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![]() | The contents of the Screen buffer page were merged into Framebuffer. For the contribution history and old versions of the redirected page, please see its history; for the discussion at that location, see its talk page. (2017-02-11) |
Here it states: This switch is usually done during the vertical blanking interval to prevent the screen from "tearing" (i.e., half the old frame is shown, and half the new frame is shown). This is wrong, maybe it is true on some platforms. But this line suggests that it is almost always the case ("usually"). It is not, in fact many people dislike the lag vsync introduces and on PC it is mostly disabled by default. This should be changed. — Preceding unsigned comment added by 77.1.78.191 ( talk) 11:10, 21 March 2015 (UTC)
The screen buffer article suggests there is a difference between that and a frame buffer. But it doesn't really say that, it contrasts itself with VRAM, which is odd. Worse, the provided references both clearly refer to buffers holding a full screen (in one case, ASCII data) and don't distinguish themselves.
I can imagine a difference between the two - one could buffer just a portion of the screen while the other is a full screen. However, if such a distinction exists I've failed to find any evidence of it.
If someone can offer a distinction I'm all ears, otherwise I'd like to merge the screen buffer here, leaving it as an "alternate term" definition and redirect.
Maury Markowitz ( talk) 13:02, 1 October 2015 (UTC)
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"Amiga computers, due to their special design attention to graphics performance, created in the 1980s a vast market of framebuffer based graphics cards. Noteworthy to mention was the graphics card in Amiga A2500 Unix, which was in 1991 the first computer to implement an X11 server program as a server for hosting graphical environments and the Open Look GUI graphical interface in high resolution (1024x1024 or 1024x768 at 256 colors)."
Is this really claiming that the A2500 was the first computer to run X11 in high resolution at 256 colors, or am I not understanding correctly? That claim would be completely and utterly false on any conceivable level. hbent ( talk) 17:17, 19 January 2018 (UTC)
Does anyone know why most of the sections of this article are unsourced? NintendoTTTEfan2005 ( talk) 08:22, 14 June 2023 (UTC)
This is the
talk page for discussing improvements to the
Framebuffer article. This is not a forum for general discussion of the article's subject. |
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Find sources: Google ( books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL |
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![]() | The contents of the Screen buffer page were merged into Framebuffer. For the contribution history and old versions of the redirected page, please see its history; for the discussion at that location, see its talk page. (2017-02-11) |
Here it states: This switch is usually done during the vertical blanking interval to prevent the screen from "tearing" (i.e., half the old frame is shown, and half the new frame is shown). This is wrong, maybe it is true on some platforms. But this line suggests that it is almost always the case ("usually"). It is not, in fact many people dislike the lag vsync introduces and on PC it is mostly disabled by default. This should be changed. — Preceding unsigned comment added by 77.1.78.191 ( talk) 11:10, 21 March 2015 (UTC)
The screen buffer article suggests there is a difference between that and a frame buffer. But it doesn't really say that, it contrasts itself with VRAM, which is odd. Worse, the provided references both clearly refer to buffers holding a full screen (in one case, ASCII data) and don't distinguish themselves.
I can imagine a difference between the two - one could buffer just a portion of the screen while the other is a full screen. However, if such a distinction exists I've failed to find any evidence of it.
If someone can offer a distinction I'm all ears, otherwise I'd like to merge the screen buffer here, leaving it as an "alternate term" definition and redirect.
Maury Markowitz ( talk) 13:02, 1 October 2015 (UTC)
Hello fellow Wikipedians,
I have just modified 2 external links on Framebuffer. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
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Cheers.— InternetArchiveBot ( Report bug) 05:05, 5 October 2017 (UTC)
Hello fellow Wikipedians,
I have just modified 8 external links on Framebuffer. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
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An editor has reviewed this edit and fixed any errors that were found.
Cheers.— InternetArchiveBot ( Report bug) 19:42, 11 January 2018 (UTC)
The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
"Amiga computers, due to their special design attention to graphics performance, created in the 1980s a vast market of framebuffer based graphics cards. Noteworthy to mention was the graphics card in Amiga A2500 Unix, which was in 1991 the first computer to implement an X11 server program as a server for hosting graphical environments and the Open Look GUI graphical interface in high resolution (1024x1024 or 1024x768 at 256 colors)."
Is this really claiming that the A2500 was the first computer to run X11 in high resolution at 256 colors, or am I not understanding correctly? That claim would be completely and utterly false on any conceivable level. hbent ( talk) 17:17, 19 January 2018 (UTC)
Does anyone know why most of the sections of this article are unsourced? NintendoTTTEfan2005 ( talk) 08:22, 14 June 2023 (UTC)