to add a full-body image of him with the HD pack?
That actually looks pretty cool. While it probably shouldn't be put in place of the current full-body shot of the G-Man, it would be cool to put it in the article somewhere.
Yes, you're right. There doesn't seem to be a place for it anywhere in the article. Rather unfortunate, since as far as oddities go, this is a very interesting one.
Is it just me, or the one from the PS2 version is taller and larger than the other ones? Anyways, all of them are quite hideous. 86.121.44.71 ( talk) 08:32, 8 January 2008 (UTC)
Anyone else notice how his tie changes. Those models were from games that took place within the same time frame. does this mean that the G-man carries multiple ties with him in his briefcase?
75.121.36.237 (
talk) 19:11, 28 March 2008 (UTC)Arbiter099
Hey, I just thought of something...what if the G-Man is not one guy, but a whole BUNCH of G-Men. There's an announcement system message in Half-Life for an "Agent Sixteen" somewhere in the pak file under audio. It wouldn't explain how he's able to vanish in dead ends, but it would help to explain why so many different characters see him in so many different places just before the incident. —Preceding unsigned comment added by Chris Mathers 3501 ( talk • contribs) 05:47, 4 July 2008 (UTC)
At the risk of undoing many hours of fantasising, perhaps we could trim this section to :
That would at least remove some rather rampant original research from this article. Eventually Valve will reveal enough to sort the wheat from the chaff, but there's altogether far too much chaff in there at the moment, and Episode 3 (let alone Half-Life 3) is still a long, long way off. Cheers, -- Plumbago 16:38, 4 July 2006 (UTC)
You have my wholehearted blessing to flush the whole thing down the toilet if you should so desire. There really is way to many theories that are completely unnecessary for an article such as this. I also think that the Half-Life Saga Story Guide has way too much crap surrounding too few kernels of truth. For instance, how can we possibly know if the Combine had contacted Breen even before Half-Life? Or what the relationship between Nihilanth and the Combine was? And how can we know for sure whether the G-Man was for or against the Black Mesa Incident? And that bit about the G-Man, "putting Gordon in a slow time-warp": what the **** is that supposed to mean?!
'Tis gone. But for reference ...
Cheers, -- Plumbago 14:45, 7 July 2006 (UTC)
Just wanted to add here that besides the fact the so-called "Half-Life Saga Story Guide" is self-contradictory and many things stated there are in contradiction to what happens in the game and what VALVe employees have stated during the past, there was a STEAM news stating that the site has an "interesting interpretation of the story". 155.207.254.32 15:30, 11 September 2006 (UTC)
Add a list of everything said by the Gman. Of course, this requires some work. I feel sad about requestiong this and not being able to do it myself, but whatever. A total list with Gmans quotes would be good to study him, rather than having to read the therories. Please. Add them :) . Cybesystem 11:29, 5 July 2006 (UTC)
Does G-Man stand for Gordon Freeman? Best Gamer 1 August 2006
Is G-Man either an antagonist or an alien in disguise? Best Gamer 10 August 2006
While interesting, the very fact that this info is conjecture makes it unsuitable for inclusion in this article. I've moved it here for posterity and further discussion. -- -Jackel 02:15, 4 August 2006 (UTC)
Fans of the game have come up with a number of theories to explain the G-Man's origin. These include the G-Man being God, a supernatural being working for an interstellar alliance (assuming a human form), or even Gordon Freeman himself traveling through time. However, the sheer mystery surrounding the G-Man throughout the Half-Life series makes it impossible to determine who or what the G-Man is for certain, and it is unlikely Valve will reveal his nature in the near future.
Certain G-Man speech files of interest can be extracted from the data packs of HL1. These selected sound files can be heard when the G-Man is speaking to a scientist in an inaccessible room at Sector C, though they are muffled and barely audible. (See above appearance list.) Note that these transcriptions are merely guesses after repeated listens, since the sound files are deliberately muffled.
The article states that the G-Man's dialogue is part of an unused voice clip for HL2. But while what he actually says is the same, it isn't the same recording. It seems to be something completely new for HL2:EP2. Now, is that important enough to be included, and what's the best way to word it if it is? 67.172.204.135 22:27, 29 August 2006 (UTC)
You're right, I hadn't listened to it in a while, and I remembered it differently. However, "forget about all this" is a new recording. 67.172.204.135 18:37, 31 August 2006 (UTC)
http://media.putfile.com/gman_12/
Some vandal replaced Michael Shapiro with "HOMER SIMPSON". Fixed it. This topic should be locked, since it's MingeBag prone.
Hmm...
I'm not sure if anyone has noticed this but...
At the beginning of the game, G-Man refers to Gordon as "Mr Freeman", he does this several times in the intro.
Then, after Dr Breen is presumably destroyed / beaten and the explosion occurs, G-Man says, and I quote, "Time, Doctor Freeman?"
Now... doesn't anyone else here think it's kinda funny that he's now referring to him as Doctor instead of mister? This might be hinted at when Breen claims "Gordon Freeman is a theoretical physicist who had hardly earned the distinction of his Ph.D. at the time of the Black Mesa Incident." in his motivational speech to the Guards at Nova Prospekt.
Perhaps G-Man chooses to adress Gordon as "Dr" because, in his eyes, Gordon has finally earned the distinction of Doctor? I don't know really... and this should probably not be posted here, but I thought it was an interesting observation none the less.
In HL and its add-ons, he have a symbol on the briefcase's G-Man : the same that we can see on the up and right image there : http://www.jeuxvideo.com/affpic.htm?images/pc/h/l/hlf2pc0r.jpg (behind the box of the game). The image with the combines in Nova Prospekt against Antlions. It didn't appear in HL² but maybe is working for Combine in spite of we think...
Im not sure if this is relevant for inclusion or not, but in Half Life 2, in one of the several in-game menu 'backgrounds' which appear G-Man can be seen.
In a scene showing a largely devestated and burning part of City 17, if you wait for a short while, his head can be seen behind a bank of fallen rubble in the distance. After a little while longer he emerges fully, straigtens his tie, looks around and walks out of sight behind one of the few remaining 1st storey walls. Trask
Okay, what exactly is meant by this? I'm speaking (as it were) from the point of view of an American, who speaks with an "American accent" that, from my point of view, is presumably "no accent". — Yar Kramer 23:37, 25 January 2007 (UTC)
Half-life came out years before Terry Pratchett's 'Night Watch' therefore there is no way the Gman's motions are inspired from the book. -- 72.145.228.67 06:45, 2 April 2007 (UTC)
Whoever found a G-Man sighting in Ep: 1 needs to elaborate further on it in the article, and make it into another bullet point, instead of tacking it onto the end of the first sighting. 76.184.12.173 17:03, 2 May 2007 (UTC)
Maybe it's time to write something 'promotional' about he G-Man's appearance in Episode 2, don't you think? —Preceding unsigned comment added by 193.225.194.254 ( talk • contribs)
it would be cool to have some pictures of sightings. i found some at flickr: http://www.flickr.com/search/?q=+Gman+sighting&m=text this is just so ppl can se them, if they did not see them in the game..
I don't think this should be in the article, but it's interesting information nonetheless. I found it by accident in this walkthrough, in the "Easter eggs" section.
To summarize: In "The package", when you disarm the bomb and get in through Barney's door, if you use the Displacer on yourself (the alt-fire), you'll go to Xen, as usual. But if you enter the portal back to Earth from there, you'll be teleported near the truck - and you can go to the G-Man and look at him tampering with the bomb. It's obviously a glitch, but it's interesting, being the only way to reach the G-Man without cheating so far.
Gor a lot of names, such as A.Shepard and B.Calghoun - there were appearances of those names (or their clear references) before and after Half Life. However nothing told about G-Man, as if the name was never met before, nor after. However at least it can be found in lyrics of Manfredd Mann's song "Spirits in the Night" :-) —The preceding unsigned comment was added by 80.249.152.128 ( talk) 22:09, August 20, 2007 (UTC)
Here is all of G-man dioalge from Episode Two, obtained using the closed captioning feature provided by the game. Enjoy!
Docter Freeman. I realize this moment may not be the most convenient for a heart-to-heart, but I had to wait until your friends were otherwise occupied. Hm. There was a time they cared nothing for Miss Vance… When their only experience of humanity was a crowbar coming at them down a steel corridor. When I plucked her from Black Mesa I acted in the face of objections that that she was a mere child, and of no practical use to anyone. I have learned to ignore such naysayer when quelling them was out of the question. [breathing] Still, I am not one to squander my investments… and I remain confident that she was worth far more than the initial… appraisal. That’s why I must now extract from you some small repayment owed for your own survival. See her safely to White Forest, Doctor Freeman. [breathing] I wish I could do more than keep an eye on you, but I have agreed to abide by certain… restrictions. Mmm. Well… Now… Listen carefully, my dear. When you see your father relay these words: Prepare for unforeseen consequences. Xargon666x6 00:48, 12 October 2007 (UTC)
The section at the bottom describes Alyx's forwarding of the message and speculates that it might be a controll word or a taunt by the G-man towards Eli. Eli mentions himself that the G-man said those same words to him before the resonance cascade of hl1, and the level immediately after the cascade was titled "unforseen consequences". I think that section should be amended to add the particular speculation that it's a warning of impending doom; either his own, which he does not interpret correctly, or eli's own speculation that it's about the Borealis and the possibility of another resonance cascade. Does anyone else have any thoughts about this? -darkeye11547 —Preceding unsigned comment added by Darkeye11547 ( talk • contribs) 21:21, 14 October 2007 (UTC)
I agree with this theory; however, it is all pure speculation, and when I put this in the article once, it was deleted for that reason. Keep this in mind, it may be useful in the future. CPTGbr ( talk) 17:35, 25 November 2007 (UTC)
The credits of Half-Life 2 refer to him as "Gman" (instead of "G-Man"). Should this be taken into account? Masquatto 04:01, 26 October 2007 (UTC)
As originally worded it made it seem as if Gman's "through-the-binoculars" cameo at New Little Odessa is only visible in the Orange Box version. I played an original PC copy from 2004 and saw the sequence, so I amended the wording accordingly, noting that Prima's guide doesn't mention the sighting as it was evidently produced using a console version of the game. 68.146.41.232 14:37, 31 October 2007 (UTC)
Image:Gman-AffectAlyx-HL2Ep2.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot 02:17, 7 November 2007 (UTC)
Image:Gman-AffectAlyx-HL2Ep2.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot ( talk) 13:58, 19 November 2007 (UTC)
I didn't notice him the first time, and played through it again and still couldn't find him. Brought it up with some other people, they couldn't find him either. Anyone have a picture to confirm, or something else? Skeith ( talk) 23:51, 26 November 2007 (UTC)
Has anyone noticed this before? In my opinion, G-Man looks a lot like this pic of Robert Oppenheimer. Coincidence? -- Stormwatch ( talk) 08:38, 28 January 2008 (UTC)
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BetacommandBot ( talk) 06:24, 26 February 2008 (UTC)
While this is well written and an interested read, it seems to put forth a lot of theories and ideas which aren't being attributed to any reliable sources. The entire article only has a single reference and a couple of mentions to contents from the Raising the Bar book. Any theories about what something may mean, or anything of that nature needs to come from a reliable source and be cited. Fan speculation, while interesting, doesn't belong on wikipedia. See WP:V and WP:RS for greater detail.-- 137.186.84.54 ( talk) 22:49, 11 May 2008 (UTC)
This article covers just about everything necessary, but in the Half-Life section, it makes a reference to a "Hobson's Choice". I don't think that the ending qualifies as a Hobson's choice so much as it does extortion, so is it worth editing? To be clear, a Hobson's Choice would basically be the G-Man saying "Join me", and upon refusal, nothing happening, for better or for worse, so Gordon would be left there- Extortion, on the other hand, is to have two options, with one being undesirable and almost certainly not a good choice at all. —Preceding unsigned comment added by 68.111.251.45 ( talk) 06:51, 15 August 2008 (UTC)
I don't understand your statement... The example you give of a Hobson's Choice is EXACTLY what the G-Man says. In a way, I guess a Hobchoice IS extortion. -Damn, forgot to sign in... F50 Man —Preceding unsigned comment added by 70.67.104.217 ( talk) 04:19, 29 July 2009 (UTC)
No, G-Man's choice is not a Hobson's choice at all. Hobson's choice is applicable when the choice is between something or nothing. Eg. You can have this cake, or not. What G-Man does is offer a choice: Gordon can join him, or he can die at the hands of the aliens. I would have to disagree: I don't think this is a Hobson's choice, it may be a very obvious choice, but there is still a choice between 2 possible outcomes. 86.130.201.164 ( talk) 02:54, 24 September 2010 (UTC)
I was reading this article and because there was no spoiler warning I ended up reading about Eli Vance's death before I got that far. Just so other users don't make the same mistake should we add a spoiler warning? -- Murray —Preceding undated comment was added at 19:51, 24 September 2008 (UTC).
I was looking at this article a while back, and I noticed that there was an easter egg in one of the Half-Life 2 games that there was an elder vortigaunt that referred to G-Man numerous times, along with other prophecies. This might have been part of this article, or most likely part of the Vortigaunt article. -- Arcai 10-5-2008, 1:12 PM —Preceding unsigned comment added by 76.28.21.39 ( talk) 17:12, 5 October 2008 (UTC)
I was reading through a recent interview with Doug Lombardi and to my surprise:
So is it all coming to a huge end after Episode III?
Lombardi: We're gonna wrap it all up, put a bow on it - the G-Man is Gordon's father... it's all good.
Source: http://www.computerandvideogames.com/article.php?id=198032 —Preceding unsigned comment added by MastaFighta ( talk • contribs) 17:53, 5 October 2008 (UTC)
Bah, I didn't see that. Thanks for pointing it out. MastaFighta ( talk) 02:13, 6 October 2008 (UTC)
We're gonna wrap it all up, put a bow on it - the G-Man is Gordon's father... it's all good. [1]
http://www.computerandvideogames.com/article.php?id=198032
I think he was just making fun of Star wars or something like that. If he had been serious I think the interviewer would have asked a bit more about that 86.145.95.93 ( talk) 16:10, 8 October 2008 (UTC)
"...the main screen in the control room briefly flashes the image of the G-Man, which Alyx notices, marking the first time someone other than the player notices him."
Not quite true. After all, we see G-Man talking to a scientist all the way back at the start of Half-Life one. -- 81.206.214.43 ( talk) 15:39, 5 March 2009 (UTC)
Is there any plan to source the Appearances section, or has a consensus been established to leave it entirely as original research? Personally I'd rather see sourcing. Doniago ( talk) 19:04, 7 October 2010 (UTC)
Appearances
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==In-game appearances==
The G-Man appears several times in each game while the player is freely moving, though often in out-of-the-way locations so that it may be difficult for a first-time player to see him. It is almost universally impossible to go directly to where he is standing – before he has an opportunity to disappear from that place, at any rate. If fired upon in the few areas in which he could be, the bullet will ricochet as if the player has shot metal. Many of his appearances seem to correlate around significant plot points of each game, some more directly than others. Half-LifeThe G-Man is first seen standing in a stopped tram adjusting his tie (which he is usually seen doing), and he arrives at Sector C before Gordon. Before the experiment begins, the G-Man can be seen through a window arguing heatedly with a scientist in a locked room of Sector C, despite the fact that he was on a tram heading in the opposite direction to Freeman. Following the catastrophic resonance cascade, which commences the game's action through Black Mesa, the G-Man can be seen quietly observing the player in several out-of-reach areas as the game progresses. In several cases, the player arrives in rooms or locations where the G-Man was previously seen, even though the areas are often inaccessible to other characters or swarming with monsters, and personnel in the location do not seem to have noticed him. Other times he will disappear into corridors that are seemingly dead ends. After Gordon defeats Nihilanth, the ruler of Xen and the final boss in Half-Life, the G-Man brings the player to "safety" in an inexplicable, abstract sequence, appearing beside Gordon, having stripped him of his armaments and showing him various areas of Earth and Xen. Eventually the scene changes into what appears to be a tram (like the one from the beginning of the game) traveling through hyperspace at an incredible speed. The G-Man tells Gordon that he has been observing him very carefully and praises him on his actions in Xen, which, following an attempted invasion by the Hazardous Environment Combat Unit, is now in his "employers'" control. The G-Man then informs him that he has recommended Gordon's services to his "employers" and offers him a job. The player is presented with a Morton's Fork; declining the offer results in the unarmed Freeman facing a horde of hostile aliens as the screen fades to black with the G-Man's final words; "No regrets, Mr. Freeman.", then the player is taken back to the previous scene and presented with the question again. Ostensibly, canon states that Gordon takes the job, with G-Man stating, "Wisely done, Mr. Freeman. I will see you up ahead." In Half-Life 2, the game lifts off, assuming you took the job. UplinkIn the final portion of the Half-Life demo Uplink, G-Man is seen calmly watching from a vantage point as a Gargantua massacres several humans. He is unfazed when the glass in front of him shatters; he then calmly walks away. Opposing ForceIn the expansion pack, Half-Life: Opposing Force, the G-Man plays a slightly more direct role in the story, alternately hindering and aiding the player, Corporal Adrian Shephard, as well as simply observing. During the boot camp training sequence, the G-Man can be spotted at a window speaking with an officer, and occasionally glancing at the player. Since the drill instructor mentions that Shephard's training has been mysteriously accelerated, the implication is that the G-Man had an interest in Shephard before the Black Mesa incident for reasons unknown. The game manual also suggests that the G-Man warned the Marines of the upcoming Black Mesa incident. The G-man can also be seen interacting with a security officer in one of the secured receptions at Black Mesa in the first chapter. At one point Shephard is trapped on a small walkway, with deadly corrosive/radioactive liquid rising steadily towards him. The G-Man opens a door allowing him to escape, saving his life. One level later, as Shephard attempts to evacuate Black Mesa with the rest of the Marines, the G-Man closes a hangar door, forcing him to remain on the base. However, all of the Marines die seconds later when their aircraft is shot down, so this action ultimately saves the player from certain death. Later on, the G-Man is seen re-arming the nuclear bomb that destroys Black Mesa, which Shephard had deactivated moments prior. After Shephard defeats the Gene worm at the end of Opposing Force, the G-Man appears again. On this occasion, Shephard finds himself on board one of the HECU's Osprey aircraft, facing the G-Man. The G-Man informs Shephard that, contrary to his employer's original wishes, Shephard is to be spared, but detained in a way where "he could do no possible harm" and "no harm could come to him." The G-Man says that he has been impressed by Shephard's ability to "adapt and survive against all odds" in the Black Mesa facility, and comments that these are traits that remind him of himself. As the G-Man delivers this closing monologue, the plane carries them away from Black Mesa, shortly before a nuclear blast flashes outside confirming its destruction. The aircraft's location then suddenly switches to the skies of Xen, then finally to an emptiness similar to that encountered by the Black Mesa tram at the end of Half-Life. The G-Man then leaves Shephard via a teleporter in the cockpit, and the screen fades to the closing titles. " Subject Shephard. Status Detained. Further evaluation pending". Blue Shift and DecayIn both Half-Life: Blue Shift and Half-Life: Decay, the main characters of each game, Barney Calhoun and Doctors Gina Cross and Colette Green, see the G-Man on one occasion near the beginning of each game, but he does not seem to notice any of them. Barney sees the G-Man in a transport carriage, whilst Gina and Colette can see him riding an elevator. Half-Life 2Half-Life 2 begins with Gordon being greeted approximately one to two decades in the future by the G-Man, while seeing a dream-like montage of images such as the Black Mesa test chamber, and interior areas of The Citadel. In his speech, the G-Man hints that he put Gordon into stasis for his own safety, and that an opportunity has now arisen that will allow Freeman to begin his campaign against the Combine forces on Earth, saying "the right man in the wrong place can make all the difference in the world." [1] The G-Man continuously refers to Gordon Freeman as "Mr. Freeman" throughout the introductory sequence, forgoing Gordon's proper title of doctor, to which he is entitled as a Doctor of Physics. However, during the ending sequence, he refers to Gordon as "Dr. Freeman." The G-Man is briefly visible at various other points during the events of the game, including along the different vehicle sequences, but these are only from a great distance or as seen on video terminals until the game's finale. One notable sighting is through a pair of binoculars, where the G-Man can be seen conversing with Colonel Odessa Cubbage, of which Cubbage makes no mention. Later, after an uphill battle in the cloud-penetrating Citadel skyscraper, Gordon causes critical damage to the structure's dark fusion reactor, resulting in an explosion that would most certainly cause his death. The G-Man stops time in order to extract Gordon to await further "employment offers." The game ends with travel through the same emptiness that was Half-Life's ending, and with the G-Man stepping through some sort of doorway, stating, "In the meantime, this is where I get off.", as if he were exiting a train; [2] though not before adjusting his tie. The G-Man, at this point, makes it clear that he will once again be placing Freeman in stasis while he entertains some "interesting offers" for Gordon's services, this time making no mention of his employers as he had in Half-Life, though he does state that he is not at liberty to inform Gordon of something yet to come. Episode OneThe G-Man is only seen once in Half-Life 2: Episode One. At the beginning of the game, which begins at the point when Half-Life 2 ends, the G-Man walks back into the black void in which he left Gordon and opens his mouth to say something, only to notice a purple, glowing Vortigaunt to his left. He appears to be slightly amused at the sight, until several more show up chanting, at which point he is clearly annoyed when he realizes what is happening. As two Vortigaunts move to free Gordon, the G-Man violently straightens his tie and responds to their chant with a single sentence: "We'll see... about that." Gordon is then immediately teleported away and found by Dog and Alyx in a pile of rubble just outside the Citadel. A commentary node in Episode Two confirms that the G-Man makes no appearances in Episode One to convey that he had lost track of Gordon after the Vortigaunts took him. Even the objective failure messages are altered: whereas those in Half-Life and Half-Life 2 were written in a cold, business-like manner evident of the G-Man's point of view, those in Episode One and Episode Two use the Vortigaunts' romantic English mannerisms. Episode TwoIn Half-Life 2: Episode Two, the G-Man first appears to Gordon while a group of Vortigaunts are occupied healing the recently injured Alyx Vance. Just like in Half Life 2, he appears in a surreal, dream-like sequence taking place in several locations. In this sequence, the G-Man comments that he was unable to contact Gordon until the Vortigaunts were distracted. He then explains that he was the one to "pluck" Alyx Vance from Black Mesa, despite objections from unidentified naysayers that she was "a mere child" and "of no practical use to anyone." He then instructs Gordon to safely escort Alyx to the White Forest, as repayment for the G-Man's previous ensurance of his survival, stating he wished he could do more than simply monitor Gordon, but he has agreed to "abide by certain restrictions." While Alyx is still unconscious, he then whispers into her ear to tell her father to "prepare for unforeseen consequences" when she sees him. He seems to be less rigid during the sequence and is depicted as more human. Following this sequence, observant players can again spot the G-Man in several locations as they play through the game. When Alyx and Gordon eventually reach White Forest, the main screen in the control room briefly flashes the image of the G-Man, causing her to relay his message to her father in an uncharacteristically monotonous tone. She seems to forget doing so afterward. Eli is noticeably disturbed by the words, to the point where he almost collapses. After making an excuse for Alyx to leave the room, Eli reveals to Gordon that he is aware of their "mutual friend" as well. He explains that the G-Man delivered the sample that ultimately caused the Black Mesa Incident, and whispered in his ear to "prepare for unforeseen consequences" shortly before the resonance cascade. Eli begins to express hope that he and Gordon will be able to take some unknown action, but is interrupted by Alyx's return. Shortly after, Eli tells Gordon he believes the message is a warning regarding the Borealis, and reiterates his belief that it should be destroyed lest the events of Black Mesa repeat themselves. Eli hints that he knows more about the G-Man when he relates to Gordon that he has more to share, but is interrupted by Alyx and later dies before getting a chance to explain. |
References
The G-Man: Rise and shine, Mr. Freeman. Rise and shine. Not that I wish to imply you have been sleeping on the job. No one is more deserving of a rest. And all the effort in the world would have gone to waste if... well, let's just say your hour has come again. The right man in the wrong place can make all the difference in the world. So wake up, Mr. Freeman. Wake up and smell the ashes.
The G-Man: Time? Dr. Freeman? Is it really that time again? It seems as if you only just arrived. You have done a great deal in a small timespan. You have done so well that I have received some interesting offers for your services. Ordinarily I would not contemplate them, but these are extraordinary times. Rather than offer you the illusion of free choice, I will take the liberty of choosing for you. If and when the time comes 'round again. I do apologize for what must seem to you an arbitrary imposition, Dr. Freeman, I trust it will all make sense in the course of... well... I am really not at liberty to say. In the meantime, this is where I get off.
{{
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![]() | This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 |
There's an image of the G-Man from HL1 and HL2 at Image:Gman.jpg, but it doesn't cite the source or copyright status. -- Mrwojo 14:20, 25 Nov 2004 (UTC)
"His various references to his "employers" offer even more theories - that he works as a freelancer or agent who simply hires his talent or Gordon's out to the highest bidder, a theory supported by certain interpretations of Doctor Breen's comments towards the end of HL2."
As far as I can tell, Breen wasn't referring at all to GMan in that scene. It is far more likely that he was referring the Gordon's alliance with the BM crew. Given that no other characters in any of the games ever acknowledge GMan's presense, it seems peculiar that out of nowhere, Breen would suddenly refer to him, especially in such an arbitrary quote.
He says "Your contract is open to the highest bidder." It makes sense to connect with G-Man as G-Man is the only person Gordon is mentioned as having a contract with! —Preceding unsigned comment added by 194.66.84.39 ( talk) 19:41, 2 October 2007 (UTC)
In Episode Two, Eli Vance acknowledges G-Man's exsistance, referring to him as, "Our mutual friend." Also, during G-Man's monolouge in the same game, he mentions "appraisals" and "naysayers" suggesting he could work for some galactical 'rent-a-hero' corporation. —Preceding unsigned comment added by 71.248.135.16 ( talk) 02:37, 15 October 2007 (UTC)
...if I'm not wrong, that image was released to the public at least a year ago, to show off the Source engine's markedly improved capabilities. It would definitely belong to Valve Software. CABAL 16:09, 25 Nov 2004 (UTC)
A bit off-topic here, but where did you read on those theories? The G-Man as a ghost? I almost burst out laughing. Seriously though, I'd like to know where did you read those. I might mine them for more oddball content to put up in the article. Oh, and as a side-note, did the G-Man make an appearance in Blue Shift? I never played that one, so I wouldn't know. CABAL 12:17, 7 Dec 2004 (UTC)
I propose that the section containing Nihilanth quotes, while interesting, are not relavant to this article, and should be moved or removed. If there is no opposition, I will do so myself. -- -Jackel 05:48, 2 Jan 2005 (UTC)
- Moving it to the Nihilanth article would be most welcome. CABAL 11:01, 6 Jan 2005 (UTC)
The Speculation section seems out of place - could it be rephrased or removed? Orange Goblin 13:14, 12 Jan 2005 (UTC)
In November 2000 the UK based Maverick Developments produced as a free PC addon pack for Valve Software called Half-Life: Absolute Redemption, bringing back Gordon Freeman in a single-player mode for 4 additional episodes and another encounter with G-Man.
Since the product was made for Valve, could we consider the episode as 'official'? The game starts with Gordon Freeman in G-Mans office, in some kind of facility similar to Black Mesa. Would this count as a part of the G-Man story as well?
Actually, I think in the ending where you "decline" his offer, Gordon doesn't actually lose his suit; he's just weaponless, and probably severely injured from the encounter with Nihilanth (unless you are a VERY skilled player). Or at least, I remember still seeing the HUD from that ending ... comments, before I take that part out? -- Yar Kramer 19:18, 17 Jun 2005 (UTC)
I am told by a friend that if you use a trainer to regain your weapons after declining G-Man's offer, you can kill the enemies, but then G-Man says "cheaters never prosper" and 50 Nihilanths spawn. Is this true?
I see. Thank you.
I have a complete list of all the G-Man's appearances in Half-Life and Opposing Force (not HL2 yet, though, not until I actually get the game). Anyone interested in me putting it somewhere? -- Yar Kramer 01:49, 16 July 2005 (UTC)
The G-Man appears at several points in each Half-Life SP game, blah blah blah...
1.
2.
Nufy8 20:00, 17 July 2005 (UTC)
-- Yar Kramer 01:53, 18 July 2005 (UTC)
"Pit Worm's Nest (map: of4a4): Shephard is deposited into a garbage compactor resembling the one from Star Wars. The G-Man can be seen quietly observing him from an observation window." Isn't the trash compacter in Half Life (not OpFor) when Gordon is bundled by two guards in a dark room, has all his weapons removed etc?
2 Episode 1
Note: the following was added to the article by 69.3.48.170; I felt that it didn't belong there, mainly due to the "not sure where to put this" note. Feel free to replace it with suitable framing. - DynSkeet (talk) 12:16, July 18, 2005 (UTC)
It should be noted that some people do not actually belive that G-man is a human but rather an alien contracting out Gordon Freeman's services without directly informing him in any way. This would explain both the speach and the fact that his face looks a bit odd when compared to the quality of other human faces in the game.
those sound bites are infact used in the game during his the argument with the scientist observable through a window near the game's beginning. i found that if you turn your volume all the way up you can hear G-man talk the frases listed. can someone conferm / insert it into the artical if it is nesesary.
There was a huge thread on the halflife2.net forums covering this, and I've looked through all the submissions and reached some sort of consensus. Tell me what you think:
sci mumble - "I've told you a hundred times, I am opposed with pushing this equipment beyond its test levels."
gman1 - "This is not your descision to make." [These two are 100% certain]
gman2 - "You must not get in the way."
gman3 - [Something about giving him an answer]
gman5 - "My employers don't agree with that!"
This seems like a pretty good fit:
gman4 - "If I had one of those suits, then I would, certainly". -- Subtlesnake 20:55, 2 September 2005 (UTC)
There is a sound file titled "us_gman03.wav" which was in circulation before the release of HL2. It was NOT in any way related to the leaked versions of the game. Here is a direct quote from the person who obtained these sound files from Gabe Newell himself: "Just got these from Gabe this morning... It's the English and corresponding Russian translations of some G-Man audio." Feedbag owner and operator of HL2World) All of the sound files were later discovered to be used in obvious parts of HL2, except us_gman03.wav. The speaker's voice is clearly that of the gman's. Here is what he says: "Cleverly done, Mr. Freeman...but you're not supposed to be here. As a matter of fact, you're not. Get back where you belong, and forget about all this. Until we meet...again" All of the mentioned files can be found at this link http://www.hawaiigamer.com/modules.php?name=News&file=article&sid=919
I used GCF Scape to look through the game's files, and could not find this us_gman03.wav anywhere in the game. The discussion of this sound file seemed to have ceased since the release of HL2. I believe this could be important information possibly regarding Episode One (formerly known as Aftermath). I hope that somebody will make some kind of write up about this file in this section of the G-Man page.-- Gobanzo Mon 06:00, 2 March 2006 (UTC)
"However, in HL2 the G-Man talks about the "Illusion of free choice", suggesting either choice in the first game would have eventually led to Gordon being 'employed'. For instance, he may have been teleported away from the Xen forces, the G-Man having made his point."
I don't believe he Freeman would have been teleported if he declined the job offer. I always thought the "illusion of free choice" meant G-Man had put Freeman to such a position that he had no choice(survival-wise) but to accept G-Man's offer. Its like that: "Youre free to deny my offer but if you do, you will die."
I guess that was meant by "The Illusion of Free choice" as Freeman, who fought through impossible odds in order to survive, wouldn't be stupid enough to choose to get killed.
It is unknown if this "immortality" is part of the character, or was simply a way to prevent players from killing the character accidentally. The latter is more likely, as the decal (an image shown over walls and models to simulate blood, bullet holes etc.) is a brick bullet hole texture.
Uh ... what decal? -- Yar Kramer 01:42, 7 October 2005 (UTC)
I'm not sure if he is an "entity" or "sprite" or how it works.. But that time when you see him talking to a prof before the incident, while you are supposed to get your HEV suit, I used noclip mode and impulse 101. I succesfully placed lots of trip mines on him, dropped several satchel charges then exploded them. What I got was just sparks. Then I released some snarks. They completely ignored him. So, you actually can take a shot (actually as many shot as you can till he moves away) at him at some points. I do not know though, if programmers took that into consideration, or they just thought players wouldn't attack him.--Maelstorm 02 July 2006
At the end of HL, we get taken to Xen, where the G-Man stands surrounded by dead soldiers and explains that Xen is now in his employers' control. Is he referring to the human race or the Combine? Its just struck me that he is surrounded by dead HECU soldiers and wrecked equipment, which ties in with the info on Xen and the Combine that was recently released by Valve, stating that the Combine conquered Xen prior to invading Earth. I'm assuming that the HECU forces were dispatched to Xen to conquer it, but were defeated by the recently-arrived Combine armies? Would this support the theory that he works for the Combine? I'm not sure whether or not to work this into the article or not Rusty2005 19:09, 30 October 2005 (UTC)
Why would the Combine need to make a deal with Dr. Breen? Surely they could take over the whole planet with very little effort and wouldnt need to make a deal with any of Earth's inhabitants?
Is there really anything inside the G-mans briefcase? I used the Source Model viewer to look inside it, and I saw nothing! Am I missing something here?
Can anyone make a screenshot of this easter egg? just for prove and for those who don't know how to use the model viewer?
Was playing a 'bit' more hl2 the other day, and was looking around the first lab, and found this:
It's clearly taken at the entrance to the old Black Mesa, and is it just me, or does the guy all the way to the right look like G-man? Bjelleklang 18:36, 12 December 2005 (UTC)
The guy who looks like the G-Man is one of the scientist models from the original HL. He does look a lot like the G-Man, but when you put them together side by side, you can clearly see the difference. Does anyone have pictures of both?
I just spotted this line at the end of the conjector section:
Also, in the comment section of the "npc_gman.cpp" file of Half-Life 2's source code, Valve writes the following: "https:// Purpose: The G-Man, misunderstood servant of the people."
Is this officially released code or from the illegal source code leak pre-launch? - Doug1984 @ 21/2/2006
Do they actually write it with a dash in-between "G" and "MAN", or is it just "GMan", like in the credits?
It's exactly like this: "https:// Purpose: The G-Man, misunderstood servant of the people", I confirmed it. 155.207.254.21 09:36, 22 August 2006 (UTC)
"He is never identified, referred to, or even acknowledged to exist by other characters in any of the games to the player, despite interacting with other characters in the games."
At the beginning of HL1, before the resonance cascade, GMan can be seen arguing with a scientist, Not sure if you forgot this, or if you just meant something else by 'acknowledged'.
Also, near the beginning of HL2, when you're beginning the canal trip, the first rebel station you come across with living people, you see a Vortigant fixing a TV with an image of G-Man clearly filling the entire screen. —Preceding unsigned comment added by 69.207.89.21 ( talk) 03:32, 24 January 2010 (UTC)
G-Man is acknowledged by Eli Vance in Episode 2, and refers to him as, "Our mutual friend." —Preceding unsigned comment added by 71.248.135.16 ( talk) 02:50, 15 October 2007 (UTC)
Why did we get rid of the description of the G-Man's awkward way of walking? In the original at least, he seems to stalk around in a very awkward and inhuman way. No-one else picked up on that? Rusty2005 03:31, 17 March 2006 (UTC)
In case you haven't noticed, ALL of the NPCs in the original Half-Life stalked around in a very awkward and inhuman way. That's just the way the game worked. And I always thought that the G-Man walked perfectly normal in HL2.
That's not true about the NPCs in HL1. The scientists and security guards either run or walk normally, while the soldiers run around like headless chickens. The G-Man, though, does seem to stalk in a very peculiar way Rusty2005 17:01, 17 April 2006 (UTC)
I think we should mention that the "status reports" also appear throughout the games, when a character dies. It appears in HL and its expansions, AND also in Half-Life 2. In Highway 17, I accidentaly drove myself into the sea (it was the turbo!) and I was surprised to see a "Status Report" image. If you wish, try that yourselves. I think it also works when you throw yourself from a cliff in the buggy (I think it happened to me once too; the turbo caused it, heh).
Yes, in Half-Life, a "status report" will appear saying that "subject: Freeman/Shephard" failed evaluation by, "failing to effectively utilize personnel to achieve goals" if you kill someone that you cannot proceed without, such as someone to open a locked door for you, or the scientist that powers the teleporter to Xen. Likewise, in Half-Life 2, while it is impossible to kill friendly NPCs yourself, if you allow characters like Alyx or Barney (who are both necessary to continue the plot) to be killed by the Combine, a similar status report will display, without the "evaluation" part, because of course Gordon passed evaluation in the first game. And if you manage to lose the dune buggy, something will come up saying you failed because of "failure to preserve mission-critical resouces", i.e. you can't continue the level without the dune buggy.
Perhaps the whole Black Mesa Incident is comparable to a lab maze, with "Subject: Freeman" and "Subject: Shephard" being fancy ways of saying, "Lab-rat 1" and "Lab-rat 2". Not that I actually think they're rats. This is only an analogy =). But yes, I think this should definitely be added to the article.
There Also is a status report if you fail to stop breen from going through the teleporter. Something like "Subject: freeman" "status : Terminated due to failiure to complete time-critical objectives" or something.
I know the G-Man ignores Barney, but does Barney get any status reports if he does something like killing someone neccesary to move on?
ya barny does get those status reports also.... i thought it was just a balck mesa thing saying why you were fired.. but that doesnt work with half life 2(explaine why it is in hl2 is what i mean). Chardrc 01:01, 12 April 2006 (UTC)
I managed to kill one of the NPCs with the buggy, it was the guy who opens the gate at NLO( i hit him with turbo) and got the same status report as if you let barney or alyx get killed
You can get a status report if you want to follow Gordon Freeman when you see him going through a portal in Opposing Force.Also,you get a status report at the end of the game(not hl2 and ep. 1,just hl1,opfor,and blue shift)
Hope it is ok with everyone - I added an external link to the Episode One website that does a synopsis of the HL series so far. Didn't want to infringe on copywrite so I didn't add the text to the Wiki. It explains G-Man's interactions with the plot in interesting language and I thought it was useful after reading the entire article here. Verbiage such as calling him an "official" with "sinister", "malevolent" and "murky" intentions fleshes G-Man out more IMO. The link might be in a bad spot - move it if you think it is. Shmooove 06:57, 11 April 2006 (UTC)
Hey, instead of calling this article "G-Man (Half-Life)", who's up for changing it to "The G-Man", thus more accurately reflecting what people call him as well as removing the need for adding "Half-Life" in parenthesis?
In a recent interview with IGN PC, Valve employee Erik Johnson plainly detailed some of the G-man's intentions. It went as folows:
IGNPC: In the last little audio clip in the recently released trailer the G-Man seems a little… upset. What's going on with him? Is he losing his grip on Gordon?
Erik Johnson: The G-Man used the events of Black Mesa to transform Gordon into a powerful tool, and he used that tool to overthrow Dr Breen. In Episode One, the G-Man loses control of Gordon due to the rise of a third power. Clearly, he's not very happy about this. [1]
Is this information incriminating enough to start removing some of the theories in "Conjectural background" regarding the things mention above? JimmyBlackwing 06:32, 28 April 2006 (UTC)
Can someone upload/link to gman sounds, like the unreleased one mentioned ? Jackpot Den 00:10, 3 May 2006 (UTC)
it just dawned on me that this may be the case, the gman does mention that shepard reminds him of himself its a long shot i know but it is possible
no i personally beilve no because of the fact he only said he remeinds him of a younger self he never actualluy gives any sign of it being him apart from him reminding him of his younger self so this doesn't mean naything with time travel in the game yet apart from the spoiler ending spoiler end that doest mean anything because it never happened and besides remember if you go back in time touch yourself yo cause a time pardoux which means the gman wouldt be there or anything to do with black messa or anything elading to that infact there might not be black messa incident. so the chances of that are very slim but possible in a way.
I searched the leaked Half-Life 2 "Beta" files and found this file. Though it is not called "us_gman03.wav" but "gman_12.wav". It resides in "\hl2\sound\vo\gman_misc\" (assuming you have the "beta"). I have yet to verify its presence in the official Steam release.
I have uploaded this file at http://media.putfile.com/gman_12/.
P.S. The file does not exist in the official (Steam) Half-Life 2 distribution.
P.P.S. I'm new to Wikipedia so please, don't flame me too hard if I did something wrong. ;)
What are you talking about? G man is always choppy, and its not fake. Also, please sign with four ~ symbols in the future, this paragraph looks messy Jackpot Den 15:14, 17 June 2006 (UTC)
"Interestingly, the G-Man reminds Freeman that most of his weapons are government property (although government of what remains unsaid)"
I don't get that last bit. I thought it was pretty obvious that they're the US govt property, seeing as Black mesa is in the US and the HECU are US forces. Nitpicking a bit, but I don't see the need for the last bit. Mysticflame 02:25, 4 June 2006 (UTC)
Say wha?! Am I missing something obvious here? The osprey that Shephard misses takes off successfully and leaves with no interruptions. That's how I always remembered the scene, but just to make sure I went to map of1a6 and stood by that hanger door for a while, just trying to make that osprey explode. However, it didn't, and I certainly looked for around the room to hit some sort of trigger to make it explode somehow. I removed the two mentions claiming the osprey is destroyed by Xen aliens after take off, but I'd like to know, where could this idea have possibly come from? MarphyBlack 23:18, 20 June 2006 (UTC)
Supposedly the theory of this happening is brought up by a radio that shepard passes while continuing through the black mesa facility. when you click on it, you'll hear something about a military group/firng team/helicopter taking fire. Chances are the Black ops shot down the osprey before it could escape, thus leaving the secrets to the better of the fighters, the black ops.
I hope nobody minds, but I decided to take out the bit about the G-Man not having his briefcase with him in HL2: Ep1. There was just no way to fit it in without interrupting the flow of the article. But the picture of the Vortigaunts holding him back still mentions it, so it hasn't been completely erased from the page.
We've got an image with the G-Man as he appeared in Half-Life 1 and Half-Life 2, but it lacks an image from him from Half-Life 1 with the High Definition pack. Could someone somehow modify the already existing image to add a full-body image of him with the HD pack?
That actually looks pretty cool. While it probably shouldn't be put in place of the current full-body shot of the G-Man, it would be cool to put it in the article somewhere.
Yes, you're right. There doesn't seem to be a place for it anywhere in the article. Rather unfortunate, since as far as oddities go, this is a very interesting one.
Is it just me, or the one from the PS2 version is taller and larger than the other ones? Anyways, all of them are quite hideous. 86.121.44.71 ( talk) 08:32, 8 January 2008 (UTC)
Anyone else notice how his tie changes. Those models were from games that took place within the same time frame. does this mean that the G-man carries multiple ties with him in his briefcase?
75.121.36.237 (
talk) 19:11, 28 March 2008 (UTC)Arbiter099
Hey, I just thought of something...what if the G-Man is not one guy, but a whole BUNCH of G-Men. There's an announcement system message in Half-Life for an "Agent Sixteen" somewhere in the pak file under audio. It wouldn't explain how he's able to vanish in dead ends, but it would help to explain why so many different characters see him in so many different places just before the incident. —Preceding unsigned comment added by Chris Mathers 3501 ( talk • contribs) 05:47, 4 July 2008 (UTC)
At the risk of undoing many hours of fantasising, perhaps we could trim this section to :
That would at least remove some rather rampant original research from this article. Eventually Valve will reveal enough to sort the wheat from the chaff, but there's altogether far too much chaff in there at the moment, and Episode 3 (let alone Half-Life 3) is still a long, long way off. Cheers, -- Plumbago 16:38, 4 July 2006 (UTC)
You have my wholehearted blessing to flush the whole thing down the toilet if you should so desire. There really is way to many theories that are completely unnecessary for an article such as this. I also think that the Half-Life Saga Story Guide has way too much crap surrounding too few kernels of truth. For instance, how can we possibly know if the Combine had contacted Breen even before Half-Life? Or what the relationship between Nihilanth and the Combine was? And how can we know for sure whether the G-Man was for or against the Black Mesa Incident? And that bit about the G-Man, "putting Gordon in a slow time-warp": what the **** is that supposed to mean?!
'Tis gone. But for reference ...
Cheers, -- Plumbago 14:45, 7 July 2006 (UTC)
Just wanted to add here that besides the fact the so-called "Half-Life Saga Story Guide" is self-contradictory and many things stated there are in contradiction to what happens in the game and what VALVe employees have stated during the past, there was a STEAM news stating that the site has an "interesting interpretation of the story". 155.207.254.32 15:30, 11 September 2006 (UTC)
Add a list of everything said by the Gman. Of course, this requires some work. I feel sad about requestiong this and not being able to do it myself, but whatever. A total list with Gmans quotes would be good to study him, rather than having to read the therories. Please. Add them :) . Cybesystem 11:29, 5 July 2006 (UTC)
Does G-Man stand for Gordon Freeman? Best Gamer 1 August 2006
Is G-Man either an antagonist or an alien in disguise? Best Gamer 10 August 2006
While interesting, the very fact that this info is conjecture makes it unsuitable for inclusion in this article. I've moved it here for posterity and further discussion. -- -Jackel 02:15, 4 August 2006 (UTC)
Fans of the game have come up with a number of theories to explain the G-Man's origin. These include the G-Man being God, a supernatural being working for an interstellar alliance (assuming a human form), or even Gordon Freeman himself traveling through time. However, the sheer mystery surrounding the G-Man throughout the Half-Life series makes it impossible to determine who or what the G-Man is for certain, and it is unlikely Valve will reveal his nature in the near future.
Certain G-Man speech files of interest can be extracted from the data packs of HL1. These selected sound files can be heard when the G-Man is speaking to a scientist in an inaccessible room at Sector C, though they are muffled and barely audible. (See above appearance list.) Note that these transcriptions are merely guesses after repeated listens, since the sound files are deliberately muffled.
The article states that the G-Man's dialogue is part of an unused voice clip for HL2. But while what he actually says is the same, it isn't the same recording. It seems to be something completely new for HL2:EP2. Now, is that important enough to be included, and what's the best way to word it if it is? 67.172.204.135 22:27, 29 August 2006 (UTC)
You're right, I hadn't listened to it in a while, and I remembered it differently. However, "forget about all this" is a new recording. 67.172.204.135 18:37, 31 August 2006 (UTC)
http://media.putfile.com/gman_12/
Some vandal replaced Michael Shapiro with "HOMER SIMPSON". Fixed it. This topic should be locked, since it's MingeBag prone.
Hmm...
I'm not sure if anyone has noticed this but...
At the beginning of the game, G-Man refers to Gordon as "Mr Freeman", he does this several times in the intro.
Then, after Dr Breen is presumably destroyed / beaten and the explosion occurs, G-Man says, and I quote, "Time, Doctor Freeman?"
Now... doesn't anyone else here think it's kinda funny that he's now referring to him as Doctor instead of mister? This might be hinted at when Breen claims "Gordon Freeman is a theoretical physicist who had hardly earned the distinction of his Ph.D. at the time of the Black Mesa Incident." in his motivational speech to the Guards at Nova Prospekt.
Perhaps G-Man chooses to adress Gordon as "Dr" because, in his eyes, Gordon has finally earned the distinction of Doctor? I don't know really... and this should probably not be posted here, but I thought it was an interesting observation none the less.
In HL and its add-ons, he have a symbol on the briefcase's G-Man : the same that we can see on the up and right image there : http://www.jeuxvideo.com/affpic.htm?images/pc/h/l/hlf2pc0r.jpg (behind the box of the game). The image with the combines in Nova Prospekt against Antlions. It didn't appear in HL² but maybe is working for Combine in spite of we think...
Im not sure if this is relevant for inclusion or not, but in Half Life 2, in one of the several in-game menu 'backgrounds' which appear G-Man can be seen.
In a scene showing a largely devestated and burning part of City 17, if you wait for a short while, his head can be seen behind a bank of fallen rubble in the distance. After a little while longer he emerges fully, straigtens his tie, looks around and walks out of sight behind one of the few remaining 1st storey walls. Trask
Okay, what exactly is meant by this? I'm speaking (as it were) from the point of view of an American, who speaks with an "American accent" that, from my point of view, is presumably "no accent". — Yar Kramer 23:37, 25 January 2007 (UTC)
Half-life came out years before Terry Pratchett's 'Night Watch' therefore there is no way the Gman's motions are inspired from the book. -- 72.145.228.67 06:45, 2 April 2007 (UTC)
Whoever found a G-Man sighting in Ep: 1 needs to elaborate further on it in the article, and make it into another bullet point, instead of tacking it onto the end of the first sighting. 76.184.12.173 17:03, 2 May 2007 (UTC)
Maybe it's time to write something 'promotional' about he G-Man's appearance in Episode 2, don't you think? —Preceding unsigned comment added by 193.225.194.254 ( talk • contribs)
it would be cool to have some pictures of sightings. i found some at flickr: http://www.flickr.com/search/?q=+Gman+sighting&m=text this is just so ppl can se them, if they did not see them in the game..
I don't think this should be in the article, but it's interesting information nonetheless. I found it by accident in this walkthrough, in the "Easter eggs" section.
To summarize: In "The package", when you disarm the bomb and get in through Barney's door, if you use the Displacer on yourself (the alt-fire), you'll go to Xen, as usual. But if you enter the portal back to Earth from there, you'll be teleported near the truck - and you can go to the G-Man and look at him tampering with the bomb. It's obviously a glitch, but it's interesting, being the only way to reach the G-Man without cheating so far.
Gor a lot of names, such as A.Shepard and B.Calghoun - there were appearances of those names (or their clear references) before and after Half Life. However nothing told about G-Man, as if the name was never met before, nor after. However at least it can be found in lyrics of Manfredd Mann's song "Spirits in the Night" :-) —The preceding unsigned comment was added by 80.249.152.128 ( talk) 22:09, August 20, 2007 (UTC)
Here is all of G-man dioalge from Episode Two, obtained using the closed captioning feature provided by the game. Enjoy!
Docter Freeman. I realize this moment may not be the most convenient for a heart-to-heart, but I had to wait until your friends were otherwise occupied. Hm. There was a time they cared nothing for Miss Vance… When their only experience of humanity was a crowbar coming at them down a steel corridor. When I plucked her from Black Mesa I acted in the face of objections that that she was a mere child, and of no practical use to anyone. I have learned to ignore such naysayer when quelling them was out of the question. [breathing] Still, I am not one to squander my investments… and I remain confident that she was worth far more than the initial… appraisal. That’s why I must now extract from you some small repayment owed for your own survival. See her safely to White Forest, Doctor Freeman. [breathing] I wish I could do more than keep an eye on you, but I have agreed to abide by certain… restrictions. Mmm. Well… Now… Listen carefully, my dear. When you see your father relay these words: Prepare for unforeseen consequences. Xargon666x6 00:48, 12 October 2007 (UTC)
The section at the bottom describes Alyx's forwarding of the message and speculates that it might be a controll word or a taunt by the G-man towards Eli. Eli mentions himself that the G-man said those same words to him before the resonance cascade of hl1, and the level immediately after the cascade was titled "unforseen consequences". I think that section should be amended to add the particular speculation that it's a warning of impending doom; either his own, which he does not interpret correctly, or eli's own speculation that it's about the Borealis and the possibility of another resonance cascade. Does anyone else have any thoughts about this? -darkeye11547 —Preceding unsigned comment added by Darkeye11547 ( talk • contribs) 21:21, 14 October 2007 (UTC)
I agree with this theory; however, it is all pure speculation, and when I put this in the article once, it was deleted for that reason. Keep this in mind, it may be useful in the future. CPTGbr ( talk) 17:35, 25 November 2007 (UTC)
The credits of Half-Life 2 refer to him as "Gman" (instead of "G-Man"). Should this be taken into account? Masquatto 04:01, 26 October 2007 (UTC)
As originally worded it made it seem as if Gman's "through-the-binoculars" cameo at New Little Odessa is only visible in the Orange Box version. I played an original PC copy from 2004 and saw the sequence, so I amended the wording accordingly, noting that Prima's guide doesn't mention the sighting as it was evidently produced using a console version of the game. 68.146.41.232 14:37, 31 October 2007 (UTC)
Image:Gman-AffectAlyx-HL2Ep2.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot 02:17, 7 November 2007 (UTC)
Image:Gman-AffectAlyx-HL2Ep2.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot ( talk) 13:58, 19 November 2007 (UTC)
I didn't notice him the first time, and played through it again and still couldn't find him. Brought it up with some other people, they couldn't find him either. Anyone have a picture to confirm, or something else? Skeith ( talk) 23:51, 26 November 2007 (UTC)
Has anyone noticed this before? In my opinion, G-Man looks a lot like this pic of Robert Oppenheimer. Coincidence? -- Stormwatch ( talk) 08:38, 28 January 2008 (UTC)
Image:Gman routekanal.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to ensure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
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BetacommandBot ( talk) 06:24, 26 February 2008 (UTC)
While this is well written and an interested read, it seems to put forth a lot of theories and ideas which aren't being attributed to any reliable sources. The entire article only has a single reference and a couple of mentions to contents from the Raising the Bar book. Any theories about what something may mean, or anything of that nature needs to come from a reliable source and be cited. Fan speculation, while interesting, doesn't belong on wikipedia. See WP:V and WP:RS for greater detail.-- 137.186.84.54 ( talk) 22:49, 11 May 2008 (UTC)
This article covers just about everything necessary, but in the Half-Life section, it makes a reference to a "Hobson's Choice". I don't think that the ending qualifies as a Hobson's choice so much as it does extortion, so is it worth editing? To be clear, a Hobson's Choice would basically be the G-Man saying "Join me", and upon refusal, nothing happening, for better or for worse, so Gordon would be left there- Extortion, on the other hand, is to have two options, with one being undesirable and almost certainly not a good choice at all. —Preceding unsigned comment added by 68.111.251.45 ( talk) 06:51, 15 August 2008 (UTC)
I don't understand your statement... The example you give of a Hobson's Choice is EXACTLY what the G-Man says. In a way, I guess a Hobchoice IS extortion. -Damn, forgot to sign in... F50 Man —Preceding unsigned comment added by 70.67.104.217 ( talk) 04:19, 29 July 2009 (UTC)
No, G-Man's choice is not a Hobson's choice at all. Hobson's choice is applicable when the choice is between something or nothing. Eg. You can have this cake, or not. What G-Man does is offer a choice: Gordon can join him, or he can die at the hands of the aliens. I would have to disagree: I don't think this is a Hobson's choice, it may be a very obvious choice, but there is still a choice between 2 possible outcomes. 86.130.201.164 ( talk) 02:54, 24 September 2010 (UTC)
I was reading this article and because there was no spoiler warning I ended up reading about Eli Vance's death before I got that far. Just so other users don't make the same mistake should we add a spoiler warning? -- Murray —Preceding undated comment was added at 19:51, 24 September 2008 (UTC).
I was looking at this article a while back, and I noticed that there was an easter egg in one of the Half-Life 2 games that there was an elder vortigaunt that referred to G-Man numerous times, along with other prophecies. This might have been part of this article, or most likely part of the Vortigaunt article. -- Arcai 10-5-2008, 1:12 PM —Preceding unsigned comment added by 76.28.21.39 ( talk) 17:12, 5 October 2008 (UTC)
I was reading through a recent interview with Doug Lombardi and to my surprise:
So is it all coming to a huge end after Episode III?
Lombardi: We're gonna wrap it all up, put a bow on it - the G-Man is Gordon's father... it's all good.
Source: http://www.computerandvideogames.com/article.php?id=198032 —Preceding unsigned comment added by MastaFighta ( talk • contribs) 17:53, 5 October 2008 (UTC)
Bah, I didn't see that. Thanks for pointing it out. MastaFighta ( talk) 02:13, 6 October 2008 (UTC)
We're gonna wrap it all up, put a bow on it - the G-Man is Gordon's father... it's all good. [1]
http://www.computerandvideogames.com/article.php?id=198032
I think he was just making fun of Star wars or something like that. If he had been serious I think the interviewer would have asked a bit more about that 86.145.95.93 ( talk) 16:10, 8 October 2008 (UTC)
"...the main screen in the control room briefly flashes the image of the G-Man, which Alyx notices, marking the first time someone other than the player notices him."
Not quite true. After all, we see G-Man talking to a scientist all the way back at the start of Half-Life one. -- 81.206.214.43 ( talk) 15:39, 5 March 2009 (UTC)
Is there any plan to source the Appearances section, or has a consensus been established to leave it entirely as original research? Personally I'd rather see sourcing. Doniago ( talk) 19:04, 7 October 2010 (UTC)
Appearances
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==In-game appearances==
The G-Man appears several times in each game while the player is freely moving, though often in out-of-the-way locations so that it may be difficult for a first-time player to see him. It is almost universally impossible to go directly to where he is standing – before he has an opportunity to disappear from that place, at any rate. If fired upon in the few areas in which he could be, the bullet will ricochet as if the player has shot metal. Many of his appearances seem to correlate around significant plot points of each game, some more directly than others. Half-LifeThe G-Man is first seen standing in a stopped tram adjusting his tie (which he is usually seen doing), and he arrives at Sector C before Gordon. Before the experiment begins, the G-Man can be seen through a window arguing heatedly with a scientist in a locked room of Sector C, despite the fact that he was on a tram heading in the opposite direction to Freeman. Following the catastrophic resonance cascade, which commences the game's action through Black Mesa, the G-Man can be seen quietly observing the player in several out-of-reach areas as the game progresses. In several cases, the player arrives in rooms or locations where the G-Man was previously seen, even though the areas are often inaccessible to other characters or swarming with monsters, and personnel in the location do not seem to have noticed him. Other times he will disappear into corridors that are seemingly dead ends. After Gordon defeats Nihilanth, the ruler of Xen and the final boss in Half-Life, the G-Man brings the player to "safety" in an inexplicable, abstract sequence, appearing beside Gordon, having stripped him of his armaments and showing him various areas of Earth and Xen. Eventually the scene changes into what appears to be a tram (like the one from the beginning of the game) traveling through hyperspace at an incredible speed. The G-Man tells Gordon that he has been observing him very carefully and praises him on his actions in Xen, which, following an attempted invasion by the Hazardous Environment Combat Unit, is now in his "employers'" control. The G-Man then informs him that he has recommended Gordon's services to his "employers" and offers him a job. The player is presented with a Morton's Fork; declining the offer results in the unarmed Freeman facing a horde of hostile aliens as the screen fades to black with the G-Man's final words; "No regrets, Mr. Freeman.", then the player is taken back to the previous scene and presented with the question again. Ostensibly, canon states that Gordon takes the job, with G-Man stating, "Wisely done, Mr. Freeman. I will see you up ahead." In Half-Life 2, the game lifts off, assuming you took the job. UplinkIn the final portion of the Half-Life demo Uplink, G-Man is seen calmly watching from a vantage point as a Gargantua massacres several humans. He is unfazed when the glass in front of him shatters; he then calmly walks away. Opposing ForceIn the expansion pack, Half-Life: Opposing Force, the G-Man plays a slightly more direct role in the story, alternately hindering and aiding the player, Corporal Adrian Shephard, as well as simply observing. During the boot camp training sequence, the G-Man can be spotted at a window speaking with an officer, and occasionally glancing at the player. Since the drill instructor mentions that Shephard's training has been mysteriously accelerated, the implication is that the G-Man had an interest in Shephard before the Black Mesa incident for reasons unknown. The game manual also suggests that the G-Man warned the Marines of the upcoming Black Mesa incident. The G-man can also be seen interacting with a security officer in one of the secured receptions at Black Mesa in the first chapter. At one point Shephard is trapped on a small walkway, with deadly corrosive/radioactive liquid rising steadily towards him. The G-Man opens a door allowing him to escape, saving his life. One level later, as Shephard attempts to evacuate Black Mesa with the rest of the Marines, the G-Man closes a hangar door, forcing him to remain on the base. However, all of the Marines die seconds later when their aircraft is shot down, so this action ultimately saves the player from certain death. Later on, the G-Man is seen re-arming the nuclear bomb that destroys Black Mesa, which Shephard had deactivated moments prior. After Shephard defeats the Gene worm at the end of Opposing Force, the G-Man appears again. On this occasion, Shephard finds himself on board one of the HECU's Osprey aircraft, facing the G-Man. The G-Man informs Shephard that, contrary to his employer's original wishes, Shephard is to be spared, but detained in a way where "he could do no possible harm" and "no harm could come to him." The G-Man says that he has been impressed by Shephard's ability to "adapt and survive against all odds" in the Black Mesa facility, and comments that these are traits that remind him of himself. As the G-Man delivers this closing monologue, the plane carries them away from Black Mesa, shortly before a nuclear blast flashes outside confirming its destruction. The aircraft's location then suddenly switches to the skies of Xen, then finally to an emptiness similar to that encountered by the Black Mesa tram at the end of Half-Life. The G-Man then leaves Shephard via a teleporter in the cockpit, and the screen fades to the closing titles. " Subject Shephard. Status Detained. Further evaluation pending". Blue Shift and DecayIn both Half-Life: Blue Shift and Half-Life: Decay, the main characters of each game, Barney Calhoun and Doctors Gina Cross and Colette Green, see the G-Man on one occasion near the beginning of each game, but he does not seem to notice any of them. Barney sees the G-Man in a transport carriage, whilst Gina and Colette can see him riding an elevator. Half-Life 2Half-Life 2 begins with Gordon being greeted approximately one to two decades in the future by the G-Man, while seeing a dream-like montage of images such as the Black Mesa test chamber, and interior areas of The Citadel. In his speech, the G-Man hints that he put Gordon into stasis for his own safety, and that an opportunity has now arisen that will allow Freeman to begin his campaign against the Combine forces on Earth, saying "the right man in the wrong place can make all the difference in the world." [1] The G-Man continuously refers to Gordon Freeman as "Mr. Freeman" throughout the introductory sequence, forgoing Gordon's proper title of doctor, to which he is entitled as a Doctor of Physics. However, during the ending sequence, he refers to Gordon as "Dr. Freeman." The G-Man is briefly visible at various other points during the events of the game, including along the different vehicle sequences, but these are only from a great distance or as seen on video terminals until the game's finale. One notable sighting is through a pair of binoculars, where the G-Man can be seen conversing with Colonel Odessa Cubbage, of which Cubbage makes no mention. Later, after an uphill battle in the cloud-penetrating Citadel skyscraper, Gordon causes critical damage to the structure's dark fusion reactor, resulting in an explosion that would most certainly cause his death. The G-Man stops time in order to extract Gordon to await further "employment offers." The game ends with travel through the same emptiness that was Half-Life's ending, and with the G-Man stepping through some sort of doorway, stating, "In the meantime, this is where I get off.", as if he were exiting a train; [2] though not before adjusting his tie. The G-Man, at this point, makes it clear that he will once again be placing Freeman in stasis while he entertains some "interesting offers" for Gordon's services, this time making no mention of his employers as he had in Half-Life, though he does state that he is not at liberty to inform Gordon of something yet to come. Episode OneThe G-Man is only seen once in Half-Life 2: Episode One. At the beginning of the game, which begins at the point when Half-Life 2 ends, the G-Man walks back into the black void in which he left Gordon and opens his mouth to say something, only to notice a purple, glowing Vortigaunt to his left. He appears to be slightly amused at the sight, until several more show up chanting, at which point he is clearly annoyed when he realizes what is happening. As two Vortigaunts move to free Gordon, the G-Man violently straightens his tie and responds to their chant with a single sentence: "We'll see... about that." Gordon is then immediately teleported away and found by Dog and Alyx in a pile of rubble just outside the Citadel. A commentary node in Episode Two confirms that the G-Man makes no appearances in Episode One to convey that he had lost track of Gordon after the Vortigaunts took him. Even the objective failure messages are altered: whereas those in Half-Life and Half-Life 2 were written in a cold, business-like manner evident of the G-Man's point of view, those in Episode One and Episode Two use the Vortigaunts' romantic English mannerisms. Episode TwoIn Half-Life 2: Episode Two, the G-Man first appears to Gordon while a group of Vortigaunts are occupied healing the recently injured Alyx Vance. Just like in Half Life 2, he appears in a surreal, dream-like sequence taking place in several locations. In this sequence, the G-Man comments that he was unable to contact Gordon until the Vortigaunts were distracted. He then explains that he was the one to "pluck" Alyx Vance from Black Mesa, despite objections from unidentified naysayers that she was "a mere child" and "of no practical use to anyone." He then instructs Gordon to safely escort Alyx to the White Forest, as repayment for the G-Man's previous ensurance of his survival, stating he wished he could do more than simply monitor Gordon, but he has agreed to "abide by certain restrictions." While Alyx is still unconscious, he then whispers into her ear to tell her father to "prepare for unforeseen consequences" when she sees him. He seems to be less rigid during the sequence and is depicted as more human. Following this sequence, observant players can again spot the G-Man in several locations as they play through the game. When Alyx and Gordon eventually reach White Forest, the main screen in the control room briefly flashes the image of the G-Man, causing her to relay his message to her father in an uncharacteristically monotonous tone. She seems to forget doing so afterward. Eli is noticeably disturbed by the words, to the point where he almost collapses. After making an excuse for Alyx to leave the room, Eli reveals to Gordon that he is aware of their "mutual friend" as well. He explains that the G-Man delivered the sample that ultimately caused the Black Mesa Incident, and whispered in his ear to "prepare for unforeseen consequences" shortly before the resonance cascade. Eli begins to express hope that he and Gordon will be able to take some unknown action, but is interrupted by Alyx's return. Shortly after, Eli tells Gordon he believes the message is a warning regarding the Borealis, and reiterates his belief that it should be destroyed lest the events of Black Mesa repeat themselves. Eli hints that he knows more about the G-Man when he relates to Gordon that he has more to share, but is interrupted by Alyx and later dies before getting a chance to explain. |
References
The G-Man: Rise and shine, Mr. Freeman. Rise and shine. Not that I wish to imply you have been sleeping on the job. No one is more deserving of a rest. And all the effort in the world would have gone to waste if... well, let's just say your hour has come again. The right man in the wrong place can make all the difference in the world. So wake up, Mr. Freeman. Wake up and smell the ashes.
The G-Man: Time? Dr. Freeman? Is it really that time again? It seems as if you only just arrived. You have done a great deal in a small timespan. You have done so well that I have received some interesting offers for your services. Ordinarily I would not contemplate them, but these are extraordinary times. Rather than offer you the illusion of free choice, I will take the liberty of choosing for you. If and when the time comes 'round again. I do apologize for what must seem to you an arbitrary imposition, Dr. Freeman, I trust it will all make sense in the course of... well... I am really not at liberty to say. In the meantime, this is where I get off.
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