From Wikipedia, the free encyclopedia

Untitled

  • A texture is not the same as a blitter object.
  • Sprites are used in modern APIs.
  • Redrawing the full screen is not more efficient it is merely a requirement of most 3D games.
    • e.g. In Java Fullscreen Mode rendering strategies are user defined. Rendering graphic objects similar to Blitter Objects is a possible strategy.

This addition is dubious. -- Fasten 10:53, 24 March 2006 (UTC) reply

From Wikipedia, the free encyclopedia

Untitled

  • A texture is not the same as a blitter object.
  • Sprites are used in modern APIs.
  • Redrawing the full screen is not more efficient it is merely a requirement of most 3D games.
    • e.g. In Java Fullscreen Mode rendering strategies are user defined. Rendering graphic objects similar to Blitter Objects is a possible strategy.

This addition is dubious. -- Fasten 10:53, 24 March 2006 (UTC) reply


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