From Wikipedia, the free encyclopedia

Stephen Clarke-Willson is an American video game executive. He served as the vice president of Virgin Interactive in the early 1990s.

Summary

From 1990 to 1994, he was the vice president of Virgin Interactive. He was instrumental in Virgin's acquisition of Westwood Studios, after which he supervised budgets at Westwood. [1]

He supervised the production of titles for the SNES and the Sega Genesis like Disney's Aladdin, Global Gladiators, Cool Spot, and Disney’s Jungle Book; also The Seventh Guest for DOS. (He was also the producer of one of the most ridiculed games of all time, Color a Dinosaur.)

He published a SIGGRAPH paper, "Applying Game Design to Virtual Environments". [2]

Clarke-Willson now works at ArenaNet as the Studio Technical Director for Guild Wars.

References

  1. ^ Clarke-Willson, Stephen. "Resume". Above the Garage Productions. Retrieved 30 January 2012.
  2. ^ "Applying Game Design to Virtual Environments" reprinted at Gamasutra

External links

  • [1] Interview from Sega-16.com


From Wikipedia, the free encyclopedia

Stephen Clarke-Willson is an American video game executive. He served as the vice president of Virgin Interactive in the early 1990s.

Summary

From 1990 to 1994, he was the vice president of Virgin Interactive. He was instrumental in Virgin's acquisition of Westwood Studios, after which he supervised budgets at Westwood. [1]

He supervised the production of titles for the SNES and the Sega Genesis like Disney's Aladdin, Global Gladiators, Cool Spot, and Disney’s Jungle Book; also The Seventh Guest for DOS. (He was also the producer of one of the most ridiculed games of all time, Color a Dinosaur.)

He published a SIGGRAPH paper, "Applying Game Design to Virtual Environments". [2]

Clarke-Willson now works at ArenaNet as the Studio Technical Director for Guild Wars.

References

  1. ^ Clarke-Willson, Stephen. "Resume". Above the Garage Productions. Retrieved 30 January 2012.
  2. ^ "Applying Game Design to Virtual Environments" reprinted at Gamasutra

External links

  • [1] Interview from Sega-16.com



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