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Archive 1 |
Linux version of CryEngine seems to exist, besides it's not yet official - this wikipedia page doesn't mention about it yet, please help fixing it - http://www.phoronix.com/scan.php?page=news_item&px=MTA4Mjk is a very recent weblink talking about it (April 04, 2012) — Preceding unsigned comment added by Nitrofurano ( talk • contribs) 10:24, 27 May 2012 (UTC)
The result of the proposal was page moved and all incoming links changed to reflect the same. Formal request was probably unnecessary.-- Fuhghettaboutit ( talk) 09:41, 23 March 2008 (UTC) CryENGINE → CryEngine — To comply with Wikipedia:Manual of Style (trademarks); there is no reason to capitalize "Engine" — Fatsamsgrandslam ( talk) 21:00, 18 March 2008 (UTC)
*'''Support'''
or *'''Oppose'''
, then sign your comment with ~~~~
. Since
polling is not a substitute for discussion, please explain your reasons, taking into account
Wikipedia's naming conventions.I put in an edit moved for the Crysis article. It was much more about the engine rather than the game and should be here. I have not made the list format the same though. I will when I get to it, unless you do first :) ! DJ Barney 15:44, 5 June 2007 (UTC)
Why does "ambient maps" redirect you to ambient occlusion. It should direct you to "precomputed radiance transfer." That is what is used in crysis. pepebuslo 8:11, 9 June 2007 (GMT-5)
There is no real date when CryEngine 2 was released, and also no date when development started. All you can find are some sentences saying 2007. Please add that. —Preceding unsigned comment added by 194.25.41.212 ( talk) 13:19, 3 July 2009 (UTC)
As far as I know, Alan Wake is powered by Remedy Entertainment's home-built MAX-FX engine rather then CryENGINE2. I'm a newb to Wikipedia though, I don't know how to add a "need citation on this" tag to a snippet of text. — Preceding unsigned comment added by 81.205.125.36 ( talk) 07:54, 19 June 2007
Image:Crysisface3d.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to ensure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot ( talk) 13:24, 25 February 2008 (UTC)
The result of the proposal was page moved with the addition of spacing between name and number and all incoming links changed to reflect the same.-- Fuhghettaboutit ( talk) 09:44, 23 March 2008 (UTC)
CryENGINE2 → CryEngine2 — To comply with Wikipedia:Manual of Style (trademarks); there is no reason to capitalize "Engine" — Fatsamsgrandslam ( talk) 21:01, 18 March 2008 (UTC)
*'''Support'''
or *'''Oppose'''
, then sign your comment with ~~~~
. Since
polling is not a substitute for discussion, please explain your reasons, taking into account
Wikipedia's naming conventions.The image Image:Flowgraph vegetation.jpg is used in this article under a claim of fair use, but it does not have an adequate explanation for why it meets the requirements for such images when used here. In particular, for each page the image is used on, it must have an explanation linking to that page which explains why it needs to be used on that page. Please check
This is an automated notice by FairuseBot. For assistance on the image use policy, see Wikipedia:Media copyright questions. -- 07:45, 11 September 2008 (UTC)
Can we add a predecessor and successor item in the information box? Pre: CryEngine http://en.wikipedia.org/wiki/CryEngine, Succ: Dunia, http://en.wikipedia.org/wiki/Dunia_Engine. Hullo exclamation mark ( talk) 21:48, 5 November 2008 (UTC)
Dunia is not a CryEngine successor, developer also said that CryEngine code is present in Dunia in very limited amount. The picture with history is wrong too. -- II ARROWS ( talk) 20:38, 27 March 2009 (UTC)
Just thought I'd make that clear. The recently-released Aion trailer titled "Aion Vision" merely showcases the activation of HDR effects, which were previously disabled. —Preceding unsigned comment added by 74.178.215.239 ( talk) 18:44, 3 January 2010 (UTC)
Please don't let speculation and rumors end up in this article. I know a lot of little details and rumors will be flying around in the coming weeks and months, but please verify the accuracy of any information you add to this article and cite credible sources.
Also, if anyone who is good at formatting articles wants to go to town on this article, I would appreciate it. I'm going to be putting what information I can into this article but I don't exactly possess the artistic design abilities to make it look pretty. DanielDeibler ( talk) 04:04, 13 March 2009 (UTC)
All articles for game engines list their features. Its what you'd want to read about if you were interesting in a game engine, since that is what defines it. I undid another editors attempt to shorten the list, by deleting some of the things on it. It isn't that long, and it is easy enough to read, or if you aren't interested in that, you can easily scroll down and ignore it. Dream Focus 10:54, 4 April 2009 (UTC)
It's just a rehash so it will run on consoles —Preceding unsigned comment added by 86.144.34.215 ( talk) 10:13, 18 August 2009 (UTC) No it isn't. —Preceding unsigned comment added by 204.184.214.75 ( talk) 15:26, 10 May 2011 (UTC)
There is a tonne of new stuff in CryEngine3 that is not in CryEngine2. Yes it builds on top of CryEngine2 but it is not just CryEngine2 for consoles. Get some facts before you put your foot in your mouth, this is Wikipedia not a series of Youtube comments. — Preceding unsigned comment added by 24.94.251.97 ( talk) 04:48, 16 December 2012 (UTC)
obvious fake, im going to remove, its just stupid vandalism so im going to remove the redlink for "Real life : the game" — Preceding unsigned comment added by 99.172.55.80 ( talk) 13:52, 25 February 2010
"Parametric skeletal animation". This is a marketing term, it has no technological value whatsoever to add "parametric". All skeletal animation systems are configurable via parameters unless someone DELIBERATELY makes it so they don't. I don't believe there's any system whatsoever one can find after hours of searching that wouldn't be ..'parametric'.
This engine is full of marko-jargon in general. -- Leladax ( talk) 08:08, 18 August 2010 (UTC)
Is that part accurate or vandalism? I would actually love if the engine actually came with ray tracing capability of some kind (hopefully real-time ray tracing), but I can't seem to find any other such information on Google (well very little), so I'm not sure if this edit is legitimate, hopeful speculation, or vandalism; but I really hope CE3 does come with ray tracing (unless they're referring to the physics calculation method instead of the CG rendering method). 76.115.227.253 ( talk) 08:54, 7 November 2010 (UTC)
you can do ray-tracing but the game isn't using ray-tracing to render whole scenes, it's just a part of the code which developers can use (ray-tracing full-scenes won't be done in real-time anytime soon) Markthemac ( talk) 23:36, 9 December 2011 (UTC)
Needs reference for potential size of maps. DJ Barney 23:21, 16 May 2007 (UTC)
Editing suggestions contributed by AEon ...
Reading the text, you may want to add a few comment:
Differing from id Software based (BSP) editors that let the mapper manipulate geometry e.g. architecture on a per polygon basis. Sandbox only allows for direct terrain and vegetation manipulation. Any specific geometry (huts, items, walls, indoor areas, etc.) needs to be creates in an external modeling tool, like 3D Max.
This makes it a lot harder for your average mapper to add custom content. Plus requires modeling skill.
Sandbox was the first editor to feature real-time editing. This includes placement and testing of lighting (in almost real time), testing of AI, painting and editing of terrain, placement of vegetation and brushes (models).
Sandbox basically runs the Far Cry engine in the main 3D window in real time.
This real time component it fairly new to editing, also supported by DOOM 3's internal editor. Half-Life 2's editor Hammer e.g. has no real time components (well other than manipulation of geometry and item placement), but always requires lengthy compilations.
DJ Barney 16:34, 17 May 2007 (UTC)
Image:Farcry Sandbox Logo.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot 05:17, 16 September 2007 (UTC)
We need to write Sandbox 2 info, it's already out (in a limited form) with the Crysis demo. -- Elole 18:02, 29 October 2007 (UTC)
Image:Cryengine FarCry Sandbox Editor.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot 18:25, 29 October 2007 (UTC)
The image File:Flowgraph vegetation.jpg is used in this article under a claim of fair use, but it does not have an adequate explanation for why it meets the requirements for such images when used here. In particular, for each page the image is used on, it must have an explanation linking to that page which explains why it needs to be used on that page. Please check
This is an automated notice by FairuseBot. For assistance on the image use policy, see Wikipedia:Media copyright questions. -- 15:22, 4 January 2009 (UTC)
is this only for pc? or xbox, or ps3?-- 70.190.36.152 ( talk) 00:51, 25 January 2009 (UTC)
![]() | This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 |
Linux version of CryEngine seems to exist, besides it's not yet official - this wikipedia page doesn't mention about it yet, please help fixing it - http://www.phoronix.com/scan.php?page=news_item&px=MTA4Mjk is a very recent weblink talking about it (April 04, 2012) — Preceding unsigned comment added by Nitrofurano ( talk • contribs) 10:24, 27 May 2012 (UTC)
The result of the proposal was page moved and all incoming links changed to reflect the same. Formal request was probably unnecessary.-- Fuhghettaboutit ( talk) 09:41, 23 March 2008 (UTC) CryENGINE → CryEngine — To comply with Wikipedia:Manual of Style (trademarks); there is no reason to capitalize "Engine" — Fatsamsgrandslam ( talk) 21:00, 18 March 2008 (UTC)
*'''Support'''
or *'''Oppose'''
, then sign your comment with ~~~~
. Since
polling is not a substitute for discussion, please explain your reasons, taking into account
Wikipedia's naming conventions.I put in an edit moved for the Crysis article. It was much more about the engine rather than the game and should be here. I have not made the list format the same though. I will when I get to it, unless you do first :) ! DJ Barney 15:44, 5 June 2007 (UTC)
Why does "ambient maps" redirect you to ambient occlusion. It should direct you to "precomputed radiance transfer." That is what is used in crysis. pepebuslo 8:11, 9 June 2007 (GMT-5)
There is no real date when CryEngine 2 was released, and also no date when development started. All you can find are some sentences saying 2007. Please add that. —Preceding unsigned comment added by 194.25.41.212 ( talk) 13:19, 3 July 2009 (UTC)
As far as I know, Alan Wake is powered by Remedy Entertainment's home-built MAX-FX engine rather then CryENGINE2. I'm a newb to Wikipedia though, I don't know how to add a "need citation on this" tag to a snippet of text. — Preceding unsigned comment added by 81.205.125.36 ( talk) 07:54, 19 June 2007
Image:Crysisface3d.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to ensure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot ( talk) 13:24, 25 February 2008 (UTC)
The result of the proposal was page moved with the addition of spacing between name and number and all incoming links changed to reflect the same.-- Fuhghettaboutit ( talk) 09:44, 23 March 2008 (UTC)
CryENGINE2 → CryEngine2 — To comply with Wikipedia:Manual of Style (trademarks); there is no reason to capitalize "Engine" — Fatsamsgrandslam ( talk) 21:01, 18 March 2008 (UTC)
*'''Support'''
or *'''Oppose'''
, then sign your comment with ~~~~
. Since
polling is not a substitute for discussion, please explain your reasons, taking into account
Wikipedia's naming conventions.The image Image:Flowgraph vegetation.jpg is used in this article under a claim of fair use, but it does not have an adequate explanation for why it meets the requirements for such images when used here. In particular, for each page the image is used on, it must have an explanation linking to that page which explains why it needs to be used on that page. Please check
This is an automated notice by FairuseBot. For assistance on the image use policy, see Wikipedia:Media copyright questions. -- 07:45, 11 September 2008 (UTC)
Can we add a predecessor and successor item in the information box? Pre: CryEngine http://en.wikipedia.org/wiki/CryEngine, Succ: Dunia, http://en.wikipedia.org/wiki/Dunia_Engine. Hullo exclamation mark ( talk) 21:48, 5 November 2008 (UTC)
Dunia is not a CryEngine successor, developer also said that CryEngine code is present in Dunia in very limited amount. The picture with history is wrong too. -- II ARROWS ( talk) 20:38, 27 March 2009 (UTC)
Just thought I'd make that clear. The recently-released Aion trailer titled "Aion Vision" merely showcases the activation of HDR effects, which were previously disabled. —Preceding unsigned comment added by 74.178.215.239 ( talk) 18:44, 3 January 2010 (UTC)
Please don't let speculation and rumors end up in this article. I know a lot of little details and rumors will be flying around in the coming weeks and months, but please verify the accuracy of any information you add to this article and cite credible sources.
Also, if anyone who is good at formatting articles wants to go to town on this article, I would appreciate it. I'm going to be putting what information I can into this article but I don't exactly possess the artistic design abilities to make it look pretty. DanielDeibler ( talk) 04:04, 13 March 2009 (UTC)
All articles for game engines list their features. Its what you'd want to read about if you were interesting in a game engine, since that is what defines it. I undid another editors attempt to shorten the list, by deleting some of the things on it. It isn't that long, and it is easy enough to read, or if you aren't interested in that, you can easily scroll down and ignore it. Dream Focus 10:54, 4 April 2009 (UTC)
It's just a rehash so it will run on consoles —Preceding unsigned comment added by 86.144.34.215 ( talk) 10:13, 18 August 2009 (UTC) No it isn't. —Preceding unsigned comment added by 204.184.214.75 ( talk) 15:26, 10 May 2011 (UTC)
There is a tonne of new stuff in CryEngine3 that is not in CryEngine2. Yes it builds on top of CryEngine2 but it is not just CryEngine2 for consoles. Get some facts before you put your foot in your mouth, this is Wikipedia not a series of Youtube comments. — Preceding unsigned comment added by 24.94.251.97 ( talk) 04:48, 16 December 2012 (UTC)
obvious fake, im going to remove, its just stupid vandalism so im going to remove the redlink for "Real life : the game" — Preceding unsigned comment added by 99.172.55.80 ( talk) 13:52, 25 February 2010
"Parametric skeletal animation". This is a marketing term, it has no technological value whatsoever to add "parametric". All skeletal animation systems are configurable via parameters unless someone DELIBERATELY makes it so they don't. I don't believe there's any system whatsoever one can find after hours of searching that wouldn't be ..'parametric'.
This engine is full of marko-jargon in general. -- Leladax ( talk) 08:08, 18 August 2010 (UTC)
Is that part accurate or vandalism? I would actually love if the engine actually came with ray tracing capability of some kind (hopefully real-time ray tracing), but I can't seem to find any other such information on Google (well very little), so I'm not sure if this edit is legitimate, hopeful speculation, or vandalism; but I really hope CE3 does come with ray tracing (unless they're referring to the physics calculation method instead of the CG rendering method). 76.115.227.253 ( talk) 08:54, 7 November 2010 (UTC)
you can do ray-tracing but the game isn't using ray-tracing to render whole scenes, it's just a part of the code which developers can use (ray-tracing full-scenes won't be done in real-time anytime soon) Markthemac ( talk) 23:36, 9 December 2011 (UTC)
Needs reference for potential size of maps. DJ Barney 23:21, 16 May 2007 (UTC)
Editing suggestions contributed by AEon ...
Reading the text, you may want to add a few comment:
Differing from id Software based (BSP) editors that let the mapper manipulate geometry e.g. architecture on a per polygon basis. Sandbox only allows for direct terrain and vegetation manipulation. Any specific geometry (huts, items, walls, indoor areas, etc.) needs to be creates in an external modeling tool, like 3D Max.
This makes it a lot harder for your average mapper to add custom content. Plus requires modeling skill.
Sandbox was the first editor to feature real-time editing. This includes placement and testing of lighting (in almost real time), testing of AI, painting and editing of terrain, placement of vegetation and brushes (models).
Sandbox basically runs the Far Cry engine in the main 3D window in real time.
This real time component it fairly new to editing, also supported by DOOM 3's internal editor. Half-Life 2's editor Hammer e.g. has no real time components (well other than manipulation of geometry and item placement), but always requires lengthy compilations.
DJ Barney 16:34, 17 May 2007 (UTC)
Image:Farcry Sandbox Logo.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot 05:17, 16 September 2007 (UTC)
We need to write Sandbox 2 info, it's already out (in a limited form) with the Crysis demo. -- Elole 18:02, 29 October 2007 (UTC)
Image:Cryengine FarCry Sandbox Editor.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot 18:25, 29 October 2007 (UTC)
The image File:Flowgraph vegetation.jpg is used in this article under a claim of fair use, but it does not have an adequate explanation for why it meets the requirements for such images when used here. In particular, for each page the image is used on, it must have an explanation linking to that page which explains why it needs to be used on that page. Please check
This is an automated notice by FairuseBot. For assistance on the image use policy, see Wikipedia:Media copyright questions. -- 15:22, 4 January 2009 (UTC)
is this only for pc? or xbox, or ps3?-- 70.190.36.152 ( talk) 00:51, 25 January 2009 (UTC)