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Reviewer: S@bre ( talk · contribs) 01:45, 7 January 2013 (UTC)
Hullo! I'll be reviewing this article's GAN for you. An initial appraisal looks promising, though I have noted a few issues. I'll be following up shortly with the full review after I've spent some time looking through it. Watch this space! -- Sabre ( talk) 01:45, 7 January 2013 (UTC)
I do apologise for the delay in getting the review up, I got hit by a few off-wiki things that require more urgent attention. It'll hopefully be ready by Monday. Though I'll try to keep up with the copyediting progess mentioned above. -- Sabre ( talk) 17:07, 12 January 2013 (UTC)
GA review – see WP:WIAGA for criteria
Alright, we have a potential for a very strong article here. I may be a little harsher than is possibly required for GA standards, but I think its necessary as this has very much got the capacity to go to FA. At the moment, we're on hold pending some changes.
Introduction
Gameplay
Setting
Cast
Plot
Development
*Given the discussion of Tallboys, especially visual elements, perhaps an image wouldn't go amiss. Concept art or character render would be appropriate for analysis in the caption, but an appropriate screenshot (
take a look here for some potential ones) could also give you an oppportunity at the same time to discuss other visual elements in the same shot.
Release
Critical reception
Ok, as far as I'm concerned, this entire section has a fundamentally flawed structure. This may be where I'm overextending into something closer to FA standards rather than GA ones so feel free to argue against this, but if you want to take the article further (and there's no reason it can't) then this is probably good advice. The entire thing essentially reads as an amalgamation of back of box quotes from reviewers or otherwise a review-by-review summary. This isn't a good approach, as it doesn't lend any depth of analysis to particular elements of the game. It just scratches across the surface of general critical opinion.
A better structure would be to have separate paragraphs discussing how reviews felt about particular aspects of the game. Theme the paragraphs by gameplay and design, plot and atmosphere, graphics and technology, etc etc, then do a final summary paragraph that draws similar reviewer opinions together. You'll probably need to use more reviews to get such an approach to bear fruit and be truly comprehensive, so be sure to use the reliable sources found in Metacritic and GameRankings, along less conventional (but still as reliable and attached to decent publishers) critical approaches that don't ascribe scores, such as Rock Paper Shotgun and Zero Punctuation to build it up. The end result is a far stronger reception section, that provides good detail as to individual elements of the game's reception. Take a look at Star Trek: Voyager – Elite Force, Brutal Legend or Halo: Reach for some inspiration.
Ok, that's the review. Other than the reception section, there's only really small things. The article overall is in great shape, well done on the work so far to all involved. Even with the reception section, there's not much holding back the article, and I can easily let it pass once these are dealt with. Sorry for the time its taken to get it done. -- Sabre ( talk) 18:55, 16 January 2013 (UTC)
GA toolbox |
---|
Reviewing |
Article (
|
visual edit |
history) ·
Article talk (
|
history) ·
Watch
Reviewer: S@bre ( talk · contribs) 01:45, 7 January 2013 (UTC)
Hullo! I'll be reviewing this article's GAN for you. An initial appraisal looks promising, though I have noted a few issues. I'll be following up shortly with the full review after I've spent some time looking through it. Watch this space! -- Sabre ( talk) 01:45, 7 January 2013 (UTC)
I do apologise for the delay in getting the review up, I got hit by a few off-wiki things that require more urgent attention. It'll hopefully be ready by Monday. Though I'll try to keep up with the copyediting progess mentioned above. -- Sabre ( talk) 17:07, 12 January 2013 (UTC)
GA review – see WP:WIAGA for criteria
Alright, we have a potential for a very strong article here. I may be a little harsher than is possibly required for GA standards, but I think its necessary as this has very much got the capacity to go to FA. At the moment, we're on hold pending some changes.
Introduction
Gameplay
Setting
Cast
Plot
Development
*Given the discussion of Tallboys, especially visual elements, perhaps an image wouldn't go amiss. Concept art or character render would be appropriate for analysis in the caption, but an appropriate screenshot (
take a look here for some potential ones) could also give you an oppportunity at the same time to discuss other visual elements in the same shot.
Release
Critical reception
Ok, as far as I'm concerned, this entire section has a fundamentally flawed structure. This may be where I'm overextending into something closer to FA standards rather than GA ones so feel free to argue against this, but if you want to take the article further (and there's no reason it can't) then this is probably good advice. The entire thing essentially reads as an amalgamation of back of box quotes from reviewers or otherwise a review-by-review summary. This isn't a good approach, as it doesn't lend any depth of analysis to particular elements of the game. It just scratches across the surface of general critical opinion.
A better structure would be to have separate paragraphs discussing how reviews felt about particular aspects of the game. Theme the paragraphs by gameplay and design, plot and atmosphere, graphics and technology, etc etc, then do a final summary paragraph that draws similar reviewer opinions together. You'll probably need to use more reviews to get such an approach to bear fruit and be truly comprehensive, so be sure to use the reliable sources found in Metacritic and GameRankings, along less conventional (but still as reliable and attached to decent publishers) critical approaches that don't ascribe scores, such as Rock Paper Shotgun and Zero Punctuation to build it up. The end result is a far stronger reception section, that provides good detail as to individual elements of the game's reception. Take a look at Star Trek: Voyager – Elite Force, Brutal Legend or Halo: Reach for some inspiration.
Ok, that's the review. Other than the reception section, there's only really small things. The article overall is in great shape, well done on the work so far to all involved. Even with the reception section, there's not much holding back the article, and I can easily let it pass once these are dealt with. Sorry for the time its taken to get it done. -- Sabre ( talk) 18:55, 16 January 2013 (UTC)