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Intro vs Demo

Why is it called 64k intros and not 64k demos. Any ideas? -- Simon Strandgaard ( talk) 23:34, 22 May 2009 (UTC) reply

  • Before they became a de-facto standard, intros were usually just small introduction screens before the cracked program // Gargaj ( talk) 16:27, 24 February 2010 (UTC) reply
  • emphasis on coder should be mentioned

What is the magic behind creating a 64k intro

I think that this page needs a section about how one creates a 64k intro. the tools used (opengl, directx, v2, kkrunchy), the technics used. Not sure if sdl is used? ( Simon Strandgaard 14:25, 3 November 2007 (UTC)) reply

  • There are a couple of articles though i'm not sure of the notability // Gargaj ( talk) 16:27, 24 February 2010 (UTC) reply

Evolution

the first 64k intros, the move to 3d, hardware acceleration, where are we now? ( Simon Strandgaard 14:25, 3 November 2007 (UTC)) reply

Requested move 28 October 2015

The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review. No further edits should be made to this section.

The result of the move request was: page moved. Treating this as an uncontested technical request. – Wbm1058 ( talk) 12:57, 4 November 2015 (UTC) reply



64k intro 64K intro – Proper name should use capital K referring to kibibytes. Please use  {{Reply to}}  Vivil  🗪 02:59, 28 October 2015 (UTC) reply


The above discussion is preserved as an archive of a requested move. Please do not modify it. Subsequent comments should be made in a new section on this talk page or in a move review. No further edits should be made to this section.

Video requested

From Wikipedia, the free encyclopedia

Intro vs Demo

Why is it called 64k intros and not 64k demos. Any ideas? -- Simon Strandgaard ( talk) 23:34, 22 May 2009 (UTC) reply

  • Before they became a de-facto standard, intros were usually just small introduction screens before the cracked program // Gargaj ( talk) 16:27, 24 February 2010 (UTC) reply
  • emphasis on coder should be mentioned

What is the magic behind creating a 64k intro

I think that this page needs a section about how one creates a 64k intro. the tools used (opengl, directx, v2, kkrunchy), the technics used. Not sure if sdl is used? ( Simon Strandgaard 14:25, 3 November 2007 (UTC)) reply

  • There are a couple of articles though i'm not sure of the notability // Gargaj ( talk) 16:27, 24 February 2010 (UTC) reply

Evolution

the first 64k intros, the move to 3d, hardware acceleration, where are we now? ( Simon Strandgaard 14:25, 3 November 2007 (UTC)) reply

Requested move 28 October 2015

The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review. No further edits should be made to this section.

The result of the move request was: page moved. Treating this as an uncontested technical request. – Wbm1058 ( talk) 12:57, 4 November 2015 (UTC) reply



64k intro 64K intro – Proper name should use capital K referring to kibibytes. Please use  {{Reply to}}  Vivil  🗪 02:59, 28 October 2015 (UTC) reply


The above discussion is preserved as an archive of a requested move. Please do not modify it. Subsequent comments should be made in a new section on this talk page or in a move review. No further edits should be made to this section.

Video requested


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