20:57, 2 March 2007Nox13lasttalkcontribs uploaded
File:Toolsnodraw.jpeg(This texture (as seen in
Valve Hammer Editor for Source) carries code that, when compiled, does not render in game (thus, making an efficient map optimisation texture). This texture should not be visible from the player's perspective (as it will be cl)
20:54, 2 March 2007Nox13lasttalkcontribs uploaded
File:Toolsnodraw.jpeg(This texture (as seen in
Valve Hammer Editor for Source) carries code that, when compiled, does not render in game (thus, making an efficient map optimisation texture). This texture should not be visible from the player's perspective (as it will be cl)
19:57, 1 March 2007Nox13lasttalkcontribs uploaded
File:Toolsnodraw.jpeg(This texture (as seen in
Valve Hammer Editor for Source) carries code that, when compiled, does not render in game (thus, making an efficient map optimisation texture). This texture should not be visible from the player's perspective (as it will be cl)
20:57, 2 March 2007Nox13lasttalkcontribs uploaded
File:Toolsnodraw.jpeg(This texture (as seen in
Valve Hammer Editor for Source) carries code that, when compiled, does not render in game (thus, making an efficient map optimisation texture). This texture should not be visible from the player's perspective (as it will be cl)
20:54, 2 March 2007Nox13lasttalkcontribs uploaded
File:Toolsnodraw.jpeg(This texture (as seen in
Valve Hammer Editor for Source) carries code that, when compiled, does not render in game (thus, making an efficient map optimisation texture). This texture should not be visible from the player's perspective (as it will be cl)
19:57, 1 March 2007Nox13lasttalkcontribs uploaded
File:Toolsnodraw.jpeg(This texture (as seen in
Valve Hammer Editor for Source) carries code that, when compiled, does not render in game (thus, making an efficient map optimisation texture). This texture should not be visible from the player's perspective (as it will be cl)