This is the
talk page for discussing improvements to the
Educational entertainment article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find sources: Google ( books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL |
This article is rated Start-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | ||||||||||||||||||
|
This article is or was the subject of a Wiki Education Foundation-supported course assignment. Further details are available on the course page. Student editor(s): StephanieJL.
Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT ( talk) 20:13, 16 January 2022 (UTC)
This article should mention what a crappy little bit of Newspeak this word is. Nasty, ugly little bugger, isn't it? —Preceding unsigned comment added by 138.163.0.43 ( talk) 19:24, 1 February 2008 (UTC)
haw haw
While this phrase can be considered a neologism, I believe that it has become the most common term for this concept. I recommend that the content at Entertainment-Education be merged into this article. Rossami (talk) 06:54, 13 Mar 2005 (UTC)
You should also metion the fact that there use of it in computers, particularly Linux Distrobutions and KDE 68.148.138.209 21:06, 8 February 2007 (UTC)
We need a citation if we are going to credit a specific person with coining this word. - Kukini 16:19, 4 December 2006 (UTC)
The first example in the introduction just gives a note marker to the link in the notes section. There is no descirption of how this note pertains to Edutainment. Additionally, I fail to see the 'Edutainment' aspect of said note/site. It is a website with gallaries of pictures with next to no explanation of what is in the pictures. I would suggest removing the note from the article. - Everchanging02 20:21, 15 March 2007 (UTC)
I'll see if I can dig up some citations, but "edutainment" usually refers to a specific cultural era, mainly the educational software of the 1980s and 90s, at which time computers in education were new, and educational software was extremely widespread (nearly every school district had Apple ][ machines with lots of software). Modern-day producers of games that aim to also inform generally don't use the term, and call their work serious games instead; within the game studies literature that's also the main modern term, with "edutainment" used only when analyzing historical games of the 80s/90s era. -- Delirium ( talk) 08:00, 2 April 2008 (UTC)
Hi there! I was looking over education game-related articles, and there's quite a bit of overlap. Here's what I've found:
These concepts are all very loosely and poorly defined on Wikipedia. It seems that no one had a clear understanding of what these respective terms mean when they wrote the articles. I don't even know what they mean, and scholarship seems rather flexible on the terminology and categorization as well. I recommend that we combine closely-related concepts into one article and give each article a clear purpose. As much as possible, it would be helpful to distinguish between different levels of educational content. We could have three categories: purely educational resources (such as a dictionary application), educational resources that incorporate game elements (such as My Chinese Coach) and games that have an incidental or partial learning element (such as Sim City). I'd very much like to hear more ideas, though.
In any case, the current state of affairs simply can't go on. It's confusing and redundant, and makes it difficult to categorize related articles. Please share your thoughts and let me know what you'd like to do with these articles. Thanks! CaseyPenk ( talk) 12:54, 31 May 2012 (UTC)
Hello, everyone! For about a month now, I have been researching and planning out how I can use what I have learned to improve this article, and thus am hoping to start transferring the larger edits I have practiced in my Sandbox onto the actual article. In summary, with the changes that I will make, I want to improve the article's comprehensiveness and organization. For example, I am planning on adding a "History" section with the subsections of "Concept" and "Terminology" so that readers will still be aware of the differing timelines of the entire concept and its actual terminology. Additionally, I think that the article would be better understood by viewers if all of the subsections under “By media” and “By setting outside of the classroom” were put under a section called “Application,” since all of them represent how the concept of edutainment is apparent in these forms; with this proposition, I have practiced the creation of a subsection entitled "Theme parks" and have worked on already existing ones. Also, I have written out a section about the effects of edutainment and its implementation. Since I want to make sure that the significance of the ties between academia and edutainment will still be acknowledged in the article (and because most of the studies I found regarding the effects of edutainment have been in association with the classroom setting), I came up with the idea of making a section entitled “Effects in the classroom.” That way, the research that has been done in association with specific and singular vehicles of edutainment can remain in their respective subsections. Lastly, to make the article more balanced in its representation of the reception of edutainment, I am adding a "Criticism" section.
Within the next day, I will be making these (and some less major) changes to the article; I truly hope that doing so will largely improve the article as a whole. If any of you have any questions about my edits, want clarification, or have any feedback for me, please let me know. And, of course, feel free to bolster what I add with more information. I would be more than happy to work with you all in order to help make this article reach its full potential.
This is the
talk page for discussing improvements to the
Educational entertainment article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find sources: Google ( books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL |
This article is rated Start-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | ||||||||||||||||||
|
This article is or was the subject of a Wiki Education Foundation-supported course assignment. Further details are available on the course page. Student editor(s): StephanieJL.
Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT ( talk) 20:13, 16 January 2022 (UTC)
This article should mention what a crappy little bit of Newspeak this word is. Nasty, ugly little bugger, isn't it? —Preceding unsigned comment added by 138.163.0.43 ( talk) 19:24, 1 February 2008 (UTC)
haw haw
While this phrase can be considered a neologism, I believe that it has become the most common term for this concept. I recommend that the content at Entertainment-Education be merged into this article. Rossami (talk) 06:54, 13 Mar 2005 (UTC)
You should also metion the fact that there use of it in computers, particularly Linux Distrobutions and KDE 68.148.138.209 21:06, 8 February 2007 (UTC)
We need a citation if we are going to credit a specific person with coining this word. - Kukini 16:19, 4 December 2006 (UTC)
The first example in the introduction just gives a note marker to the link in the notes section. There is no descirption of how this note pertains to Edutainment. Additionally, I fail to see the 'Edutainment' aspect of said note/site. It is a website with gallaries of pictures with next to no explanation of what is in the pictures. I would suggest removing the note from the article. - Everchanging02 20:21, 15 March 2007 (UTC)
I'll see if I can dig up some citations, but "edutainment" usually refers to a specific cultural era, mainly the educational software of the 1980s and 90s, at which time computers in education were new, and educational software was extremely widespread (nearly every school district had Apple ][ machines with lots of software). Modern-day producers of games that aim to also inform generally don't use the term, and call their work serious games instead; within the game studies literature that's also the main modern term, with "edutainment" used only when analyzing historical games of the 80s/90s era. -- Delirium ( talk) 08:00, 2 April 2008 (UTC)
Hi there! I was looking over education game-related articles, and there's quite a bit of overlap. Here's what I've found:
These concepts are all very loosely and poorly defined on Wikipedia. It seems that no one had a clear understanding of what these respective terms mean when they wrote the articles. I don't even know what they mean, and scholarship seems rather flexible on the terminology and categorization as well. I recommend that we combine closely-related concepts into one article and give each article a clear purpose. As much as possible, it would be helpful to distinguish between different levels of educational content. We could have three categories: purely educational resources (such as a dictionary application), educational resources that incorporate game elements (such as My Chinese Coach) and games that have an incidental or partial learning element (such as Sim City). I'd very much like to hear more ideas, though.
In any case, the current state of affairs simply can't go on. It's confusing and redundant, and makes it difficult to categorize related articles. Please share your thoughts and let me know what you'd like to do with these articles. Thanks! CaseyPenk ( talk) 12:54, 31 May 2012 (UTC)
Hello, everyone! For about a month now, I have been researching and planning out how I can use what I have learned to improve this article, and thus am hoping to start transferring the larger edits I have practiced in my Sandbox onto the actual article. In summary, with the changes that I will make, I want to improve the article's comprehensiveness and organization. For example, I am planning on adding a "History" section with the subsections of "Concept" and "Terminology" so that readers will still be aware of the differing timelines of the entire concept and its actual terminology. Additionally, I think that the article would be better understood by viewers if all of the subsections under “By media” and “By setting outside of the classroom” were put under a section called “Application,” since all of them represent how the concept of edutainment is apparent in these forms; with this proposition, I have practiced the creation of a subsection entitled "Theme parks" and have worked on already existing ones. Also, I have written out a section about the effects of edutainment and its implementation. Since I want to make sure that the significance of the ties between academia and edutainment will still be acknowledged in the article (and because most of the studies I found regarding the effects of edutainment have been in association with the classroom setting), I came up with the idea of making a section entitled “Effects in the classroom.” That way, the research that has been done in association with specific and singular vehicles of edutainment can remain in their respective subsections. Lastly, to make the article more balanced in its representation of the reception of edutainment, I am adding a "Criticism" section.
Within the next day, I will be making these (and some less major) changes to the article; I truly hope that doing so will largely improve the article as a whole. If any of you have any questions about my edits, want clarification, or have any feedback for me, please let me know. And, of course, feel free to bolster what I add with more information. I would be more than happy to work with you all in order to help make this article reach its full potential.