![]() | Freelancer (video game) has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. | ||||||||||||
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Current status: Good article |
Should the Alternate Opening, the nasty old spoilers and the nasty blue spoilers be included? —Preceding unsigned comment added by 216.55.215.34 ( talk • contribs)
Okay, now I distinctly remember in-game filler text saying that there was more than five sleeper ships launched. Which is more canon, the intro movie or the in-game text? CABAL 04:29, 2 Jun 2005 (UTC)
battleclinic contains very useful information on the game and should be included in the external links for this reason. while lancers reactor is a good resource, it lacks information that battleclinic provides. please, do not remove the link again without a proper explanation. Dean.l 14:14:20, 2005-08-27 (UTC)
I didn't think that all the planets and stations being on the same plane was so strange. I believe most celestial bodies in a solar system do tend to lie on the same plane, it's called the Ecliptic Plane. —Preceding unsigned comment added by 196.25.139.113 ( talk • contribs)
yea, that's true. but it would be impossible to put trade lanes between them, as their positions relative to each other do not stay constant/stable. they orbit their sun at different speeds and therefore the distances between them will constantly change. —Preceding unsigned comment added by 84.129.142.124 ( talk • contribs)
It might be possible that K mean Kilometers and M refers to Meters in-game but they are DEFINATELY not to scale with the current measuing system on Earth.
To argue that the game is "unrealistic" because distances between planets are "only" 20km is ludicrious. Marathon runners RUN 20kim all the time on Earth!
The official website stated planet Mahattan as 12,000+ km in diameter is also definately refering to km as another unit of measurement differing form kilometers. America alone is 9 million km squared in Area!
Bottom line: K,M,km in-game do not refer to actual "kilometers" or "meters" we used right now. —Preceding unsigned comment added by 165.21.154.113 ( talk • contribs)
There is clear evidence for the possibility that 'M' and 'K' are indeed meters and kilometers, and that the scale is therfore distorted. The starflier is about 10-15 'm' across. 'K' is obviously 1000 'M', because when a target is selected and you move closer than 2 'K' from it it changes to 1999 'm'. Thus, if 1 'k' is indeed about 1000 kilometers then the starflier is about 10-15 kilometers long. That's just ridiculous. The other clear indication of scale disproportion is the person in the window. Yes-you can see the guy inside your ship if you look really closely in rear view. Compare him to the ship size, then the ship size to a planet or sun. Now try to explain why it's not distorted. CommKing 21:36, 17 May 2006 (UTC)
Metres and Kilometres? Are you people insane? K is representative of a thousand of whatever measurement units the game uses. That's why Kilometres are called Kilometres - because they are 1000 units, each of one metre. That's all the K signifies - a thousand, not a thousand metres. I've never read anything as ridiculous in my life. To put that in perspective, one Astronomical Unit (AU) which is essentially the radius of the earth's orbit around the Sun, is 150 million kilometres.
You should remove the entire section and consign this facetious "debate" to the dustbin of history. The entire topic is meaningless speculation - only the game designers can ever give definitive answer regarding what the units represent, anybody else's opinion is just that and as such has no place whatsoever in an encyclopedia.
The self-important, preening pomposity and absurd assumption of knowledge in some of the above comments is truly breathtaking. As for "measuring" distances using the quoted widths of ships and rack-of-the-eye judgements, do you really feel that was a productive use of your leisure time?
I content that your entire argument here is based on a faulty assumption; namely that the scale of the game is skewed. Surely the issue is actually that the perspective of the game is skewed? —Preceding unsigned comment added by 62.56.120.138 ( talk • contribs)
Here is what Digital Anvil used and is brought to scale game size. Enjoy!!! http://school.discovery.com/teachersguides/pdf/math/ds/space_distance_and_time.pdf —Preceding unsigned comment added by 72.189.156.36 ( talk • contribs)
NOTHING is to scale in this game. Nothing. If you compare the size of a ship to the size of a planet, the scale is completely off. The planet's radius simply isn't 10^5 times the size of your ship as you would expect of actual habitable planets. Aside from a minor note that the universe isn't to-scale, I really fail to see how this discussion is useful. Also, sign your posts! -- 129.128.211.45 18:21, 4 October 2007 (UTC) Er.... -- Forgottenlord 18:21, 4 October 2007 (UTC)
It is kilometers and meters as made obvious by 2.0k changing to 1999m. The developers did not make up a new measurment system that just happens to use m and k, just like metric m and km. The speed is also in m/second. Like it was said before, it's the scale that off, not the distance, To scale planents, stars, etc. would not be fun, it would be stupid becuase no one wants to fly for an hour to get to the next mission or jsut fidn the docking ring. Scales off, distances are meters and km, period. —Preceding unsigned comment added by 75.154.84.140 ( talk) 04:42, 13 March 2009 (UTC)
Openlancer is not a mod for freelancer, it'll hopefully one day become a sequel to Freelancer. I can see what mean with linkspam, but would you please consider leaving that link in the article? —Preceding unsigned comment added by 62.66.194.63 ( talk • contribs)
We also need some clarification. The caption calls it a 'Sabre' fighter, but the actual file name says that it's a 'Stiletto'. —Preceding unsigned comment added by 88.107.33.171 ( talk • contribs)
Please keep the links to the four that are there, they are the most relevant and there's no point in adding clan/mod/fansite pages. They only confuse people and spam the page, if you want to advertise your site please start a new page (if it warrants it). Bronzey 10:27, 10 May 2006 (UTC)
In my opinion there should be links to the major community fansites, as support from Microsoft is lacking and anybody who doesn't know of those sites won't have any way to solve their issues. Especially with the Global List Server down, people just can't play online without knowing about the fixes. FriendlyFire ( talk) 22:07, 1 August 2008 (UTC)
Technically, since the Corsairs have Greek and Italian influences in all of their things (ships, names, bases, etc.) couldn't we say that the crew on board the Hispania would be a conglomeration of Spain, Greece, and Italy? Or Mediterreanean nations, to make things easier. Cowami, Worshipper of Qeueue 20:15, 31 August 2006 (UTC)
Buth story says that Outcasts stand onboard Hispania, and Corsairs leaved ship in shutles. Why then so large distance betwean planets Malta and Crete? I just don't understand??? —Preceding unsigned comment added by 193.47.167.202 ( talk • contribs)
They are some problems with names to. Outcasts has all Italiam names buth planets (most of them) has Spanish names. On the other hand, corsairs has Spanish names buth planets and some other things has Greek or other countries meanings. One more thing, what about France???? Are they forgothen or what??? —Preceding unsigned comment added by 193.47.167.100 ( talk • contribs)
Thet´s very logical, thanks! I have find some franch names in some Outcast patrols, buth I don`t think that´s have some importance! I alsow did not heard something abouth freelancers sequel. That is biggest mistake becouse there is to much things left behind ! —Preceding unsigned comment added by 193.47.167.100 ( talk • contribs)
In the section Strange Physics:
"The trade-offs involved in making a space simulation game that is actually playable has resulted in a set of physical rules that are completely at odds with the "real" world."
"For the most part this need not detract from enjoyment of the game. After all, if the physics were too much like the real world, it would take years to fly from one planet to another, not minutes, unless spaceship speeds were increased so drastically that space combat would become non-viable. Certainly aircraft-style dogfighting is extremely difficult and frustrating using Newtonian physical models, which is why they have been largely absent in space combat simulators since their introduction in Elite II."
Are these two quotes not POV? Or at least Original Research? I would correct them myself but right now I am having difficulty thinking of a proper replacement. 69.124.143.230 23:45, 14 September 2006 (UTC)
Sorry, but I dont think advertising links regarding multiplayer servers fit into the external links section. There should be a special category for this.. or not? —Preceding unsigned comment added by 134.130.240.38 ( talk • contribs)
I need to know if i can use this page for a clan i am currently starting called the FreeLancer Traders Guild
If anyone is interested in joining, email me at copespace@yahoo.co.uk Clitton01 15:24, 1 August 2007 (UTC)
I'm really curious about this because logically there should be a spot in the game where there is an empty space between trade lanes where the wreckage of Freeport 7 should be. Is the wreckage/location of Freeport 7 in the game, and if not, is it in a mod of some kind? -- Doncroft 20:50, 25 October 2006 (UTC)
It is possible that the system has been quaranteened since the attack. It is also possible that the Nomads have invaded the system since and now occupy it. How many Freeport stations are shown in the game anyway? I think I've only encountered one or two of them. Chronolegion 11:46, 26 October 2006 (UTC)
Freeport 7 is in Sigma-17. I've personally seen the wreckage, while there is no place where it specifically says "Freeport 7 Wreckage", the area where the wreckage is lines upwith the shot in the first Single-Player clip of the stars. It is locted at on the left side of E3. —Preceding unsigned comment added by 12.205.138.198 ( talk • contribs)
Yeah, it is in Sigma 17, I have also seen it. There are just some random debris floating around, it's not worth for it to be noted on the nav map. -- Stratman 12:35, 28 November 2006 (UTC)
I'd like to see the evidence supporting that roam the Alaska system, I'd also like to see the evidence of the Sigma-13 hole in the area. I've looked through the gamefiles of both Alaska and Sigma-13, there is no jumphole connecting them. Also, the Nomads invaded Alaska system only AFTER Liberty had been breached by nomads. Before that, it was simply a high-security system, used for extremely dangerous (or politcal) prisoners, and classified shipbuilding. Also the station is named Juneau Shipyard, not Farpoint Station. —Preceding unsigned comment added by 12.205.138.198 ( talk • contribs)
This article is now 55KB long, if you have any improvement plans. Now would be the time. - Dynamo_ace Talk
I would suggest cutting down the amount of detail the Story section goes into. All it really has to do is list the main plot points and provide a general overview of the games story. I really don't think it needs to list every single detail about the plot, which is how it seems right now. Quite a few sections seem to go into excessive detail, using 30 words to say something that could be said in 10. The Kinslayer 11:35, 20 December 2006 (UTC)
I would suggest that the 'Strange physics' section be cut down a bit. Much of what is said in there is common to most video game and TV sci-fi franchises, and this particular explanation is extremely long-winded anyway. For example, all the talk about sound in space doesn't seem to be relevant here. —Preceding unsigned comment added by 195.188.221.191 ( talk • contribs)
Can we leave out the explanations, or at least just note them briefly and then move on? When I read a Wiki article, I want to know about the subject matter, not what other people think about it. Of course, "official" musings by the designers or developers probably should be included. E.g. if they originally wanted it to go in some other direction, whatever. Truce 05:26, 27 February 2007 (UTC)
Why is cloaking such a surprise to Freelancer characters? Did the Coalition not use cloaking extensively? In fact, that is how the war started. Chronolegion 15:10, 29 January 2007 (UTC)
Well, it may be that cloaking technology (tech specs, working models or prototypes) were taken with the sleeper ships due to being considered 'non-essential' to colonizing a distant region of space. The colonists would not NEED cloaks in setting up colonies, developing industries, etc. As such, cloaks may have been 'forgotten' by the Sirius sector. Just an idea that might rationalize this. Empath 05:17, 1 February 2007 (UTC)
Juni states in the game that while Liberty had experimented with cloaking technology, the power requirements were far in excess of what a single fighter (or, IIRC, three battleship power cores) was capable of producing, hence the surprise at actually seeing it happen. 144.135.138.40 06:08, 16 February 2007 (UTC)
If this game was released in 2003, how is it possible that it received awards in 1999? - Im.a.lumberjack 22:06, 24 February 2007 (UTC)
Dittooooooooo!!!! I was just going to ask this... - Alexsanjoseph 7:36, 3 March 2007 (UTC)
E3 is a convention show where games are shown off while still in production. Freelancer garnered rewards for its performance in the 1999 show. But due to time/money/production constraints and the Microsoft purchase of Digital Anvil, the game was not released until 2003, four years after it debuted at E3. 25 march 2007 —Preceding unsigned comment added by 68.210.31.53 ( talk • contribs)
Can we clean up those websites at the end? BattleClinic focuses on EVE now so thats gone, FLWO is a couple of months old and has only recieved 1000 hits (not exactly notable, and several of them arejust advertising servers which can be found through Lancers Reactor main site. 62.30.138.247 04:40, 24 June 2007 (UTC)
Does anyone know were these systems are? Clitton01 08:31, 16 July 2007 (UTC)
AFAIK there is only two hidden systems: One is accessed from Omicron Gamma - the Cosairs homeworld - in square 2F. You will find the jump hole in a field of disabled fighters. The unknown system contains two planets with bases but no repair or equipment facilities.
The other hidden system is accessed through Tau-37 - cant remember the coord. but it is also in a field of disabled fighters. That unknown system has no planets or bases, just a neutron star and a radiation field...
212.242.129.247 22:36, 15 July 2007 (UTC)Troels
vups - sorry - Omicron Alpha, not Tau-37. And location is F4. 212.242.129.247 22:55, 15 July 2007 (UTC)Troels
The Freelancer Wiki has a bit more detailed info on this, if you're curious. See http://freelancer.wikia.com/wiki/Unknown_1 and http://freelancer.wikia.com/wiki/Unknown_2. Fyrius 23:09, 31 August 2007 (UTC)
FYI, there are a bunch of 'jump holes' in that system, meaning that you can save a lot of time when you are trading or traveling long distance. Contralya 10:57, 13 November 2007 (UTC)
Nope... Definitly no Jump Holes in Alaska... There's just the one Gate from New York - Ruppetthemuppet 24/11/07 —Preceding
unsigned comment added by
90.242.190.181 (
talk)
19:16, 24 November 2007 (UTC)
Please bear in mind that mods change the game and things like Jump Holes. Unless you wish to create an article on a mod (please do!) confine your comments to Freelancer Vanilla, please.-- 194.81.176.254 ( talk) 12:23, 26 November 2007 (UTC)
Hi, I will be rewriting this entire article soon. I will be making major changes to befit Wikipedia and Wikiproject Video Games standards. The structure will be:
Besides accordance with standard Wiki guidelines, the revised article will:
The aim is to achieve at least a B-grade article dealing with Freelancer the computer game, and not a Freelancer article about itself. Jappalang ( talk) 02:13, 30 November 2007 (UTC)
As usual, another fantastic article! I'm rating it at B for the moment, as I've found two unsourced statements: the first paragraph of Reception and the last sentence of the Characters section. There may be one or two more, but I've probably missed them. Otherwise, this article is - as far as I can see - nigh-on flawless. So source those couple of sections and press the GAC button. I salute you! Una Laguna Talk 18:02, 7 December 2007 (UTC)
I have set up a dedicated Freelancer wiki on my site. May I include the link on the main page? Here's the link, by the way: [2] -- Gaeamil ( talk) 00:03, 10 December 2007 (UTC)
I think the Reception section of the article is a little long... we should cut it down quite a bit. - ZFGokuSSJ1 ( talk) 21:03, 16 December 2007 (UTC)
This article is of very high quality for a ga-nominee, and I'm happy to pass. A few things though; both the Reception and Development section are pretty dense text, even with images. Perhaps subsections might help? Also, some pople might take exception to the large amount of fair use images. David Fuchs ( talk) 22:35, 9 January 2008 (UTC)
Yes, you can do them, so I made a small edit to that effect. To do a barrel roll, you have to be in free-flight mode and have the auto-orient or whatever option enabled (I think). Fly around until you are upside-down, then hit the space bar. The spacecraft will barrel roll and there you go. This can be done while still or moving. - NordsternMN ( talk) 15:55, 26 January 2008 (UTC)
The server has been officially taken down around late 2007-early 2008. I've updated the page to take note of this. FriendlyFire ( talk) 22:05, 1 August 2008 (UTC)
Is it? I can't seem to connect to it. Perhaps it got turned off when Digital Anvil was dissolved. - NordsternMN ( talk) 15:55, 26 January 2008 (UTC)
-It has something to do with Microsoft wanting to finally cease it's support of the game. At least that appears to be the talk on the forums. I've only just discovered this myself and am looking into it, but it appears there are some direct connect devices, either stand alone for the stock version of the game (needing vers 48.45(?) at this time) or integrated into mods. There are still servers hosting Freelancer sessions. You can find a list here(although this is just a ranking of active servers):
http://www.aa-flserver.de/flserverstat/topservers24h.php
This site may also help:
http://discoverygc.com/forums/index.php?showtopic=9252
I'm intending to look into it further, when I find something, I'll post it here. ( Bobbo9000 ( talk) 09:17, 14 February 2008 (UTC))
Image:Fl box.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot ( talk) 19:44, 13 February 2008 (UTC)
I edited this article with updates about the community because I believe, as someone who still actively plays freelancer, such information will be useful for newer players who wiki the game and would like to be able to communicate with a community of players who can help them with the problems such as the master server being down, modifications, patches, and other things related to the game. The information is valid, and I would put in references if I had half a chance without having someone remove it. —Preceding unsigned comment added by Cwolf042 ( talk • contribs) 14:45, 21 February 2008 (UTC)
References
75 references for a computer game? I'm sure the article can do with much less. -- 217.233.237.30 ( talk) 19:53, 25 February 2008 (UTC)
It is an error to state dynamic economy is "missing" from Freelancer. The word means the concept should be there but is not. Basically it means the game mistakenly left out the concept which is wrong. Dynamic economy was (intentionally) "taken out from" the game. Hence a mod like CrossFire "introduces" the concept rather than restoring or correcting what was mistakenly left out.
(redented) I had found it hard to keep assuming good faith when your contribution history focuses only on Crossfire in this article. You are correct we should go back to focusing on Freelancer. Our arguing over Crossfire's exclusivity of features serves no further purpose since they should not go into the article. I have re-written the statements about the mods to keep their focus general. The gist of the new statement is "Fans created mods such as xxx and yyy. Depending on the mod, aaa, bbb, ccc features are introduced", but brushed up in terms of langauge and framed in an active voice. The previous statement by stating 'xxx' mod is hosted at 'yyy' seems unsuitable for encyclopaedic entry (mind you, I was the one responsible for the awkward sentence in the first place). Thus no dispute should arise from statements claiming exclusive features of a mod or such. Jappalang ( talk) 02:17, 12 March 2008 (UTC)
A whole article on Freelancer without a single mention of Privateer, the previous game of this sort that Chris Roberts was involved with, let alone other seminal works such as Elite?!
There must be interviews somewhere where people involved with Freelancer discuss the older works they built on, what Freelancer took from them, and how, where, and why it differs from them. If anyone knows of any, maybe they could use them as sources to add some information on this to the article. 78.105.167.145 ( talk) 14:16, 20 March 2008 (UTC)
This article seems to attack the game really. Particularly the very last paragraph. —Preceding unsigned comment added by 70.119.185.104 ( talk) 05:50, 26 April 2008 (UTC)
funny, I think this article reads like an ad and should be less positive/fan-made and more neutral/objective 117.14.204.232 ( talk) 17:46, 31 January 2009 (UTC)
Wouldn't it make sense to have a section on the global game server being down? Novice players won't know how to use the game's Internet multiplayer functionality (since it doesn't work anymore without mods or tweaks). I tried to contribute such a section but it was reverted :( —Preceding unsigned comment added by Geekerest ( talk • contribs) 06:27, 27 April 2008 (UTC)
(outdent) For those trying to push community sites as reliable, please read WP:RS, WP:V, and most recently (a summed up dispatch on reliable sources as judged in FACs) Wikipedia:Wikipedia Signpost/2008-06-26/Dispatches. Community sites (including Wikipedia itself) are not likely to be reliable. Jappalang ( talk) 06:52, 7 July 2008 (UTC)
The reception section which mentions a lot about Skoar! must be removed. -- SkyWalker ( talk) 08:43, 13 August 2008 (UTC)
(outdent) Stratos Group's reliability is in line with policies and guidelines, i.e. it is a reliable source. Read the reasoning at Wikipedia talk:WikiProject Video games/Sources#Stratos Group. Jappalang ( talk) 22:54, 13 August 2008 (UTC)
Unable to find anything that could substantially prove The Entertainment Depot to be a reliable source. Replacing its refs with : citation needed: tags, finding alternate sources later. Jappalang ( talk) 01:12, 14 August 2008 (UTC)
Culture Cartel removed as well: no sources found to vouch for its reliability. Jappalang ( talk) 07:45, 14 August 2008 (UTC)
per the image user policies, animated images shouldn't be used in articles as you can't print them in a print version of the article. This should be split in to 2 images if necessary, but removed regardless.-- Crossmr ( talk) 07:54, 26 October 2008 (UTC)
I believe this is an important aspect of Freelancer. While it certainly doesn't deserve a full section on how to connect and all that (under WP:GAMEGUIDE), it deserves a mention in a single sentence. It's an important part of the game's history and has been for the better part of 2 years.
Oh, and modDB has editors that look over news. I would know: I used to be one. Dragonmaw ( talk) 03:32, 5 January 2009 (UTC)
I think a link to the new master-/listserver should be added as it was done in the German article:
www.fllistserver.com
This link was also added to the official MS fansite links so it should be valid. (
Official MS site, Freelancer List Server Project)
Malsaa (
talk)
01:43, 18 February 2009 (UTC)
The official Microsoft Freelancer page has now added a link to the new listserver on their main page. I guess that should be a reliable source. 178.203.51.39 ( talk) 05:32, 17 December 2010 (UTC)
Why is there no mention of the many mods for this game? I think that's one of the most important part of it, that there are dozens of mods, some of which are total conversions. Also, I checked this page a few months ago, and it at least mentioned Freeworlds, if nothing else. So, what happened, and why is that missing from the article? Kevin ( talk) 18:19, 6 March 2009 (UTC)
Shockingly passed GA over a year and a half ago, this article is way below GA standards. Its two main problems to it are:
anyone who tried to start flserver knows that you can't set max players >128.
but my edit about that was reverted due to
Wikipedia:PSTS since i posted a screen of the server's setup window as a proof.
http://img169.imageshack.us/img169/5396/11446621.png
i took a closer look, so here goes:
Any interpretation of primary source material requires a reliable secondary source for that interpretation.
The screenshot is not an interpretation, it directly shows you the player limit, no guessing is required.
A primary source can be used only to make descriptive statements that can be verified by any educated person without specialist knowledge.
Verification of that screenshot does not require any special knowledge. You just have to have a copy of Freelancer, run the server and try to set the player limit >128.
Do not make analytic, synthetic, interpretive, explanatory, or evaluative claims about material found in a primary source.
None was made, i just wrote the number, that flserver shown me.
In my opinion in this case primary source is more reliable than the game review at a site. So i suggest the true number to be put into the article.
How about linking to the Starport? Seems like the only community remaining really active. Cheers Horst-schlaemma ( talk) 21:53, 31 March 2014 (UTC)
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Should the Alternate Opening, the nasty old spoilers and the nasty blue spoilers be included? —Preceding unsigned comment added by 216.55.215.34 ( talk • contribs)
Okay, now I distinctly remember in-game filler text saying that there was more than five sleeper ships launched. Which is more canon, the intro movie or the in-game text? CABAL 04:29, 2 Jun 2005 (UTC)
battleclinic contains very useful information on the game and should be included in the external links for this reason. while lancers reactor is a good resource, it lacks information that battleclinic provides. please, do not remove the link again without a proper explanation. Dean.l 14:14:20, 2005-08-27 (UTC)
I didn't think that all the planets and stations being on the same plane was so strange. I believe most celestial bodies in a solar system do tend to lie on the same plane, it's called the Ecliptic Plane. —Preceding unsigned comment added by 196.25.139.113 ( talk • contribs)
yea, that's true. but it would be impossible to put trade lanes between them, as their positions relative to each other do not stay constant/stable. they orbit their sun at different speeds and therefore the distances between them will constantly change. —Preceding unsigned comment added by 84.129.142.124 ( talk • contribs)
It might be possible that K mean Kilometers and M refers to Meters in-game but they are DEFINATELY not to scale with the current measuing system on Earth.
To argue that the game is "unrealistic" because distances between planets are "only" 20km is ludicrious. Marathon runners RUN 20kim all the time on Earth!
The official website stated planet Mahattan as 12,000+ km in diameter is also definately refering to km as another unit of measurement differing form kilometers. America alone is 9 million km squared in Area!
Bottom line: K,M,km in-game do not refer to actual "kilometers" or "meters" we used right now. —Preceding unsigned comment added by 165.21.154.113 ( talk • contribs)
There is clear evidence for the possibility that 'M' and 'K' are indeed meters and kilometers, and that the scale is therfore distorted. The starflier is about 10-15 'm' across. 'K' is obviously 1000 'M', because when a target is selected and you move closer than 2 'K' from it it changes to 1999 'm'. Thus, if 1 'k' is indeed about 1000 kilometers then the starflier is about 10-15 kilometers long. That's just ridiculous. The other clear indication of scale disproportion is the person in the window. Yes-you can see the guy inside your ship if you look really closely in rear view. Compare him to the ship size, then the ship size to a planet or sun. Now try to explain why it's not distorted. CommKing 21:36, 17 May 2006 (UTC)
Metres and Kilometres? Are you people insane? K is representative of a thousand of whatever measurement units the game uses. That's why Kilometres are called Kilometres - because they are 1000 units, each of one metre. That's all the K signifies - a thousand, not a thousand metres. I've never read anything as ridiculous in my life. To put that in perspective, one Astronomical Unit (AU) which is essentially the radius of the earth's orbit around the Sun, is 150 million kilometres.
You should remove the entire section and consign this facetious "debate" to the dustbin of history. The entire topic is meaningless speculation - only the game designers can ever give definitive answer regarding what the units represent, anybody else's opinion is just that and as such has no place whatsoever in an encyclopedia.
The self-important, preening pomposity and absurd assumption of knowledge in some of the above comments is truly breathtaking. As for "measuring" distances using the quoted widths of ships and rack-of-the-eye judgements, do you really feel that was a productive use of your leisure time?
I content that your entire argument here is based on a faulty assumption; namely that the scale of the game is skewed. Surely the issue is actually that the perspective of the game is skewed? —Preceding unsigned comment added by 62.56.120.138 ( talk • contribs)
Here is what Digital Anvil used and is brought to scale game size. Enjoy!!! http://school.discovery.com/teachersguides/pdf/math/ds/space_distance_and_time.pdf —Preceding unsigned comment added by 72.189.156.36 ( talk • contribs)
NOTHING is to scale in this game. Nothing. If you compare the size of a ship to the size of a planet, the scale is completely off. The planet's radius simply isn't 10^5 times the size of your ship as you would expect of actual habitable planets. Aside from a minor note that the universe isn't to-scale, I really fail to see how this discussion is useful. Also, sign your posts! -- 129.128.211.45 18:21, 4 October 2007 (UTC) Er.... -- Forgottenlord 18:21, 4 October 2007 (UTC)
It is kilometers and meters as made obvious by 2.0k changing to 1999m. The developers did not make up a new measurment system that just happens to use m and k, just like metric m and km. The speed is also in m/second. Like it was said before, it's the scale that off, not the distance, To scale planents, stars, etc. would not be fun, it would be stupid becuase no one wants to fly for an hour to get to the next mission or jsut fidn the docking ring. Scales off, distances are meters and km, period. —Preceding unsigned comment added by 75.154.84.140 ( talk) 04:42, 13 March 2009 (UTC)
Openlancer is not a mod for freelancer, it'll hopefully one day become a sequel to Freelancer. I can see what mean with linkspam, but would you please consider leaving that link in the article? —Preceding unsigned comment added by 62.66.194.63 ( talk • contribs)
We also need some clarification. The caption calls it a 'Sabre' fighter, but the actual file name says that it's a 'Stiletto'. —Preceding unsigned comment added by 88.107.33.171 ( talk • contribs)
Please keep the links to the four that are there, they are the most relevant and there's no point in adding clan/mod/fansite pages. They only confuse people and spam the page, if you want to advertise your site please start a new page (if it warrants it). Bronzey 10:27, 10 May 2006 (UTC)
In my opinion there should be links to the major community fansites, as support from Microsoft is lacking and anybody who doesn't know of those sites won't have any way to solve their issues. Especially with the Global List Server down, people just can't play online without knowing about the fixes. FriendlyFire ( talk) 22:07, 1 August 2008 (UTC)
Technically, since the Corsairs have Greek and Italian influences in all of their things (ships, names, bases, etc.) couldn't we say that the crew on board the Hispania would be a conglomeration of Spain, Greece, and Italy? Or Mediterreanean nations, to make things easier. Cowami, Worshipper of Qeueue 20:15, 31 August 2006 (UTC)
Buth story says that Outcasts stand onboard Hispania, and Corsairs leaved ship in shutles. Why then so large distance betwean planets Malta and Crete? I just don't understand??? —Preceding unsigned comment added by 193.47.167.202 ( talk • contribs)
They are some problems with names to. Outcasts has all Italiam names buth planets (most of them) has Spanish names. On the other hand, corsairs has Spanish names buth planets and some other things has Greek or other countries meanings. One more thing, what about France???? Are they forgothen or what??? —Preceding unsigned comment added by 193.47.167.100 ( talk • contribs)
Thet´s very logical, thanks! I have find some franch names in some Outcast patrols, buth I don`t think that´s have some importance! I alsow did not heard something abouth freelancers sequel. That is biggest mistake becouse there is to much things left behind ! —Preceding unsigned comment added by 193.47.167.100 ( talk • contribs)
In the section Strange Physics:
"The trade-offs involved in making a space simulation game that is actually playable has resulted in a set of physical rules that are completely at odds with the "real" world."
"For the most part this need not detract from enjoyment of the game. After all, if the physics were too much like the real world, it would take years to fly from one planet to another, not minutes, unless spaceship speeds were increased so drastically that space combat would become non-viable. Certainly aircraft-style dogfighting is extremely difficult and frustrating using Newtonian physical models, which is why they have been largely absent in space combat simulators since their introduction in Elite II."
Are these two quotes not POV? Or at least Original Research? I would correct them myself but right now I am having difficulty thinking of a proper replacement. 69.124.143.230 23:45, 14 September 2006 (UTC)
Sorry, but I dont think advertising links regarding multiplayer servers fit into the external links section. There should be a special category for this.. or not? —Preceding unsigned comment added by 134.130.240.38 ( talk • contribs)
I need to know if i can use this page for a clan i am currently starting called the FreeLancer Traders Guild
If anyone is interested in joining, email me at copespace@yahoo.co.uk Clitton01 15:24, 1 August 2007 (UTC)
I'm really curious about this because logically there should be a spot in the game where there is an empty space between trade lanes where the wreckage of Freeport 7 should be. Is the wreckage/location of Freeport 7 in the game, and if not, is it in a mod of some kind? -- Doncroft 20:50, 25 October 2006 (UTC)
It is possible that the system has been quaranteened since the attack. It is also possible that the Nomads have invaded the system since and now occupy it. How many Freeport stations are shown in the game anyway? I think I've only encountered one or two of them. Chronolegion 11:46, 26 October 2006 (UTC)
Freeport 7 is in Sigma-17. I've personally seen the wreckage, while there is no place where it specifically says "Freeport 7 Wreckage", the area where the wreckage is lines upwith the shot in the first Single-Player clip of the stars. It is locted at on the left side of E3. —Preceding unsigned comment added by 12.205.138.198 ( talk • contribs)
Yeah, it is in Sigma 17, I have also seen it. There are just some random debris floating around, it's not worth for it to be noted on the nav map. -- Stratman 12:35, 28 November 2006 (UTC)
I'd like to see the evidence supporting that roam the Alaska system, I'd also like to see the evidence of the Sigma-13 hole in the area. I've looked through the gamefiles of both Alaska and Sigma-13, there is no jumphole connecting them. Also, the Nomads invaded Alaska system only AFTER Liberty had been breached by nomads. Before that, it was simply a high-security system, used for extremely dangerous (or politcal) prisoners, and classified shipbuilding. Also the station is named Juneau Shipyard, not Farpoint Station. —Preceding unsigned comment added by 12.205.138.198 ( talk • contribs)
This article is now 55KB long, if you have any improvement plans. Now would be the time. - Dynamo_ace Talk
I would suggest cutting down the amount of detail the Story section goes into. All it really has to do is list the main plot points and provide a general overview of the games story. I really don't think it needs to list every single detail about the plot, which is how it seems right now. Quite a few sections seem to go into excessive detail, using 30 words to say something that could be said in 10. The Kinslayer 11:35, 20 December 2006 (UTC)
I would suggest that the 'Strange physics' section be cut down a bit. Much of what is said in there is common to most video game and TV sci-fi franchises, and this particular explanation is extremely long-winded anyway. For example, all the talk about sound in space doesn't seem to be relevant here. —Preceding unsigned comment added by 195.188.221.191 ( talk • contribs)
Can we leave out the explanations, or at least just note them briefly and then move on? When I read a Wiki article, I want to know about the subject matter, not what other people think about it. Of course, "official" musings by the designers or developers probably should be included. E.g. if they originally wanted it to go in some other direction, whatever. Truce 05:26, 27 February 2007 (UTC)
Why is cloaking such a surprise to Freelancer characters? Did the Coalition not use cloaking extensively? In fact, that is how the war started. Chronolegion 15:10, 29 January 2007 (UTC)
Well, it may be that cloaking technology (tech specs, working models or prototypes) were taken with the sleeper ships due to being considered 'non-essential' to colonizing a distant region of space. The colonists would not NEED cloaks in setting up colonies, developing industries, etc. As such, cloaks may have been 'forgotten' by the Sirius sector. Just an idea that might rationalize this. Empath 05:17, 1 February 2007 (UTC)
Juni states in the game that while Liberty had experimented with cloaking technology, the power requirements were far in excess of what a single fighter (or, IIRC, three battleship power cores) was capable of producing, hence the surprise at actually seeing it happen. 144.135.138.40 06:08, 16 February 2007 (UTC)
If this game was released in 2003, how is it possible that it received awards in 1999? - Im.a.lumberjack 22:06, 24 February 2007 (UTC)
Dittooooooooo!!!! I was just going to ask this... - Alexsanjoseph 7:36, 3 March 2007 (UTC)
E3 is a convention show where games are shown off while still in production. Freelancer garnered rewards for its performance in the 1999 show. But due to time/money/production constraints and the Microsoft purchase of Digital Anvil, the game was not released until 2003, four years after it debuted at E3. 25 march 2007 —Preceding unsigned comment added by 68.210.31.53 ( talk • contribs)
Can we clean up those websites at the end? BattleClinic focuses on EVE now so thats gone, FLWO is a couple of months old and has only recieved 1000 hits (not exactly notable, and several of them arejust advertising servers which can be found through Lancers Reactor main site. 62.30.138.247 04:40, 24 June 2007 (UTC)
Does anyone know were these systems are? Clitton01 08:31, 16 July 2007 (UTC)
AFAIK there is only two hidden systems: One is accessed from Omicron Gamma - the Cosairs homeworld - in square 2F. You will find the jump hole in a field of disabled fighters. The unknown system contains two planets with bases but no repair or equipment facilities.
The other hidden system is accessed through Tau-37 - cant remember the coord. but it is also in a field of disabled fighters. That unknown system has no planets or bases, just a neutron star and a radiation field...
212.242.129.247 22:36, 15 July 2007 (UTC)Troels
vups - sorry - Omicron Alpha, not Tau-37. And location is F4. 212.242.129.247 22:55, 15 July 2007 (UTC)Troels
The Freelancer Wiki has a bit more detailed info on this, if you're curious. See http://freelancer.wikia.com/wiki/Unknown_1 and http://freelancer.wikia.com/wiki/Unknown_2. Fyrius 23:09, 31 August 2007 (UTC)
FYI, there are a bunch of 'jump holes' in that system, meaning that you can save a lot of time when you are trading or traveling long distance. Contralya 10:57, 13 November 2007 (UTC)
Nope... Definitly no Jump Holes in Alaska... There's just the one Gate from New York - Ruppetthemuppet 24/11/07 —Preceding
unsigned comment added by
90.242.190.181 (
talk)
19:16, 24 November 2007 (UTC)
Please bear in mind that mods change the game and things like Jump Holes. Unless you wish to create an article on a mod (please do!) confine your comments to Freelancer Vanilla, please.-- 194.81.176.254 ( talk) 12:23, 26 November 2007 (UTC)
Hi, I will be rewriting this entire article soon. I will be making major changes to befit Wikipedia and Wikiproject Video Games standards. The structure will be:
Besides accordance with standard Wiki guidelines, the revised article will:
The aim is to achieve at least a B-grade article dealing with Freelancer the computer game, and not a Freelancer article about itself. Jappalang ( talk) 02:13, 30 November 2007 (UTC)
As usual, another fantastic article! I'm rating it at B for the moment, as I've found two unsourced statements: the first paragraph of Reception and the last sentence of the Characters section. There may be one or two more, but I've probably missed them. Otherwise, this article is - as far as I can see - nigh-on flawless. So source those couple of sections and press the GAC button. I salute you! Una Laguna Talk 18:02, 7 December 2007 (UTC)
I have set up a dedicated Freelancer wiki on my site. May I include the link on the main page? Here's the link, by the way: [2] -- Gaeamil ( talk) 00:03, 10 December 2007 (UTC)
I think the Reception section of the article is a little long... we should cut it down quite a bit. - ZFGokuSSJ1 ( talk) 21:03, 16 December 2007 (UTC)
This article is of very high quality for a ga-nominee, and I'm happy to pass. A few things though; both the Reception and Development section are pretty dense text, even with images. Perhaps subsections might help? Also, some pople might take exception to the large amount of fair use images. David Fuchs ( talk) 22:35, 9 January 2008 (UTC)
Yes, you can do them, so I made a small edit to that effect. To do a barrel roll, you have to be in free-flight mode and have the auto-orient or whatever option enabled (I think). Fly around until you are upside-down, then hit the space bar. The spacecraft will barrel roll and there you go. This can be done while still or moving. - NordsternMN ( talk) 15:55, 26 January 2008 (UTC)
The server has been officially taken down around late 2007-early 2008. I've updated the page to take note of this. FriendlyFire ( talk) 22:05, 1 August 2008 (UTC)
Is it? I can't seem to connect to it. Perhaps it got turned off when Digital Anvil was dissolved. - NordsternMN ( talk) 15:55, 26 January 2008 (UTC)
-It has something to do with Microsoft wanting to finally cease it's support of the game. At least that appears to be the talk on the forums. I've only just discovered this myself and am looking into it, but it appears there are some direct connect devices, either stand alone for the stock version of the game (needing vers 48.45(?) at this time) or integrated into mods. There are still servers hosting Freelancer sessions. You can find a list here(although this is just a ranking of active servers):
http://www.aa-flserver.de/flserverstat/topservers24h.php
This site may also help:
http://discoverygc.com/forums/index.php?showtopic=9252
I'm intending to look into it further, when I find something, I'll post it here. ( Bobbo9000 ( talk) 09:17, 14 February 2008 (UTC))
Image:Fl box.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot ( talk) 19:44, 13 February 2008 (UTC)
I edited this article with updates about the community because I believe, as someone who still actively plays freelancer, such information will be useful for newer players who wiki the game and would like to be able to communicate with a community of players who can help them with the problems such as the master server being down, modifications, patches, and other things related to the game. The information is valid, and I would put in references if I had half a chance without having someone remove it. —Preceding unsigned comment added by Cwolf042 ( talk • contribs) 14:45, 21 February 2008 (UTC)
References
75 references for a computer game? I'm sure the article can do with much less. -- 217.233.237.30 ( talk) 19:53, 25 February 2008 (UTC)
It is an error to state dynamic economy is "missing" from Freelancer. The word means the concept should be there but is not. Basically it means the game mistakenly left out the concept which is wrong. Dynamic economy was (intentionally) "taken out from" the game. Hence a mod like CrossFire "introduces" the concept rather than restoring or correcting what was mistakenly left out.
(redented) I had found it hard to keep assuming good faith when your contribution history focuses only on Crossfire in this article. You are correct we should go back to focusing on Freelancer. Our arguing over Crossfire's exclusivity of features serves no further purpose since they should not go into the article. I have re-written the statements about the mods to keep their focus general. The gist of the new statement is "Fans created mods such as xxx and yyy. Depending on the mod, aaa, bbb, ccc features are introduced", but brushed up in terms of langauge and framed in an active voice. The previous statement by stating 'xxx' mod is hosted at 'yyy' seems unsuitable for encyclopaedic entry (mind you, I was the one responsible for the awkward sentence in the first place). Thus no dispute should arise from statements claiming exclusive features of a mod or such. Jappalang ( talk) 02:17, 12 March 2008 (UTC)
A whole article on Freelancer without a single mention of Privateer, the previous game of this sort that Chris Roberts was involved with, let alone other seminal works such as Elite?!
There must be interviews somewhere where people involved with Freelancer discuss the older works they built on, what Freelancer took from them, and how, where, and why it differs from them. If anyone knows of any, maybe they could use them as sources to add some information on this to the article. 78.105.167.145 ( talk) 14:16, 20 March 2008 (UTC)
This article seems to attack the game really. Particularly the very last paragraph. —Preceding unsigned comment added by 70.119.185.104 ( talk) 05:50, 26 April 2008 (UTC)
funny, I think this article reads like an ad and should be less positive/fan-made and more neutral/objective 117.14.204.232 ( talk) 17:46, 31 January 2009 (UTC)
Wouldn't it make sense to have a section on the global game server being down? Novice players won't know how to use the game's Internet multiplayer functionality (since it doesn't work anymore without mods or tweaks). I tried to contribute such a section but it was reverted :( —Preceding unsigned comment added by Geekerest ( talk • contribs) 06:27, 27 April 2008 (UTC)
(outdent) For those trying to push community sites as reliable, please read WP:RS, WP:V, and most recently (a summed up dispatch on reliable sources as judged in FACs) Wikipedia:Wikipedia Signpost/2008-06-26/Dispatches. Community sites (including Wikipedia itself) are not likely to be reliable. Jappalang ( talk) 06:52, 7 July 2008 (UTC)
The reception section which mentions a lot about Skoar! must be removed. -- SkyWalker ( talk) 08:43, 13 August 2008 (UTC)
(outdent) Stratos Group's reliability is in line with policies and guidelines, i.e. it is a reliable source. Read the reasoning at Wikipedia talk:WikiProject Video games/Sources#Stratos Group. Jappalang ( talk) 22:54, 13 August 2008 (UTC)
Unable to find anything that could substantially prove The Entertainment Depot to be a reliable source. Replacing its refs with : citation needed: tags, finding alternate sources later. Jappalang ( talk) 01:12, 14 August 2008 (UTC)
Culture Cartel removed as well: no sources found to vouch for its reliability. Jappalang ( talk) 07:45, 14 August 2008 (UTC)
per the image user policies, animated images shouldn't be used in articles as you can't print them in a print version of the article. This should be split in to 2 images if necessary, but removed regardless.-- Crossmr ( talk) 07:54, 26 October 2008 (UTC)
I believe this is an important aspect of Freelancer. While it certainly doesn't deserve a full section on how to connect and all that (under WP:GAMEGUIDE), it deserves a mention in a single sentence. It's an important part of the game's history and has been for the better part of 2 years.
Oh, and modDB has editors that look over news. I would know: I used to be one. Dragonmaw ( talk) 03:32, 5 January 2009 (UTC)
I think a link to the new master-/listserver should be added as it was done in the German article:
www.fllistserver.com
This link was also added to the official MS fansite links so it should be valid. (
Official MS site, Freelancer List Server Project)
Malsaa (
talk)
01:43, 18 February 2009 (UTC)
The official Microsoft Freelancer page has now added a link to the new listserver on their main page. I guess that should be a reliable source. 178.203.51.39 ( talk) 05:32, 17 December 2010 (UTC)
Why is there no mention of the many mods for this game? I think that's one of the most important part of it, that there are dozens of mods, some of which are total conversions. Also, I checked this page a few months ago, and it at least mentioned Freeworlds, if nothing else. So, what happened, and why is that missing from the article? Kevin ( talk) 18:19, 6 March 2009 (UTC)
Shockingly passed GA over a year and a half ago, this article is way below GA standards. Its two main problems to it are:
anyone who tried to start flserver knows that you can't set max players >128.
but my edit about that was reverted due to
Wikipedia:PSTS since i posted a screen of the server's setup window as a proof.
http://img169.imageshack.us/img169/5396/11446621.png
i took a closer look, so here goes:
Any interpretation of primary source material requires a reliable secondary source for that interpretation.
The screenshot is not an interpretation, it directly shows you the player limit, no guessing is required.
A primary source can be used only to make descriptive statements that can be verified by any educated person without specialist knowledge.
Verification of that screenshot does not require any special knowledge. You just have to have a copy of Freelancer, run the server and try to set the player limit >128.
Do not make analytic, synthetic, interpretive, explanatory, or evaluative claims about material found in a primary source.
None was made, i just wrote the number, that flserver shown me.
In my opinion in this case primary source is more reliable than the game review at a site. So i suggest the true number to be put into the article.
How about linking to the Starport? Seems like the only community remaining really active. Cheers Horst-schlaemma ( talk) 21:53, 31 March 2014 (UTC)
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