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I will be deleting a lot of the plot points with respect to WP:NOT#GUIDE and WP:NOT#INFO. Cheers. Ong elvin 12:23, 3 September 2007 (UTC)
FreeSpace 2 is no doubt a great game, but the current article is more of a "FreeSpace 2 Source Code Project" page than one talking about the award winning (though market failing) game. I am going to re-write the article to talk about FreeSpace 2 in the standard game article format in the Wiki. The first draft to this space will likely be up in the next few days.
To boost this article further, I am requesting for images showing off the capital ships dueling each other with beams and with fighters in the foreground for size comparison, as well as images of the nebulae. I believe with the age and the "no longer on sale" status of the game, 1024x768 screenshots can be justified with fair use. Jappalang 05:49, 1 November 2007 (UTC)
Rewrite is now in place. Putting up images next, as well as clean-up. Information relevant to the FreeSpace 2 Source Code Project have been moved into its own article. Jappalang 03:30, 12 November 2007 (UTC)
Done as per original list. Images added, refined the language (script & text). Now submitted for assessment.
Jappalang
02:13, 13 November 2007 (UTC)
Wow, this is definitely a B-class article, and so close to GA-class. Broad in coverage, stable, neutral, images... currently, I think the only thing holding this article back is the occasional lack of an in-line citation thingy. On the whole citing is good, and what citations there are have great formatting. But some sections of the article lack citations. Most frequently, this appears to be at the end of the paragraphs, where one or two sentences lack citations (or, I'm missing the obvious possibility that maybe the citations are further down, in the next paragraph). The last paragraph of the Story section is the most obvious example, but have a look through the whole article to find any holes. Once you've done that, send it off to WP:GAC!
I also noticed that this article doesn't have an importance rating. I think this is Mid-importance, though I rate it as such without the same degree of certainty as I rated it B-class. Hope this helps, Una Laguna Talk 16:05, 13 November 2007 (UTC)
It's a good article, the only issues were so minor I fixed them myself. (We really want to use as little non-free content as possible, so I removed a couple of images. Also the vocal talent needed a brief mention in the WP:LEAD.)
On the plus, plus side; the beam combat .gif does a lot to enhance this article. Anynobody 05:41, 16 November 2007 (UTC)
Really? Have you seen some footage of Freelancer? -- Altiris Helios Exeunt 13:59, 17 November 2007 (UTC)
Oh. I wasn't looking at the release dates (I always thought Freelancer was released earlier than FreeSpace 2). I'm not removing that link to O RLY? though; it really was there for some light humor and nothing else. -- Altiris Helios Exeunt 06:11, 18 November 2007 (UTC)
Here's a little tip: you may find problems with title capitalisation by using the CTRL+F function. I just did and found one. However, there shouldn't be any more problems with FreeSpace typed as Freespace, excluding the references. -- Altiris Helios Exeunt 13:57, 17 November 2007 (UTC)
The article claims that it is possible to join network/online games in progress. While I did notice the citation in question states it, I must also question the reliability of that citation. The first game did have this capability, but as I recall, it got axed during the development of the second game due to the fact that it had a lot of bugs in the first. I will see if I can find a reference (pretty sure the game manual has one, but I don't have my copy of that anymore). -- Thunderbird8 ( talk) 22:38, 1 October 2008 (UTC)
You had to have been misremembering. Network games did connect, and people participated in Squadwar. They could not have participated in Squadwar unless there was some connectivity. However, based on what I've heard from first hand accounts there were some limitations: players had to rely heavily on secondary weapons (missiles) and they would be mostly unable to shoot down bombs. Open source programmers made efforts leading to FSO 21.2 where both of those issues are fixed.
What did happen, although I also do not have a citation, is that the network code was reworked from being locally simulated to simulated only on the server, with the server transmitting the locations of objects via the "object update" packet. -- Jafern11 ( talk) 03:32, 27 April 2021 (UTC)
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I don't think the open source project qualifies as far as needing its own article. A lot of that relies on primary sources and is a bit too short for my taste. Zero Serenity ( talk - contributions) 16:49, 17 February 2021 (UTC)
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I will be deleting a lot of the plot points with respect to WP:NOT#GUIDE and WP:NOT#INFO. Cheers. Ong elvin 12:23, 3 September 2007 (UTC)
FreeSpace 2 is no doubt a great game, but the current article is more of a "FreeSpace 2 Source Code Project" page than one talking about the award winning (though market failing) game. I am going to re-write the article to talk about FreeSpace 2 in the standard game article format in the Wiki. The first draft to this space will likely be up in the next few days.
To boost this article further, I am requesting for images showing off the capital ships dueling each other with beams and with fighters in the foreground for size comparison, as well as images of the nebulae. I believe with the age and the "no longer on sale" status of the game, 1024x768 screenshots can be justified with fair use. Jappalang 05:49, 1 November 2007 (UTC)
Rewrite is now in place. Putting up images next, as well as clean-up. Information relevant to the FreeSpace 2 Source Code Project have been moved into its own article. Jappalang 03:30, 12 November 2007 (UTC)
Done as per original list. Images added, refined the language (script & text). Now submitted for assessment.
Jappalang
02:13, 13 November 2007 (UTC)
Wow, this is definitely a B-class article, and so close to GA-class. Broad in coverage, stable, neutral, images... currently, I think the only thing holding this article back is the occasional lack of an in-line citation thingy. On the whole citing is good, and what citations there are have great formatting. But some sections of the article lack citations. Most frequently, this appears to be at the end of the paragraphs, where one or two sentences lack citations (or, I'm missing the obvious possibility that maybe the citations are further down, in the next paragraph). The last paragraph of the Story section is the most obvious example, but have a look through the whole article to find any holes. Once you've done that, send it off to WP:GAC!
I also noticed that this article doesn't have an importance rating. I think this is Mid-importance, though I rate it as such without the same degree of certainty as I rated it B-class. Hope this helps, Una Laguna Talk 16:05, 13 November 2007 (UTC)
It's a good article, the only issues were so minor I fixed them myself. (We really want to use as little non-free content as possible, so I removed a couple of images. Also the vocal talent needed a brief mention in the WP:LEAD.)
On the plus, plus side; the beam combat .gif does a lot to enhance this article. Anynobody 05:41, 16 November 2007 (UTC)
Really? Have you seen some footage of Freelancer? -- Altiris Helios Exeunt 13:59, 17 November 2007 (UTC)
Oh. I wasn't looking at the release dates (I always thought Freelancer was released earlier than FreeSpace 2). I'm not removing that link to O RLY? though; it really was there for some light humor and nothing else. -- Altiris Helios Exeunt 06:11, 18 November 2007 (UTC)
Here's a little tip: you may find problems with title capitalisation by using the CTRL+F function. I just did and found one. However, there shouldn't be any more problems with FreeSpace typed as Freespace, excluding the references. -- Altiris Helios Exeunt 13:57, 17 November 2007 (UTC)
The article claims that it is possible to join network/online games in progress. While I did notice the citation in question states it, I must also question the reliability of that citation. The first game did have this capability, but as I recall, it got axed during the development of the second game due to the fact that it had a lot of bugs in the first. I will see if I can find a reference (pretty sure the game manual has one, but I don't have my copy of that anymore). -- Thunderbird8 ( talk) 22:38, 1 October 2008 (UTC)
You had to have been misremembering. Network games did connect, and people participated in Squadwar. They could not have participated in Squadwar unless there was some connectivity. However, based on what I've heard from first hand accounts there were some limitations: players had to rely heavily on secondary weapons (missiles) and they would be mostly unable to shoot down bombs. Open source programmers made efforts leading to FSO 21.2 where both of those issues are fixed.
What did happen, although I also do not have a citation, is that the network code was reworked from being locally simulated to simulated only on the server, with the server transmitting the locations of objects via the "object update" packet. -- Jafern11 ( talk) 03:32, 27 April 2021 (UTC)
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I don't think the open source project qualifies as far as needing its own article. A lot of that relies on primary sources and is a bit too short for my taste. Zero Serenity ( talk - contributions) 16:49, 17 February 2021 (UTC)