Super Nova | |
---|---|
Publisher(s) | Big Five Software |
Programmer(s) | Bill Hogue Jeff Konyu |
Platform(s) | TRS-80 |
Release | 1980 |
Genre(s) | Multidirectional shooter |
Mode(s) | Single-player |
Super Nova is clone of Atari, Inc.'s Asteroids arcade game published by Big Five Software for the TRS-80 in 1980. [1] [2] Co-author Bill Hogue called Super Nova "the game that started the company." [3]
Super Nova is a game in which the player uses missiles to blow asteroids into smaller chunks, and then split them into smaller hunks which can then be completely destroyed. [4] [2]
Jon Mishcon reviewed Super Nova in The Space Gamer No. 36. [4] Mishcon commented that "I found this game to be a real challenge. Recommended for any arcade buff." [4] In the video game magazine Moves (#57), Ian Chadwick described Super Nova as "exciting", though criticized the lack of sound effects. [5]
Super Nova | |
---|---|
Publisher(s) | Big Five Software |
Programmer(s) | Bill Hogue Jeff Konyu |
Platform(s) | TRS-80 |
Release | 1980 |
Genre(s) | Multidirectional shooter |
Mode(s) | Single-player |
Super Nova is clone of Atari, Inc.'s Asteroids arcade game published by Big Five Software for the TRS-80 in 1980. [1] [2] Co-author Bill Hogue called Super Nova "the game that started the company." [3]
Super Nova is a game in which the player uses missiles to blow asteroids into smaller chunks, and then split them into smaller hunks which can then be completely destroyed. [4] [2]
Jon Mishcon reviewed Super Nova in The Space Gamer No. 36. [4] Mishcon commented that "I found this game to be a real challenge. Recommended for any arcade buff." [4] In the video game magazine Moves (#57), Ian Chadwick described Super Nova as "exciting", though criticized the lack of sound effects. [5]