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I removed this section for a number of reasons. First, historically EDRAM means something very different; usually hybrid chips that use SRAM cells to help decrease the latency of an SDRAM module. Second, after several minutes of searching online I can only find a few references to NEC's eDRAM, all of which lack details and have popped up within the last few days. The articles that do contain details describe eDRAM as a separate LSI chip to be used as high bandwidth video-related RAM (presumably for texture storage), not integrated with the XBox 2's PPC970-derivative CPU (which is designed by IBM anyway). [1] Furthermore, the Playstation 2 uses Rambus RDRAM, the Game Cube doesn't even use DRAM for the main system memory (uses SRAM), and all that is known about the Playstation 3's memory technology is that it will use the Rambus interface. Please cite some sources for your information, since I cannot find anything to support the section, but can find plenty of counter-examples. -- uberpenguin 00:50, 2005 May 3 (UTC)
I suggest to mention and refer RLDRAM similary to the mentioning of the other DRAM types. User:elcha, 08 October 2006
@ 2006-10-08T16:08Z
Found this memory being mentioned in a IT magazine edited in October 1997.
According to the article, a consortium called Sync-Link or SLDRAM (made by Mitsubishi, NEC and Siemens) was established to compete against Intel-Rambus.
Memory chips were supposed to appear the next year (1998) and were following the concepts Rambus. As Direct RDRAM, SLDRAM would have worked on a 16bit bus at a high frequency. The consortium estimated the performances would be comparable to SDRAM while some members estimated 3.2GB/s by interconnecting several independent SLDRAM subsystems.
The article mentions two websites as further reference SciZZL and SLDRAM, the later is currently just a parked domain. I don't know if the memory chips were in the end actually made.
If anyone is interested in a copy of the article, I can scan the page from the magazine and publish it somewhere.
The first image's caption contains "It has a capacity of 1 megabit equivalent to 2^20 bits or 128 KiB." This is untrue. 1 megabit is equal to 125 kilobytes or 125,000 bytes; 128 kiB equals 131,072 bytes or 131.072 kilobytes. -- PantheraLeo1359531 ( talk) 18:06, 10 January 2024 (UTC)
This is the
talk page for discussing improvements to the
Dynamic random-access memory article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find sources: Google ( books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL |
Archives: 1Auto-archiving period: 365 days |
This
level-5 vital article is rated C-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | ||||||||||||||
|
I removed this section for a number of reasons. First, historically EDRAM means something very different; usually hybrid chips that use SRAM cells to help decrease the latency of an SDRAM module. Second, after several minutes of searching online I can only find a few references to NEC's eDRAM, all of which lack details and have popped up within the last few days. The articles that do contain details describe eDRAM as a separate LSI chip to be used as high bandwidth video-related RAM (presumably for texture storage), not integrated with the XBox 2's PPC970-derivative CPU (which is designed by IBM anyway). [1] Furthermore, the Playstation 2 uses Rambus RDRAM, the Game Cube doesn't even use DRAM for the main system memory (uses SRAM), and all that is known about the Playstation 3's memory technology is that it will use the Rambus interface. Please cite some sources for your information, since I cannot find anything to support the section, but can find plenty of counter-examples. -- uberpenguin 00:50, 2005 May 3 (UTC)
I suggest to mention and refer RLDRAM similary to the mentioning of the other DRAM types. User:elcha, 08 October 2006
@ 2006-10-08T16:08Z
Found this memory being mentioned in a IT magazine edited in October 1997.
According to the article, a consortium called Sync-Link or SLDRAM (made by Mitsubishi, NEC and Siemens) was established to compete against Intel-Rambus.
Memory chips were supposed to appear the next year (1998) and were following the concepts Rambus. As Direct RDRAM, SLDRAM would have worked on a 16bit bus at a high frequency. The consortium estimated the performances would be comparable to SDRAM while some members estimated 3.2GB/s by interconnecting several independent SLDRAM subsystems.
The article mentions two websites as further reference SciZZL and SLDRAM, the later is currently just a parked domain. I don't know if the memory chips were in the end actually made.
If anyone is interested in a copy of the article, I can scan the page from the magazine and publish it somewhere.
The first image's caption contains "It has a capacity of 1 megabit equivalent to 2^20 bits or 128 KiB." This is untrue. 1 megabit is equal to 125 kilobytes or 125,000 bytes; 128 kiB equals 131,072 bytes or 131.072 kilobytes. -- PantheraLeo1359531 ( talk) 18:06, 10 January 2024 (UTC)