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I think it is time to remove the under construction header on this article. Any objections? Trurl7 ( talk) 19:54, 18 January 2010 (UTC)
Yeah. Sorry my PC went kaput. Was without an internet access for a while. I think I'll need to resubmit the AI War Image. 60.48.39.130 ( talk) 09:31, 8 February 2010 (UTC)
This line
Some reviews have criticized AI War for being too complex with too steep a learning curve
in the reception section requires a reference. Chris's forum post about why he thinks the game was not selected for IGF finals doesn't constitute a review. We just need an actual review that says that. Frags81 ( talk) 04:35, 15 January 2010 (UTC)
The "too complex" and "too steep a learning curve" stuff comes from the IGF judges' comments that Chris quoted in the forum post I referenced. In particular:
"your game seems interested in complexity simply for the sake of complexity"
and
"Here's the biggest problem with AI War - the learning curve. It's steep. Ridiculously steep."
Trurl7 ( talk) 16:18, 15 January 2010 (UTC)
Some thoughts on a timeline approach to the evolution of the game from 1.001 to 4.0. I have included some links to help with the citations, etc. You guys have done a great job with this project (Winter Born)
AI War 1.001 First official release Thursday, May 14, 2009
http://arcengames.blogspot.com/2009/05/ai-war-1001-released-first-full-version.html
AI War 2.0 Released Wednesday, October 21, 2009 http://arcengames.blogspot.com/2009/10/ai-war-20-achievements-leaderboards.html
AI War 3.0 Released Wednesday, January 13, 2010 http://arcengames.blogspot.com/2010/01/ai-war-30-released.html
The First Expansion AI War: Zenith Remnant Released
AI War 4.0 Released Wednesday, October 27, 2010 http://arcengames.blogspot.com/2010/10/ai-war-fleet-command-40-and-ai-war.html
Second Expansion AI War: Children of Neinzul Released! —Preceding unsigned comment added by 174.44.74.129 ( talk) 01:19, 15 November 2010 (UTC)
I tagged this article as being {{advert}} due to such claims as "AI War blends the 4X, tower defense, and traditional RTS genre to create something new and unique", " lauded by reviewers for being a fresh take on the RTS genre and bringing something new to the table." (unsourced), "Some other key factors that make the AI War "Emergent AI" unique are:" aso. The tag was removed w/o any rationale. Please don't remove the tag until all these issues are properly addressed. Asav ( talk) 06:02, 17 March 2011 (UTC)
Fair enough -- looks like a lot of those have been cleaned up previously in terms of having references added or language changed, and I took care of adding some more to those, as well. Further objections?
I removed this section because it didn't any useful information. It only said there were random stuff everywhere in the game but it doesn't help anyone understand the game. The Emergent AI section is better and has interesting references. I'm not sure if it deserve to be there either but the references makes it interesting information. I moved the Emergent AI section under "Gameplay" because I don't think it should be in its own section. The AI is part of the gameplay after all. BoomWav ( talk) 20:37, 20 December 2012 (UTC)
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I think it is time to remove the under construction header on this article. Any objections? Trurl7 ( talk) 19:54, 18 January 2010 (UTC)
Yeah. Sorry my PC went kaput. Was without an internet access for a while. I think I'll need to resubmit the AI War Image. 60.48.39.130 ( talk) 09:31, 8 February 2010 (UTC)
This line
Some reviews have criticized AI War for being too complex with too steep a learning curve
in the reception section requires a reference. Chris's forum post about why he thinks the game was not selected for IGF finals doesn't constitute a review. We just need an actual review that says that. Frags81 ( talk) 04:35, 15 January 2010 (UTC)
The "too complex" and "too steep a learning curve" stuff comes from the IGF judges' comments that Chris quoted in the forum post I referenced. In particular:
"your game seems interested in complexity simply for the sake of complexity"
and
"Here's the biggest problem with AI War - the learning curve. It's steep. Ridiculously steep."
Trurl7 ( talk) 16:18, 15 January 2010 (UTC)
Some thoughts on a timeline approach to the evolution of the game from 1.001 to 4.0. I have included some links to help with the citations, etc. You guys have done a great job with this project (Winter Born)
AI War 1.001 First official release Thursday, May 14, 2009
http://arcengames.blogspot.com/2009/05/ai-war-1001-released-first-full-version.html
AI War 2.0 Released Wednesday, October 21, 2009 http://arcengames.blogspot.com/2009/10/ai-war-20-achievements-leaderboards.html
AI War 3.0 Released Wednesday, January 13, 2010 http://arcengames.blogspot.com/2010/01/ai-war-30-released.html
The First Expansion AI War: Zenith Remnant Released
AI War 4.0 Released Wednesday, October 27, 2010 http://arcengames.blogspot.com/2010/10/ai-war-fleet-command-40-and-ai-war.html
Second Expansion AI War: Children of Neinzul Released! —Preceding unsigned comment added by 174.44.74.129 ( talk) 01:19, 15 November 2010 (UTC)
I tagged this article as being {{advert}} due to such claims as "AI War blends the 4X, tower defense, and traditional RTS genre to create something new and unique", " lauded by reviewers for being a fresh take on the RTS genre and bringing something new to the table." (unsourced), "Some other key factors that make the AI War "Emergent AI" unique are:" aso. The tag was removed w/o any rationale. Please don't remove the tag until all these issues are properly addressed. Asav ( talk) 06:02, 17 March 2011 (UTC)
Fair enough -- looks like a lot of those have been cleaned up previously in terms of having references added or language changed, and I took care of adding some more to those, as well. Further objections?
I removed this section because it didn't any useful information. It only said there were random stuff everywhere in the game but it doesn't help anyone understand the game. The Emergent AI section is better and has interesting references. I'm not sure if it deserve to be there either but the references makes it interesting information. I moved the Emergent AI section under "Gameplay" because I don't think it should be in its own section. The AI is part of the gameplay after all. BoomWav ( talk) 20:37, 20 December 2012 (UTC)
Hello fellow Wikipedians,
I have just modified 3 external links on AI War: Fleet Command. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
When you have finished reviewing my changes, please set the checked parameter below to true or failed to let others know (documentation at {{
Sourcecheck}}
).
This message was posted before February 2018.
After February 2018, "External links modified" talk page sections are no longer generated or monitored by InternetArchiveBot. No special action is required regarding these talk page notices, other than
regular verification using the archive tool instructions below. Editors
have permission to delete these "External links modified" talk page sections if they want to de-clutter talk pages, but see the
RfC before doing mass systematic removals. This message is updated dynamically through the template {{
source check}}
(last update: 5 June 2024).
Cheers.— InternetArchiveBot ( Report bug) 04:25, 1 October 2016 (UTC)