14:0914:09, 5 July 2024diffhist+192
Sokoban
Add an introduction to the table in the 'Selected official releases' section to explain its purpose and contents. (Polished by Briandamgaard)
4 July 2024
13:4813:48, 4 July 2024diffhist0
Sokoban
Improved user experience by moving the "Selected official releases" table to the end of the article. This allows readers to gain context before encountering release details.
05:5105:51, 25 June 2024diffhist+110
Sokoban
differenciate both tittles: "Shijou Saidai No Sokoban" and "Shove It! ...The Warehouse Game". The US version has less puzzles. Is a different title at the end.
19:4819:48, 18 April 2024diffhist−160
Sokoban
Remove the niche 'Fibo' levels but keep the reference as example to puzzles with unusually lengthy solutions.
19:1119:11, 18 April 2024diffhist+130
Sokoban
Make more understandable for a general audience, also clarify that for Sokoban the branching factor is calculated from the legal pushes and not legal moves.
15:5815:58, 14 April 2024diffhist+140
Sokoban
Revised the statement for clarity and objectivity, avoiding subjective and ambiguous terms like 'more complex.'.
18:4018:40, 7 April 2024diffhist+17
Sokoban
Clarified distinction between core difficulty and a special puzzle type. Indefinite extension is a unique challenge or niche within Sokoban, existing independently of core difficulty factors.
14:0914:09, 5 July 2024diffhist+192
Sokoban
Add an introduction to the table in the 'Selected official releases' section to explain its purpose and contents. (Polished by Briandamgaard)
4 July 2024
13:4813:48, 4 July 2024diffhist0
Sokoban
Improved user experience by moving the "Selected official releases" table to the end of the article. This allows readers to gain context before encountering release details.
05:5105:51, 25 June 2024diffhist+110
Sokoban
differenciate both tittles: "Shijou Saidai No Sokoban" and "Shove It! ...The Warehouse Game". The US version has less puzzles. Is a different title at the end.
19:4819:48, 18 April 2024diffhist−160
Sokoban
Remove the niche 'Fibo' levels but keep the reference as example to puzzles with unusually lengthy solutions.
19:1119:11, 18 April 2024diffhist+130
Sokoban
Make more understandable for a general audience, also clarify that for Sokoban the branching factor is calculated from the legal pushes and not legal moves.
15:5815:58, 14 April 2024diffhist+140
Sokoban
Revised the statement for clarity and objectivity, avoiding subjective and ambiguous terms like 'more complex.'.
18:4018:40, 7 April 2024diffhist+17
Sokoban
Clarified distinction between core difficulty and a special puzzle type. Indefinite extension is a unique challenge or niche within Sokoban, existing independently of core difficulty factors.