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"There are a total of ten aeons in Final Fantasy X."
Should we really count the Magus Sisters as 3 aeons? It's only one summon spell, so I've always thought of them as a singular unit.
"A notable song is Suteki Da Ne, which has four versions."
Are the non-vocal versions really worth mentioning? The paragraph goes into essentially no detail on them after this one reference, and Uematsu has done multiple variation tracks on every important theme in the entire Final Fantasy series.
"He (Tetsuya Nomura) designed the characters in a manner similar to the way he designed the cast of Final Fantasy VIII."
Is this backed up by anything? And how did Nomura design the characters in FFVIII?
That's all for now. Hope somebody comes up with some answers. :D StellarFury 20:18, 12 Aug 2004 (UTC)
I think they should be counted as three aeons, seeing as if one or two of them dies, the remaining one can continue on by itself. Also, what exactly is meant by "Anima has the most overdrive of them all"? I assume the writer meant something more like "Anima has the most powerful overdrive of all", which isn't necessarily true either, seeing as once you reach a certain level, everything does 99,999 damage.
Actually, I believe that the Magus Sisters do like no damage at all. 18,000 was the highest that I got with their overdrive. There physical attacks did more damage then all three of their combined overdrive. Anima did 4X more than it did. - JnJ
I've powered the Magus Sisters up to where one of them deals 99,999 damage with a regular attack alone. Their Delta Attack has done the same. The aeon is only as powerful as the summoner. I recently finished the game and had Yuna as the most powerful member of the party. She had near all the white magic spells a select few, but powerful black magic spells, and all kinds of power. It was ridiculous. I beat Jecht in three attacks with the Magus Sisters. - Jim T
"Although storyline is the game's main focus, many critics believe that the game is centered solely on graphics, and believe that as a result the story was less than perfect; however, this is perhaps mostly due to the story being more complex and mature than the previous Final Fantasy games. Final Fantasy X is also the first in the Final Fantasy series to sport voice acting. Voice acting is the most controversial addition in the Final Fantasy series. Critics have complained about the voice acting in the English version of the game. Tidus, voiced by James Arnold Taylor in the English version, was supposed to be impulsive and energetic, but most of his dialogue lines are considered to have ended up sounding somewhat lackluster and Americanised. Hedy Burress's Yuna performance is likewise sometimes considered grating; many have accused her of attempting to synch her spoken dialogue with the CGI character's lips—which were programmed to speak, not English, but Japanese. (Most find no complaints with the rest of the cast, but Tidus and Yuna are the game's central characters.) Critics also panned the minigame Blitzball, based heavily on the Captain Tsubasa series of videogames."
As I see it, this is non-verifiable fanbase editorializing. The introduction is terrible to anyone who's not into the FFX internet mojo and should be rewritten into something encyclopedic instead of this. Harp Heaven 22:08, 17 May 2005 (UTC)
I need someone to verify that the named "Final Fantasy X" was the code name for the N64 demo. I know this is hard to do as most searches will turn up FFX for the Ps2. To my knowledge, the SGI demo used fully rendered models, while an N64 demo used N64 level graphics (blocky, simple textures). So there is a distinction between the two. I'm lacking solid information on the existence of the N64 demo though.
Totally agree with harp, this introduction starts with one thing and ends on a rant, which is not appropriate and is POV based. Insert coin and try again.Edit: wow i made a sentence fragment, where are my english skills? >< -Tik
I understand why the previous "Criticisms" section was deleted as editorializing, but could we possibly consider replacing it with a new section, adhering better to NPOV, that goes over the critical reaction to FFX? I consider that sort of thing important to know about a game. 68.226.239.73
Are there any fantasy artists or real-life architects who were the basis for inspiration of the bizarre fantasy-futuristic architecture seen in this game? I notice it's also the exact same style seen in Final Fantasy VIII. It's intrigued me for a long time but I've never been able to get a decent answer from any Final Fantasy forums. -- 69.234.232.207 23:12, 21 August 2005 (UTC)
I just tagged the article with a {{cleanup}} notice, mainly because of the size of the thing. The detail in this article really seems better suited to a game guide, and is pretty fancrufty (a term which I do not use lightly). My personal inclination is to trim the hell out of the character list, keeping only player characters and demonstrably important NPCs (Seymour, Jecht, etc.), and to do much the same thing with the Aeon list. The prose in the gameplay section could stand to be tightened, as well: the paragraph on the battle system frequently seems to spin into tangents (the mentions of Breath of Fire 4 and FFX-2's Garment Grid), for example. I'll see if I can make some improvement tomorrow, but I wanted to see if anyone had any other comments before I made any major changes. – Seancdaug 08:03, August 30, 2005 (UTC)
ok so i moved the tag up to the top of the article thinking the gameplay section gap between the section name and the text would disappear, but it didnt. i am not sure what to do to fix it, but it could have something to do with the picture position. Tik 15:43, 5 November 2005 (UTC)
How can something be release in January 01 internationally, but in May 04 in Europe? Surely international means worldwide?
I don't know if anyone noticed but near the second half of the series Neon Genesis Evangelion the Mecha Unit-01 bears a remarkable resemblance to the Aeon Anima in Final Fantasy X and X-2. "Some have speculated that qualifying pilots must have lost a mother, whose soul is used as the soul of the Eva" The soul of Seymour Guado's mother is used to create Anima, and is visually quite similar. In the anime the soul of Shinji Ikari is speculated to be necessary for the creation of his EVA. Quite the coincidence don't you think?
The zanarkand that Tidus is from is not the one from 1000 years ago, but is basicly a huge aeon made from many fayth. From Yevon:
"With Sin, he decimated Bevelle's army but also destroyed Zanarkand in the process as well as the other machina cities of the world to prevent them from starting another war. He ordered the Fayths to create a dream of Zanarkand as it was before its destruction, so 'Zanarkand' would never truly fade into history."
the Yevon article also covers more completly the ending to the game, including how Sin is usually defeated and why that means he can come back. Another thing to include would be what the party did differently (entered Sin without a final aeon, killed the last final aeon, exposing yu yevon, and killing it). And it may also be notable to add that the last final aeon was actually part of another aeon ('Zanarkand' the aeon), and that upon Sin's final destruction, the fayth dreaming Zanarkand stopped, causing Tidus to disappear. Htl2001 15:54, 30 November 2005 (UTC)
This article is something of a problem, in my opinion. Unlike the vast majority of fancruft we get around here, this is an extremely well-written and organized article: it's just that subject matter is... shall we say... a tad too nuanced for most readers. In terms of subject matter, it's not much different than the old slave crown article we used to have. If it were to put up for AfD, there's almost no way it would survive the vote. But, again, it's well-written enough that I don't feel comfortable losing it all. My suggestion is that the article be transwiki'd, in its current state, to the Final Fantasy wiki, and the material be summarized into two or three basic sentences for inclusion in this article. Does anyone have any complaints regarding that course of action? – Seancdaug 00:05, 11 February 2006 (UTC)
I don't think Pyreflies should be merged with Spira. Pyreflies is an informative page on a specific phenomenon within Spira, but Spira itself is basically (aside from the backstory explanation) the location and geography page for FFX and FFX2. Tell me, would you merge Materia into Final Fantasy VII locations? I don't think you would. PiccoloNamek 04:54, 11 February 2006 (UTC)
You guys managed to scare off a good guy ? I hope Ryu comes back. He is gone from Wikicities too. I wonder if he had the same problems I had with rudeness here. This is not good for Wikipedia and the FFX pages Renmiri 18:34, 12 February 2006 (UTC)Renmiri
Hmm.... In hindsight, it seems that it really does "fit" most comfortably in Spira (Final Fantasy X), if only because putting it there would avoid needing to repeat the same information in both Final Fantasy X and Final Fantasy X-2. I'm wondering if it might be worth splitting the locations list from the Spira article to some other location (like List of Final Fantasy X locations), and use the Spira article itself to cover the backstory and history of the world itself (namely, the " The beginning" and Yuna's pilgrimage at the Eternal Calm" sections). Even without the Pyreflies info, the Spira article is kind of on the long-side, and it's currently lumped together with the other "List of Final Fantasy n locations" articles, despite the fact that it doesn't exactly follow the same format, thanks to the lengthy prose sections. I don't know... do you think the prose is enough to stand alone on Wikipedia? Even if we added more information, such as information about Pyreflies? Suddenly splitting such a well established article into two separate articles, one of which might get deleted or merged if it were alone seems a little drastic. Sure, the format of the article is a little different, but that's simply because there's more information to go on. Like I said, Final Fantasy X is one of the few FF games where any detailed information is actually given about the history of world you're playing in. PiccoloNamek 21:40, 11 February 2006 (UTC)
Maybe it's just the high esteem I hold for the Spira page talking here, but even looking at it chopped up like that in an example is a heavy blow to the heart. Favoritism aside, though, I'm looking at the examples and it looks like both are lacking something (they lack images, but that's not what I mean). I admit that it may be due to being aware of their original status, but to tell the truth, I think if I were to just now be coming along and those were two seperate articles, I'd probably propose that they be merged anyway.
When getting down to the heart of the matter, Spira is the location of FFX and X-2 and any discussion on the locales of that world is, by definition, a discussion about Spira itself, especially when considering the diversity in races and cultures, yet how they interact with one another. To me, the locations and the backstory info being together serve to compliment one another in a way that offers a lot more than it could possibly detract. It wouldn't be that much more difficult to manage the Spira page as it is right now with just one more section.
Also, like PN said before, the FFXI locations page uses "Vana'diel" and has more more extensive information than most of the other pages. It's only natural that an elaborated world gets an elaborated article. We don't refer to the FFVII or IX location lists as "Gaia" or the FFIV location list as "Earth" because the names of those Planets hardly influences the stories themselves, if they even get mentioned more than once or twice at all, and those worlds hardly feel characterized in any way by their names. There's just so much more to say about Spira and Vana'diel that when you think of these worlds and the locations on them you think of their names and vice versa. No matter how different their locations may be from one another, you always know they're part of the same world. Maybe that's partly because of how you travel through each location to get to the next instead of just running across a bunch of random overworld terrain that's hardly distinguishable from the terrain anywhere else except based on generic characteristics like "grassland, rocky terrain, desert, etc," but also because of how they're presented and how real they feel. Everything feels connected. Basically, it feels like "List of FFVII locations" = "Places where stuff happens in FFVII"; "List of FFX and X-2 locations" = "Spira."
Also, I think the backstory info flows a little better if "Pyreflies" comes after "Yuna's Pilgrimage and the Eternal Calm." I say this because the other two sections get you into the meat of Spira's past; the stuff that really jumps out at you when you think about Spira as an inhabited world. The pyreflies section seems better suited as an expansion, if you will. The skin that goes over the meat and bones.
Those are my thoughts. Ryu Kaze 02:05, 13 February 2006 (UTC)
![]() | This page is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
"There are a total of ten aeons in Final Fantasy X."
Should we really count the Magus Sisters as 3 aeons? It's only one summon spell, so I've always thought of them as a singular unit.
"A notable song is Suteki Da Ne, which has four versions."
Are the non-vocal versions really worth mentioning? The paragraph goes into essentially no detail on them after this one reference, and Uematsu has done multiple variation tracks on every important theme in the entire Final Fantasy series.
"He (Tetsuya Nomura) designed the characters in a manner similar to the way he designed the cast of Final Fantasy VIII."
Is this backed up by anything? And how did Nomura design the characters in FFVIII?
That's all for now. Hope somebody comes up with some answers. :D StellarFury 20:18, 12 Aug 2004 (UTC)
I think they should be counted as three aeons, seeing as if one or two of them dies, the remaining one can continue on by itself. Also, what exactly is meant by "Anima has the most overdrive of them all"? I assume the writer meant something more like "Anima has the most powerful overdrive of all", which isn't necessarily true either, seeing as once you reach a certain level, everything does 99,999 damage.
Actually, I believe that the Magus Sisters do like no damage at all. 18,000 was the highest that I got with their overdrive. There physical attacks did more damage then all three of their combined overdrive. Anima did 4X more than it did. - JnJ
I've powered the Magus Sisters up to where one of them deals 99,999 damage with a regular attack alone. Their Delta Attack has done the same. The aeon is only as powerful as the summoner. I recently finished the game and had Yuna as the most powerful member of the party. She had near all the white magic spells a select few, but powerful black magic spells, and all kinds of power. It was ridiculous. I beat Jecht in three attacks with the Magus Sisters. - Jim T
"Although storyline is the game's main focus, many critics believe that the game is centered solely on graphics, and believe that as a result the story was less than perfect; however, this is perhaps mostly due to the story being more complex and mature than the previous Final Fantasy games. Final Fantasy X is also the first in the Final Fantasy series to sport voice acting. Voice acting is the most controversial addition in the Final Fantasy series. Critics have complained about the voice acting in the English version of the game. Tidus, voiced by James Arnold Taylor in the English version, was supposed to be impulsive and energetic, but most of his dialogue lines are considered to have ended up sounding somewhat lackluster and Americanised. Hedy Burress's Yuna performance is likewise sometimes considered grating; many have accused her of attempting to synch her spoken dialogue with the CGI character's lips—which were programmed to speak, not English, but Japanese. (Most find no complaints with the rest of the cast, but Tidus and Yuna are the game's central characters.) Critics also panned the minigame Blitzball, based heavily on the Captain Tsubasa series of videogames."
As I see it, this is non-verifiable fanbase editorializing. The introduction is terrible to anyone who's not into the FFX internet mojo and should be rewritten into something encyclopedic instead of this. Harp Heaven 22:08, 17 May 2005 (UTC)
I need someone to verify that the named "Final Fantasy X" was the code name for the N64 demo. I know this is hard to do as most searches will turn up FFX for the Ps2. To my knowledge, the SGI demo used fully rendered models, while an N64 demo used N64 level graphics (blocky, simple textures). So there is a distinction between the two. I'm lacking solid information on the existence of the N64 demo though.
Totally agree with harp, this introduction starts with one thing and ends on a rant, which is not appropriate and is POV based. Insert coin and try again.Edit: wow i made a sentence fragment, where are my english skills? >< -Tik
I understand why the previous "Criticisms" section was deleted as editorializing, but could we possibly consider replacing it with a new section, adhering better to NPOV, that goes over the critical reaction to FFX? I consider that sort of thing important to know about a game. 68.226.239.73
Are there any fantasy artists or real-life architects who were the basis for inspiration of the bizarre fantasy-futuristic architecture seen in this game? I notice it's also the exact same style seen in Final Fantasy VIII. It's intrigued me for a long time but I've never been able to get a decent answer from any Final Fantasy forums. -- 69.234.232.207 23:12, 21 August 2005 (UTC)
I just tagged the article with a {{cleanup}} notice, mainly because of the size of the thing. The detail in this article really seems better suited to a game guide, and is pretty fancrufty (a term which I do not use lightly). My personal inclination is to trim the hell out of the character list, keeping only player characters and demonstrably important NPCs (Seymour, Jecht, etc.), and to do much the same thing with the Aeon list. The prose in the gameplay section could stand to be tightened, as well: the paragraph on the battle system frequently seems to spin into tangents (the mentions of Breath of Fire 4 and FFX-2's Garment Grid), for example. I'll see if I can make some improvement tomorrow, but I wanted to see if anyone had any other comments before I made any major changes. – Seancdaug 08:03, August 30, 2005 (UTC)
ok so i moved the tag up to the top of the article thinking the gameplay section gap between the section name and the text would disappear, but it didnt. i am not sure what to do to fix it, but it could have something to do with the picture position. Tik 15:43, 5 November 2005 (UTC)
How can something be release in January 01 internationally, but in May 04 in Europe? Surely international means worldwide?
I don't know if anyone noticed but near the second half of the series Neon Genesis Evangelion the Mecha Unit-01 bears a remarkable resemblance to the Aeon Anima in Final Fantasy X and X-2. "Some have speculated that qualifying pilots must have lost a mother, whose soul is used as the soul of the Eva" The soul of Seymour Guado's mother is used to create Anima, and is visually quite similar. In the anime the soul of Shinji Ikari is speculated to be necessary for the creation of his EVA. Quite the coincidence don't you think?
The zanarkand that Tidus is from is not the one from 1000 years ago, but is basicly a huge aeon made from many fayth. From Yevon:
"With Sin, he decimated Bevelle's army but also destroyed Zanarkand in the process as well as the other machina cities of the world to prevent them from starting another war. He ordered the Fayths to create a dream of Zanarkand as it was before its destruction, so 'Zanarkand' would never truly fade into history."
the Yevon article also covers more completly the ending to the game, including how Sin is usually defeated and why that means he can come back. Another thing to include would be what the party did differently (entered Sin without a final aeon, killed the last final aeon, exposing yu yevon, and killing it). And it may also be notable to add that the last final aeon was actually part of another aeon ('Zanarkand' the aeon), and that upon Sin's final destruction, the fayth dreaming Zanarkand stopped, causing Tidus to disappear. Htl2001 15:54, 30 November 2005 (UTC)
This article is something of a problem, in my opinion. Unlike the vast majority of fancruft we get around here, this is an extremely well-written and organized article: it's just that subject matter is... shall we say... a tad too nuanced for most readers. In terms of subject matter, it's not much different than the old slave crown article we used to have. If it were to put up for AfD, there's almost no way it would survive the vote. But, again, it's well-written enough that I don't feel comfortable losing it all. My suggestion is that the article be transwiki'd, in its current state, to the Final Fantasy wiki, and the material be summarized into two or three basic sentences for inclusion in this article. Does anyone have any complaints regarding that course of action? – Seancdaug 00:05, 11 February 2006 (UTC)
I don't think Pyreflies should be merged with Spira. Pyreflies is an informative page on a specific phenomenon within Spira, but Spira itself is basically (aside from the backstory explanation) the location and geography page for FFX and FFX2. Tell me, would you merge Materia into Final Fantasy VII locations? I don't think you would. PiccoloNamek 04:54, 11 February 2006 (UTC)
You guys managed to scare off a good guy ? I hope Ryu comes back. He is gone from Wikicities too. I wonder if he had the same problems I had with rudeness here. This is not good for Wikipedia and the FFX pages Renmiri 18:34, 12 February 2006 (UTC)Renmiri
Hmm.... In hindsight, it seems that it really does "fit" most comfortably in Spira (Final Fantasy X), if only because putting it there would avoid needing to repeat the same information in both Final Fantasy X and Final Fantasy X-2. I'm wondering if it might be worth splitting the locations list from the Spira article to some other location (like List of Final Fantasy X locations), and use the Spira article itself to cover the backstory and history of the world itself (namely, the " The beginning" and Yuna's pilgrimage at the Eternal Calm" sections). Even without the Pyreflies info, the Spira article is kind of on the long-side, and it's currently lumped together with the other "List of Final Fantasy n locations" articles, despite the fact that it doesn't exactly follow the same format, thanks to the lengthy prose sections. I don't know... do you think the prose is enough to stand alone on Wikipedia? Even if we added more information, such as information about Pyreflies? Suddenly splitting such a well established article into two separate articles, one of which might get deleted or merged if it were alone seems a little drastic. Sure, the format of the article is a little different, but that's simply because there's more information to go on. Like I said, Final Fantasy X is one of the few FF games where any detailed information is actually given about the history of world you're playing in. PiccoloNamek 21:40, 11 February 2006 (UTC)
Maybe it's just the high esteem I hold for the Spira page talking here, but even looking at it chopped up like that in an example is a heavy blow to the heart. Favoritism aside, though, I'm looking at the examples and it looks like both are lacking something (they lack images, but that's not what I mean). I admit that it may be due to being aware of their original status, but to tell the truth, I think if I were to just now be coming along and those were two seperate articles, I'd probably propose that they be merged anyway.
When getting down to the heart of the matter, Spira is the location of FFX and X-2 and any discussion on the locales of that world is, by definition, a discussion about Spira itself, especially when considering the diversity in races and cultures, yet how they interact with one another. To me, the locations and the backstory info being together serve to compliment one another in a way that offers a lot more than it could possibly detract. It wouldn't be that much more difficult to manage the Spira page as it is right now with just one more section.
Also, like PN said before, the FFXI locations page uses "Vana'diel" and has more more extensive information than most of the other pages. It's only natural that an elaborated world gets an elaborated article. We don't refer to the FFVII or IX location lists as "Gaia" or the FFIV location list as "Earth" because the names of those Planets hardly influences the stories themselves, if they even get mentioned more than once or twice at all, and those worlds hardly feel characterized in any way by their names. There's just so much more to say about Spira and Vana'diel that when you think of these worlds and the locations on them you think of their names and vice versa. No matter how different their locations may be from one another, you always know they're part of the same world. Maybe that's partly because of how you travel through each location to get to the next instead of just running across a bunch of random overworld terrain that's hardly distinguishable from the terrain anywhere else except based on generic characteristics like "grassland, rocky terrain, desert, etc," but also because of how they're presented and how real they feel. Everything feels connected. Basically, it feels like "List of FFVII locations" = "Places where stuff happens in FFVII"; "List of FFX and X-2 locations" = "Spira."
Also, I think the backstory info flows a little better if "Pyreflies" comes after "Yuna's Pilgrimage and the Eternal Calm." I say this because the other two sections get you into the meat of Spira's past; the stuff that really jumps out at you when you think about Spira as an inhabited world. The pyreflies section seems better suited as an expansion, if you will. The skin that goes over the meat and bones.
Those are my thoughts. Ryu Kaze 02:05, 13 February 2006 (UTC)