Spyborgs | |
---|---|
![]() | |
Developer(s) | Bionic Games |
Publisher(s) | Capcom |
Director(s) | Lloyd Murphy Michael Stout |
Designer(s) | Mark C. Stuart |
Writer(s) | Meghan Heritage |
Composer(s) | Clark Crawford |
Platform(s) | Wii |
Release | |
Genre(s) | Beat 'em up |
Mode(s) | Single-player, Multiplayer |
Spyborgs is a beat 'em up video game for the Wii developed by American studio Bionic Games and published by Capcom. It was released in September 2009.
Spyborgs sees players controlling a member of a team of cyborg secret agents, each with their own unique abilities, through several levels populated by enemies. The game is designed to be played co-operatively with two players, though the AI will take control of the other character in single player games. Players can also gain experience points to upgrade their character's abilities. [3]
For each level, players can choose two out of the three Spyborgs, which include:
Played using the Wii Remote, motion controls initiate special attacks while the two characters can team up their attacks for additional damage. [3] Alternatively, players can also choose to play with the buttons on the Wii Remote instead.
![]() | This article needs a
plot summary. (November 2012) |
Initially announced in June 2008 at Capcom's Captivate event, [5] Spyborgs underwent a major redesign after a lukewarm reception from the gaming press. [6] Changes include a shift from bright cartoony graphics reminiscent of Saturday morning cartoon shows, [7] to a grittier and more realistic visual look, as well as the removal of minigames which served as parodies of children's toy commercials. [8] The current game also shifted focus from an action-oriented game with superpower-based puzzle elements to a brawler. [9]
The game was developed in an internal engine designed by Bionic Games, not MT Framework. [10]
Aggregator | Score |
---|---|
Metacritic | 66/100 [11] |
Publication | Score |
---|---|
1Up.com | B− [12] |
Eurogamer | 5/10 [13] |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 6/10 [15] |
GameTrailers | 5.5/10 [16] |
GameZone | 6/10 [17] |
IGN | 7.5/10 [18] |
Nintendo Power | 7.5/10 [19] |
Official Nintendo Magazine | 80% [20] |
VideoGamer.com | 6/10 [21] |
411Mania | 7.5/10 [22] |
Teletext GameCentral | 5/10 [23] |
Spyborgs received "average" reviews according to the review aggregation website Metacritic. [11] IGN praised the game for its high quality graphics and large amount of polish. Despite this, IGN criticised the title for its punishing difficulty and lack of innovation. [18] Eurogamer criticised the game for being generic. [13]
Spyborgs | |
---|---|
![]() | |
Developer(s) | Bionic Games |
Publisher(s) | Capcom |
Director(s) | Lloyd Murphy Michael Stout |
Designer(s) | Mark C. Stuart |
Writer(s) | Meghan Heritage |
Composer(s) | Clark Crawford |
Platform(s) | Wii |
Release | |
Genre(s) | Beat 'em up |
Mode(s) | Single-player, Multiplayer |
Spyborgs is a beat 'em up video game for the Wii developed by American studio Bionic Games and published by Capcom. It was released in September 2009.
Spyborgs sees players controlling a member of a team of cyborg secret agents, each with their own unique abilities, through several levels populated by enemies. The game is designed to be played co-operatively with two players, though the AI will take control of the other character in single player games. Players can also gain experience points to upgrade their character's abilities. [3]
For each level, players can choose two out of the three Spyborgs, which include:
Played using the Wii Remote, motion controls initiate special attacks while the two characters can team up their attacks for additional damage. [3] Alternatively, players can also choose to play with the buttons on the Wii Remote instead.
![]() | This article needs a
plot summary. (November 2012) |
Initially announced in June 2008 at Capcom's Captivate event, [5] Spyborgs underwent a major redesign after a lukewarm reception from the gaming press. [6] Changes include a shift from bright cartoony graphics reminiscent of Saturday morning cartoon shows, [7] to a grittier and more realistic visual look, as well as the removal of minigames which served as parodies of children's toy commercials. [8] The current game also shifted focus from an action-oriented game with superpower-based puzzle elements to a brawler. [9]
The game was developed in an internal engine designed by Bionic Games, not MT Framework. [10]
Aggregator | Score |
---|---|
Metacritic | 66/100 [11] |
Publication | Score |
---|---|
1Up.com | B− [12] |
Eurogamer | 5/10 [13] |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 6/10 [15] |
GameTrailers | 5.5/10 [16] |
GameZone | 6/10 [17] |
IGN | 7.5/10 [18] |
Nintendo Power | 7.5/10 [19] |
Official Nintendo Magazine | 80% [20] |
VideoGamer.com | 6/10 [21] |
411Mania | 7.5/10 [22] |
Teletext GameCentral | 5/10 [23] |
Spyborgs received "average" reviews according to the review aggregation website Metacritic. [11] IGN praised the game for its high quality graphics and large amount of polish. Despite this, IGN criticised the title for its punishing difficulty and lack of innovation. [18] Eurogamer criticised the game for being generic. [13]