Details for log entry 37,464,344

05:47, 14 April 2024: 124.170.8.34 ( talk) triggered filter 3, performing the action "edit" on Osu!. Actions taken: Disallow; Filter description: New user blanking articles ( examine)

Changes made in edit

{{short description|2007 rhythm game}}
{{short description|Osu is cool}}
{{Other uses|Osu (disambiguation)}}
{{Lowercase title|italic=yes}}
{{multiple issues|{{more citations needed|date=November 2019}}
{{primary sources|date=January 2020}}}}
{{Use dmy dates|date=May 2022}}

{{Use Australian English|date=January 2019}}
{{Infobox software
| name = osu!
| title = ''osu!''
| logo = [[File:Osu!_2024.png| 220x124px | alt= osu! Logo |
''osu!''{{'}}s logo since 2024]]
| logo alt = A pink circle that has a white border with the name on it.
| logo caption = The ''osu!'' logo since 2024<ref>{{Cite web |title=Lazer 2024.130.2 · changelog |url=https://osu.ppy.sh/home/changelog/lazer/2024.130.2 |access-date=2024-02-03 |website=osu! |language=en}}</ref>
| screenshot alt =
| caption = Screenshot of ''osu!lazer'', the in-development stage of an [[open source]] version of ''osu!''.
| collapsible =
| author = Dean "peppy" Herbert
| developer = osu! development team
| released = {{Start date and age|2007|09|16}}
| ver layout = <!-- simple (default) or stacked -->
<!-- release data is out of article, please see Template:Infobox_software for more info -->| repo = https://github.com/ppy/osu
| programming language = [[C Sharp (programming language)|C#]]
| middleware = [[OpenTK]]<ref>{{cite web |title=a long-overdue update |url=https://blog.ppy.sh/post/146687255823/a-long-overdue-update |website=ppy blog |access-date=20 August 2021 |archive-url=https://web.archive.org/web/20201108090300/http://blog.ppy.sh/post/146687255823/a-long-overdue-update |archive-date=8 November 2020 |date=30 June 2016 |quote=Until now we used some XNA code for input handling and low-level structs. These dependencies are almost {{as written|compe|letely [sic]}} removed from the project now, with OpenTK or similar open-source frameworks replacing them. |url-status=live}}</ref>
| operating system = [[Microsoft Windows]]<br /> [[macOS]]<br /> [[Linux]] (open beta)<br /> [[Android (operating system)|Android]] (open beta)<br /> [[iOS]] (open beta)
| platform =
| size = {{Unbulleted list|'''osu! lazer'''|670 MB|'''osu! stable'''|220MB}}
| language = Arabic, Belarusian, Bulgarian, Catalan, Czech, Danish, English, German, Greek, Spanish, Finnish, Filipino, French, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Lithuanian, Dutch, Norwegian, Polish, Portuguese, Brazilian Portuguese, Romanian, Russian, Slovak, Slovenian, Serbian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Chinese, Traditional Chinese
| language count = 37 <!-- number only -->
| language footnote =
| genre = [[Rhythm game]]
| license = [[Freeware]] (stable build)<br />
[[MIT License|MIT]] (osu!lazer code)<br />
[[CC BY-NC]] (osu!lazer assets<ref>{{cite web| title=GitHub - ppy/osu-resources: assets used by osu! | url=https://github.com/ppy/osu-resources | website=GitHub | access-date=19 January 2023}}</ref>)
| standard =
| AsOf =
}}

<!-- Please check the talk page before changing capitalization. Thanks. -->'''''Osu!'''''{{efn|Pronounced variously: {{IPAc-en|lang|ˈ|oʊ|s|uː}}, {{IPAc-en|oʊ|s}}; {{IPA-all|osː}}.}} (stylized as '''''osu!''''') is a [[free-to-play]] [[rhythm game]] primarily developed, published, and created by Dean "peppy" Herbert. Inspired by [[iNiS]]' rhythm game ''[[Osu! Tatakae! Ouendan]]'', it was written in [[C Sharp (programming language)|C#]] on the [[.NET Framework]],<ref>{{Cite web|title=Osu!'s programming language?|url=https://osu.ppy.sh/community/forums/topics/539901|url-status=|access-date=27 July 2021|website=osu! Community Forum|date=31 December 2016 }}</ref> and was released for [[Microsoft Windows]] on 16 September 2007. The game has throughout the years been ported to [[macOS]], [[Linux]], [[Android (operating system)|Android]] and [[iOS]].

Aside from ''Osu! Tatakae! Ouendan'', the game has been inspired by titles such as ''[[Taiko no Tatsujin]]'', ''[[Beatmania IIDX]]'',<ref name="TheObjective2019">{{cite news |last1=Gonzáles |first1=Mariela |title=Gaming Sounds: osu!, cuando el ritmo se convierte en nuestro séptimo sentido |url=https://theobjective.com/further/gaming-sounds-osu/ |access-date=7 January 2020 |work=The Objective |publisher=The Objective Media |date=5 September 2019 |archive-url=https://web.archive.org/web/20200107200505/https://theobjective.com/further/gaming-sounds-osu/ |archive-date=7 January 2020 |language=es}}</ref> ''[[EZ2DJ]] (EZ2CATCH)'', ''[[Elite Beat Agents]]'', ''O2Jam'', ''[[StepMania]],'' and ''[[DJMax]]''. All "beatmaps" in the game are community-made through the in-game map editor or through external tools. Four different game modes exist, offering various ways to play a beatmap. These modes can also be combined with optional modifiers, which can increase or decrease the difficulty.

==Gameplay and features==
There are four official game modes: "osu!" (called "osu! standard"), "osu!taiko", "osu!catch", and "osu!mania". With the addition of osu!lazer, players can now add custom gamemodes to the ''osu!'' client.<ref name="IndoZone2019">{{cite news|url=https://www.indozone.id/game/RMspde/osu-game-rhythm-terkenal-di-pc-dengan-ribuan-pemain-harian|title=Osu!, Game Rhythm Terkenal di PC dengan Ribuan Pemain Harian|last1=Andika|first1=Ferry|date=27 December 2019|access-date=7 January 2020|archive-url=https://web.archive.org/web/20200107192953/https://www.indozone.id/game/RMspde/osu-game-rhythm-terkenal-di-pc-dengan-ribuan-pemain-harian|archive-date=7 January 2020|publisher=Indozone Media Indonesia|location=Jakarta|language=id}}</ref><ref>{{Cite web|url=https://osu.ppy.sh/help/wiki/Game_Modes|title=Game Modes|website=osu.ppy.sh|access-date=15 August 2019|archive-date=21 November 2019|archive-url=https://web.archive.org/web/20191121170603/https://osu.ppy.sh/help/wiki/Game_Modes|url-status=live}}</ref> The original osu!standard mode remains the most popular to date and as of January 2023, the game has over 19.3 million monthly active users according to the game's global country leaderboards.<ref>{{Cite web|title=osu! leaderboards|url=https://osu.ppy.sh/rankings/osu/country}}</ref>

"osu!standard" takes direct inspiration from ''Osu! Tatakae! Ouendan'' games. In this gamemode, the player clicks circles to the beat of a song. This is the flagship gamemode featured on the ''osu!'' website.<ref name="auto">{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!|title=Game mode / osu! (game mode) · wiki &#124; osu!|website=osu.ppy.sh}}</ref> "osu!mania" is a vertical scrolling rhythm game that mostly takes inspiration from [[Beatmania]] and Stepmania. The gamemode consists of notes that fall vertically in different lanes, with one key used to tap for each lane.<ref>{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!mania|title=Game mode / osu!mania · wiki &#124; osu!|website=osu.ppy.sh}}</ref> "osu!taiko" simulates playing on [[taiko]] and is based on [[Taiko no Tatsujin]].<ref>{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!taiko|title=Game mode / osu!taiko · wiki &#124; osu!|website=osu.ppy.sh}}</ref> The final gamemode, osu!catch, is based on "EZ2CATCH", which was part of the [[EZ2DJ]] cabinet. In this gamemode, the player moves a catcher left or right in order to catch fruits falling from the top of the screen.<ref name="auto"/>{{better source needed|date=January 2023|reason=Wikis are not generally reliable sources. Please remember also that Wikipedia isn't intended to be a game manual.}}

Each mode offers a variety of "beatmaps", which are game levels that are played to songs of different lengths, ranging from "TV size" [[anime]] openings to "marathons" surpassing 7 minutes. In osu!standard, beatmaps consist of three items – hit circles, sliders, and spinners. The objective of the game is for the player to click on these items in time to the music. These items are collectively known as "hit objects" or "circles" and are arranged in different positions on the screen (except for the spinner) at different points of time during a song. Taiko beatmaps have drumbeats and spinners. Catch beatmaps have fruits and spinners (which are bananas), which are arranged in a horizontally falling manner. Mania beatmaps consist of keys (depicted as a small bar) and holds. The beatmap is then played with accompanying music, simulating a sense of rhythm as the player interacts with the objects to the beat of the music.<ref name="TechTudo2019">{{cite web |last1=Rodrigues |first1=Gabriela |title=Como baixar Osu! e treinar sua mira no Fortnite e CS:GO |url=https://www.techtudo.com.br/dicas-e-tutoriais/2019/09/como-baixar-osu-e-treinar-sua-mira-no-fortnite-e-csgo-esports.ghtml |website=TechTudo |publisher=Globo Comunicação e Participações S.A. |access-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107200513/https://www.techtudo.com.br/dicas-e-tutoriais/2019/09/como-baixar-osu-e-treinar-sua-mira-no-fortnite-e-csgo-esports.ghtml |archive-date=7 January 2020 |location=Rio de Janeiro |language=pt-BR |date=19 September 2019}}</ref><ref>{{cite web |last1=Phúc |first1=Thịnh |title=Bí quyết giúp game thủ có khả năng phản xạ chớp nhoáng |url=https://news.zing.vn/bi-quyet-giup-game-thu-co-kha-nang-phan-xa-chop-nhoang-post982404.html |website=Zing.vn |access-date=7 January 2020 |language=vi |date=30 August 2019 |archive-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107200509/https://news.zing.vn/bi-quyet-giup-game-thu-co-kha-nang-phan-xa-chop-nhoang-post982404.html |url-status=live }}</ref> Each beatmap is accompanied by music and a background (which can be disabled). The game can be played using various peripherals: the most common setup is a [[graphics tablet]] or [[computer mouse]] to control cursor movement, paired with a [[Keyboard technology|keyboard]]<ref>{{cite web |last1=Smart |first1=Jibb |title=Why not just use thumbsticks? |url=https://www.gamasutra.com/blogs/JibbSmart/20190916/350774/Why_not_just_use_thumbsticks.php |website=Gamasutra |access-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107195503/https://www.gamasutra.com/blogs/JibbSmart/20190916/350774/Why_not_just_use_thumbsticks.php |archive-date=7 January 2020 |date=17 September 2019 |quote=While there's debate among its fans as to whether playing with a mouse is as good as playing with a stylus, there's one thing everyone will agree on: thumbsticks are almost useless for this game.}}</ref><ref name="TheObjective2019" /> or a mini keyboard with only two keys, and only the keyboard for osu!taiko, osu!catch, and osu!mania beatmaps.

The game offers a buyable extension service called osu!supporter, which grants extra features to the user.<ref>{{Cite web|url=https://osu.ppy.sh/home/support|title=Support the game|website=osu.ppy.sh|access-date=12 August 2019|archive-date=12 August 2019|archive-url=https://web.archive.org/web/20190812053032/https://osu.ppy.sh/home/support|url-status=live}}</ref> osu!supporter does not affect the ranking system or provide any in-game advantage. While osu!supporter itself is not a recurring service (meaning it is a one-off payment), it has a limited time validity ranging from 1 month to 2 years; however, multiple purchases of osu!supporter service time can be entitled to one user, allowing for longer uninterrupted service.

==Community and competitive play==
===Community events===
[[File:osu! TwitchCon 2018 Booth.jpg|thumb|An audience watches players idke and RyuK compete at the ''osu!'' [[TwitchCon]] booth in 2018.|alt=refer to caption|217x217px]]
''osu!'' and its players have organized different events, such as fanart, tournaments, beatmapping contests, and conventions. The biggest unofficial event held in the community is "cavoe's osu! event"<ref>{{Cite web |last=cavoeboy |title=COE 2022 |url=https://cavoeboy.com/ |url-status=live |archive-url=https://web.archive.org/web/20220902142318/https://cavoeboy.com/ |archive-date=2 September 2022 |access-date=2 September 2022 |website=cavoeboy.com}}</ref> (usually referred to as "''osu!'' event" or "COE"), held at The [[Brabanthallen]]<ref>{{Cite web |title=COE 2022 1 tot en met 7 augustus |url=https://www.brabanthallen.nl/evenement/coe-2022/ |url-status=live |archive-url=https://web.archive.org/web/20220902142009/https://www.brabanthallen.nl/evenement/coe-2022/ |archive-date=2 September 2022 |access-date=2 September 2022 |website=Brabanthallen 's-Hertogenbosch}}</ref> in [['s-Hertogenbosch]], Netherlands. The event has been arranged three times since 2017 yearly. However, due to the [[COVID-19 pandemic]], the 2020 and 2021 editions of the event were canceled. ''COE 2022'' occurred from 1 to 7 August and ''COE 2023'', the most recent event, has been held from July 31 - August 6, 2023. There were also official stands at [[TwitchCon]] and [[Anime Expo]].{{primary inline|date=July 2022}}

===Competition===
''osu!'' contains three main facets of competition between players. In multiplayer lobbies, up to 16 users play a map simultaneously. On individual maps, players compete for highscores on global leaderboards or against highscores set by themselves and friends. Players also compete with their ranks, which are calculated by accumulating "performance points" (pp). pp is based on a map's difficulty and the player's performance on it.<ref>{{Cite web|title=Performance Ranking|url=https://osu.ppy.sh/rankings/osu/performance|access-date=1 September 2019|website=osu.ppy.sh|archive-date=30 November 2018|archive-url=https://web.archive.org/web/20181130201040/https://osu.ppy.sh/rankings/osu/performance|url-status=live}}</ref> In July 2019, a player, Vaxei, exceeded 1,000 pp in a single play for the first time, followed by another player, idke, less than twenty-four hours later.<ref name="pcgamer">{{Cite web|last=Carpenter|first=Nicole|date=16 July 2019|title=Gamers with godlike reflexes are racing to break world records in this rhythm game|url=https://www.pcgamer.com/two-teens-are-on-a-crazy-world-record-race-in-extremely-challenging-rhythm-game-osu/|url-status=live|archive-url=https://web.archive.org/web/20190926150910/https://www.pcgamer.com/two-teens-are-on-a-crazy-world-record-race-in-extremely-challenging-rhythm-game-osu/|archive-date=26 September 2019|access-date=12 August 2019|website=PC Gamer}}</ref><ref>{{Cite web|date=25 July 2019|title=osu! PP world record broken by 15-year-old|url=https://dotesports.com/general/news/osu-pp-world-record-broken-by-15-year-old|access-date=12 August 2019|website=Dot Esports|quote=For instance, former Overwatch League pro Hyeon "EFFECT" Hwang said he plays the game for one hour before matches to warm up his hands.|archive-date=12 August 2019|archive-url=https://web.archive.org/web/20190812214904/https://dotesports.com/general/news/osu-pp-world-record-broken-by-15-year-old|url-status=live}}</ref> As of March of 2024, the pp record for osu!mania is the highest at 1,888pp, which belongs to the player Dressurf on Xyris - Eviternity [[7k] Transcend Light]. Other records are Accolibed's 1,711pp on VINXIS - Sidetracked Day [Infinity Inside] (osu!std), YesMyDarkness's 1,601pp on Noah - Deadly force - Put an end [Revolt from the Abyss] (osu!catch) and Majimanjiwwwww's 1,265pp Null Specification - Aletheia (fake lover, fake summer) [fake promise] (osu!taiko).

====Tournaments====
Since established in 2011, there have been twelve annual ''osu!'' World Cups (usually abbreviated as OWC), one for each game mode (osu!mania having two for four key and seven key). Teams for World Cups are country-based, with up to eight players per team.<ref>{{Cite web|last=Amos|first=Andrew|date=16 November 2018|title=Circle Work: A chat with Australia's osu! World Cup team|url=https://www.redbull.com/au-en/circle-work-a-chat-with-australias-osu-world-cup-team|access-date=4 September 2019|website=Red Bull|archive-date=30 July 2019|archive-url=https://web.archive.org/web/20190730045847/https://www.redbull.com/au-en/circle-work-a-chat-with-australias-osu-world-cup-team|url-status=live}}</ref> There are also very many different community-hosted tournaments, differing in rank range, types of maps played, and how the teams are composed.<ref>{{Cite web|title=Tournaments|url=https://osu.ppy.sh/help/wiki/Tournaments|access-date=4 September 2019|website=osu.ppy.sh|archive-date=12 December 2017|archive-url=https://web.archive.org/web/20171212063415/https://osu.ppy.sh/help/wiki/Tournaments/|url-status=live}}</ref> Examples of these tournaments include tourneys from GTS (EGTS, EGCS, YGTS), The Roundhouse, and others. Winners of larger official tournaments typically receive prizes such as cash, merchandise, profile badges and/or osu!supporter subscriptions. For this reason, large tournaments often attract high-skill level players as well as large audiences on [[Twitch (service)|Twitch]], this is in contrast to the smaller community tournaments, which often have small or no prizes and are not watched by many people.
These smaller tournaments comprise the vast majority of all ''osu!'' Tournaments, and through the usage of global rank entry restrictions where you may only compete against players in your own rank range, community tournaments provide a serious competitive environment for players who may not be as highly skilled. Without these community tournaments, players would have to practice for years to have any shot at playing at the same competition level of those who are professional players in the community.

== Adaptations ==
{{third-party|section|date=November 2020}}

=== ''osu!stream'' ===
In 2011, ''osu!stream'' was released as an adaptation of ''osu!'' for [[iOS]] devices, also developed by Dean Herbert. An [[Android (operating system)|Android]] version was released on 12 January 2023.<ref>{{cite web|title=osu!stream on Twitter: "a few years late but we're finally available on android"|website=twitter.com|url=https://twitter.com/osustream/status/1613459462177816577|access-date=13 January 2023}}</ref> The main difference between ''osu!'' and ''osu!stream'' is that ''osu!stream'' beatmaps are not user-created and are instead made by the developers of ''osu!stream''. The version also includes some new gameplay elements.<ref>{{Cite web|title=osu!stream|url=https://osu.ppy.sh/help/wiki/osu!stream|access-date=9 May 2019|website=osu.ppy.sh|archive-date=6 May 2021|archive-url=https://web.archive.org/web/20210506113628/https://osu.ppy.sh/wiki/en/osu%21stream|url-status=live}}</ref> On 26 February 2020, Herbert announced that he released the source code and plans to halt the development of the game, releasing one final update that made all the levels free to download.<ref>{{Cite web|last=blog|first=ppy|title=osu!stream 2020 release|url=https://blog.ppy.sh/osu-stream-2020-release/|access-date=27 February 2020|website=blog.ppy.sh|archive-date=27 February 2020|archive-url=https://web.archive.org/web/20200227081904/https://blog.ppy.sh/osu-stream-2020-release/|url-status=live}}</ref>
=== ''osu!droid'' ===
"osu!droid"<ref>{{Cite web |date=January 23, 2023 |title=GitHub - osudroid/osu-droid |url=https://github.com/osudroid/osu-droid|access-date=2023-01-23 |website=GitHub |language=en}}</ref> is an [[open-source]] and community-made project. "osu!droid"<ref>{{Cite web |title=osu!droid {{!}} Rhythm is just a Tap away! |url=https://osudroid.moe/ |access-date=2023-12-09 |website=osudroid.moe}}</ref> is a project that is unaffiliated with Dean "peppy" Herbert the official creator of "osu!"<ref>{{Cite web |title=osu! |url=https://github.com/ppy/osu |access-date=2023-12-09 |website=osu! |language=en}}</ref>. "osu!droid" feature only the osu!standard gamemode; and it is only available on the [[Android (operating system)|Android]] platform.

=== ''osu!lazer'' ===
[[File:Osu!Lazer Screenshot with Argon Skin.png|thumb|Screenshot of ''osu!lazer'', an [[open source]] rewrite of the stable ''osu!'' client]]
''osu!lazer''<ref>{{Citation|title=GitHub - ppy/osu: rhythm is just a *click* away!|date=6 September 2019|url=https://github.com/ppy/osu|publisher=ppy|access-date=6 September 2019|archive-date=3 April 2017|archive-url=https://web.archive.org/web/20170403030916/https://github.com/ppy/osu|url-status=live}}</ref> is an [[Open-source|open source]] rewrite of the original game client. It is intended to replace the current stable client once it gains user acceptance. New features to the game are no longer being added to the stable client;<ref>{{Cite web|url=https://github.com/ppy/osu/discussions/14294#discussioncomment-1185183|title=Add a feature that allows you to report bugs in-game for stable. · ppy/osu · Discussion #14294 |website=[[GitHub]] }}</ref> new development is focused on ''osu!lazer''.

The development of ''osu!lazer'' began in 2015, and is currently available on [[Microsoft Windows]], [[macOS]], [[Linux]], [[Android (operating system)|Android]](as an APK), and [[iOS]] (as part of the TestFlight program). ''osu!lazer'' is written entirely in [[.NET]] (formerly .NET Core).<ref name=":0">{{Citation|title=ppy/osu-framework|date=15 June 2021|url=https://github.com/ppy/osu-framework|archive-url=https://web.archive.org/web/20210624184123/https://github.com/ppy/osu-framework|publisher=ppy|access-date=24 June 2021|archive-date=24 June 2021|url-status=live}}</ref>

=== ''osu!framework'' ===
''osu!framework'' is an [[Open-source software|open source]] game [[Software framework|framework]] developed with ''osu!lazer'' in mind. The goal of ''osu!framework'' development is to create a versatile and accessible game framework that goes further than most, providing things out-of-the-box such as graphics, advanced input processing, and text rendering.<ref name=":0" />

== Reception ==
[[Jeuxvideo.com]] reviewed ''osu!'' favorably with 18/20 points in 2015.<ref>{{cite web|date=7 June 2015|title=Test : Osu!|url=http://www.jeuxvideo.com/test/427571/osu.htm|archive-url=https://web.archive.org/web/20170621130547/http://www.jeuxvideo.com/test/427571/osu.htm|archive-date=21 June 2017|website=[[jeuxvideo.com]]|language=fr}}</ref> In 2010, MMOGames.com reviewer Daniel Ball said that while the game was very similar to ''[[Elite Beat Agents]]'', it was differentiated by its community's large library of high-quality community made content and customization.<ref>{{cite news|last1=Ball|first1=Daniel|date=27 April 2010|title=Online rhythm and music game Osu! reviewed - MMOGames.com|work=MMOGames.com|url=https://www.mmogames.com/gamenews/online-rhythm-and-dance-game-osu-reviewed/|url-status=dead|access-date=22 October 2018|archive-url=https://web.archive.org/web/20181022073657/https://www.mmogames.com/gamenews/online-rhythm-and-dance-game-osu-reviewed/|archive-date=22 October 2018}}</ref> The game has been used and recommended by esports players such as [[Ninja (streamer)|Ninja]] and EFFECT, as a way to warm-up and practice their aim.<ref name="BizInsider2019">{{Cite web|last=Webb|first=Kevin|date=24 August 2019|title=Professional gamers like Ninja use this music game to practice their aim and improve their mouse skills — Here's how you can play for free|url=https://www.businessinsider.com/osu-game-pro-gamers-practice-aim-improve-mouse-skills-esports-2019-8|url-status=live|archive-url=https://web.archive.org/web/20191202064758/https://www.businessinsider.com/osu-game-pro-gamers-practice-aim-improve-mouse-skills-esports-2019-8|archive-date=2 December 2019|access-date=26 August 2019|website=Business Insider}}</ref><ref name="TechTudo2019" />

==Notes==
{{notelist}}

==References==
{{reflist}}

==External links==
{{commons category}}
* {{Official website|https://osu.ppy.sh}}
* [https://www.github.com/ppy/osu ''osu!lazer'' GitHub page ]
* {{Twitch|osulive|osu!}}
* [https://www.youtube.com/@osugame osu!] on [[YouTube]]
* [https://osu.ppy.sh/wiki Official ''osu!'' wiki]

[[Category:2007 video games]]
[[Category:2007 video games]]
[[Category:IOS games]]
[[Category:IOS games]]

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Old page wikitext, before the edit (old_wikitext)
'{{short description|2007 rhythm game}} {{Other uses|Osu (disambiguation)}} {{Lowercase title|italic=yes}} {{multiple issues|{{more citations needed|date=November 2019}} {{primary sources|date=January 2020}}}} {{Use dmy dates|date=May 2022}} {{Use Australian English|date=January 2019}} {{Infobox software | name = osu! | title = ''osu!'' | logo = [[File:Osu!_2024.png| 220x124px | alt= osu! Logo | ''osu!''{{'}}s logo since 2024]] | logo alt = A pink circle that has a white border with the name on it. | logo caption = The ''osu!'' logo since 2024<ref>{{Cite web |title=Lazer 2024.130.2 · changelog |url=https://osu.ppy.sh/home/changelog/lazer/2024.130.2 |access-date=2024-02-03 |website=osu! |language=en}}</ref> | screenshot alt = | caption = Screenshot of ''osu!lazer'', the in-development stage of an [[open source]] version of ''osu!''. | collapsible = | author = Dean "peppy" Herbert | developer = osu! development team | released = {{Start date and age|2007|09|16}} | ver layout = <!-- simple (default) or stacked --> <!-- release data is out of article, please see Template:Infobox_software for more info -->| repo = https://github.com/ppy/osu | programming language = [[C Sharp (programming language)|C#]] | middleware = [[OpenTK]]<ref>{{cite web |title=a long-overdue update |url=https://blog.ppy.sh/post/146687255823/a-long-overdue-update |website=ppy blog |access-date=20 August 2021 |archive-url=https://web.archive.org/web/20201108090300/http://blog.ppy.sh/post/146687255823/a-long-overdue-update |archive-date=8 November 2020 |date=30 June 2016 |quote=Until now we used some XNA code for input handling and low-level structs. These dependencies are almost {{as written|compe|letely [sic]}} removed from the project now, with OpenTK or similar open-source frameworks replacing them. |url-status=live}}</ref> | operating system = [[Microsoft Windows]]<br /> [[macOS]]<br /> [[Linux]] (open beta)<br /> [[Android (operating system)|Android]] (open beta)<br /> [[iOS]] (open beta) | platform = | size = {{Unbulleted list|'''osu! lazer'''|670 MB|'''osu! stable'''|220MB}} | language = Arabic, Belarusian, Bulgarian, Catalan, Czech, Danish, English, German, Greek, Spanish, Finnish, Filipino, French, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Lithuanian, Dutch, Norwegian, Polish, Portuguese, Brazilian Portuguese, Romanian, Russian, Slovak, Slovenian, Serbian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Chinese, Traditional Chinese | language count = 37 <!-- number only --> | language footnote = | genre = [[Rhythm game]] | license = [[Freeware]] (stable build)<br /> [[MIT License|MIT]] (osu!lazer code)<br /> [[CC BY-NC]] (osu!lazer assets<ref>{{cite web| title=GitHub - ppy/osu-resources: assets used by osu! | url=https://github.com/ppy/osu-resources | website=GitHub | access-date=19 January 2023}}</ref>) | standard = | AsOf = }} <!-- Please check the talk page before changing capitalization. Thanks. -->'''''Osu!'''''{{efn|Pronounced variously: {{IPAc-en|lang|ˈ|oʊ|s|uː}}, {{IPAc-en|oʊ|s}}; {{IPA-all|osː}}.}} (stylized as '''''osu!''''') is a [[free-to-play]] [[rhythm game]] primarily developed, published, and created by Dean "peppy" Herbert. Inspired by [[iNiS]]' rhythm game ''[[Osu! Tatakae! Ouendan]]'', it was written in [[C Sharp (programming language)|C#]] on the [[.NET Framework]],<ref>{{Cite web|title=Osu!'s programming language?|url=https://osu.ppy.sh/community/forums/topics/539901|url-status=|access-date=27 July 2021|website=osu! Community Forum|date=31 December 2016 }}</ref> and was released for [[Microsoft Windows]] on 16 September 2007. The game has throughout the years been ported to [[macOS]], [[Linux]], [[Android (operating system)|Android]] and [[iOS]]. Aside from ''Osu! Tatakae! Ouendan'', the game has been inspired by titles such as ''[[Taiko no Tatsujin]]'', ''[[Beatmania IIDX]]'',<ref name="TheObjective2019">{{cite news |last1=Gonzáles |first1=Mariela |title=Gaming Sounds: osu!, cuando el ritmo se convierte en nuestro séptimo sentido |url=https://theobjective.com/further/gaming-sounds-osu/ |access-date=7 January 2020 |work=The Objective |publisher=The Objective Media |date=5 September 2019 |archive-url=https://web.archive.org/web/20200107200505/https://theobjective.com/further/gaming-sounds-osu/ |archive-date=7 January 2020 |language=es}}</ref> ''[[EZ2DJ]] (EZ2CATCH)'', ''[[Elite Beat Agents]]'', ''O2Jam'', ''[[StepMania]],'' and ''[[DJMax]]''. All "beatmaps" in the game are community-made through the in-game map editor or through external tools. Four different game modes exist, offering various ways to play a beatmap. These modes can also be combined with optional modifiers, which can increase or decrease the difficulty. ==Gameplay and features== There are four official game modes: "osu!" (called "osu! standard"), "osu!taiko", "osu!catch", and "osu!mania". With the addition of osu!lazer, players can now add custom gamemodes to the ''osu!'' client.<ref name="IndoZone2019">{{cite news|url=https://www.indozone.id/game/RMspde/osu-game-rhythm-terkenal-di-pc-dengan-ribuan-pemain-harian|title=Osu!, Game Rhythm Terkenal di PC dengan Ribuan Pemain Harian|last1=Andika|first1=Ferry|date=27 December 2019|access-date=7 January 2020|archive-url=https://web.archive.org/web/20200107192953/https://www.indozone.id/game/RMspde/osu-game-rhythm-terkenal-di-pc-dengan-ribuan-pemain-harian|archive-date=7 January 2020|publisher=Indozone Media Indonesia|location=Jakarta|language=id}}</ref><ref>{{Cite web|url=https://osu.ppy.sh/help/wiki/Game_Modes|title=Game Modes|website=osu.ppy.sh|access-date=15 August 2019|archive-date=21 November 2019|archive-url=https://web.archive.org/web/20191121170603/https://osu.ppy.sh/help/wiki/Game_Modes|url-status=live}}</ref> The original osu!standard mode remains the most popular to date and as of January 2023, the game has over 19.3 million monthly active users according to the game's global country leaderboards.<ref>{{Cite web|title=osu! leaderboards|url=https://osu.ppy.sh/rankings/osu/country}}</ref> "osu!standard" takes direct inspiration from ''Osu! Tatakae! Ouendan'' games. In this gamemode, the player clicks circles to the beat of a song. This is the flagship gamemode featured on the ''osu!'' website.<ref name="auto">{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!|title=Game mode / osu! (game mode) · wiki &#124; osu!|website=osu.ppy.sh}}</ref> "osu!mania" is a vertical scrolling rhythm game that mostly takes inspiration from [[Beatmania]] and Stepmania. The gamemode consists of notes that fall vertically in different lanes, with one key used to tap for each lane.<ref>{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!mania|title=Game mode / osu!mania · wiki &#124; osu!|website=osu.ppy.sh}}</ref> "osu!taiko" simulates playing on [[taiko]] and is based on [[Taiko no Tatsujin]].<ref>{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!taiko|title=Game mode / osu!taiko · wiki &#124; osu!|website=osu.ppy.sh}}</ref> The final gamemode, osu!catch, is based on "EZ2CATCH", which was part of the [[EZ2DJ]] cabinet. In this gamemode, the player moves a catcher left or right in order to catch fruits falling from the top of the screen.<ref name="auto"/>{{better source needed|date=January 2023|reason=Wikis are not generally reliable sources. Please remember also that Wikipedia isn't intended to be a game manual.}} Each mode offers a variety of "beatmaps", which are game levels that are played to songs of different lengths, ranging from "TV size" [[anime]] openings to "marathons" surpassing 7 minutes. In osu!standard, beatmaps consist of three items – hit circles, sliders, and spinners. The objective of the game is for the player to click on these items in time to the music. These items are collectively known as "hit objects" or "circles" and are arranged in different positions on the screen (except for the spinner) at different points of time during a song. Taiko beatmaps have drumbeats and spinners. Catch beatmaps have fruits and spinners (which are bananas), which are arranged in a horizontally falling manner. Mania beatmaps consist of keys (depicted as a small bar) and holds. The beatmap is then played with accompanying music, simulating a sense of rhythm as the player interacts with the objects to the beat of the music.<ref name="TechTudo2019">{{cite web |last1=Rodrigues |first1=Gabriela |title=Como baixar Osu! e treinar sua mira no Fortnite e CS:GO |url=https://www.techtudo.com.br/dicas-e-tutoriais/2019/09/como-baixar-osu-e-treinar-sua-mira-no-fortnite-e-csgo-esports.ghtml |website=TechTudo |publisher=Globo Comunicação e Participações S.A. |access-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107200513/https://www.techtudo.com.br/dicas-e-tutoriais/2019/09/como-baixar-osu-e-treinar-sua-mira-no-fortnite-e-csgo-esports.ghtml |archive-date=7 January 2020 |location=Rio de Janeiro |language=pt-BR |date=19 September 2019}}</ref><ref>{{cite web |last1=Phúc |first1=Thịnh |title=Bí quyết giúp game thủ có khả năng phản xạ chớp nhoáng |url=https://news.zing.vn/bi-quyet-giup-game-thu-co-kha-nang-phan-xa-chop-nhoang-post982404.html |website=Zing.vn |access-date=7 January 2020 |language=vi |date=30 August 2019 |archive-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107200509/https://news.zing.vn/bi-quyet-giup-game-thu-co-kha-nang-phan-xa-chop-nhoang-post982404.html |url-status=live }}</ref> Each beatmap is accompanied by music and a background (which can be disabled). The game can be played using various peripherals: the most common setup is a [[graphics tablet]] or [[computer mouse]] to control cursor movement, paired with a [[Keyboard technology|keyboard]]<ref>{{cite web |last1=Smart |first1=Jibb |title=Why not just use thumbsticks? |url=https://www.gamasutra.com/blogs/JibbSmart/20190916/350774/Why_not_just_use_thumbsticks.php |website=Gamasutra |access-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107195503/https://www.gamasutra.com/blogs/JibbSmart/20190916/350774/Why_not_just_use_thumbsticks.php |archive-date=7 January 2020 |date=17 September 2019 |quote=While there's debate among its fans as to whether playing with a mouse is as good as playing with a stylus, there's one thing everyone will agree on: thumbsticks are almost useless for this game.}}</ref><ref name="TheObjective2019" /> or a mini keyboard with only two keys, and only the keyboard for osu!taiko, osu!catch, and osu!mania beatmaps. The game offers a buyable extension service called osu!supporter, which grants extra features to the user.<ref>{{Cite web|url=https://osu.ppy.sh/home/support|title=Support the game|website=osu.ppy.sh|access-date=12 August 2019|archive-date=12 August 2019|archive-url=https://web.archive.org/web/20190812053032/https://osu.ppy.sh/home/support|url-status=live}}</ref> osu!supporter does not affect the ranking system or provide any in-game advantage. While osu!supporter itself is not a recurring service (meaning it is a one-off payment), it has a limited time validity ranging from 1 month to 2 years; however, multiple purchases of osu!supporter service time can be entitled to one user, allowing for longer uninterrupted service. ==Community and competitive play== ===Community events=== [[File:osu! TwitchCon 2018 Booth.jpg|thumb|An audience watches players idke and RyuK compete at the ''osu!'' [[TwitchCon]] booth in 2018.|alt=refer to caption|217x217px]] ''osu!'' and its players have organized different events, such as fanart, tournaments, beatmapping contests, and conventions. The biggest unofficial event held in the community is "cavoe's osu! event"<ref>{{Cite web |last=cavoeboy |title=COE 2022 |url=https://cavoeboy.com/ |url-status=live |archive-url=https://web.archive.org/web/20220902142318/https://cavoeboy.com/ |archive-date=2 September 2022 |access-date=2 September 2022 |website=cavoeboy.com}}</ref> (usually referred to as "''osu!'' event" or "COE"), held at The [[Brabanthallen]]<ref>{{Cite web |title=COE 2022 1 tot en met 7 augustus |url=https://www.brabanthallen.nl/evenement/coe-2022/ |url-status=live |archive-url=https://web.archive.org/web/20220902142009/https://www.brabanthallen.nl/evenement/coe-2022/ |archive-date=2 September 2022 |access-date=2 September 2022 |website=Brabanthallen 's-Hertogenbosch}}</ref> in [['s-Hertogenbosch]], Netherlands. The event has been arranged three times since 2017 yearly. However, due to the [[COVID-19 pandemic]], the 2020 and 2021 editions of the event were canceled. ''COE 2022'' occurred from 1 to 7 August and ''COE 2023'', the most recent event, has been held from July 31 - August 6, 2023. There were also official stands at [[TwitchCon]] and [[Anime Expo]].{{primary inline|date=July 2022}} ===Competition=== ''osu!'' contains three main facets of competition between players. In multiplayer lobbies, up to 16 users play a map simultaneously. On individual maps, players compete for highscores on global leaderboards or against highscores set by themselves and friends. Players also compete with their ranks, which are calculated by accumulating "performance points" (pp). pp is based on a map's difficulty and the player's performance on it.<ref>{{Cite web|title=Performance Ranking|url=https://osu.ppy.sh/rankings/osu/performance|access-date=1 September 2019|website=osu.ppy.sh|archive-date=30 November 2018|archive-url=https://web.archive.org/web/20181130201040/https://osu.ppy.sh/rankings/osu/performance|url-status=live}}</ref> In July 2019, a player, Vaxei, exceeded 1,000 pp in a single play for the first time, followed by another player, idke, less than twenty-four hours later.<ref name="pcgamer">{{Cite web|last=Carpenter|first=Nicole|date=16 July 2019|title=Gamers with godlike reflexes are racing to break world records in this rhythm game|url=https://www.pcgamer.com/two-teens-are-on-a-crazy-world-record-race-in-extremely-challenging-rhythm-game-osu/|url-status=live|archive-url=https://web.archive.org/web/20190926150910/https://www.pcgamer.com/two-teens-are-on-a-crazy-world-record-race-in-extremely-challenging-rhythm-game-osu/|archive-date=26 September 2019|access-date=12 August 2019|website=PC Gamer}}</ref><ref>{{Cite web|date=25 July 2019|title=osu! PP world record broken by 15-year-old|url=https://dotesports.com/general/news/osu-pp-world-record-broken-by-15-year-old|access-date=12 August 2019|website=Dot Esports|quote=For instance, former Overwatch League pro Hyeon "EFFECT" Hwang said he plays the game for one hour before matches to warm up his hands.|archive-date=12 August 2019|archive-url=https://web.archive.org/web/20190812214904/https://dotesports.com/general/news/osu-pp-world-record-broken-by-15-year-old|url-status=live}}</ref> As of March of 2024, the pp record for osu!mania is the highest at 1,888pp, which belongs to the player Dressurf on Xyris - Eviternity [[7k] Transcend Light]. Other records are Accolibed's 1,711pp on VINXIS - Sidetracked Day [Infinity Inside] (osu!std), YesMyDarkness's 1,601pp on Noah - Deadly force - Put an end [Revolt from the Abyss] (osu!catch) and Majimanjiwwwww's 1,265pp Null Specification - Aletheia (fake lover, fake summer) [fake promise] (osu!taiko). ====Tournaments==== Since established in 2011, there have been twelve annual ''osu!'' World Cups (usually abbreviated as OWC), one for each game mode (osu!mania having two for four key and seven key). Teams for World Cups are country-based, with up to eight players per team.<ref>{{Cite web|last=Amos|first=Andrew|date=16 November 2018|title=Circle Work: A chat with Australia's osu! World Cup team|url=https://www.redbull.com/au-en/circle-work-a-chat-with-australias-osu-world-cup-team|access-date=4 September 2019|website=Red Bull|archive-date=30 July 2019|archive-url=https://web.archive.org/web/20190730045847/https://www.redbull.com/au-en/circle-work-a-chat-with-australias-osu-world-cup-team|url-status=live}}</ref> There are also very many different community-hosted tournaments, differing in rank range, types of maps played, and how the teams are composed.<ref>{{Cite web|title=Tournaments|url=https://osu.ppy.sh/help/wiki/Tournaments|access-date=4 September 2019|website=osu.ppy.sh|archive-date=12 December 2017|archive-url=https://web.archive.org/web/20171212063415/https://osu.ppy.sh/help/wiki/Tournaments/|url-status=live}}</ref> Examples of these tournaments include tourneys from GTS (EGTS, EGCS, YGTS), The Roundhouse, and others. Winners of larger official tournaments typically receive prizes such as cash, merchandise, profile badges and/or osu!supporter subscriptions. For this reason, large tournaments often attract high-skill level players as well as large audiences on [[Twitch (service)|Twitch]], this is in contrast to the smaller community tournaments, which often have small or no prizes and are not watched by many people. These smaller tournaments comprise the vast majority of all ''osu!'' Tournaments, and through the usage of global rank entry restrictions where you may only compete against players in your own rank range, community tournaments provide a serious competitive environment for players who may not be as highly skilled. Without these community tournaments, players would have to practice for years to have any shot at playing at the same competition level of those who are professional players in the community. == Adaptations == {{third-party|section|date=November 2020}} === ''osu!stream'' === In 2011, ''osu!stream'' was released as an adaptation of ''osu!'' for [[iOS]] devices, also developed by Dean Herbert. An [[Android (operating system)|Android]] version was released on 12 January 2023.<ref>{{cite web|title=osu!stream on Twitter: "a few years late but we're finally available on android"|website=twitter.com|url=https://twitter.com/osustream/status/1613459462177816577|access-date=13 January 2023}}</ref> The main difference between ''osu!'' and ''osu!stream'' is that ''osu!stream'' beatmaps are not user-created and are instead made by the developers of ''osu!stream''. The version also includes some new gameplay elements.<ref>{{Cite web|title=osu!stream|url=https://osu.ppy.sh/help/wiki/osu!stream|access-date=9 May 2019|website=osu.ppy.sh|archive-date=6 May 2021|archive-url=https://web.archive.org/web/20210506113628/https://osu.ppy.sh/wiki/en/osu%21stream|url-status=live}}</ref> On 26 February 2020, Herbert announced that he released the source code and plans to halt the development of the game, releasing one final update that made all the levels free to download.<ref>{{Cite web|last=blog|first=ppy|title=osu!stream 2020 release|url=https://blog.ppy.sh/osu-stream-2020-release/|access-date=27 February 2020|website=blog.ppy.sh|archive-date=27 February 2020|archive-url=https://web.archive.org/web/20200227081904/https://blog.ppy.sh/osu-stream-2020-release/|url-status=live}}</ref> === ''osu!droid'' === "osu!droid"<ref>{{Cite web |date=January 23, 2023 |title=GitHub - osudroid/osu-droid |url=https://github.com/osudroid/osu-droid|access-date=2023-01-23 |website=GitHub |language=en}}</ref> is an [[open-source]] and community-made project. "osu!droid"<ref>{{Cite web |title=osu!droid {{!}} Rhythm is just a Tap away! |url=https://osudroid.moe/ |access-date=2023-12-09 |website=osudroid.moe}}</ref> is a project that is unaffiliated with Dean "peppy" Herbert the official creator of "osu!"<ref>{{Cite web |title=osu! |url=https://github.com/ppy/osu |access-date=2023-12-09 |website=osu! |language=en}}</ref>. "osu!droid" feature only the osu!standard gamemode; and it is only available on the [[Android (operating system)|Android]] platform. === ''osu!lazer'' === [[File:Osu!Lazer Screenshot with Argon Skin.png|thumb|Screenshot of ''osu!lazer'', an [[open source]] rewrite of the stable ''osu!'' client]] ''osu!lazer''<ref>{{Citation|title=GitHub - ppy/osu: rhythm is just a *click* away!|date=6 September 2019|url=https://github.com/ppy/osu|publisher=ppy|access-date=6 September 2019|archive-date=3 April 2017|archive-url=https://web.archive.org/web/20170403030916/https://github.com/ppy/osu|url-status=live}}</ref> is an [[Open-source|open source]] rewrite of the original game client. It is intended to replace the current stable client once it gains user acceptance. New features to the game are no longer being added to the stable client;<ref>{{Cite web|url=https://github.com/ppy/osu/discussions/14294#discussioncomment-1185183|title=Add a feature that allows you to report bugs in-game for stable. · ppy/osu · Discussion #14294 |website=[[GitHub]] }}</ref> new development is focused on ''osu!lazer''. The development of ''osu!lazer'' began in 2015, and is currently available on [[Microsoft Windows]], [[macOS]], [[Linux]], [[Android (operating system)|Android]](as an APK), and [[iOS]] (as part of the TestFlight program). ''osu!lazer'' is written entirely in [[.NET]] (formerly .NET Core).<ref name=":0">{{Citation|title=ppy/osu-framework|date=15 June 2021|url=https://github.com/ppy/osu-framework|archive-url=https://web.archive.org/web/20210624184123/https://github.com/ppy/osu-framework|publisher=ppy|access-date=24 June 2021|archive-date=24 June 2021|url-status=live}}</ref> === ''osu!framework'' === ''osu!framework'' is an [[Open-source software|open source]] game [[Software framework|framework]] developed with ''osu!lazer'' in mind. The goal of ''osu!framework'' development is to create a versatile and accessible game framework that goes further than most, providing things out-of-the-box such as graphics, advanced input processing, and text rendering.<ref name=":0" /> == Reception == [[Jeuxvideo.com]] reviewed ''osu!'' favorably with 18/20 points in 2015.<ref>{{cite web|date=7 June 2015|title=Test : Osu!|url=http://www.jeuxvideo.com/test/427571/osu.htm|archive-url=https://web.archive.org/web/20170621130547/http://www.jeuxvideo.com/test/427571/osu.htm|archive-date=21 June 2017|website=[[jeuxvideo.com]]|language=fr}}</ref> In 2010, MMOGames.com reviewer Daniel Ball said that while the game was very similar to ''[[Elite Beat Agents]]'', it was differentiated by its community's large library of high-quality community made content and customization.<ref>{{cite news|last1=Ball|first1=Daniel|date=27 April 2010|title=Online rhythm and music game Osu! reviewed - MMOGames.com|work=MMOGames.com|url=https://www.mmogames.com/gamenews/online-rhythm-and-dance-game-osu-reviewed/|url-status=dead|access-date=22 October 2018|archive-url=https://web.archive.org/web/20181022073657/https://www.mmogames.com/gamenews/online-rhythm-and-dance-game-osu-reviewed/|archive-date=22 October 2018}}</ref> The game has been used and recommended by esports players such as [[Ninja (streamer)|Ninja]] and EFFECT, as a way to warm-up and practice their aim.<ref name="BizInsider2019">{{Cite web|last=Webb|first=Kevin|date=24 August 2019|title=Professional gamers like Ninja use this music game to practice their aim and improve their mouse skills — Here's how you can play for free|url=https://www.businessinsider.com/osu-game-pro-gamers-practice-aim-improve-mouse-skills-esports-2019-8|url-status=live|archive-url=https://web.archive.org/web/20191202064758/https://www.businessinsider.com/osu-game-pro-gamers-practice-aim-improve-mouse-skills-esports-2019-8|archive-date=2 December 2019|access-date=26 August 2019|website=Business Insider}}</ref><ref name="TechTudo2019" /> ==Notes== {{notelist}} ==References== {{reflist}} ==External links== {{commons category}} * {{Official website|https://osu.ppy.sh}} * [https://www.github.com/ppy/osu ''osu!lazer'' GitHub page ] * {{Twitch|osulive|osu!}} * [https://www.youtube.com/@osugame osu!] on [[YouTube]] * [https://osu.ppy.sh/wiki Official ''osu!'' wiki] [[Category:2007 video games]] [[Category:IOS games]] [[Category:MacOS games]] [[Category:Music video games]] [[Category:Rhythm games]] [[Category:Open-source video games]] [[Category:Indie games]] [[Category:Video games developed in Australia]] [[Category:Windows games]] [[Category:Windows Phone games]] [[Category:Software using the MIT license]]'
New page wikitext, after the edit (new_wikitext)
'{{short description|Osu is cool}} [[Category:2007 video games]] [[Category:IOS games]] [[Category:MacOS games]] [[Category:Music video games]] [[Category:Rhythm games]] [[Category:Open-source video games]] [[Category:Indie games]] [[Category:Video games developed in Australia]] [[Category:Windows games]] [[Category:Windows Phone games]] [[Category:Software using the MIT license]]'
Unified diff of changes made by edit (edit_diff)
'@@ -1,100 +1,3 @@ -{{short description|2007 rhythm game}} -{{Other uses|Osu (disambiguation)}} -{{Lowercase title|italic=yes}} -{{multiple issues|{{more citations needed|date=November 2019}} -{{primary sources|date=January 2020}}}} -{{Use dmy dates|date=May 2022}} - -{{Use Australian English|date=January 2019}} -{{Infobox software -| name = osu! -| title = ''osu!'' -| logo = [[File:Osu!_2024.png| 220x124px | alt= osu! Logo | -''osu!''{{'}}s logo since 2024]] -| logo alt = A pink circle that has a white border with the name on it. -| logo caption = The ''osu!'' logo since 2024<ref>{{Cite web |title=Lazer 2024.130.2 · changelog |url=https://osu.ppy.sh/home/changelog/lazer/2024.130.2 |access-date=2024-02-03 |website=osu! |language=en}}</ref> -| screenshot alt = -| caption = Screenshot of ''osu!lazer'', the in-development stage of an [[open source]] version of ''osu!''. -| collapsible = -| author = Dean "peppy" Herbert -| developer = osu! development team -| released = {{Start date and age|2007|09|16}} -| ver layout = <!-- simple (default) or stacked --> -<!-- release data is out of article, please see Template:Infobox_software for more info -->| repo = https://github.com/ppy/osu -| programming language = [[C Sharp (programming language)|C#]] -| middleware = [[OpenTK]]<ref>{{cite web |title=a long-overdue update |url=https://blog.ppy.sh/post/146687255823/a-long-overdue-update |website=ppy blog |access-date=20 August 2021 |archive-url=https://web.archive.org/web/20201108090300/http://blog.ppy.sh/post/146687255823/a-long-overdue-update |archive-date=8 November 2020 |date=30 June 2016 |quote=Until now we used some XNA code for input handling and low-level structs. These dependencies are almost {{as written|compe|letely [sic]}} removed from the project now, with OpenTK or similar open-source frameworks replacing them. |url-status=live}}</ref> -| operating system = [[Microsoft Windows]]<br /> [[macOS]]<br /> [[Linux]] (open beta)<br /> [[Android (operating system)|Android]] (open beta)<br /> [[iOS]] (open beta) -| platform = -| size = {{Unbulleted list|'''osu! lazer'''|670 MB|'''osu! stable'''|220MB}} -| language = Arabic, Belarusian, Bulgarian, Catalan, Czech, Danish, English, German, Greek, Spanish, Finnish, Filipino, French, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Lithuanian, Dutch, Norwegian, Polish, Portuguese, Brazilian Portuguese, Romanian, Russian, Slovak, Slovenian, Serbian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Chinese, Traditional Chinese -| language count = 37 <!-- number only --> -| language footnote = -| genre = [[Rhythm game]] -| license = [[Freeware]] (stable build)<br /> -[[MIT License|MIT]] (osu!lazer code)<br /> -[[CC BY-NC]] (osu!lazer assets<ref>{{cite web| title=GitHub - ppy/osu-resources: assets used by osu! | url=https://github.com/ppy/osu-resources | website=GitHub | access-date=19 January 2023}}</ref>) -| standard = -| AsOf = -}} - -<!-- Please check the talk page before changing capitalization. Thanks. -->'''''Osu!'''''{{efn|Pronounced variously: {{IPAc-en|lang|ˈ|oʊ|s|uː}}, {{IPAc-en|oʊ|s}}; {{IPA-all|osː}}.}} (stylized as '''''osu!''''') is a [[free-to-play]] [[rhythm game]] primarily developed, published, and created by Dean "peppy" Herbert. Inspired by [[iNiS]]' rhythm game ''[[Osu! Tatakae! Ouendan]]'', it was written in [[C Sharp (programming language)|C#]] on the [[.NET Framework]],<ref>{{Cite web|title=Osu!'s programming language?|url=https://osu.ppy.sh/community/forums/topics/539901|url-status=|access-date=27 July 2021|website=osu! Community Forum|date=31 December 2016 }}</ref> and was released for [[Microsoft Windows]] on 16 September 2007. The game has throughout the years been ported to [[macOS]], [[Linux]], [[Android (operating system)|Android]] and [[iOS]]. - -Aside from ''Osu! Tatakae! Ouendan'', the game has been inspired by titles such as ''[[Taiko no Tatsujin]]'', ''[[Beatmania IIDX]]'',<ref name="TheObjective2019">{{cite news |last1=Gonzáles |first1=Mariela |title=Gaming Sounds: osu!, cuando el ritmo se convierte en nuestro séptimo sentido |url=https://theobjective.com/further/gaming-sounds-osu/ |access-date=7 January 2020 |work=The Objective |publisher=The Objective Media |date=5 September 2019 |archive-url=https://web.archive.org/web/20200107200505/https://theobjective.com/further/gaming-sounds-osu/ |archive-date=7 January 2020 |language=es}}</ref> ''[[EZ2DJ]] (EZ2CATCH)'', ''[[Elite Beat Agents]]'', ''O2Jam'', ''[[StepMania]],'' and ''[[DJMax]]''. All "beatmaps" in the game are community-made through the in-game map editor or through external tools. Four different game modes exist, offering various ways to play a beatmap. These modes can also be combined with optional modifiers, which can increase or decrease the difficulty. - -==Gameplay and features== -There are four official game modes: "osu!" (called "osu! standard"), "osu!taiko", "osu!catch", and "osu!mania". With the addition of osu!lazer, players can now add custom gamemodes to the ''osu!'' client.<ref name="IndoZone2019">{{cite news|url=https://www.indozone.id/game/RMspde/osu-game-rhythm-terkenal-di-pc-dengan-ribuan-pemain-harian|title=Osu!, Game Rhythm Terkenal di PC dengan Ribuan Pemain Harian|last1=Andika|first1=Ferry|date=27 December 2019|access-date=7 January 2020|archive-url=https://web.archive.org/web/20200107192953/https://www.indozone.id/game/RMspde/osu-game-rhythm-terkenal-di-pc-dengan-ribuan-pemain-harian|archive-date=7 January 2020|publisher=Indozone Media Indonesia|location=Jakarta|language=id}}</ref><ref>{{Cite web|url=https://osu.ppy.sh/help/wiki/Game_Modes|title=Game Modes|website=osu.ppy.sh|access-date=15 August 2019|archive-date=21 November 2019|archive-url=https://web.archive.org/web/20191121170603/https://osu.ppy.sh/help/wiki/Game_Modes|url-status=live}}</ref> The original osu!standard mode remains the most popular to date and as of January 2023, the game has over 19.3 million monthly active users according to the game's global country leaderboards.<ref>{{Cite web|title=osu! leaderboards|url=https://osu.ppy.sh/rankings/osu/country}}</ref> - -"osu!standard" takes direct inspiration from ''Osu! Tatakae! Ouendan'' games. In this gamemode, the player clicks circles to the beat of a song. This is the flagship gamemode featured on the ''osu!'' website.<ref name="auto">{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!|title=Game mode / osu! (game mode) · wiki &#124; osu!|website=osu.ppy.sh}}</ref> "osu!mania" is a vertical scrolling rhythm game that mostly takes inspiration from [[Beatmania]] and Stepmania. The gamemode consists of notes that fall vertically in different lanes, with one key used to tap for each lane.<ref>{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!mania|title=Game mode / osu!mania · wiki &#124; osu!|website=osu.ppy.sh}}</ref> "osu!taiko" simulates playing on [[taiko]] and is based on [[Taiko no Tatsujin]].<ref>{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!taiko|title=Game mode / osu!taiko · wiki &#124; osu!|website=osu.ppy.sh}}</ref> The final gamemode, osu!catch, is based on "EZ2CATCH", which was part of the [[EZ2DJ]] cabinet. In this gamemode, the player moves a catcher left or right in order to catch fruits falling from the top of the screen.<ref name="auto"/>{{better source needed|date=January 2023|reason=Wikis are not generally reliable sources. Please remember also that Wikipedia isn't intended to be a game manual.}} - -Each mode offers a variety of "beatmaps", which are game levels that are played to songs of different lengths, ranging from "TV size" [[anime]] openings to "marathons" surpassing 7 minutes. In osu!standard, beatmaps consist of three items – hit circles, sliders, and spinners. The objective of the game is for the player to click on these items in time to the music. These items are collectively known as "hit objects" or "circles" and are arranged in different positions on the screen (except for the spinner) at different points of time during a song. Taiko beatmaps have drumbeats and spinners. Catch beatmaps have fruits and spinners (which are bananas), which are arranged in a horizontally falling manner. Mania beatmaps consist of keys (depicted as a small bar) and holds. The beatmap is then played with accompanying music, simulating a sense of rhythm as the player interacts with the objects to the beat of the music.<ref name="TechTudo2019">{{cite web |last1=Rodrigues |first1=Gabriela |title=Como baixar Osu! e treinar sua mira no Fortnite e CS:GO |url=https://www.techtudo.com.br/dicas-e-tutoriais/2019/09/como-baixar-osu-e-treinar-sua-mira-no-fortnite-e-csgo-esports.ghtml |website=TechTudo |publisher=Globo Comunicação e Participações S.A. |access-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107200513/https://www.techtudo.com.br/dicas-e-tutoriais/2019/09/como-baixar-osu-e-treinar-sua-mira-no-fortnite-e-csgo-esports.ghtml |archive-date=7 January 2020 |location=Rio de Janeiro |language=pt-BR |date=19 September 2019}}</ref><ref>{{cite web |last1=Phúc |first1=Thịnh |title=Bí quyết giúp game thủ có khả năng phản xạ chớp nhoáng |url=https://news.zing.vn/bi-quyet-giup-game-thu-co-kha-nang-phan-xa-chop-nhoang-post982404.html |website=Zing.vn |access-date=7 January 2020 |language=vi |date=30 August 2019 |archive-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107200509/https://news.zing.vn/bi-quyet-giup-game-thu-co-kha-nang-phan-xa-chop-nhoang-post982404.html |url-status=live }}</ref> Each beatmap is accompanied by music and a background (which can be disabled). The game can be played using various peripherals: the most common setup is a [[graphics tablet]] or [[computer mouse]] to control cursor movement, paired with a [[Keyboard technology|keyboard]]<ref>{{cite web |last1=Smart |first1=Jibb |title=Why not just use thumbsticks? |url=https://www.gamasutra.com/blogs/JibbSmart/20190916/350774/Why_not_just_use_thumbsticks.php |website=Gamasutra |access-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107195503/https://www.gamasutra.com/blogs/JibbSmart/20190916/350774/Why_not_just_use_thumbsticks.php |archive-date=7 January 2020 |date=17 September 2019 |quote=While there's debate among its fans as to whether playing with a mouse is as good as playing with a stylus, there's one thing everyone will agree on: thumbsticks are almost useless for this game.}}</ref><ref name="TheObjective2019" /> or a mini keyboard with only two keys, and only the keyboard for osu!taiko, osu!catch, and osu!mania beatmaps. - -The game offers a buyable extension service called osu!supporter, which grants extra features to the user.<ref>{{Cite web|url=https://osu.ppy.sh/home/support|title=Support the game|website=osu.ppy.sh|access-date=12 August 2019|archive-date=12 August 2019|archive-url=https://web.archive.org/web/20190812053032/https://osu.ppy.sh/home/support|url-status=live}}</ref> osu!supporter does not affect the ranking system or provide any in-game advantage. While osu!supporter itself is not a recurring service (meaning it is a one-off payment), it has a limited time validity ranging from 1 month to 2 years; however, multiple purchases of osu!supporter service time can be entitled to one user, allowing for longer uninterrupted service. - -==Community and competitive play== -===Community events=== -[[File:osu! TwitchCon 2018 Booth.jpg|thumb|An audience watches players idke and RyuK compete at the ''osu!'' [[TwitchCon]] booth in 2018.|alt=refer to caption|217x217px]] -''osu!'' and its players have organized different events, such as fanart, tournaments, beatmapping contests, and conventions. The biggest unofficial event held in the community is "cavoe's osu! event"<ref>{{Cite web |last=cavoeboy |title=COE 2022 |url=https://cavoeboy.com/ |url-status=live |archive-url=https://web.archive.org/web/20220902142318/https://cavoeboy.com/ |archive-date=2 September 2022 |access-date=2 September 2022 |website=cavoeboy.com}}</ref> (usually referred to as "''osu!'' event" or "COE"), held at The [[Brabanthallen]]<ref>{{Cite web |title=COE 2022 1 tot en met 7 augustus |url=https://www.brabanthallen.nl/evenement/coe-2022/ |url-status=live |archive-url=https://web.archive.org/web/20220902142009/https://www.brabanthallen.nl/evenement/coe-2022/ |archive-date=2 September 2022 |access-date=2 September 2022 |website=Brabanthallen 's-Hertogenbosch}}</ref> in [['s-Hertogenbosch]], Netherlands. The event has been arranged three times since 2017 yearly. However, due to the [[COVID-19 pandemic]], the 2020 and 2021 editions of the event were canceled. ''COE 2022'' occurred from 1 to 7 August and ''COE 2023'', the most recent event, has been held from July 31 - August 6, 2023. There were also official stands at [[TwitchCon]] and [[Anime Expo]].{{primary inline|date=July 2022}} - -===Competition=== -''osu!'' contains three main facets of competition between players. In multiplayer lobbies, up to 16 users play a map simultaneously. On individual maps, players compete for highscores on global leaderboards or against highscores set by themselves and friends. Players also compete with their ranks, which are calculated by accumulating "performance points" (pp). pp is based on a map's difficulty and the player's performance on it.<ref>{{Cite web|title=Performance Ranking|url=https://osu.ppy.sh/rankings/osu/performance|access-date=1 September 2019|website=osu.ppy.sh|archive-date=30 November 2018|archive-url=https://web.archive.org/web/20181130201040/https://osu.ppy.sh/rankings/osu/performance|url-status=live}}</ref> In July 2019, a player, Vaxei, exceeded 1,000 pp in a single play for the first time, followed by another player, idke, less than twenty-four hours later.<ref name="pcgamer">{{Cite web|last=Carpenter|first=Nicole|date=16 July 2019|title=Gamers with godlike reflexes are racing to break world records in this rhythm game|url=https://www.pcgamer.com/two-teens-are-on-a-crazy-world-record-race-in-extremely-challenging-rhythm-game-osu/|url-status=live|archive-url=https://web.archive.org/web/20190926150910/https://www.pcgamer.com/two-teens-are-on-a-crazy-world-record-race-in-extremely-challenging-rhythm-game-osu/|archive-date=26 September 2019|access-date=12 August 2019|website=PC Gamer}}</ref><ref>{{Cite web|date=25 July 2019|title=osu! PP world record broken by 15-year-old|url=https://dotesports.com/general/news/osu-pp-world-record-broken-by-15-year-old|access-date=12 August 2019|website=Dot Esports|quote=For instance, former Overwatch League pro Hyeon "EFFECT" Hwang said he plays the game for one hour before matches to warm up his hands.|archive-date=12 August 2019|archive-url=https://web.archive.org/web/20190812214904/https://dotesports.com/general/news/osu-pp-world-record-broken-by-15-year-old|url-status=live}}</ref> As of March of 2024, the pp record for osu!mania is the highest at 1,888pp, which belongs to the player Dressurf on Xyris - Eviternity [[7k] Transcend Light]. Other records are Accolibed's 1,711pp on VINXIS - Sidetracked Day [Infinity Inside] (osu!std), YesMyDarkness's 1,601pp on Noah - Deadly force - Put an end [Revolt from the Abyss] (osu!catch) and Majimanjiwwwww's 1,265pp Null Specification - Aletheia (fake lover, fake summer) [fake promise] (osu!taiko). - -====Tournaments==== -Since established in 2011, there have been twelve annual ''osu!'' World Cups (usually abbreviated as OWC), one for each game mode (osu!mania having two for four key and seven key). Teams for World Cups are country-based, with up to eight players per team.<ref>{{Cite web|last=Amos|first=Andrew|date=16 November 2018|title=Circle Work: A chat with Australia's osu! World Cup team|url=https://www.redbull.com/au-en/circle-work-a-chat-with-australias-osu-world-cup-team|access-date=4 September 2019|website=Red Bull|archive-date=30 July 2019|archive-url=https://web.archive.org/web/20190730045847/https://www.redbull.com/au-en/circle-work-a-chat-with-australias-osu-world-cup-team|url-status=live}}</ref> There are also very many different community-hosted tournaments, differing in rank range, types of maps played, and how the teams are composed.<ref>{{Cite web|title=Tournaments|url=https://osu.ppy.sh/help/wiki/Tournaments|access-date=4 September 2019|website=osu.ppy.sh|archive-date=12 December 2017|archive-url=https://web.archive.org/web/20171212063415/https://osu.ppy.sh/help/wiki/Tournaments/|url-status=live}}</ref> Examples of these tournaments include tourneys from GTS (EGTS, EGCS, YGTS), The Roundhouse, and others. Winners of larger official tournaments typically receive prizes such as cash, merchandise, profile badges and/or osu!supporter subscriptions. For this reason, large tournaments often attract high-skill level players as well as large audiences on [[Twitch (service)|Twitch]], this is in contrast to the smaller community tournaments, which often have small or no prizes and are not watched by many people. -These smaller tournaments comprise the vast majority of all ''osu!'' Tournaments, and through the usage of global rank entry restrictions where you may only compete against players in your own rank range, community tournaments provide a serious competitive environment for players who may not be as highly skilled. Without these community tournaments, players would have to practice for years to have any shot at playing at the same competition level of those who are professional players in the community. - -== Adaptations == -{{third-party|section|date=November 2020}} - -=== ''osu!stream'' === -In 2011, ''osu!stream'' was released as an adaptation of ''osu!'' for [[iOS]] devices, also developed by Dean Herbert. An [[Android (operating system)|Android]] version was released on 12 January 2023.<ref>{{cite web|title=osu!stream on Twitter: "a few years late but we're finally available on android"|website=twitter.com|url=https://twitter.com/osustream/status/1613459462177816577|access-date=13 January 2023}}</ref> The main difference between ''osu!'' and ''osu!stream'' is that ''osu!stream'' beatmaps are not user-created and are instead made by the developers of ''osu!stream''. The version also includes some new gameplay elements.<ref>{{Cite web|title=osu!stream|url=https://osu.ppy.sh/help/wiki/osu!stream|access-date=9 May 2019|website=osu.ppy.sh|archive-date=6 May 2021|archive-url=https://web.archive.org/web/20210506113628/https://osu.ppy.sh/wiki/en/osu%21stream|url-status=live}}</ref> On 26 February 2020, Herbert announced that he released the source code and plans to halt the development of the game, releasing one final update that made all the levels free to download.<ref>{{Cite web|last=blog|first=ppy|title=osu!stream 2020 release|url=https://blog.ppy.sh/osu-stream-2020-release/|access-date=27 February 2020|website=blog.ppy.sh|archive-date=27 February 2020|archive-url=https://web.archive.org/web/20200227081904/https://blog.ppy.sh/osu-stream-2020-release/|url-status=live}}</ref> -=== ''osu!droid'' === -"osu!droid"<ref>{{Cite web |date=January 23, 2023 |title=GitHub - osudroid/osu-droid |url=https://github.com/osudroid/osu-droid|access-date=2023-01-23 |website=GitHub |language=en}}</ref> is an [[open-source]] and community-made project. "osu!droid"<ref>{{Cite web |title=osu!droid {{!}} Rhythm is just a Tap away! |url=https://osudroid.moe/ |access-date=2023-12-09 |website=osudroid.moe}}</ref> is a project that is unaffiliated with Dean "peppy" Herbert the official creator of "osu!"<ref>{{Cite web |title=osu! |url=https://github.com/ppy/osu |access-date=2023-12-09 |website=osu! |language=en}}</ref>. "osu!droid" feature only the osu!standard gamemode; and it is only available on the [[Android (operating system)|Android]] platform. - -=== ''osu!lazer'' === -[[File:Osu!Lazer Screenshot with Argon Skin.png|thumb|Screenshot of ''osu!lazer'', an [[open source]] rewrite of the stable ''osu!'' client]] -''osu!lazer''<ref>{{Citation|title=GitHub - ppy/osu: rhythm is just a *click* away!|date=6 September 2019|url=https://github.com/ppy/osu|publisher=ppy|access-date=6 September 2019|archive-date=3 April 2017|archive-url=https://web.archive.org/web/20170403030916/https://github.com/ppy/osu|url-status=live}}</ref> is an [[Open-source|open source]] rewrite of the original game client. It is intended to replace the current stable client once it gains user acceptance. New features to the game are no longer being added to the stable client;<ref>{{Cite web|url=https://github.com/ppy/osu/discussions/14294#discussioncomment-1185183|title=Add a feature that allows you to report bugs in-game for stable. · ppy/osu · Discussion #14294 |website=[[GitHub]] }}</ref> new development is focused on ''osu!lazer''. - -The development of ''osu!lazer'' began in 2015, and is currently available on [[Microsoft Windows]], [[macOS]], [[Linux]], [[Android (operating system)|Android]](as an APK), and [[iOS]] (as part of the TestFlight program). ''osu!lazer'' is written entirely in [[.NET]] (formerly .NET Core).<ref name=":0">{{Citation|title=ppy/osu-framework|date=15 June 2021|url=https://github.com/ppy/osu-framework|archive-url=https://web.archive.org/web/20210624184123/https://github.com/ppy/osu-framework|publisher=ppy|access-date=24 June 2021|archive-date=24 June 2021|url-status=live}}</ref> - -=== ''osu!framework'' === -''osu!framework'' is an [[Open-source software|open source]] game [[Software framework|framework]] developed with ''osu!lazer'' in mind. The goal of ''osu!framework'' development is to create a versatile and accessible game framework that goes further than most, providing things out-of-the-box such as graphics, advanced input processing, and text rendering.<ref name=":0" /> - -== Reception == -[[Jeuxvideo.com]] reviewed ''osu!'' favorably with 18/20 points in 2015.<ref>{{cite web|date=7 June 2015|title=Test : Osu!|url=http://www.jeuxvideo.com/test/427571/osu.htm|archive-url=https://web.archive.org/web/20170621130547/http://www.jeuxvideo.com/test/427571/osu.htm|archive-date=21 June 2017|website=[[jeuxvideo.com]]|language=fr}}</ref> In 2010, MMOGames.com reviewer Daniel Ball said that while the game was very similar to ''[[Elite Beat Agents]]'', it was differentiated by its community's large library of high-quality community made content and customization.<ref>{{cite news|last1=Ball|first1=Daniel|date=27 April 2010|title=Online rhythm and music game Osu! reviewed - MMOGames.com|work=MMOGames.com|url=https://www.mmogames.com/gamenews/online-rhythm-and-dance-game-osu-reviewed/|url-status=dead|access-date=22 October 2018|archive-url=https://web.archive.org/web/20181022073657/https://www.mmogames.com/gamenews/online-rhythm-and-dance-game-osu-reviewed/|archive-date=22 October 2018}}</ref> The game has been used and recommended by esports players such as [[Ninja (streamer)|Ninja]] and EFFECT, as a way to warm-up and practice their aim.<ref name="BizInsider2019">{{Cite web|last=Webb|first=Kevin|date=24 August 2019|title=Professional gamers like Ninja use this music game to practice their aim and improve their mouse skills — Here's how you can play for free|url=https://www.businessinsider.com/osu-game-pro-gamers-practice-aim-improve-mouse-skills-esports-2019-8|url-status=live|archive-url=https://web.archive.org/web/20191202064758/https://www.businessinsider.com/osu-game-pro-gamers-practice-aim-improve-mouse-skills-esports-2019-8|archive-date=2 December 2019|access-date=26 August 2019|website=Business Insider}}</ref><ref name="TechTudo2019" /> - -==Notes== -{{notelist}} - -==References== -{{reflist}} - -==External links== -{{commons category}} -* {{Official website|https://osu.ppy.sh}} -* [https://www.github.com/ppy/osu ''osu!lazer'' GitHub page ] -* {{Twitch|osulive|osu!}} -* [https://www.youtube.com/@osugame osu!] on [[YouTube]] -* [https://osu.ppy.sh/wiki Official ''osu!'' wiki] - +{{short description|Osu is cool}} [[Category:2007 video games]] [[Category:IOS games]] '
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[ 0 => '{{short description|2007 rhythm game}}', 1 => '{{Other uses|Osu (disambiguation)}}', 2 => '{{Lowercase title|italic=yes}}', 3 => '{{multiple issues|{{more citations needed|date=November 2019}}', 4 => '{{primary sources|date=January 2020}}}}', 5 => '{{Use dmy dates|date=May 2022}}', 6 => '', 7 => '{{Use Australian English|date=January 2019}}', 8 => '{{Infobox software', 9 => '| name = osu!', 10 => '| title = ''osu!''', 11 => '| logo = [[File:Osu!_2024.png| 220x124px | alt= osu! Logo |', 12 => '''osu!''{{'}}s logo since 2024]]', 13 => '| logo alt = A pink circle that has a white border with the name on it.', 14 => '| logo caption = The ''osu!'' logo since 2024<ref>{{Cite web |title=Lazer 2024.130.2 · changelog |url=https://osu.ppy.sh/home/changelog/lazer/2024.130.2 |access-date=2024-02-03 |website=osu! |language=en}}</ref>', 15 => '| screenshot alt = ', 16 => '| caption = Screenshot of ''osu!lazer'', the in-development stage of an [[open source]] version of ''osu!''.', 17 => '| collapsible = ', 18 => '| author = Dean "peppy" Herbert', 19 => '| developer = osu! development team', 20 => '| released = {{Start date and age|2007|09|16}}', 21 => '| ver layout = <!-- simple (default) or stacked -->', 22 => '<!-- release data is out of article, please see Template:Infobox_software for more info -->| repo = https://github.com/ppy/osu', 23 => '| programming language = [[C Sharp (programming language)|C#]]', 24 => '| middleware = [[OpenTK]]<ref>{{cite web |title=a long-overdue update |url=https://blog.ppy.sh/post/146687255823/a-long-overdue-update |website=ppy blog |access-date=20 August 2021 |archive-url=https://web.archive.org/web/20201108090300/http://blog.ppy.sh/post/146687255823/a-long-overdue-update |archive-date=8 November 2020 |date=30 June 2016 |quote=Until now we used some XNA code for input handling and low-level structs. These dependencies are almost {{as written|compe|letely [sic]}} removed from the project now, with OpenTK or similar open-source frameworks replacing them. |url-status=live}}</ref>', 25 => '| operating system = [[Microsoft Windows]]<br /> [[macOS]]<br /> [[Linux]] (open beta)<br /> [[Android (operating system)|Android]] (open beta)<br /> [[iOS]] (open beta)', 26 => '| platform = ', 27 => '| size = {{Unbulleted list|'''osu! lazer'''|670 MB|'''osu! stable'''|220MB}}', 28 => '| language = Arabic, Belarusian, Bulgarian, Catalan, Czech, Danish, English, German, Greek, Spanish, Finnish, Filipino, French, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Lithuanian, Dutch, Norwegian, Polish, Portuguese, Brazilian Portuguese, Romanian, Russian, Slovak, Slovenian, Serbian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Chinese, Traditional Chinese', 29 => '| language count = 37 <!-- number only -->', 30 => '| language footnote = ', 31 => '| genre = [[Rhythm game]]', 32 => '| license = [[Freeware]] (stable build)<br />', 33 => '[[MIT License|MIT]] (osu!lazer code)<br />', 34 => '[[CC BY-NC]] (osu!lazer assets<ref>{{cite web| title=GitHub - ppy/osu-resources: assets used by osu! | url=https://github.com/ppy/osu-resources | website=GitHub | access-date=19 January 2023}}</ref>)', 35 => '| standard = ', 36 => '| AsOf = ', 37 => '}}', 38 => '', 39 => '<!-- Please check the talk page before changing capitalization. Thanks. -->'''''Osu!'''''{{efn|Pronounced variously: {{IPAc-en|lang|ˈ|oʊ|s|uː}}, {{IPAc-en|oʊ|s}}; {{IPA-all|osː}}.}} (stylized as '''''osu!''''') is a [[free-to-play]] [[rhythm game]] primarily developed, published, and created by Dean "peppy" Herbert. Inspired by [[iNiS]]' rhythm game ''[[Osu! Tatakae! Ouendan]]'', it was written in [[C Sharp (programming language)|C#]] on the [[.NET Framework]],<ref>{{Cite web|title=Osu!'s programming language?|url=https://osu.ppy.sh/community/forums/topics/539901|url-status=|access-date=27 July 2021|website=osu! Community Forum|date=31 December 2016 }}</ref> and was released for [[Microsoft Windows]] on 16 September 2007. The game has throughout the years been ported to [[macOS]], [[Linux]], [[Android (operating system)|Android]] and [[iOS]].', 40 => '', 41 => 'Aside from ''Osu! Tatakae! Ouendan'', the game has been inspired by titles such as ''[[Taiko no Tatsujin]]'', ''[[Beatmania IIDX]]'',<ref name="TheObjective2019">{{cite news |last1=Gonzáles |first1=Mariela |title=Gaming Sounds: osu!, cuando el ritmo se convierte en nuestro séptimo sentido |url=https://theobjective.com/further/gaming-sounds-osu/ |access-date=7 January 2020 |work=The Objective |publisher=The Objective Media |date=5 September 2019 |archive-url=https://web.archive.org/web/20200107200505/https://theobjective.com/further/gaming-sounds-osu/ |archive-date=7 January 2020 |language=es}}</ref> ''[[EZ2DJ]] (EZ2CATCH)'', ''[[Elite Beat Agents]]'', ''O2Jam'', ''[[StepMania]],'' and ''[[DJMax]]''. All "beatmaps" in the game are community-made through the in-game map editor or through external tools. Four different game modes exist, offering various ways to play a beatmap. These modes can also be combined with optional modifiers, which can increase or decrease the difficulty.', 42 => '', 43 => '==Gameplay and features==', 44 => 'There are four official game modes: "osu!" (called "osu! standard"), "osu!taiko", "osu!catch", and "osu!mania". With the addition of osu!lazer, players can now add custom gamemodes to the ''osu!'' client.<ref name="IndoZone2019">{{cite news|url=https://www.indozone.id/game/RMspde/osu-game-rhythm-terkenal-di-pc-dengan-ribuan-pemain-harian|title=Osu!, Game Rhythm Terkenal di PC dengan Ribuan Pemain Harian|last1=Andika|first1=Ferry|date=27 December 2019|access-date=7 January 2020|archive-url=https://web.archive.org/web/20200107192953/https://www.indozone.id/game/RMspde/osu-game-rhythm-terkenal-di-pc-dengan-ribuan-pemain-harian|archive-date=7 January 2020|publisher=Indozone Media Indonesia|location=Jakarta|language=id}}</ref><ref>{{Cite web|url=https://osu.ppy.sh/help/wiki/Game_Modes|title=Game Modes|website=osu.ppy.sh|access-date=15 August 2019|archive-date=21 November 2019|archive-url=https://web.archive.org/web/20191121170603/https://osu.ppy.sh/help/wiki/Game_Modes|url-status=live}}</ref> The original osu!standard mode remains the most popular to date and as of January 2023, the game has over 19.3 million monthly active users according to the game's global country leaderboards.<ref>{{Cite web|title=osu! leaderboards|url=https://osu.ppy.sh/rankings/osu/country}}</ref>', 45 => '', 46 => '"osu!standard" takes direct inspiration from ''Osu! Tatakae! Ouendan'' games. In this gamemode, the player clicks circles to the beat of a song. This is the flagship gamemode featured on the ''osu!'' website.<ref name="auto">{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!|title=Game mode / osu! (game mode) · wiki &#124; osu!|website=osu.ppy.sh}}</ref> "osu!mania" is a vertical scrolling rhythm game that mostly takes inspiration from [[Beatmania]] and Stepmania. The gamemode consists of notes that fall vertically in different lanes, with one key used to tap for each lane.<ref>{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!mania|title=Game mode / osu!mania · wiki &#124; osu!|website=osu.ppy.sh}}</ref> "osu!taiko" simulates playing on [[taiko]] and is based on [[Taiko no Tatsujin]].<ref>{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!taiko|title=Game mode / osu!taiko · wiki &#124; osu!|website=osu.ppy.sh}}</ref> The final gamemode, osu!catch, is based on "EZ2CATCH", which was part of the [[EZ2DJ]] cabinet. In this gamemode, the player moves a catcher left or right in order to catch fruits falling from the top of the screen.<ref name="auto"/>{{better source needed|date=January 2023|reason=Wikis are not generally reliable sources. Please remember also that Wikipedia isn't intended to be a game manual.}}', 47 => '', 48 => 'Each mode offers a variety of "beatmaps", which are game levels that are played to songs of different lengths, ranging from "TV size" [[anime]] openings to "marathons" surpassing 7 minutes. In osu!standard, beatmaps consist of three items – hit circles, sliders, and spinners. The objective of the game is for the player to click on these items in time to the music. These items are collectively known as "hit objects" or "circles" and are arranged in different positions on the screen (except for the spinner) at different points of time during a song. Taiko beatmaps have drumbeats and spinners. Catch beatmaps have fruits and spinners (which are bananas), which are arranged in a horizontally falling manner. Mania beatmaps consist of keys (depicted as a small bar) and holds. The beatmap is then played with accompanying music, simulating a sense of rhythm as the player interacts with the objects to the beat of the music.<ref name="TechTudo2019">{{cite web |last1=Rodrigues |first1=Gabriela |title=Como baixar Osu! e treinar sua mira no Fortnite e CS:GO |url=https://www.techtudo.com.br/dicas-e-tutoriais/2019/09/como-baixar-osu-e-treinar-sua-mira-no-fortnite-e-csgo-esports.ghtml |website=TechTudo |publisher=Globo Comunicação e Participações S.A. |access-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107200513/https://www.techtudo.com.br/dicas-e-tutoriais/2019/09/como-baixar-osu-e-treinar-sua-mira-no-fortnite-e-csgo-esports.ghtml |archive-date=7 January 2020 |location=Rio de Janeiro |language=pt-BR |date=19 September 2019}}</ref><ref>{{cite web |last1=Phúc |first1=Thịnh |title=Bí quyết giúp game thủ có khả năng phản xạ chớp nhoáng |url=https://news.zing.vn/bi-quyet-giup-game-thu-co-kha-nang-phan-xa-chop-nhoang-post982404.html |website=Zing.vn |access-date=7 January 2020 |language=vi |date=30 August 2019 |archive-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107200509/https://news.zing.vn/bi-quyet-giup-game-thu-co-kha-nang-phan-xa-chop-nhoang-post982404.html |url-status=live }}</ref> Each beatmap is accompanied by music and a background (which can be disabled). The game can be played using various peripherals: the most common setup is a [[graphics tablet]] or [[computer mouse]] to control cursor movement, paired with a [[Keyboard technology|keyboard]]<ref>{{cite web |last1=Smart |first1=Jibb |title=Why not just use thumbsticks? |url=https://www.gamasutra.com/blogs/JibbSmart/20190916/350774/Why_not_just_use_thumbsticks.php |website=Gamasutra |access-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107195503/https://www.gamasutra.com/blogs/JibbSmart/20190916/350774/Why_not_just_use_thumbsticks.php |archive-date=7 January 2020 |date=17 September 2019 |quote=While there's debate among its fans as to whether playing with a mouse is as good as playing with a stylus, there's one thing everyone will agree on: thumbsticks are almost useless for this game.}}</ref><ref name="TheObjective2019" /> or a mini keyboard with only two keys, and only the keyboard for osu!taiko, osu!catch, and osu!mania beatmaps.', 49 => '', 50 => 'The game offers a buyable extension service called osu!supporter, which grants extra features to the user.<ref>{{Cite web|url=https://osu.ppy.sh/home/support|title=Support the game|website=osu.ppy.sh|access-date=12 August 2019|archive-date=12 August 2019|archive-url=https://web.archive.org/web/20190812053032/https://osu.ppy.sh/home/support|url-status=live}}</ref> osu!supporter does not affect the ranking system or provide any in-game advantage. While osu!supporter itself is not a recurring service (meaning it is a one-off payment), it has a limited time validity ranging from 1 month to 2 years; however, multiple purchases of osu!supporter service time can be entitled to one user, allowing for longer uninterrupted service.', 51 => '', 52 => '==Community and competitive play==', 53 => '===Community events===', 54 => '[[File:osu! TwitchCon 2018 Booth.jpg|thumb|An audience watches players idke and RyuK compete at the ''osu!'' [[TwitchCon]] booth in 2018.|alt=refer to caption|217x217px]]', 55 => '''osu!'' and its players have organized different events, such as fanart, tournaments, beatmapping contests, and conventions. The biggest unofficial event held in the community is "cavoe's osu! event"<ref>{{Cite web |last=cavoeboy |title=COE 2022 |url=https://cavoeboy.com/ |url-status=live |archive-url=https://web.archive.org/web/20220902142318/https://cavoeboy.com/ |archive-date=2 September 2022 |access-date=2 September 2022 |website=cavoeboy.com}}</ref> (usually referred to as "''osu!'' event" or "COE"), held at The [[Brabanthallen]]<ref>{{Cite web |title=COE 2022 1 tot en met 7 augustus |url=https://www.brabanthallen.nl/evenement/coe-2022/ |url-status=live |archive-url=https://web.archive.org/web/20220902142009/https://www.brabanthallen.nl/evenement/coe-2022/ |archive-date=2 September 2022 |access-date=2 September 2022 |website=Brabanthallen 's-Hertogenbosch}}</ref> in [['s-Hertogenbosch]], Netherlands. The event has been arranged three times since 2017 yearly. However, due to the [[COVID-19 pandemic]], the 2020 and 2021 editions of the event were canceled. ''COE 2022'' occurred from 1 to 7 August and ''COE 2023'', the most recent event, has been held from July 31 - August 6, 2023. There were also official stands at [[TwitchCon]] and [[Anime Expo]].{{primary inline|date=July 2022}}', 56 => '', 57 => '===Competition===', 58 => '''osu!'' contains three main facets of competition between players. In multiplayer lobbies, up to 16 users play a map simultaneously. On individual maps, players compete for highscores on global leaderboards or against highscores set by themselves and friends. Players also compete with their ranks, which are calculated by accumulating "performance points" (pp). pp is based on a map's difficulty and the player's performance on it.<ref>{{Cite web|title=Performance Ranking|url=https://osu.ppy.sh/rankings/osu/performance|access-date=1 September 2019|website=osu.ppy.sh|archive-date=30 November 2018|archive-url=https://web.archive.org/web/20181130201040/https://osu.ppy.sh/rankings/osu/performance|url-status=live}}</ref> In July 2019, a player, Vaxei, exceeded 1,000 pp in a single play for the first time, followed by another player, idke, less than twenty-four hours later.<ref name="pcgamer">{{Cite web|last=Carpenter|first=Nicole|date=16 July 2019|title=Gamers with godlike reflexes are racing to break world records in this rhythm game|url=https://www.pcgamer.com/two-teens-are-on-a-crazy-world-record-race-in-extremely-challenging-rhythm-game-osu/|url-status=live|archive-url=https://web.archive.org/web/20190926150910/https://www.pcgamer.com/two-teens-are-on-a-crazy-world-record-race-in-extremely-challenging-rhythm-game-osu/|archive-date=26 September 2019|access-date=12 August 2019|website=PC Gamer}}</ref><ref>{{Cite web|date=25 July 2019|title=osu! PP world record broken by 15-year-old|url=https://dotesports.com/general/news/osu-pp-world-record-broken-by-15-year-old|access-date=12 August 2019|website=Dot Esports|quote=For instance, former Overwatch League pro Hyeon "EFFECT" Hwang said he plays the game for one hour before matches to warm up his hands.|archive-date=12 August 2019|archive-url=https://web.archive.org/web/20190812214904/https://dotesports.com/general/news/osu-pp-world-record-broken-by-15-year-old|url-status=live}}</ref> As of March of 2024, the pp record for osu!mania is the highest at 1,888pp, which belongs to the player Dressurf on Xyris - Eviternity [[7k] Transcend Light]. Other records are Accolibed's 1,711pp on VINXIS - Sidetracked Day [Infinity Inside] (osu!std), YesMyDarkness's 1,601pp on Noah - Deadly force - Put an end [Revolt from the Abyss] (osu!catch) and Majimanjiwwwww's 1,265pp Null Specification - Aletheia (fake lover, fake summer) [fake promise] (osu!taiko).', 59 => '', 60 => '====Tournaments====', 61 => 'Since established in 2011, there have been twelve annual ''osu!'' World Cups (usually abbreviated as OWC), one for each game mode (osu!mania having two for four key and seven key). Teams for World Cups are country-based, with up to eight players per team.<ref>{{Cite web|last=Amos|first=Andrew|date=16 November 2018|title=Circle Work: A chat with Australia's osu! World Cup team|url=https://www.redbull.com/au-en/circle-work-a-chat-with-australias-osu-world-cup-team|access-date=4 September 2019|website=Red Bull|archive-date=30 July 2019|archive-url=https://web.archive.org/web/20190730045847/https://www.redbull.com/au-en/circle-work-a-chat-with-australias-osu-world-cup-team|url-status=live}}</ref> There are also very many different community-hosted tournaments, differing in rank range, types of maps played, and how the teams are composed.<ref>{{Cite web|title=Tournaments|url=https://osu.ppy.sh/help/wiki/Tournaments|access-date=4 September 2019|website=osu.ppy.sh|archive-date=12 December 2017|archive-url=https://web.archive.org/web/20171212063415/https://osu.ppy.sh/help/wiki/Tournaments/|url-status=live}}</ref> Examples of these tournaments include tourneys from GTS (EGTS, EGCS, YGTS), The Roundhouse, and others. Winners of larger official tournaments typically receive prizes such as cash, merchandise, profile badges and/or osu!supporter subscriptions. For this reason, large tournaments often attract high-skill level players as well as large audiences on [[Twitch (service)|Twitch]], this is in contrast to the smaller community tournaments, which often have small or no prizes and are not watched by many people.', 62 => 'These smaller tournaments comprise the vast majority of all ''osu!'' Tournaments, and through the usage of global rank entry restrictions where you may only compete against players in your own rank range, community tournaments provide a serious competitive environment for players who may not be as highly skilled. Without these community tournaments, players would have to practice for years to have any shot at playing at the same competition level of those who are professional players in the community.', 63 => '', 64 => '== Adaptations ==', 65 => '{{third-party|section|date=November 2020}}', 66 => '', 67 => '=== ''osu!stream'' ===', 68 => 'In 2011, ''osu!stream'' was released as an adaptation of ''osu!'' for [[iOS]] devices, also developed by Dean Herbert. An [[Android (operating system)|Android]] version was released on 12 January 2023.<ref>{{cite web|title=osu!stream on Twitter: "a few years late but we're finally available on android"|website=twitter.com|url=https://twitter.com/osustream/status/1613459462177816577|access-date=13 January 2023}}</ref> The main difference between ''osu!'' and ''osu!stream'' is that ''osu!stream'' beatmaps are not user-created and are instead made by the developers of ''osu!stream''. The version also includes some new gameplay elements.<ref>{{Cite web|title=osu!stream|url=https://osu.ppy.sh/help/wiki/osu!stream|access-date=9 May 2019|website=osu.ppy.sh|archive-date=6 May 2021|archive-url=https://web.archive.org/web/20210506113628/https://osu.ppy.sh/wiki/en/osu%21stream|url-status=live}}</ref> On 26 February 2020, Herbert announced that he released the source code and plans to halt the development of the game, releasing one final update that made all the levels free to download.<ref>{{Cite web|last=blog|first=ppy|title=osu!stream 2020 release|url=https://blog.ppy.sh/osu-stream-2020-release/|access-date=27 February 2020|website=blog.ppy.sh|archive-date=27 February 2020|archive-url=https://web.archive.org/web/20200227081904/https://blog.ppy.sh/osu-stream-2020-release/|url-status=live}}</ref>', 69 => '=== ''osu!droid'' ===', 70 => '"osu!droid"<ref>{{Cite web |date=January 23, 2023 |title=GitHub - osudroid/osu-droid |url=https://github.com/osudroid/osu-droid|access-date=2023-01-23 |website=GitHub |language=en}}</ref> is an [[open-source]] and community-made project. "osu!droid"<ref>{{Cite web |title=osu!droid {{!}} Rhythm is just a Tap away! |url=https://osudroid.moe/ |access-date=2023-12-09 |website=osudroid.moe}}</ref> is a project that is unaffiliated with Dean "peppy" Herbert the official creator of "osu!"<ref>{{Cite web |title=osu! |url=https://github.com/ppy/osu |access-date=2023-12-09 |website=osu! |language=en}}</ref>. "osu!droid" feature only the osu!standard gamemode; and it is only available on the [[Android (operating system)|Android]] platform.', 71 => '', 72 => '=== ''osu!lazer'' ===', 73 => '[[File:Osu!Lazer Screenshot with Argon Skin.png|thumb|Screenshot of ''osu!lazer'', an [[open source]] rewrite of the stable ''osu!'' client]]', 74 => '''osu!lazer''<ref>{{Citation|title=GitHub - ppy/osu: rhythm is just a *click* away!|date=6 September 2019|url=https://github.com/ppy/osu|publisher=ppy|access-date=6 September 2019|archive-date=3 April 2017|archive-url=https://web.archive.org/web/20170403030916/https://github.com/ppy/osu|url-status=live}}</ref> is an [[Open-source|open source]] rewrite of the original game client. It is intended to replace the current stable client once it gains user acceptance. New features to the game are no longer being added to the stable client;<ref>{{Cite web|url=https://github.com/ppy/osu/discussions/14294#discussioncomment-1185183|title=Add a feature that allows you to report bugs in-game for stable. · ppy/osu · Discussion #14294 |website=[[GitHub]] }}</ref> new development is focused on ''osu!lazer''.', 75 => '', 76 => 'The development of ''osu!lazer'' began in 2015, and is currently available on [[Microsoft Windows]], [[macOS]], [[Linux]], [[Android (operating system)|Android]](as an APK), and [[iOS]] (as part of the TestFlight program). ''osu!lazer'' is written entirely in [[.NET]] (formerly .NET Core).<ref name=":0">{{Citation|title=ppy/osu-framework|date=15 June 2021|url=https://github.com/ppy/osu-framework|archive-url=https://web.archive.org/web/20210624184123/https://github.com/ppy/osu-framework|publisher=ppy|access-date=24 June 2021|archive-date=24 June 2021|url-status=live}}</ref>', 77 => '', 78 => '=== ''osu!framework'' ===', 79 => '''osu!framework'' is an [[Open-source software|open source]] game [[Software framework|framework]] developed with ''osu!lazer'' in mind. The goal of ''osu!framework'' development is to create a versatile and accessible game framework that goes further than most, providing things out-of-the-box such as graphics, advanced input processing, and text rendering.<ref name=":0" />', 80 => '', 81 => '== Reception ==', 82 => '[[Jeuxvideo.com]] reviewed ''osu!'' favorably with 18/20 points in 2015.<ref>{{cite web|date=7 June 2015|title=Test : Osu!|url=http://www.jeuxvideo.com/test/427571/osu.htm|archive-url=https://web.archive.org/web/20170621130547/http://www.jeuxvideo.com/test/427571/osu.htm|archive-date=21 June 2017|website=[[jeuxvideo.com]]|language=fr}}</ref> In 2010, MMOGames.com reviewer Daniel Ball said that while the game was very similar to ''[[Elite Beat Agents]]'', it was differentiated by its community's large library of high-quality community made content and customization.<ref>{{cite news|last1=Ball|first1=Daniel|date=27 April 2010|title=Online rhythm and music game Osu! reviewed - MMOGames.com|work=MMOGames.com|url=https://www.mmogames.com/gamenews/online-rhythm-and-dance-game-osu-reviewed/|url-status=dead|access-date=22 October 2018|archive-url=https://web.archive.org/web/20181022073657/https://www.mmogames.com/gamenews/online-rhythm-and-dance-game-osu-reviewed/|archive-date=22 October 2018}}</ref> The game has been used and recommended by esports players such as [[Ninja (streamer)|Ninja]] and EFFECT, as a way to warm-up and practice their aim.<ref name="BizInsider2019">{{Cite web|last=Webb|first=Kevin|date=24 August 2019|title=Professional gamers like Ninja use this music game to practice their aim and improve their mouse skills — Here's how you can play for free|url=https://www.businessinsider.com/osu-game-pro-gamers-practice-aim-improve-mouse-skills-esports-2019-8|url-status=live|archive-url=https://web.archive.org/web/20191202064758/https://www.businessinsider.com/osu-game-pro-gamers-practice-aim-improve-mouse-skills-esports-2019-8|archive-date=2 December 2019|access-date=26 August 2019|website=Business Insider}}</ref><ref name="TechTudo2019" />', 83 => '', 84 => '==Notes==', 85 => '{{notelist}}', 86 => '', 87 => '==References==', 88 => '{{reflist}}', 89 => '', 90 => '==External links==', 91 => '{{commons category}}', 92 => '* {{Official website|https://osu.ppy.sh}}', 93 => '* [https://www.github.com/ppy/osu ''osu!lazer'' GitHub page ]', 94 => '* {{Twitch|osulive|osu!}}', 95 => '* [https://www.youtube.com/@osugame osu!] on [[YouTube]]', 96 => '* [https://osu.ppy.sh/wiki Official ''osu!'' wiki]', 97 => '' ]
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Whether or not the change was made through a Tor exit node (tor_exit_node)
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Unix timestamp of change (timestamp)
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Details for log entry 37,464,344

05:47, 14 April 2024: 124.170.8.34 ( talk) triggered filter 3, performing the action "edit" on Osu!. Actions taken: Disallow; Filter description: New user blanking articles ( examine)

Changes made in edit

{{short description|2007 rhythm game}}
{{short description|Osu is cool}}
{{Other uses|Osu (disambiguation)}}
{{Lowercase title|italic=yes}}
{{multiple issues|{{more citations needed|date=November 2019}}
{{primary sources|date=January 2020}}}}
{{Use dmy dates|date=May 2022}}

{{Use Australian English|date=January 2019}}
{{Infobox software
| name = osu!
| title = ''osu!''
| logo = [[File:Osu!_2024.png| 220x124px | alt= osu! Logo |
''osu!''{{'}}s logo since 2024]]
| logo alt = A pink circle that has a white border with the name on it.
| logo caption = The ''osu!'' logo since 2024<ref>{{Cite web |title=Lazer 2024.130.2 · changelog |url=https://osu.ppy.sh/home/changelog/lazer/2024.130.2 |access-date=2024-02-03 |website=osu! |language=en}}</ref>
| screenshot alt =
| caption = Screenshot of ''osu!lazer'', the in-development stage of an [[open source]] version of ''osu!''.
| collapsible =
| author = Dean "peppy" Herbert
| developer = osu! development team
| released = {{Start date and age|2007|09|16}}
| ver layout = <!-- simple (default) or stacked -->
<!-- release data is out of article, please see Template:Infobox_software for more info -->| repo = https://github.com/ppy/osu
| programming language = [[C Sharp (programming language)|C#]]
| middleware = [[OpenTK]]<ref>{{cite web |title=a long-overdue update |url=https://blog.ppy.sh/post/146687255823/a-long-overdue-update |website=ppy blog |access-date=20 August 2021 |archive-url=https://web.archive.org/web/20201108090300/http://blog.ppy.sh/post/146687255823/a-long-overdue-update |archive-date=8 November 2020 |date=30 June 2016 |quote=Until now we used some XNA code for input handling and low-level structs. These dependencies are almost {{as written|compe|letely [sic]}} removed from the project now, with OpenTK or similar open-source frameworks replacing them. |url-status=live}}</ref>
| operating system = [[Microsoft Windows]]<br /> [[macOS]]<br /> [[Linux]] (open beta)<br /> [[Android (operating system)|Android]] (open beta)<br /> [[iOS]] (open beta)
| platform =
| size = {{Unbulleted list|'''osu! lazer'''|670 MB|'''osu! stable'''|220MB}}
| language = Arabic, Belarusian, Bulgarian, Catalan, Czech, Danish, English, German, Greek, Spanish, Finnish, Filipino, French, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Lithuanian, Dutch, Norwegian, Polish, Portuguese, Brazilian Portuguese, Romanian, Russian, Slovak, Slovenian, Serbian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Chinese, Traditional Chinese
| language count = 37 <!-- number only -->
| language footnote =
| genre = [[Rhythm game]]
| license = [[Freeware]] (stable build)<br />
[[MIT License|MIT]] (osu!lazer code)<br />
[[CC BY-NC]] (osu!lazer assets<ref>{{cite web| title=GitHub - ppy/osu-resources: assets used by osu! | url=https://github.com/ppy/osu-resources | website=GitHub | access-date=19 January 2023}}</ref>)
| standard =
| AsOf =
}}

<!-- Please check the talk page before changing capitalization. Thanks. -->'''''Osu!'''''{{efn|Pronounced variously: {{IPAc-en|lang|ˈ|oʊ|s|uː}}, {{IPAc-en|oʊ|s}}; {{IPA-all|osː}}.}} (stylized as '''''osu!''''') is a [[free-to-play]] [[rhythm game]] primarily developed, published, and created by Dean "peppy" Herbert. Inspired by [[iNiS]]' rhythm game ''[[Osu! Tatakae! Ouendan]]'', it was written in [[C Sharp (programming language)|C#]] on the [[.NET Framework]],<ref>{{Cite web|title=Osu!'s programming language?|url=https://osu.ppy.sh/community/forums/topics/539901|url-status=|access-date=27 July 2021|website=osu! Community Forum|date=31 December 2016 }}</ref> and was released for [[Microsoft Windows]] on 16 September 2007. The game has throughout the years been ported to [[macOS]], [[Linux]], [[Android (operating system)|Android]] and [[iOS]].

Aside from ''Osu! Tatakae! Ouendan'', the game has been inspired by titles such as ''[[Taiko no Tatsujin]]'', ''[[Beatmania IIDX]]'',<ref name="TheObjective2019">{{cite news |last1=Gonzáles |first1=Mariela |title=Gaming Sounds: osu!, cuando el ritmo se convierte en nuestro séptimo sentido |url=https://theobjective.com/further/gaming-sounds-osu/ |access-date=7 January 2020 |work=The Objective |publisher=The Objective Media |date=5 September 2019 |archive-url=https://web.archive.org/web/20200107200505/https://theobjective.com/further/gaming-sounds-osu/ |archive-date=7 January 2020 |language=es}}</ref> ''[[EZ2DJ]] (EZ2CATCH)'', ''[[Elite Beat Agents]]'', ''O2Jam'', ''[[StepMania]],'' and ''[[DJMax]]''. All "beatmaps" in the game are community-made through the in-game map editor or through external tools. Four different game modes exist, offering various ways to play a beatmap. These modes can also be combined with optional modifiers, which can increase or decrease the difficulty.

==Gameplay and features==
There are four official game modes: "osu!" (called "osu! standard"), "osu!taiko", "osu!catch", and "osu!mania". With the addition of osu!lazer, players can now add custom gamemodes to the ''osu!'' client.<ref name="IndoZone2019">{{cite news|url=https://www.indozone.id/game/RMspde/osu-game-rhythm-terkenal-di-pc-dengan-ribuan-pemain-harian|title=Osu!, Game Rhythm Terkenal di PC dengan Ribuan Pemain Harian|last1=Andika|first1=Ferry|date=27 December 2019|access-date=7 January 2020|archive-url=https://web.archive.org/web/20200107192953/https://www.indozone.id/game/RMspde/osu-game-rhythm-terkenal-di-pc-dengan-ribuan-pemain-harian|archive-date=7 January 2020|publisher=Indozone Media Indonesia|location=Jakarta|language=id}}</ref><ref>{{Cite web|url=https://osu.ppy.sh/help/wiki/Game_Modes|title=Game Modes|website=osu.ppy.sh|access-date=15 August 2019|archive-date=21 November 2019|archive-url=https://web.archive.org/web/20191121170603/https://osu.ppy.sh/help/wiki/Game_Modes|url-status=live}}</ref> The original osu!standard mode remains the most popular to date and as of January 2023, the game has over 19.3 million monthly active users according to the game's global country leaderboards.<ref>{{Cite web|title=osu! leaderboards|url=https://osu.ppy.sh/rankings/osu/country}}</ref>

"osu!standard" takes direct inspiration from ''Osu! Tatakae! Ouendan'' games. In this gamemode, the player clicks circles to the beat of a song. This is the flagship gamemode featured on the ''osu!'' website.<ref name="auto">{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!|title=Game mode / osu! (game mode) · wiki &#124; osu!|website=osu.ppy.sh}}</ref> "osu!mania" is a vertical scrolling rhythm game that mostly takes inspiration from [[Beatmania]] and Stepmania. The gamemode consists of notes that fall vertically in different lanes, with one key used to tap for each lane.<ref>{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!mania|title=Game mode / osu!mania · wiki &#124; osu!|website=osu.ppy.sh}}</ref> "osu!taiko" simulates playing on [[taiko]] and is based on [[Taiko no Tatsujin]].<ref>{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!taiko|title=Game mode / osu!taiko · wiki &#124; osu!|website=osu.ppy.sh}}</ref> The final gamemode, osu!catch, is based on "EZ2CATCH", which was part of the [[EZ2DJ]] cabinet. In this gamemode, the player moves a catcher left or right in order to catch fruits falling from the top of the screen.<ref name="auto"/>{{better source needed|date=January 2023|reason=Wikis are not generally reliable sources. Please remember also that Wikipedia isn't intended to be a game manual.}}

Each mode offers a variety of "beatmaps", which are game levels that are played to songs of different lengths, ranging from "TV size" [[anime]] openings to "marathons" surpassing 7 minutes. In osu!standard, beatmaps consist of three items – hit circles, sliders, and spinners. The objective of the game is for the player to click on these items in time to the music. These items are collectively known as "hit objects" or "circles" and are arranged in different positions on the screen (except for the spinner) at different points of time during a song. Taiko beatmaps have drumbeats and spinners. Catch beatmaps have fruits and spinners (which are bananas), which are arranged in a horizontally falling manner. Mania beatmaps consist of keys (depicted as a small bar) and holds. The beatmap is then played with accompanying music, simulating a sense of rhythm as the player interacts with the objects to the beat of the music.<ref name="TechTudo2019">{{cite web |last1=Rodrigues |first1=Gabriela |title=Como baixar Osu! e treinar sua mira no Fortnite e CS:GO |url=https://www.techtudo.com.br/dicas-e-tutoriais/2019/09/como-baixar-osu-e-treinar-sua-mira-no-fortnite-e-csgo-esports.ghtml |website=TechTudo |publisher=Globo Comunicação e Participações S.A. |access-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107200513/https://www.techtudo.com.br/dicas-e-tutoriais/2019/09/como-baixar-osu-e-treinar-sua-mira-no-fortnite-e-csgo-esports.ghtml |archive-date=7 January 2020 |location=Rio de Janeiro |language=pt-BR |date=19 September 2019}}</ref><ref>{{cite web |last1=Phúc |first1=Thịnh |title=Bí quyết giúp game thủ có khả năng phản xạ chớp nhoáng |url=https://news.zing.vn/bi-quyet-giup-game-thu-co-kha-nang-phan-xa-chop-nhoang-post982404.html |website=Zing.vn |access-date=7 January 2020 |language=vi |date=30 August 2019 |archive-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107200509/https://news.zing.vn/bi-quyet-giup-game-thu-co-kha-nang-phan-xa-chop-nhoang-post982404.html |url-status=live }}</ref> Each beatmap is accompanied by music and a background (which can be disabled). The game can be played using various peripherals: the most common setup is a [[graphics tablet]] or [[computer mouse]] to control cursor movement, paired with a [[Keyboard technology|keyboard]]<ref>{{cite web |last1=Smart |first1=Jibb |title=Why not just use thumbsticks? |url=https://www.gamasutra.com/blogs/JibbSmart/20190916/350774/Why_not_just_use_thumbsticks.php |website=Gamasutra |access-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107195503/https://www.gamasutra.com/blogs/JibbSmart/20190916/350774/Why_not_just_use_thumbsticks.php |archive-date=7 January 2020 |date=17 September 2019 |quote=While there's debate among its fans as to whether playing with a mouse is as good as playing with a stylus, there's one thing everyone will agree on: thumbsticks are almost useless for this game.}}</ref><ref name="TheObjective2019" /> or a mini keyboard with only two keys, and only the keyboard for osu!taiko, osu!catch, and osu!mania beatmaps.

The game offers a buyable extension service called osu!supporter, which grants extra features to the user.<ref>{{Cite web|url=https://osu.ppy.sh/home/support|title=Support the game|website=osu.ppy.sh|access-date=12 August 2019|archive-date=12 August 2019|archive-url=https://web.archive.org/web/20190812053032/https://osu.ppy.sh/home/support|url-status=live}}</ref> osu!supporter does not affect the ranking system or provide any in-game advantage. While osu!supporter itself is not a recurring service (meaning it is a one-off payment), it has a limited time validity ranging from 1 month to 2 years; however, multiple purchases of osu!supporter service time can be entitled to one user, allowing for longer uninterrupted service.

==Community and competitive play==
===Community events===
[[File:osu! TwitchCon 2018 Booth.jpg|thumb|An audience watches players idke and RyuK compete at the ''osu!'' [[TwitchCon]] booth in 2018.|alt=refer to caption|217x217px]]
''osu!'' and its players have organized different events, such as fanart, tournaments, beatmapping contests, and conventions. The biggest unofficial event held in the community is "cavoe's osu! event"<ref>{{Cite web |last=cavoeboy |title=COE 2022 |url=https://cavoeboy.com/ |url-status=live |archive-url=https://web.archive.org/web/20220902142318/https://cavoeboy.com/ |archive-date=2 September 2022 |access-date=2 September 2022 |website=cavoeboy.com}}</ref> (usually referred to as "''osu!'' event" or "COE"), held at The [[Brabanthallen]]<ref>{{Cite web |title=COE 2022 1 tot en met 7 augustus |url=https://www.brabanthallen.nl/evenement/coe-2022/ |url-status=live |archive-url=https://web.archive.org/web/20220902142009/https://www.brabanthallen.nl/evenement/coe-2022/ |archive-date=2 September 2022 |access-date=2 September 2022 |website=Brabanthallen 's-Hertogenbosch}}</ref> in [['s-Hertogenbosch]], Netherlands. The event has been arranged three times since 2017 yearly. However, due to the [[COVID-19 pandemic]], the 2020 and 2021 editions of the event were canceled. ''COE 2022'' occurred from 1 to 7 August and ''COE 2023'', the most recent event, has been held from July 31 - August 6, 2023. There were also official stands at [[TwitchCon]] and [[Anime Expo]].{{primary inline|date=July 2022}}

===Competition===
''osu!'' contains three main facets of competition between players. In multiplayer lobbies, up to 16 users play a map simultaneously. On individual maps, players compete for highscores on global leaderboards or against highscores set by themselves and friends. Players also compete with their ranks, which are calculated by accumulating "performance points" (pp). pp is based on a map's difficulty and the player's performance on it.<ref>{{Cite web|title=Performance Ranking|url=https://osu.ppy.sh/rankings/osu/performance|access-date=1 September 2019|website=osu.ppy.sh|archive-date=30 November 2018|archive-url=https://web.archive.org/web/20181130201040/https://osu.ppy.sh/rankings/osu/performance|url-status=live}}</ref> In July 2019, a player, Vaxei, exceeded 1,000 pp in a single play for the first time, followed by another player, idke, less than twenty-four hours later.<ref name="pcgamer">{{Cite web|last=Carpenter|first=Nicole|date=16 July 2019|title=Gamers with godlike reflexes are racing to break world records in this rhythm game|url=https://www.pcgamer.com/two-teens-are-on-a-crazy-world-record-race-in-extremely-challenging-rhythm-game-osu/|url-status=live|archive-url=https://web.archive.org/web/20190926150910/https://www.pcgamer.com/two-teens-are-on-a-crazy-world-record-race-in-extremely-challenging-rhythm-game-osu/|archive-date=26 September 2019|access-date=12 August 2019|website=PC Gamer}}</ref><ref>{{Cite web|date=25 July 2019|title=osu! PP world record broken by 15-year-old|url=https://dotesports.com/general/news/osu-pp-world-record-broken-by-15-year-old|access-date=12 August 2019|website=Dot Esports|quote=For instance, former Overwatch League pro Hyeon "EFFECT" Hwang said he plays the game for one hour before matches to warm up his hands.|archive-date=12 August 2019|archive-url=https://web.archive.org/web/20190812214904/https://dotesports.com/general/news/osu-pp-world-record-broken-by-15-year-old|url-status=live}}</ref> As of March of 2024, the pp record for osu!mania is the highest at 1,888pp, which belongs to the player Dressurf on Xyris - Eviternity [[7k] Transcend Light]. Other records are Accolibed's 1,711pp on VINXIS - Sidetracked Day [Infinity Inside] (osu!std), YesMyDarkness's 1,601pp on Noah - Deadly force - Put an end [Revolt from the Abyss] (osu!catch) and Majimanjiwwwww's 1,265pp Null Specification - Aletheia (fake lover, fake summer) [fake promise] (osu!taiko).

====Tournaments====
Since established in 2011, there have been twelve annual ''osu!'' World Cups (usually abbreviated as OWC), one for each game mode (osu!mania having two for four key and seven key). Teams for World Cups are country-based, with up to eight players per team.<ref>{{Cite web|last=Amos|first=Andrew|date=16 November 2018|title=Circle Work: A chat with Australia's osu! World Cup team|url=https://www.redbull.com/au-en/circle-work-a-chat-with-australias-osu-world-cup-team|access-date=4 September 2019|website=Red Bull|archive-date=30 July 2019|archive-url=https://web.archive.org/web/20190730045847/https://www.redbull.com/au-en/circle-work-a-chat-with-australias-osu-world-cup-team|url-status=live}}</ref> There are also very many different community-hosted tournaments, differing in rank range, types of maps played, and how the teams are composed.<ref>{{Cite web|title=Tournaments|url=https://osu.ppy.sh/help/wiki/Tournaments|access-date=4 September 2019|website=osu.ppy.sh|archive-date=12 December 2017|archive-url=https://web.archive.org/web/20171212063415/https://osu.ppy.sh/help/wiki/Tournaments/|url-status=live}}</ref> Examples of these tournaments include tourneys from GTS (EGTS, EGCS, YGTS), The Roundhouse, and others. Winners of larger official tournaments typically receive prizes such as cash, merchandise, profile badges and/or osu!supporter subscriptions. For this reason, large tournaments often attract high-skill level players as well as large audiences on [[Twitch (service)|Twitch]], this is in contrast to the smaller community tournaments, which often have small or no prizes and are not watched by many people.
These smaller tournaments comprise the vast majority of all ''osu!'' Tournaments, and through the usage of global rank entry restrictions where you may only compete against players in your own rank range, community tournaments provide a serious competitive environment for players who may not be as highly skilled. Without these community tournaments, players would have to practice for years to have any shot at playing at the same competition level of those who are professional players in the community.

== Adaptations ==
{{third-party|section|date=November 2020}}

=== ''osu!stream'' ===
In 2011, ''osu!stream'' was released as an adaptation of ''osu!'' for [[iOS]] devices, also developed by Dean Herbert. An [[Android (operating system)|Android]] version was released on 12 January 2023.<ref>{{cite web|title=osu!stream on Twitter: "a few years late but we're finally available on android"|website=twitter.com|url=https://twitter.com/osustream/status/1613459462177816577|access-date=13 January 2023}}</ref> The main difference between ''osu!'' and ''osu!stream'' is that ''osu!stream'' beatmaps are not user-created and are instead made by the developers of ''osu!stream''. The version also includes some new gameplay elements.<ref>{{Cite web|title=osu!stream|url=https://osu.ppy.sh/help/wiki/osu!stream|access-date=9 May 2019|website=osu.ppy.sh|archive-date=6 May 2021|archive-url=https://web.archive.org/web/20210506113628/https://osu.ppy.sh/wiki/en/osu%21stream|url-status=live}}</ref> On 26 February 2020, Herbert announced that he released the source code and plans to halt the development of the game, releasing one final update that made all the levels free to download.<ref>{{Cite web|last=blog|first=ppy|title=osu!stream 2020 release|url=https://blog.ppy.sh/osu-stream-2020-release/|access-date=27 February 2020|website=blog.ppy.sh|archive-date=27 February 2020|archive-url=https://web.archive.org/web/20200227081904/https://blog.ppy.sh/osu-stream-2020-release/|url-status=live}}</ref>
=== ''osu!droid'' ===
"osu!droid"<ref>{{Cite web |date=January 23, 2023 |title=GitHub - osudroid/osu-droid |url=https://github.com/osudroid/osu-droid|access-date=2023-01-23 |website=GitHub |language=en}}</ref> is an [[open-source]] and community-made project. "osu!droid"<ref>{{Cite web |title=osu!droid {{!}} Rhythm is just a Tap away! |url=https://osudroid.moe/ |access-date=2023-12-09 |website=osudroid.moe}}</ref> is a project that is unaffiliated with Dean "peppy" Herbert the official creator of "osu!"<ref>{{Cite web |title=osu! |url=https://github.com/ppy/osu |access-date=2023-12-09 |website=osu! |language=en}}</ref>. "osu!droid" feature only the osu!standard gamemode; and it is only available on the [[Android (operating system)|Android]] platform.

=== ''osu!lazer'' ===
[[File:Osu!Lazer Screenshot with Argon Skin.png|thumb|Screenshot of ''osu!lazer'', an [[open source]] rewrite of the stable ''osu!'' client]]
''osu!lazer''<ref>{{Citation|title=GitHub - ppy/osu: rhythm is just a *click* away!|date=6 September 2019|url=https://github.com/ppy/osu|publisher=ppy|access-date=6 September 2019|archive-date=3 April 2017|archive-url=https://web.archive.org/web/20170403030916/https://github.com/ppy/osu|url-status=live}}</ref> is an [[Open-source|open source]] rewrite of the original game client. It is intended to replace the current stable client once it gains user acceptance. New features to the game are no longer being added to the stable client;<ref>{{Cite web|url=https://github.com/ppy/osu/discussions/14294#discussioncomment-1185183|title=Add a feature that allows you to report bugs in-game for stable. · ppy/osu · Discussion #14294 |website=[[GitHub]] }}</ref> new development is focused on ''osu!lazer''.

The development of ''osu!lazer'' began in 2015, and is currently available on [[Microsoft Windows]], [[macOS]], [[Linux]], [[Android (operating system)|Android]](as an APK), and [[iOS]] (as part of the TestFlight program). ''osu!lazer'' is written entirely in [[.NET]] (formerly .NET Core).<ref name=":0">{{Citation|title=ppy/osu-framework|date=15 June 2021|url=https://github.com/ppy/osu-framework|archive-url=https://web.archive.org/web/20210624184123/https://github.com/ppy/osu-framework|publisher=ppy|access-date=24 June 2021|archive-date=24 June 2021|url-status=live}}</ref>

=== ''osu!framework'' ===
''osu!framework'' is an [[Open-source software|open source]] game [[Software framework|framework]] developed with ''osu!lazer'' in mind. The goal of ''osu!framework'' development is to create a versatile and accessible game framework that goes further than most, providing things out-of-the-box such as graphics, advanced input processing, and text rendering.<ref name=":0" />

== Reception ==
[[Jeuxvideo.com]] reviewed ''osu!'' favorably with 18/20 points in 2015.<ref>{{cite web|date=7 June 2015|title=Test : Osu!|url=http://www.jeuxvideo.com/test/427571/osu.htm|archive-url=https://web.archive.org/web/20170621130547/http://www.jeuxvideo.com/test/427571/osu.htm|archive-date=21 June 2017|website=[[jeuxvideo.com]]|language=fr}}</ref> In 2010, MMOGames.com reviewer Daniel Ball said that while the game was very similar to ''[[Elite Beat Agents]]'', it was differentiated by its community's large library of high-quality community made content and customization.<ref>{{cite news|last1=Ball|first1=Daniel|date=27 April 2010|title=Online rhythm and music game Osu! reviewed - MMOGames.com|work=MMOGames.com|url=https://www.mmogames.com/gamenews/online-rhythm-and-dance-game-osu-reviewed/|url-status=dead|access-date=22 October 2018|archive-url=https://web.archive.org/web/20181022073657/https://www.mmogames.com/gamenews/online-rhythm-and-dance-game-osu-reviewed/|archive-date=22 October 2018}}</ref> The game has been used and recommended by esports players such as [[Ninja (streamer)|Ninja]] and EFFECT, as a way to warm-up and practice their aim.<ref name="BizInsider2019">{{Cite web|last=Webb|first=Kevin|date=24 August 2019|title=Professional gamers like Ninja use this music game to practice their aim and improve their mouse skills — Here's how you can play for free|url=https://www.businessinsider.com/osu-game-pro-gamers-practice-aim-improve-mouse-skills-esports-2019-8|url-status=live|archive-url=https://web.archive.org/web/20191202064758/https://www.businessinsider.com/osu-game-pro-gamers-practice-aim-improve-mouse-skills-esports-2019-8|archive-date=2 December 2019|access-date=26 August 2019|website=Business Insider}}</ref><ref name="TechTudo2019" />

==Notes==
{{notelist}}

==References==
{{reflist}}

==External links==
{{commons category}}
* {{Official website|https://osu.ppy.sh}}
* [https://www.github.com/ppy/osu ''osu!lazer'' GitHub page ]
* {{Twitch|osulive|osu!}}
* [https://www.youtube.com/@osugame osu!] on [[YouTube]]
* [https://osu.ppy.sh/wiki Official ''osu!'' wiki]

[[Category:2007 video games]]
[[Category:2007 video games]]
[[Category:IOS games]]
[[Category:IOS games]]

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Old page wikitext, before the edit (old_wikitext)
'{{short description|2007 rhythm game}} {{Other uses|Osu (disambiguation)}} {{Lowercase title|italic=yes}} {{multiple issues|{{more citations needed|date=November 2019}} {{primary sources|date=January 2020}}}} {{Use dmy dates|date=May 2022}} {{Use Australian English|date=January 2019}} {{Infobox software | name = osu! | title = ''osu!'' | logo = [[File:Osu!_2024.png| 220x124px | alt= osu! Logo | ''osu!''{{'}}s logo since 2024]] | logo alt = A pink circle that has a white border with the name on it. | logo caption = The ''osu!'' logo since 2024<ref>{{Cite web |title=Lazer 2024.130.2 · changelog |url=https://osu.ppy.sh/home/changelog/lazer/2024.130.2 |access-date=2024-02-03 |website=osu! |language=en}}</ref> | screenshot alt = | caption = Screenshot of ''osu!lazer'', the in-development stage of an [[open source]] version of ''osu!''. | collapsible = | author = Dean "peppy" Herbert | developer = osu! development team | released = {{Start date and age|2007|09|16}} | ver layout = <!-- simple (default) or stacked --> <!-- release data is out of article, please see Template:Infobox_software for more info -->| repo = https://github.com/ppy/osu | programming language = [[C Sharp (programming language)|C#]] | middleware = [[OpenTK]]<ref>{{cite web |title=a long-overdue update |url=https://blog.ppy.sh/post/146687255823/a-long-overdue-update |website=ppy blog |access-date=20 August 2021 |archive-url=https://web.archive.org/web/20201108090300/http://blog.ppy.sh/post/146687255823/a-long-overdue-update |archive-date=8 November 2020 |date=30 June 2016 |quote=Until now we used some XNA code for input handling and low-level structs. These dependencies are almost {{as written|compe|letely [sic]}} removed from the project now, with OpenTK or similar open-source frameworks replacing them. |url-status=live}}</ref> | operating system = [[Microsoft Windows]]<br /> [[macOS]]<br /> [[Linux]] (open beta)<br /> [[Android (operating system)|Android]] (open beta)<br /> [[iOS]] (open beta) | platform = | size = {{Unbulleted list|'''osu! lazer'''|670 MB|'''osu! stable'''|220MB}} | language = Arabic, Belarusian, Bulgarian, Catalan, Czech, Danish, English, German, Greek, Spanish, Finnish, Filipino, French, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Lithuanian, Dutch, Norwegian, Polish, Portuguese, Brazilian Portuguese, Romanian, Russian, Slovak, Slovenian, Serbian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Chinese, Traditional Chinese | language count = 37 <!-- number only --> | language footnote = | genre = [[Rhythm game]] | license = [[Freeware]] (stable build)<br /> [[MIT License|MIT]] (osu!lazer code)<br /> [[CC BY-NC]] (osu!lazer assets<ref>{{cite web| title=GitHub - ppy/osu-resources: assets used by osu! | url=https://github.com/ppy/osu-resources | website=GitHub | access-date=19 January 2023}}</ref>) | standard = | AsOf = }} <!-- Please check the talk page before changing capitalization. Thanks. -->'''''Osu!'''''{{efn|Pronounced variously: {{IPAc-en|lang|ˈ|oʊ|s|uː}}, {{IPAc-en|oʊ|s}}; {{IPA-all|osː}}.}} (stylized as '''''osu!''''') is a [[free-to-play]] [[rhythm game]] primarily developed, published, and created by Dean "peppy" Herbert. Inspired by [[iNiS]]' rhythm game ''[[Osu! Tatakae! Ouendan]]'', it was written in [[C Sharp (programming language)|C#]] on the [[.NET Framework]],<ref>{{Cite web|title=Osu!'s programming language?|url=https://osu.ppy.sh/community/forums/topics/539901|url-status=|access-date=27 July 2021|website=osu! Community Forum|date=31 December 2016 }}</ref> and was released for [[Microsoft Windows]] on 16 September 2007. The game has throughout the years been ported to [[macOS]], [[Linux]], [[Android (operating system)|Android]] and [[iOS]]. Aside from ''Osu! Tatakae! Ouendan'', the game has been inspired by titles such as ''[[Taiko no Tatsujin]]'', ''[[Beatmania IIDX]]'',<ref name="TheObjective2019">{{cite news |last1=Gonzáles |first1=Mariela |title=Gaming Sounds: osu!, cuando el ritmo se convierte en nuestro séptimo sentido |url=https://theobjective.com/further/gaming-sounds-osu/ |access-date=7 January 2020 |work=The Objective |publisher=The Objective Media |date=5 September 2019 |archive-url=https://web.archive.org/web/20200107200505/https://theobjective.com/further/gaming-sounds-osu/ |archive-date=7 January 2020 |language=es}}</ref> ''[[EZ2DJ]] (EZ2CATCH)'', ''[[Elite Beat Agents]]'', ''O2Jam'', ''[[StepMania]],'' and ''[[DJMax]]''. All "beatmaps" in the game are community-made through the in-game map editor or through external tools. Four different game modes exist, offering various ways to play a beatmap. These modes can also be combined with optional modifiers, which can increase or decrease the difficulty. ==Gameplay and features== There are four official game modes: "osu!" (called "osu! standard"), "osu!taiko", "osu!catch", and "osu!mania". With the addition of osu!lazer, players can now add custom gamemodes to the ''osu!'' client.<ref name="IndoZone2019">{{cite news|url=https://www.indozone.id/game/RMspde/osu-game-rhythm-terkenal-di-pc-dengan-ribuan-pemain-harian|title=Osu!, Game Rhythm Terkenal di PC dengan Ribuan Pemain Harian|last1=Andika|first1=Ferry|date=27 December 2019|access-date=7 January 2020|archive-url=https://web.archive.org/web/20200107192953/https://www.indozone.id/game/RMspde/osu-game-rhythm-terkenal-di-pc-dengan-ribuan-pemain-harian|archive-date=7 January 2020|publisher=Indozone Media Indonesia|location=Jakarta|language=id}}</ref><ref>{{Cite web|url=https://osu.ppy.sh/help/wiki/Game_Modes|title=Game Modes|website=osu.ppy.sh|access-date=15 August 2019|archive-date=21 November 2019|archive-url=https://web.archive.org/web/20191121170603/https://osu.ppy.sh/help/wiki/Game_Modes|url-status=live}}</ref> The original osu!standard mode remains the most popular to date and as of January 2023, the game has over 19.3 million monthly active users according to the game's global country leaderboards.<ref>{{Cite web|title=osu! leaderboards|url=https://osu.ppy.sh/rankings/osu/country}}</ref> "osu!standard" takes direct inspiration from ''Osu! Tatakae! Ouendan'' games. In this gamemode, the player clicks circles to the beat of a song. This is the flagship gamemode featured on the ''osu!'' website.<ref name="auto">{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!|title=Game mode / osu! (game mode) · wiki &#124; osu!|website=osu.ppy.sh}}</ref> "osu!mania" is a vertical scrolling rhythm game that mostly takes inspiration from [[Beatmania]] and Stepmania. The gamemode consists of notes that fall vertically in different lanes, with one key used to tap for each lane.<ref>{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!mania|title=Game mode / osu!mania · wiki &#124; osu!|website=osu.ppy.sh}}</ref> "osu!taiko" simulates playing on [[taiko]] and is based on [[Taiko no Tatsujin]].<ref>{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!taiko|title=Game mode / osu!taiko · wiki &#124; osu!|website=osu.ppy.sh}}</ref> The final gamemode, osu!catch, is based on "EZ2CATCH", which was part of the [[EZ2DJ]] cabinet. In this gamemode, the player moves a catcher left or right in order to catch fruits falling from the top of the screen.<ref name="auto"/>{{better source needed|date=January 2023|reason=Wikis are not generally reliable sources. Please remember also that Wikipedia isn't intended to be a game manual.}} Each mode offers a variety of "beatmaps", which are game levels that are played to songs of different lengths, ranging from "TV size" [[anime]] openings to "marathons" surpassing 7 minutes. In osu!standard, beatmaps consist of three items – hit circles, sliders, and spinners. The objective of the game is for the player to click on these items in time to the music. These items are collectively known as "hit objects" or "circles" and are arranged in different positions on the screen (except for the spinner) at different points of time during a song. Taiko beatmaps have drumbeats and spinners. Catch beatmaps have fruits and spinners (which are bananas), which are arranged in a horizontally falling manner. Mania beatmaps consist of keys (depicted as a small bar) and holds. The beatmap is then played with accompanying music, simulating a sense of rhythm as the player interacts with the objects to the beat of the music.<ref name="TechTudo2019">{{cite web |last1=Rodrigues |first1=Gabriela |title=Como baixar Osu! e treinar sua mira no Fortnite e CS:GO |url=https://www.techtudo.com.br/dicas-e-tutoriais/2019/09/como-baixar-osu-e-treinar-sua-mira-no-fortnite-e-csgo-esports.ghtml |website=TechTudo |publisher=Globo Comunicação e Participações S.A. |access-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107200513/https://www.techtudo.com.br/dicas-e-tutoriais/2019/09/como-baixar-osu-e-treinar-sua-mira-no-fortnite-e-csgo-esports.ghtml |archive-date=7 January 2020 |location=Rio de Janeiro |language=pt-BR |date=19 September 2019}}</ref><ref>{{cite web |last1=Phúc |first1=Thịnh |title=Bí quyết giúp game thủ có khả năng phản xạ chớp nhoáng |url=https://news.zing.vn/bi-quyet-giup-game-thu-co-kha-nang-phan-xa-chop-nhoang-post982404.html |website=Zing.vn |access-date=7 January 2020 |language=vi |date=30 August 2019 |archive-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107200509/https://news.zing.vn/bi-quyet-giup-game-thu-co-kha-nang-phan-xa-chop-nhoang-post982404.html |url-status=live }}</ref> Each beatmap is accompanied by music and a background (which can be disabled). The game can be played using various peripherals: the most common setup is a [[graphics tablet]] or [[computer mouse]] to control cursor movement, paired with a [[Keyboard technology|keyboard]]<ref>{{cite web |last1=Smart |first1=Jibb |title=Why not just use thumbsticks? |url=https://www.gamasutra.com/blogs/JibbSmart/20190916/350774/Why_not_just_use_thumbsticks.php |website=Gamasutra |access-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107195503/https://www.gamasutra.com/blogs/JibbSmart/20190916/350774/Why_not_just_use_thumbsticks.php |archive-date=7 January 2020 |date=17 September 2019 |quote=While there's debate among its fans as to whether playing with a mouse is as good as playing with a stylus, there's one thing everyone will agree on: thumbsticks are almost useless for this game.}}</ref><ref name="TheObjective2019" /> or a mini keyboard with only two keys, and only the keyboard for osu!taiko, osu!catch, and osu!mania beatmaps. The game offers a buyable extension service called osu!supporter, which grants extra features to the user.<ref>{{Cite web|url=https://osu.ppy.sh/home/support|title=Support the game|website=osu.ppy.sh|access-date=12 August 2019|archive-date=12 August 2019|archive-url=https://web.archive.org/web/20190812053032/https://osu.ppy.sh/home/support|url-status=live}}</ref> osu!supporter does not affect the ranking system or provide any in-game advantage. While osu!supporter itself is not a recurring service (meaning it is a one-off payment), it has a limited time validity ranging from 1 month to 2 years; however, multiple purchases of osu!supporter service time can be entitled to one user, allowing for longer uninterrupted service. ==Community and competitive play== ===Community events=== [[File:osu! TwitchCon 2018 Booth.jpg|thumb|An audience watches players idke and RyuK compete at the ''osu!'' [[TwitchCon]] booth in 2018.|alt=refer to caption|217x217px]] ''osu!'' and its players have organized different events, such as fanart, tournaments, beatmapping contests, and conventions. The biggest unofficial event held in the community is "cavoe's osu! event"<ref>{{Cite web |last=cavoeboy |title=COE 2022 |url=https://cavoeboy.com/ |url-status=live |archive-url=https://web.archive.org/web/20220902142318/https://cavoeboy.com/ |archive-date=2 September 2022 |access-date=2 September 2022 |website=cavoeboy.com}}</ref> (usually referred to as "''osu!'' event" or "COE"), held at The [[Brabanthallen]]<ref>{{Cite web |title=COE 2022 1 tot en met 7 augustus |url=https://www.brabanthallen.nl/evenement/coe-2022/ |url-status=live |archive-url=https://web.archive.org/web/20220902142009/https://www.brabanthallen.nl/evenement/coe-2022/ |archive-date=2 September 2022 |access-date=2 September 2022 |website=Brabanthallen 's-Hertogenbosch}}</ref> in [['s-Hertogenbosch]], Netherlands. The event has been arranged three times since 2017 yearly. However, due to the [[COVID-19 pandemic]], the 2020 and 2021 editions of the event were canceled. ''COE 2022'' occurred from 1 to 7 August and ''COE 2023'', the most recent event, has been held from July 31 - August 6, 2023. There were also official stands at [[TwitchCon]] and [[Anime Expo]].{{primary inline|date=July 2022}} ===Competition=== ''osu!'' contains three main facets of competition between players. In multiplayer lobbies, up to 16 users play a map simultaneously. On individual maps, players compete for highscores on global leaderboards or against highscores set by themselves and friends. Players also compete with their ranks, which are calculated by accumulating "performance points" (pp). pp is based on a map's difficulty and the player's performance on it.<ref>{{Cite web|title=Performance Ranking|url=https://osu.ppy.sh/rankings/osu/performance|access-date=1 September 2019|website=osu.ppy.sh|archive-date=30 November 2018|archive-url=https://web.archive.org/web/20181130201040/https://osu.ppy.sh/rankings/osu/performance|url-status=live}}</ref> In July 2019, a player, Vaxei, exceeded 1,000 pp in a single play for the first time, followed by another player, idke, less than twenty-four hours later.<ref name="pcgamer">{{Cite web|last=Carpenter|first=Nicole|date=16 July 2019|title=Gamers with godlike reflexes are racing to break world records in this rhythm game|url=https://www.pcgamer.com/two-teens-are-on-a-crazy-world-record-race-in-extremely-challenging-rhythm-game-osu/|url-status=live|archive-url=https://web.archive.org/web/20190926150910/https://www.pcgamer.com/two-teens-are-on-a-crazy-world-record-race-in-extremely-challenging-rhythm-game-osu/|archive-date=26 September 2019|access-date=12 August 2019|website=PC Gamer}}</ref><ref>{{Cite web|date=25 July 2019|title=osu! PP world record broken by 15-year-old|url=https://dotesports.com/general/news/osu-pp-world-record-broken-by-15-year-old|access-date=12 August 2019|website=Dot Esports|quote=For instance, former Overwatch League pro Hyeon "EFFECT" Hwang said he plays the game for one hour before matches to warm up his hands.|archive-date=12 August 2019|archive-url=https://web.archive.org/web/20190812214904/https://dotesports.com/general/news/osu-pp-world-record-broken-by-15-year-old|url-status=live}}</ref> As of March of 2024, the pp record for osu!mania is the highest at 1,888pp, which belongs to the player Dressurf on Xyris - Eviternity [[7k] Transcend Light]. Other records are Accolibed's 1,711pp on VINXIS - Sidetracked Day [Infinity Inside] (osu!std), YesMyDarkness's 1,601pp on Noah - Deadly force - Put an end [Revolt from the Abyss] (osu!catch) and Majimanjiwwwww's 1,265pp Null Specification - Aletheia (fake lover, fake summer) [fake promise] (osu!taiko). ====Tournaments==== Since established in 2011, there have been twelve annual ''osu!'' World Cups (usually abbreviated as OWC), one for each game mode (osu!mania having two for four key and seven key). Teams for World Cups are country-based, with up to eight players per team.<ref>{{Cite web|last=Amos|first=Andrew|date=16 November 2018|title=Circle Work: A chat with Australia's osu! World Cup team|url=https://www.redbull.com/au-en/circle-work-a-chat-with-australias-osu-world-cup-team|access-date=4 September 2019|website=Red Bull|archive-date=30 July 2019|archive-url=https://web.archive.org/web/20190730045847/https://www.redbull.com/au-en/circle-work-a-chat-with-australias-osu-world-cup-team|url-status=live}}</ref> There are also very many different community-hosted tournaments, differing in rank range, types of maps played, and how the teams are composed.<ref>{{Cite web|title=Tournaments|url=https://osu.ppy.sh/help/wiki/Tournaments|access-date=4 September 2019|website=osu.ppy.sh|archive-date=12 December 2017|archive-url=https://web.archive.org/web/20171212063415/https://osu.ppy.sh/help/wiki/Tournaments/|url-status=live}}</ref> Examples of these tournaments include tourneys from GTS (EGTS, EGCS, YGTS), The Roundhouse, and others. Winners of larger official tournaments typically receive prizes such as cash, merchandise, profile badges and/or osu!supporter subscriptions. For this reason, large tournaments often attract high-skill level players as well as large audiences on [[Twitch (service)|Twitch]], this is in contrast to the smaller community tournaments, which often have small or no prizes and are not watched by many people. These smaller tournaments comprise the vast majority of all ''osu!'' Tournaments, and through the usage of global rank entry restrictions where you may only compete against players in your own rank range, community tournaments provide a serious competitive environment for players who may not be as highly skilled. Without these community tournaments, players would have to practice for years to have any shot at playing at the same competition level of those who are professional players in the community. == Adaptations == {{third-party|section|date=November 2020}} === ''osu!stream'' === In 2011, ''osu!stream'' was released as an adaptation of ''osu!'' for [[iOS]] devices, also developed by Dean Herbert. An [[Android (operating system)|Android]] version was released on 12 January 2023.<ref>{{cite web|title=osu!stream on Twitter: "a few years late but we're finally available on android"|website=twitter.com|url=https://twitter.com/osustream/status/1613459462177816577|access-date=13 January 2023}}</ref> The main difference between ''osu!'' and ''osu!stream'' is that ''osu!stream'' beatmaps are not user-created and are instead made by the developers of ''osu!stream''. The version also includes some new gameplay elements.<ref>{{Cite web|title=osu!stream|url=https://osu.ppy.sh/help/wiki/osu!stream|access-date=9 May 2019|website=osu.ppy.sh|archive-date=6 May 2021|archive-url=https://web.archive.org/web/20210506113628/https://osu.ppy.sh/wiki/en/osu%21stream|url-status=live}}</ref> On 26 February 2020, Herbert announced that he released the source code and plans to halt the development of the game, releasing one final update that made all the levels free to download.<ref>{{Cite web|last=blog|first=ppy|title=osu!stream 2020 release|url=https://blog.ppy.sh/osu-stream-2020-release/|access-date=27 February 2020|website=blog.ppy.sh|archive-date=27 February 2020|archive-url=https://web.archive.org/web/20200227081904/https://blog.ppy.sh/osu-stream-2020-release/|url-status=live}}</ref> === ''osu!droid'' === "osu!droid"<ref>{{Cite web |date=January 23, 2023 |title=GitHub - osudroid/osu-droid |url=https://github.com/osudroid/osu-droid|access-date=2023-01-23 |website=GitHub |language=en}}</ref> is an [[open-source]] and community-made project. "osu!droid"<ref>{{Cite web |title=osu!droid {{!}} Rhythm is just a Tap away! |url=https://osudroid.moe/ |access-date=2023-12-09 |website=osudroid.moe}}</ref> is a project that is unaffiliated with Dean "peppy" Herbert the official creator of "osu!"<ref>{{Cite web |title=osu! |url=https://github.com/ppy/osu |access-date=2023-12-09 |website=osu! |language=en}}</ref>. "osu!droid" feature only the osu!standard gamemode; and it is only available on the [[Android (operating system)|Android]] platform. === ''osu!lazer'' === [[File:Osu!Lazer Screenshot with Argon Skin.png|thumb|Screenshot of ''osu!lazer'', an [[open source]] rewrite of the stable ''osu!'' client]] ''osu!lazer''<ref>{{Citation|title=GitHub - ppy/osu: rhythm is just a *click* away!|date=6 September 2019|url=https://github.com/ppy/osu|publisher=ppy|access-date=6 September 2019|archive-date=3 April 2017|archive-url=https://web.archive.org/web/20170403030916/https://github.com/ppy/osu|url-status=live}}</ref> is an [[Open-source|open source]] rewrite of the original game client. It is intended to replace the current stable client once it gains user acceptance. New features to the game are no longer being added to the stable client;<ref>{{Cite web|url=https://github.com/ppy/osu/discussions/14294#discussioncomment-1185183|title=Add a feature that allows you to report bugs in-game for stable. · ppy/osu · Discussion #14294 |website=[[GitHub]] }}</ref> new development is focused on ''osu!lazer''. The development of ''osu!lazer'' began in 2015, and is currently available on [[Microsoft Windows]], [[macOS]], [[Linux]], [[Android (operating system)|Android]](as an APK), and [[iOS]] (as part of the TestFlight program). ''osu!lazer'' is written entirely in [[.NET]] (formerly .NET Core).<ref name=":0">{{Citation|title=ppy/osu-framework|date=15 June 2021|url=https://github.com/ppy/osu-framework|archive-url=https://web.archive.org/web/20210624184123/https://github.com/ppy/osu-framework|publisher=ppy|access-date=24 June 2021|archive-date=24 June 2021|url-status=live}}</ref> === ''osu!framework'' === ''osu!framework'' is an [[Open-source software|open source]] game [[Software framework|framework]] developed with ''osu!lazer'' in mind. The goal of ''osu!framework'' development is to create a versatile and accessible game framework that goes further than most, providing things out-of-the-box such as graphics, advanced input processing, and text rendering.<ref name=":0" /> == Reception == [[Jeuxvideo.com]] reviewed ''osu!'' favorably with 18/20 points in 2015.<ref>{{cite web|date=7 June 2015|title=Test : Osu!|url=http://www.jeuxvideo.com/test/427571/osu.htm|archive-url=https://web.archive.org/web/20170621130547/http://www.jeuxvideo.com/test/427571/osu.htm|archive-date=21 June 2017|website=[[jeuxvideo.com]]|language=fr}}</ref> In 2010, MMOGames.com reviewer Daniel Ball said that while the game was very similar to ''[[Elite Beat Agents]]'', it was differentiated by its community's large library of high-quality community made content and customization.<ref>{{cite news|last1=Ball|first1=Daniel|date=27 April 2010|title=Online rhythm and music game Osu! reviewed - MMOGames.com|work=MMOGames.com|url=https://www.mmogames.com/gamenews/online-rhythm-and-dance-game-osu-reviewed/|url-status=dead|access-date=22 October 2018|archive-url=https://web.archive.org/web/20181022073657/https://www.mmogames.com/gamenews/online-rhythm-and-dance-game-osu-reviewed/|archive-date=22 October 2018}}</ref> The game has been used and recommended by esports players such as [[Ninja (streamer)|Ninja]] and EFFECT, as a way to warm-up and practice their aim.<ref name="BizInsider2019">{{Cite web|last=Webb|first=Kevin|date=24 August 2019|title=Professional gamers like Ninja use this music game to practice their aim and improve their mouse skills — Here's how you can play for free|url=https://www.businessinsider.com/osu-game-pro-gamers-practice-aim-improve-mouse-skills-esports-2019-8|url-status=live|archive-url=https://web.archive.org/web/20191202064758/https://www.businessinsider.com/osu-game-pro-gamers-practice-aim-improve-mouse-skills-esports-2019-8|archive-date=2 December 2019|access-date=26 August 2019|website=Business Insider}}</ref><ref name="TechTudo2019" /> ==Notes== {{notelist}} ==References== {{reflist}} ==External links== {{commons category}} * {{Official website|https://osu.ppy.sh}} * [https://www.github.com/ppy/osu ''osu!lazer'' GitHub page ] * {{Twitch|osulive|osu!}} * [https://www.youtube.com/@osugame osu!] on [[YouTube]] * [https://osu.ppy.sh/wiki Official ''osu!'' wiki] [[Category:2007 video games]] [[Category:IOS games]] [[Category:MacOS games]] [[Category:Music video games]] [[Category:Rhythm games]] [[Category:Open-source video games]] [[Category:Indie games]] [[Category:Video games developed in Australia]] [[Category:Windows games]] [[Category:Windows Phone games]] [[Category:Software using the MIT license]]'
New page wikitext, after the edit (new_wikitext)
'{{short description|Osu is cool}} [[Category:2007 video games]] [[Category:IOS games]] [[Category:MacOS games]] [[Category:Music video games]] [[Category:Rhythm games]] [[Category:Open-source video games]] [[Category:Indie games]] [[Category:Video games developed in Australia]] [[Category:Windows games]] [[Category:Windows Phone games]] [[Category:Software using the MIT license]]'
Unified diff of changes made by edit (edit_diff)
'@@ -1,100 +1,3 @@ -{{short description|2007 rhythm game}} -{{Other uses|Osu (disambiguation)}} -{{Lowercase title|italic=yes}} -{{multiple issues|{{more citations needed|date=November 2019}} -{{primary sources|date=January 2020}}}} -{{Use dmy dates|date=May 2022}} - -{{Use Australian English|date=January 2019}} -{{Infobox software -| name = osu! -| title = ''osu!'' -| logo = [[File:Osu!_2024.png| 220x124px | alt= osu! Logo | -''osu!''{{'}}s logo since 2024]] -| logo alt = A pink circle that has a white border with the name on it. -| logo caption = The ''osu!'' logo since 2024<ref>{{Cite web |title=Lazer 2024.130.2 · changelog |url=https://osu.ppy.sh/home/changelog/lazer/2024.130.2 |access-date=2024-02-03 |website=osu! |language=en}}</ref> -| screenshot alt = -| caption = Screenshot of ''osu!lazer'', the in-development stage of an [[open source]] version of ''osu!''. -| collapsible = -| author = Dean "peppy" Herbert -| developer = osu! development team -| released = {{Start date and age|2007|09|16}} -| ver layout = <!-- simple (default) or stacked --> -<!-- release data is out of article, please see Template:Infobox_software for more info -->| repo = https://github.com/ppy/osu -| programming language = [[C Sharp (programming language)|C#]] -| middleware = [[OpenTK]]<ref>{{cite web |title=a long-overdue update |url=https://blog.ppy.sh/post/146687255823/a-long-overdue-update |website=ppy blog |access-date=20 August 2021 |archive-url=https://web.archive.org/web/20201108090300/http://blog.ppy.sh/post/146687255823/a-long-overdue-update |archive-date=8 November 2020 |date=30 June 2016 |quote=Until now we used some XNA code for input handling and low-level structs. These dependencies are almost {{as written|compe|letely [sic]}} removed from the project now, with OpenTK or similar open-source frameworks replacing them. |url-status=live}}</ref> -| operating system = [[Microsoft Windows]]<br /> [[macOS]]<br /> [[Linux]] (open beta)<br /> [[Android (operating system)|Android]] (open beta)<br /> [[iOS]] (open beta) -| platform = -| size = {{Unbulleted list|'''osu! lazer'''|670 MB|'''osu! stable'''|220MB}} -| language = Arabic, Belarusian, Bulgarian, Catalan, Czech, Danish, English, German, Greek, Spanish, Finnish, Filipino, French, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Lithuanian, Dutch, Norwegian, Polish, Portuguese, Brazilian Portuguese, Romanian, Russian, Slovak, Slovenian, Serbian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Chinese, Traditional Chinese -| language count = 37 <!-- number only --> -| language footnote = -| genre = [[Rhythm game]] -| license = [[Freeware]] (stable build)<br /> -[[MIT License|MIT]] (osu!lazer code)<br /> -[[CC BY-NC]] (osu!lazer assets<ref>{{cite web| title=GitHub - ppy/osu-resources: assets used by osu! | url=https://github.com/ppy/osu-resources | website=GitHub | access-date=19 January 2023}}</ref>) -| standard = -| AsOf = -}} - -<!-- Please check the talk page before changing capitalization. Thanks. -->'''''Osu!'''''{{efn|Pronounced variously: {{IPAc-en|lang|ˈ|oʊ|s|uː}}, {{IPAc-en|oʊ|s}}; {{IPA-all|osː}}.}} (stylized as '''''osu!''''') is a [[free-to-play]] [[rhythm game]] primarily developed, published, and created by Dean "peppy" Herbert. Inspired by [[iNiS]]' rhythm game ''[[Osu! Tatakae! Ouendan]]'', it was written in [[C Sharp (programming language)|C#]] on the [[.NET Framework]],<ref>{{Cite web|title=Osu!'s programming language?|url=https://osu.ppy.sh/community/forums/topics/539901|url-status=|access-date=27 July 2021|website=osu! Community Forum|date=31 December 2016 }}</ref> and was released for [[Microsoft Windows]] on 16 September 2007. The game has throughout the years been ported to [[macOS]], [[Linux]], [[Android (operating system)|Android]] and [[iOS]]. - -Aside from ''Osu! Tatakae! Ouendan'', the game has been inspired by titles such as ''[[Taiko no Tatsujin]]'', ''[[Beatmania IIDX]]'',<ref name="TheObjective2019">{{cite news |last1=Gonzáles |first1=Mariela |title=Gaming Sounds: osu!, cuando el ritmo se convierte en nuestro séptimo sentido |url=https://theobjective.com/further/gaming-sounds-osu/ |access-date=7 January 2020 |work=The Objective |publisher=The Objective Media |date=5 September 2019 |archive-url=https://web.archive.org/web/20200107200505/https://theobjective.com/further/gaming-sounds-osu/ |archive-date=7 January 2020 |language=es}}</ref> ''[[EZ2DJ]] (EZ2CATCH)'', ''[[Elite Beat Agents]]'', ''O2Jam'', ''[[StepMania]],'' and ''[[DJMax]]''. All "beatmaps" in the game are community-made through the in-game map editor or through external tools. Four different game modes exist, offering various ways to play a beatmap. These modes can also be combined with optional modifiers, which can increase or decrease the difficulty. - -==Gameplay and features== -There are four official game modes: "osu!" (called "osu! standard"), "osu!taiko", "osu!catch", and "osu!mania". With the addition of osu!lazer, players can now add custom gamemodes to the ''osu!'' client.<ref name="IndoZone2019">{{cite news|url=https://www.indozone.id/game/RMspde/osu-game-rhythm-terkenal-di-pc-dengan-ribuan-pemain-harian|title=Osu!, Game Rhythm Terkenal di PC dengan Ribuan Pemain Harian|last1=Andika|first1=Ferry|date=27 December 2019|access-date=7 January 2020|archive-url=https://web.archive.org/web/20200107192953/https://www.indozone.id/game/RMspde/osu-game-rhythm-terkenal-di-pc-dengan-ribuan-pemain-harian|archive-date=7 January 2020|publisher=Indozone Media Indonesia|location=Jakarta|language=id}}</ref><ref>{{Cite web|url=https://osu.ppy.sh/help/wiki/Game_Modes|title=Game Modes|website=osu.ppy.sh|access-date=15 August 2019|archive-date=21 November 2019|archive-url=https://web.archive.org/web/20191121170603/https://osu.ppy.sh/help/wiki/Game_Modes|url-status=live}}</ref> The original osu!standard mode remains the most popular to date and as of January 2023, the game has over 19.3 million monthly active users according to the game's global country leaderboards.<ref>{{Cite web|title=osu! leaderboards|url=https://osu.ppy.sh/rankings/osu/country}}</ref> - -"osu!standard" takes direct inspiration from ''Osu! Tatakae! Ouendan'' games. In this gamemode, the player clicks circles to the beat of a song. This is the flagship gamemode featured on the ''osu!'' website.<ref name="auto">{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!|title=Game mode / osu! (game mode) · wiki &#124; osu!|website=osu.ppy.sh}}</ref> "osu!mania" is a vertical scrolling rhythm game that mostly takes inspiration from [[Beatmania]] and Stepmania. The gamemode consists of notes that fall vertically in different lanes, with one key used to tap for each lane.<ref>{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!mania|title=Game mode / osu!mania · wiki &#124; osu!|website=osu.ppy.sh}}</ref> "osu!taiko" simulates playing on [[taiko]] and is based on [[Taiko no Tatsujin]].<ref>{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!taiko|title=Game mode / osu!taiko · wiki &#124; osu!|website=osu.ppy.sh}}</ref> The final gamemode, osu!catch, is based on "EZ2CATCH", which was part of the [[EZ2DJ]] cabinet. In this gamemode, the player moves a catcher left or right in order to catch fruits falling from the top of the screen.<ref name="auto"/>{{better source needed|date=January 2023|reason=Wikis are not generally reliable sources. Please remember also that Wikipedia isn't intended to be a game manual.}} - -Each mode offers a variety of "beatmaps", which are game levels that are played to songs of different lengths, ranging from "TV size" [[anime]] openings to "marathons" surpassing 7 minutes. In osu!standard, beatmaps consist of three items – hit circles, sliders, and spinners. The objective of the game is for the player to click on these items in time to the music. These items are collectively known as "hit objects" or "circles" and are arranged in different positions on the screen (except for the spinner) at different points of time during a song. Taiko beatmaps have drumbeats and spinners. Catch beatmaps have fruits and spinners (which are bananas), which are arranged in a horizontally falling manner. Mania beatmaps consist of keys (depicted as a small bar) and holds. The beatmap is then played with accompanying music, simulating a sense of rhythm as the player interacts with the objects to the beat of the music.<ref name="TechTudo2019">{{cite web |last1=Rodrigues |first1=Gabriela |title=Como baixar Osu! e treinar sua mira no Fortnite e CS:GO |url=https://www.techtudo.com.br/dicas-e-tutoriais/2019/09/como-baixar-osu-e-treinar-sua-mira-no-fortnite-e-csgo-esports.ghtml |website=TechTudo |publisher=Globo Comunicação e Participações S.A. |access-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107200513/https://www.techtudo.com.br/dicas-e-tutoriais/2019/09/como-baixar-osu-e-treinar-sua-mira-no-fortnite-e-csgo-esports.ghtml |archive-date=7 January 2020 |location=Rio de Janeiro |language=pt-BR |date=19 September 2019}}</ref><ref>{{cite web |last1=Phúc |first1=Thịnh |title=Bí quyết giúp game thủ có khả năng phản xạ chớp nhoáng |url=https://news.zing.vn/bi-quyet-giup-game-thu-co-kha-nang-phan-xa-chop-nhoang-post982404.html |website=Zing.vn |access-date=7 January 2020 |language=vi |date=30 August 2019 |archive-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107200509/https://news.zing.vn/bi-quyet-giup-game-thu-co-kha-nang-phan-xa-chop-nhoang-post982404.html |url-status=live }}</ref> Each beatmap is accompanied by music and a background (which can be disabled). The game can be played using various peripherals: the most common setup is a [[graphics tablet]] or [[computer mouse]] to control cursor movement, paired with a [[Keyboard technology|keyboard]]<ref>{{cite web |last1=Smart |first1=Jibb |title=Why not just use thumbsticks? |url=https://www.gamasutra.com/blogs/JibbSmart/20190916/350774/Why_not_just_use_thumbsticks.php |website=Gamasutra |access-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107195503/https://www.gamasutra.com/blogs/JibbSmart/20190916/350774/Why_not_just_use_thumbsticks.php |archive-date=7 January 2020 |date=17 September 2019 |quote=While there's debate among its fans as to whether playing with a mouse is as good as playing with a stylus, there's one thing everyone will agree on: thumbsticks are almost useless for this game.}}</ref><ref name="TheObjective2019" /> or a mini keyboard with only two keys, and only the keyboard for osu!taiko, osu!catch, and osu!mania beatmaps. - -The game offers a buyable extension service called osu!supporter, which grants extra features to the user.<ref>{{Cite web|url=https://osu.ppy.sh/home/support|title=Support the game|website=osu.ppy.sh|access-date=12 August 2019|archive-date=12 August 2019|archive-url=https://web.archive.org/web/20190812053032/https://osu.ppy.sh/home/support|url-status=live}}</ref> osu!supporter does not affect the ranking system or provide any in-game advantage. While osu!supporter itself is not a recurring service (meaning it is a one-off payment), it has a limited time validity ranging from 1 month to 2 years; however, multiple purchases of osu!supporter service time can be entitled to one user, allowing for longer uninterrupted service. - -==Community and competitive play== -===Community events=== -[[File:osu! TwitchCon 2018 Booth.jpg|thumb|An audience watches players idke and RyuK compete at the ''osu!'' [[TwitchCon]] booth in 2018.|alt=refer to caption|217x217px]] -''osu!'' and its players have organized different events, such as fanart, tournaments, beatmapping contests, and conventions. The biggest unofficial event held in the community is "cavoe's osu! event"<ref>{{Cite web |last=cavoeboy |title=COE 2022 |url=https://cavoeboy.com/ |url-status=live |archive-url=https://web.archive.org/web/20220902142318/https://cavoeboy.com/ |archive-date=2 September 2022 |access-date=2 September 2022 |website=cavoeboy.com}}</ref> (usually referred to as "''osu!'' event" or "COE"), held at The [[Brabanthallen]]<ref>{{Cite web |title=COE 2022 1 tot en met 7 augustus |url=https://www.brabanthallen.nl/evenement/coe-2022/ |url-status=live |archive-url=https://web.archive.org/web/20220902142009/https://www.brabanthallen.nl/evenement/coe-2022/ |archive-date=2 September 2022 |access-date=2 September 2022 |website=Brabanthallen 's-Hertogenbosch}}</ref> in [['s-Hertogenbosch]], Netherlands. The event has been arranged three times since 2017 yearly. However, due to the [[COVID-19 pandemic]], the 2020 and 2021 editions of the event were canceled. ''COE 2022'' occurred from 1 to 7 August and ''COE 2023'', the most recent event, has been held from July 31 - August 6, 2023. There were also official stands at [[TwitchCon]] and [[Anime Expo]].{{primary inline|date=July 2022}} - -===Competition=== -''osu!'' contains three main facets of competition between players. In multiplayer lobbies, up to 16 users play a map simultaneously. On individual maps, players compete for highscores on global leaderboards or against highscores set by themselves and friends. Players also compete with their ranks, which are calculated by accumulating "performance points" (pp). pp is based on a map's difficulty and the player's performance on it.<ref>{{Cite web|title=Performance Ranking|url=https://osu.ppy.sh/rankings/osu/performance|access-date=1 September 2019|website=osu.ppy.sh|archive-date=30 November 2018|archive-url=https://web.archive.org/web/20181130201040/https://osu.ppy.sh/rankings/osu/performance|url-status=live}}</ref> In July 2019, a player, Vaxei, exceeded 1,000 pp in a single play for the first time, followed by another player, idke, less than twenty-four hours later.<ref name="pcgamer">{{Cite web|last=Carpenter|first=Nicole|date=16 July 2019|title=Gamers with godlike reflexes are racing to break world records in this rhythm game|url=https://www.pcgamer.com/two-teens-are-on-a-crazy-world-record-race-in-extremely-challenging-rhythm-game-osu/|url-status=live|archive-url=https://web.archive.org/web/20190926150910/https://www.pcgamer.com/two-teens-are-on-a-crazy-world-record-race-in-extremely-challenging-rhythm-game-osu/|archive-date=26 September 2019|access-date=12 August 2019|website=PC Gamer}}</ref><ref>{{Cite web|date=25 July 2019|title=osu! PP world record broken by 15-year-old|url=https://dotesports.com/general/news/osu-pp-world-record-broken-by-15-year-old|access-date=12 August 2019|website=Dot Esports|quote=For instance, former Overwatch League pro Hyeon "EFFECT" Hwang said he plays the game for one hour before matches to warm up his hands.|archive-date=12 August 2019|archive-url=https://web.archive.org/web/20190812214904/https://dotesports.com/general/news/osu-pp-world-record-broken-by-15-year-old|url-status=live}}</ref> As of March of 2024, the pp record for osu!mania is the highest at 1,888pp, which belongs to the player Dressurf on Xyris - Eviternity [[7k] Transcend Light]. Other records are Accolibed's 1,711pp on VINXIS - Sidetracked Day [Infinity Inside] (osu!std), YesMyDarkness's 1,601pp on Noah - Deadly force - Put an end [Revolt from the Abyss] (osu!catch) and Majimanjiwwwww's 1,265pp Null Specification - Aletheia (fake lover, fake summer) [fake promise] (osu!taiko). - -====Tournaments==== -Since established in 2011, there have been twelve annual ''osu!'' World Cups (usually abbreviated as OWC), one for each game mode (osu!mania having two for four key and seven key). Teams for World Cups are country-based, with up to eight players per team.<ref>{{Cite web|last=Amos|first=Andrew|date=16 November 2018|title=Circle Work: A chat with Australia's osu! World Cup team|url=https://www.redbull.com/au-en/circle-work-a-chat-with-australias-osu-world-cup-team|access-date=4 September 2019|website=Red Bull|archive-date=30 July 2019|archive-url=https://web.archive.org/web/20190730045847/https://www.redbull.com/au-en/circle-work-a-chat-with-australias-osu-world-cup-team|url-status=live}}</ref> There are also very many different community-hosted tournaments, differing in rank range, types of maps played, and how the teams are composed.<ref>{{Cite web|title=Tournaments|url=https://osu.ppy.sh/help/wiki/Tournaments|access-date=4 September 2019|website=osu.ppy.sh|archive-date=12 December 2017|archive-url=https://web.archive.org/web/20171212063415/https://osu.ppy.sh/help/wiki/Tournaments/|url-status=live}}</ref> Examples of these tournaments include tourneys from GTS (EGTS, EGCS, YGTS), The Roundhouse, and others. Winners of larger official tournaments typically receive prizes such as cash, merchandise, profile badges and/or osu!supporter subscriptions. For this reason, large tournaments often attract high-skill level players as well as large audiences on [[Twitch (service)|Twitch]], this is in contrast to the smaller community tournaments, which often have small or no prizes and are not watched by many people. -These smaller tournaments comprise the vast majority of all ''osu!'' Tournaments, and through the usage of global rank entry restrictions where you may only compete against players in your own rank range, community tournaments provide a serious competitive environment for players who may not be as highly skilled. Without these community tournaments, players would have to practice for years to have any shot at playing at the same competition level of those who are professional players in the community. - -== Adaptations == -{{third-party|section|date=November 2020}} - -=== ''osu!stream'' === -In 2011, ''osu!stream'' was released as an adaptation of ''osu!'' for [[iOS]] devices, also developed by Dean Herbert. An [[Android (operating system)|Android]] version was released on 12 January 2023.<ref>{{cite web|title=osu!stream on Twitter: "a few years late but we're finally available on android"|website=twitter.com|url=https://twitter.com/osustream/status/1613459462177816577|access-date=13 January 2023}}</ref> The main difference between ''osu!'' and ''osu!stream'' is that ''osu!stream'' beatmaps are not user-created and are instead made by the developers of ''osu!stream''. The version also includes some new gameplay elements.<ref>{{Cite web|title=osu!stream|url=https://osu.ppy.sh/help/wiki/osu!stream|access-date=9 May 2019|website=osu.ppy.sh|archive-date=6 May 2021|archive-url=https://web.archive.org/web/20210506113628/https://osu.ppy.sh/wiki/en/osu%21stream|url-status=live}}</ref> On 26 February 2020, Herbert announced that he released the source code and plans to halt the development of the game, releasing one final update that made all the levels free to download.<ref>{{Cite web|last=blog|first=ppy|title=osu!stream 2020 release|url=https://blog.ppy.sh/osu-stream-2020-release/|access-date=27 February 2020|website=blog.ppy.sh|archive-date=27 February 2020|archive-url=https://web.archive.org/web/20200227081904/https://blog.ppy.sh/osu-stream-2020-release/|url-status=live}}</ref> -=== ''osu!droid'' === -"osu!droid"<ref>{{Cite web |date=January 23, 2023 |title=GitHub - osudroid/osu-droid |url=https://github.com/osudroid/osu-droid|access-date=2023-01-23 |website=GitHub |language=en}}</ref> is an [[open-source]] and community-made project. "osu!droid"<ref>{{Cite web |title=osu!droid {{!}} Rhythm is just a Tap away! |url=https://osudroid.moe/ |access-date=2023-12-09 |website=osudroid.moe}}</ref> is a project that is unaffiliated with Dean "peppy" Herbert the official creator of "osu!"<ref>{{Cite web |title=osu! |url=https://github.com/ppy/osu |access-date=2023-12-09 |website=osu! |language=en}}</ref>. "osu!droid" feature only the osu!standard gamemode; and it is only available on the [[Android (operating system)|Android]] platform. - -=== ''osu!lazer'' === -[[File:Osu!Lazer Screenshot with Argon Skin.png|thumb|Screenshot of ''osu!lazer'', an [[open source]] rewrite of the stable ''osu!'' client]] -''osu!lazer''<ref>{{Citation|title=GitHub - ppy/osu: rhythm is just a *click* away!|date=6 September 2019|url=https://github.com/ppy/osu|publisher=ppy|access-date=6 September 2019|archive-date=3 April 2017|archive-url=https://web.archive.org/web/20170403030916/https://github.com/ppy/osu|url-status=live}}</ref> is an [[Open-source|open source]] rewrite of the original game client. It is intended to replace the current stable client once it gains user acceptance. New features to the game are no longer being added to the stable client;<ref>{{Cite web|url=https://github.com/ppy/osu/discussions/14294#discussioncomment-1185183|title=Add a feature that allows you to report bugs in-game for stable. · ppy/osu · Discussion #14294 |website=[[GitHub]] }}</ref> new development is focused on ''osu!lazer''. - -The development of ''osu!lazer'' began in 2015, and is currently available on [[Microsoft Windows]], [[macOS]], [[Linux]], [[Android (operating system)|Android]](as an APK), and [[iOS]] (as part of the TestFlight program). ''osu!lazer'' is written entirely in [[.NET]] (formerly .NET Core).<ref name=":0">{{Citation|title=ppy/osu-framework|date=15 June 2021|url=https://github.com/ppy/osu-framework|archive-url=https://web.archive.org/web/20210624184123/https://github.com/ppy/osu-framework|publisher=ppy|access-date=24 June 2021|archive-date=24 June 2021|url-status=live}}</ref> - -=== ''osu!framework'' === -''osu!framework'' is an [[Open-source software|open source]] game [[Software framework|framework]] developed with ''osu!lazer'' in mind. The goal of ''osu!framework'' development is to create a versatile and accessible game framework that goes further than most, providing things out-of-the-box such as graphics, advanced input processing, and text rendering.<ref name=":0" /> - -== Reception == -[[Jeuxvideo.com]] reviewed ''osu!'' favorably with 18/20 points in 2015.<ref>{{cite web|date=7 June 2015|title=Test : Osu!|url=http://www.jeuxvideo.com/test/427571/osu.htm|archive-url=https://web.archive.org/web/20170621130547/http://www.jeuxvideo.com/test/427571/osu.htm|archive-date=21 June 2017|website=[[jeuxvideo.com]]|language=fr}}</ref> In 2010, MMOGames.com reviewer Daniel Ball said that while the game was very similar to ''[[Elite Beat Agents]]'', it was differentiated by its community's large library of high-quality community made content and customization.<ref>{{cite news|last1=Ball|first1=Daniel|date=27 April 2010|title=Online rhythm and music game Osu! reviewed - MMOGames.com|work=MMOGames.com|url=https://www.mmogames.com/gamenews/online-rhythm-and-dance-game-osu-reviewed/|url-status=dead|access-date=22 October 2018|archive-url=https://web.archive.org/web/20181022073657/https://www.mmogames.com/gamenews/online-rhythm-and-dance-game-osu-reviewed/|archive-date=22 October 2018}}</ref> The game has been used and recommended by esports players such as [[Ninja (streamer)|Ninja]] and EFFECT, as a way to warm-up and practice their aim.<ref name="BizInsider2019">{{Cite web|last=Webb|first=Kevin|date=24 August 2019|title=Professional gamers like Ninja use this music game to practice their aim and improve their mouse skills — Here's how you can play for free|url=https://www.businessinsider.com/osu-game-pro-gamers-practice-aim-improve-mouse-skills-esports-2019-8|url-status=live|archive-url=https://web.archive.org/web/20191202064758/https://www.businessinsider.com/osu-game-pro-gamers-practice-aim-improve-mouse-skills-esports-2019-8|archive-date=2 December 2019|access-date=26 August 2019|website=Business Insider}}</ref><ref name="TechTudo2019" /> - -==Notes== -{{notelist}} - -==References== -{{reflist}} - -==External links== -{{commons category}} -* {{Official website|https://osu.ppy.sh}} -* [https://www.github.com/ppy/osu ''osu!lazer'' GitHub page ] -* {{Twitch|osulive|osu!}} -* [https://www.youtube.com/@osugame osu!] on [[YouTube]] -* [https://osu.ppy.sh/wiki Official ''osu!'' wiki] - +{{short description|Osu is cool}} [[Category:2007 video games]] [[Category:IOS games]] '
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[ 0 => '{{short description|2007 rhythm game}}', 1 => '{{Other uses|Osu (disambiguation)}}', 2 => '{{Lowercase title|italic=yes}}', 3 => '{{multiple issues|{{more citations needed|date=November 2019}}', 4 => '{{primary sources|date=January 2020}}}}', 5 => '{{Use dmy dates|date=May 2022}}', 6 => '', 7 => '{{Use Australian English|date=January 2019}}', 8 => '{{Infobox software', 9 => '| name = osu!', 10 => '| title = ''osu!''', 11 => '| logo = [[File:Osu!_2024.png| 220x124px | alt= osu! Logo |', 12 => '''osu!''{{'}}s logo since 2024]]', 13 => '| logo alt = A pink circle that has a white border with the name on it.', 14 => '| logo caption = The ''osu!'' logo since 2024<ref>{{Cite web |title=Lazer 2024.130.2 · changelog |url=https://osu.ppy.sh/home/changelog/lazer/2024.130.2 |access-date=2024-02-03 |website=osu! |language=en}}</ref>', 15 => '| screenshot alt = ', 16 => '| caption = Screenshot of ''osu!lazer'', the in-development stage of an [[open source]] version of ''osu!''.', 17 => '| collapsible = ', 18 => '| author = Dean "peppy" Herbert', 19 => '| developer = osu! development team', 20 => '| released = {{Start date and age|2007|09|16}}', 21 => '| ver layout = <!-- simple (default) or stacked -->', 22 => '<!-- release data is out of article, please see Template:Infobox_software for more info -->| repo = https://github.com/ppy/osu', 23 => '| programming language = [[C Sharp (programming language)|C#]]', 24 => '| middleware = [[OpenTK]]<ref>{{cite web |title=a long-overdue update |url=https://blog.ppy.sh/post/146687255823/a-long-overdue-update |website=ppy blog |access-date=20 August 2021 |archive-url=https://web.archive.org/web/20201108090300/http://blog.ppy.sh/post/146687255823/a-long-overdue-update |archive-date=8 November 2020 |date=30 June 2016 |quote=Until now we used some XNA code for input handling and low-level structs. These dependencies are almost {{as written|compe|letely [sic]}} removed from the project now, with OpenTK or similar open-source frameworks replacing them. |url-status=live}}</ref>', 25 => '| operating system = [[Microsoft Windows]]<br /> [[macOS]]<br /> [[Linux]] (open beta)<br /> [[Android (operating system)|Android]] (open beta)<br /> [[iOS]] (open beta)', 26 => '| platform = ', 27 => '| size = {{Unbulleted list|'''osu! lazer'''|670 MB|'''osu! stable'''|220MB}}', 28 => '| language = Arabic, Belarusian, Bulgarian, Catalan, Czech, Danish, English, German, Greek, Spanish, Finnish, Filipino, French, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Lithuanian, Dutch, Norwegian, Polish, Portuguese, Brazilian Portuguese, Romanian, Russian, Slovak, Slovenian, Serbian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Chinese, Traditional Chinese', 29 => '| language count = 37 <!-- number only -->', 30 => '| language footnote = ', 31 => '| genre = [[Rhythm game]]', 32 => '| license = [[Freeware]] (stable build)<br />', 33 => '[[MIT License|MIT]] (osu!lazer code)<br />', 34 => '[[CC BY-NC]] (osu!lazer assets<ref>{{cite web| title=GitHub - ppy/osu-resources: assets used by osu! | url=https://github.com/ppy/osu-resources | website=GitHub | access-date=19 January 2023}}</ref>)', 35 => '| standard = ', 36 => '| AsOf = ', 37 => '}}', 38 => '', 39 => '<!-- Please check the talk page before changing capitalization. Thanks. -->'''''Osu!'''''{{efn|Pronounced variously: {{IPAc-en|lang|ˈ|oʊ|s|uː}}, {{IPAc-en|oʊ|s}}; {{IPA-all|osː}}.}} (stylized as '''''osu!''''') is a [[free-to-play]] [[rhythm game]] primarily developed, published, and created by Dean "peppy" Herbert. Inspired by [[iNiS]]' rhythm game ''[[Osu! Tatakae! Ouendan]]'', it was written in [[C Sharp (programming language)|C#]] on the [[.NET Framework]],<ref>{{Cite web|title=Osu!'s programming language?|url=https://osu.ppy.sh/community/forums/topics/539901|url-status=|access-date=27 July 2021|website=osu! Community Forum|date=31 December 2016 }}</ref> and was released for [[Microsoft Windows]] on 16 September 2007. The game has throughout the years been ported to [[macOS]], [[Linux]], [[Android (operating system)|Android]] and [[iOS]].', 40 => '', 41 => 'Aside from ''Osu! Tatakae! Ouendan'', the game has been inspired by titles such as ''[[Taiko no Tatsujin]]'', ''[[Beatmania IIDX]]'',<ref name="TheObjective2019">{{cite news |last1=Gonzáles |first1=Mariela |title=Gaming Sounds: osu!, cuando el ritmo se convierte en nuestro séptimo sentido |url=https://theobjective.com/further/gaming-sounds-osu/ |access-date=7 January 2020 |work=The Objective |publisher=The Objective Media |date=5 September 2019 |archive-url=https://web.archive.org/web/20200107200505/https://theobjective.com/further/gaming-sounds-osu/ |archive-date=7 January 2020 |language=es}}</ref> ''[[EZ2DJ]] (EZ2CATCH)'', ''[[Elite Beat Agents]]'', ''O2Jam'', ''[[StepMania]],'' and ''[[DJMax]]''. All "beatmaps" in the game are community-made through the in-game map editor or through external tools. Four different game modes exist, offering various ways to play a beatmap. These modes can also be combined with optional modifiers, which can increase or decrease the difficulty.', 42 => '', 43 => '==Gameplay and features==', 44 => 'There are four official game modes: "osu!" (called "osu! standard"), "osu!taiko", "osu!catch", and "osu!mania". With the addition of osu!lazer, players can now add custom gamemodes to the ''osu!'' client.<ref name="IndoZone2019">{{cite news|url=https://www.indozone.id/game/RMspde/osu-game-rhythm-terkenal-di-pc-dengan-ribuan-pemain-harian|title=Osu!, Game Rhythm Terkenal di PC dengan Ribuan Pemain Harian|last1=Andika|first1=Ferry|date=27 December 2019|access-date=7 January 2020|archive-url=https://web.archive.org/web/20200107192953/https://www.indozone.id/game/RMspde/osu-game-rhythm-terkenal-di-pc-dengan-ribuan-pemain-harian|archive-date=7 January 2020|publisher=Indozone Media Indonesia|location=Jakarta|language=id}}</ref><ref>{{Cite web|url=https://osu.ppy.sh/help/wiki/Game_Modes|title=Game Modes|website=osu.ppy.sh|access-date=15 August 2019|archive-date=21 November 2019|archive-url=https://web.archive.org/web/20191121170603/https://osu.ppy.sh/help/wiki/Game_Modes|url-status=live}}</ref> The original osu!standard mode remains the most popular to date and as of January 2023, the game has over 19.3 million monthly active users according to the game's global country leaderboards.<ref>{{Cite web|title=osu! leaderboards|url=https://osu.ppy.sh/rankings/osu/country}}</ref>', 45 => '', 46 => '"osu!standard" takes direct inspiration from ''Osu! Tatakae! Ouendan'' games. In this gamemode, the player clicks circles to the beat of a song. This is the flagship gamemode featured on the ''osu!'' website.<ref name="auto">{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!|title=Game mode / osu! (game mode) · wiki &#124; osu!|website=osu.ppy.sh}}</ref> "osu!mania" is a vertical scrolling rhythm game that mostly takes inspiration from [[Beatmania]] and Stepmania. The gamemode consists of notes that fall vertically in different lanes, with one key used to tap for each lane.<ref>{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!mania|title=Game mode / osu!mania · wiki &#124; osu!|website=osu.ppy.sh}}</ref> "osu!taiko" simulates playing on [[taiko]] and is based on [[Taiko no Tatsujin]].<ref>{{Cite web|url=https://osu.ppy.sh/wiki/en/Game_mode/osu!taiko|title=Game mode / osu!taiko · wiki &#124; osu!|website=osu.ppy.sh}}</ref> The final gamemode, osu!catch, is based on "EZ2CATCH", which was part of the [[EZ2DJ]] cabinet. In this gamemode, the player moves a catcher left or right in order to catch fruits falling from the top of the screen.<ref name="auto"/>{{better source needed|date=January 2023|reason=Wikis are not generally reliable sources. Please remember also that Wikipedia isn't intended to be a game manual.}}', 47 => '', 48 => 'Each mode offers a variety of "beatmaps", which are game levels that are played to songs of different lengths, ranging from "TV size" [[anime]] openings to "marathons" surpassing 7 minutes. In osu!standard, beatmaps consist of three items – hit circles, sliders, and spinners. The objective of the game is for the player to click on these items in time to the music. These items are collectively known as "hit objects" or "circles" and are arranged in different positions on the screen (except for the spinner) at different points of time during a song. Taiko beatmaps have drumbeats and spinners. Catch beatmaps have fruits and spinners (which are bananas), which are arranged in a horizontally falling manner. Mania beatmaps consist of keys (depicted as a small bar) and holds. The beatmap is then played with accompanying music, simulating a sense of rhythm as the player interacts with the objects to the beat of the music.<ref name="TechTudo2019">{{cite web |last1=Rodrigues |first1=Gabriela |title=Como baixar Osu! e treinar sua mira no Fortnite e CS:GO |url=https://www.techtudo.com.br/dicas-e-tutoriais/2019/09/como-baixar-osu-e-treinar-sua-mira-no-fortnite-e-csgo-esports.ghtml |website=TechTudo |publisher=Globo Comunicação e Participações S.A. |access-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107200513/https://www.techtudo.com.br/dicas-e-tutoriais/2019/09/como-baixar-osu-e-treinar-sua-mira-no-fortnite-e-csgo-esports.ghtml |archive-date=7 January 2020 |location=Rio de Janeiro |language=pt-BR |date=19 September 2019}}</ref><ref>{{cite web |last1=Phúc |first1=Thịnh |title=Bí quyết giúp game thủ có khả năng phản xạ chớp nhoáng |url=https://news.zing.vn/bi-quyet-giup-game-thu-co-kha-nang-phan-xa-chop-nhoang-post982404.html |website=Zing.vn |access-date=7 January 2020 |language=vi |date=30 August 2019 |archive-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107200509/https://news.zing.vn/bi-quyet-giup-game-thu-co-kha-nang-phan-xa-chop-nhoang-post982404.html |url-status=live }}</ref> Each beatmap is accompanied by music and a background (which can be disabled). The game can be played using various peripherals: the most common setup is a [[graphics tablet]] or [[computer mouse]] to control cursor movement, paired with a [[Keyboard technology|keyboard]]<ref>{{cite web |last1=Smart |first1=Jibb |title=Why not just use thumbsticks? |url=https://www.gamasutra.com/blogs/JibbSmart/20190916/350774/Why_not_just_use_thumbsticks.php |website=Gamasutra |access-date=7 January 2020 |archive-url=https://web.archive.org/web/20200107195503/https://www.gamasutra.com/blogs/JibbSmart/20190916/350774/Why_not_just_use_thumbsticks.php |archive-date=7 January 2020 |date=17 September 2019 |quote=While there's debate among its fans as to whether playing with a mouse is as good as playing with a stylus, there's one thing everyone will agree on: thumbsticks are almost useless for this game.}}</ref><ref name="TheObjective2019" /> or a mini keyboard with only two keys, and only the keyboard for osu!taiko, osu!catch, and osu!mania beatmaps.', 49 => '', 50 => 'The game offers a buyable extension service called osu!supporter, which grants extra features to the user.<ref>{{Cite web|url=https://osu.ppy.sh/home/support|title=Support the game|website=osu.ppy.sh|access-date=12 August 2019|archive-date=12 August 2019|archive-url=https://web.archive.org/web/20190812053032/https://osu.ppy.sh/home/support|url-status=live}}</ref> osu!supporter does not affect the ranking system or provide any in-game advantage. While osu!supporter itself is not a recurring service (meaning it is a one-off payment), it has a limited time validity ranging from 1 month to 2 years; however, multiple purchases of osu!supporter service time can be entitled to one user, allowing for longer uninterrupted service.', 51 => '', 52 => '==Community and competitive play==', 53 => '===Community events===', 54 => '[[File:osu! TwitchCon 2018 Booth.jpg|thumb|An audience watches players idke and RyuK compete at the ''osu!'' [[TwitchCon]] booth in 2018.|alt=refer to caption|217x217px]]', 55 => '''osu!'' and its players have organized different events, such as fanart, tournaments, beatmapping contests, and conventions. The biggest unofficial event held in the community is "cavoe's osu! event"<ref>{{Cite web |last=cavoeboy |title=COE 2022 |url=https://cavoeboy.com/ |url-status=live |archive-url=https://web.archive.org/web/20220902142318/https://cavoeboy.com/ |archive-date=2 September 2022 |access-date=2 September 2022 |website=cavoeboy.com}}</ref> (usually referred to as "''osu!'' event" or "COE"), held at The [[Brabanthallen]]<ref>{{Cite web |title=COE 2022 1 tot en met 7 augustus |url=https://www.brabanthallen.nl/evenement/coe-2022/ |url-status=live |archive-url=https://web.archive.org/web/20220902142009/https://www.brabanthallen.nl/evenement/coe-2022/ |archive-date=2 September 2022 |access-date=2 September 2022 |website=Brabanthallen 's-Hertogenbosch}}</ref> in [['s-Hertogenbosch]], Netherlands. The event has been arranged three times since 2017 yearly. However, due to the [[COVID-19 pandemic]], the 2020 and 2021 editions of the event were canceled. ''COE 2022'' occurred from 1 to 7 August and ''COE 2023'', the most recent event, has been held from July 31 - August 6, 2023. There were also official stands at [[TwitchCon]] and [[Anime Expo]].{{primary inline|date=July 2022}}', 56 => '', 57 => '===Competition===', 58 => '''osu!'' contains three main facets of competition between players. In multiplayer lobbies, up to 16 users play a map simultaneously. On individual maps, players compete for highscores on global leaderboards or against highscores set by themselves and friends. Players also compete with their ranks, which are calculated by accumulating "performance points" (pp). pp is based on a map's difficulty and the player's performance on it.<ref>{{Cite web|title=Performance Ranking|url=https://osu.ppy.sh/rankings/osu/performance|access-date=1 September 2019|website=osu.ppy.sh|archive-date=30 November 2018|archive-url=https://web.archive.org/web/20181130201040/https://osu.ppy.sh/rankings/osu/performance|url-status=live}}</ref> In July 2019, a player, Vaxei, exceeded 1,000 pp in a single play for the first time, followed by another player, idke, less than twenty-four hours later.<ref name="pcgamer">{{Cite web|last=Carpenter|first=Nicole|date=16 July 2019|title=Gamers with godlike reflexes are racing to break world records in this rhythm game|url=https://www.pcgamer.com/two-teens-are-on-a-crazy-world-record-race-in-extremely-challenging-rhythm-game-osu/|url-status=live|archive-url=https://web.archive.org/web/20190926150910/https://www.pcgamer.com/two-teens-are-on-a-crazy-world-record-race-in-extremely-challenging-rhythm-game-osu/|archive-date=26 September 2019|access-date=12 August 2019|website=PC Gamer}}</ref><ref>{{Cite web|date=25 July 2019|title=osu! PP world record broken by 15-year-old|url=https://dotesports.com/general/news/osu-pp-world-record-broken-by-15-year-old|access-date=12 August 2019|website=Dot Esports|quote=For instance, former Overwatch League pro Hyeon "EFFECT" Hwang said he plays the game for one hour before matches to warm up his hands.|archive-date=12 August 2019|archive-url=https://web.archive.org/web/20190812214904/https://dotesports.com/general/news/osu-pp-world-record-broken-by-15-year-old|url-status=live}}</ref> As of March of 2024, the pp record for osu!mania is the highest at 1,888pp, which belongs to the player Dressurf on Xyris - Eviternity [[7k] Transcend Light]. Other records are Accolibed's 1,711pp on VINXIS - Sidetracked Day [Infinity Inside] (osu!std), YesMyDarkness's 1,601pp on Noah - Deadly force - Put an end [Revolt from the Abyss] (osu!catch) and Majimanjiwwwww's 1,265pp Null Specification - Aletheia (fake lover, fake summer) [fake promise] (osu!taiko).', 59 => '', 60 => '====Tournaments====', 61 => 'Since established in 2011, there have been twelve annual ''osu!'' World Cups (usually abbreviated as OWC), one for each game mode (osu!mania having two for four key and seven key). Teams for World Cups are country-based, with up to eight players per team.<ref>{{Cite web|last=Amos|first=Andrew|date=16 November 2018|title=Circle Work: A chat with Australia's osu! World Cup team|url=https://www.redbull.com/au-en/circle-work-a-chat-with-australias-osu-world-cup-team|access-date=4 September 2019|website=Red Bull|archive-date=30 July 2019|archive-url=https://web.archive.org/web/20190730045847/https://www.redbull.com/au-en/circle-work-a-chat-with-australias-osu-world-cup-team|url-status=live}}</ref> There are also very many different community-hosted tournaments, differing in rank range, types of maps played, and how the teams are composed.<ref>{{Cite web|title=Tournaments|url=https://osu.ppy.sh/help/wiki/Tournaments|access-date=4 September 2019|website=osu.ppy.sh|archive-date=12 December 2017|archive-url=https://web.archive.org/web/20171212063415/https://osu.ppy.sh/help/wiki/Tournaments/|url-status=live}}</ref> Examples of these tournaments include tourneys from GTS (EGTS, EGCS, YGTS), The Roundhouse, and others. Winners of larger official tournaments typically receive prizes such as cash, merchandise, profile badges and/or osu!supporter subscriptions. For this reason, large tournaments often attract high-skill level players as well as large audiences on [[Twitch (service)|Twitch]], this is in contrast to the smaller community tournaments, which often have small or no prizes and are not watched by many people.', 62 => 'These smaller tournaments comprise the vast majority of all ''osu!'' Tournaments, and through the usage of global rank entry restrictions where you may only compete against players in your own rank range, community tournaments provide a serious competitive environment for players who may not be as highly skilled. Without these community tournaments, players would have to practice for years to have any shot at playing at the same competition level of those who are professional players in the community.', 63 => '', 64 => '== Adaptations ==', 65 => '{{third-party|section|date=November 2020}}', 66 => '', 67 => '=== ''osu!stream'' ===', 68 => 'In 2011, ''osu!stream'' was released as an adaptation of ''osu!'' for [[iOS]] devices, also developed by Dean Herbert. An [[Android (operating system)|Android]] version was released on 12 January 2023.<ref>{{cite web|title=osu!stream on Twitter: "a few years late but we're finally available on android"|website=twitter.com|url=https://twitter.com/osustream/status/1613459462177816577|access-date=13 January 2023}}</ref> The main difference between ''osu!'' and ''osu!stream'' is that ''osu!stream'' beatmaps are not user-created and are instead made by the developers of ''osu!stream''. The version also includes some new gameplay elements.<ref>{{Cite web|title=osu!stream|url=https://osu.ppy.sh/help/wiki/osu!stream|access-date=9 May 2019|website=osu.ppy.sh|archive-date=6 May 2021|archive-url=https://web.archive.org/web/20210506113628/https://osu.ppy.sh/wiki/en/osu%21stream|url-status=live}}</ref> On 26 February 2020, Herbert announced that he released the source code and plans to halt the development of the game, releasing one final update that made all the levels free to download.<ref>{{Cite web|last=blog|first=ppy|title=osu!stream 2020 release|url=https://blog.ppy.sh/osu-stream-2020-release/|access-date=27 February 2020|website=blog.ppy.sh|archive-date=27 February 2020|archive-url=https://web.archive.org/web/20200227081904/https://blog.ppy.sh/osu-stream-2020-release/|url-status=live}}</ref>', 69 => '=== ''osu!droid'' ===', 70 => '"osu!droid"<ref>{{Cite web |date=January 23, 2023 |title=GitHub - osudroid/osu-droid |url=https://github.com/osudroid/osu-droid|access-date=2023-01-23 |website=GitHub |language=en}}</ref> is an [[open-source]] and community-made project. "osu!droid"<ref>{{Cite web |title=osu!droid {{!}} Rhythm is just a Tap away! |url=https://osudroid.moe/ |access-date=2023-12-09 |website=osudroid.moe}}</ref> is a project that is unaffiliated with Dean "peppy" Herbert the official creator of "osu!"<ref>{{Cite web |title=osu! |url=https://github.com/ppy/osu |access-date=2023-12-09 |website=osu! |language=en}}</ref>. "osu!droid" feature only the osu!standard gamemode; and it is only available on the [[Android (operating system)|Android]] platform.', 71 => '', 72 => '=== ''osu!lazer'' ===', 73 => '[[File:Osu!Lazer Screenshot with Argon Skin.png|thumb|Screenshot of ''osu!lazer'', an [[open source]] rewrite of the stable ''osu!'' client]]', 74 => '''osu!lazer''<ref>{{Citation|title=GitHub - ppy/osu: rhythm is just a *click* away!|date=6 September 2019|url=https://github.com/ppy/osu|publisher=ppy|access-date=6 September 2019|archive-date=3 April 2017|archive-url=https://web.archive.org/web/20170403030916/https://github.com/ppy/osu|url-status=live}}</ref> is an [[Open-source|open source]] rewrite of the original game client. It is intended to replace the current stable client once it gains user acceptance. New features to the game are no longer being added to the stable client;<ref>{{Cite web|url=https://github.com/ppy/osu/discussions/14294#discussioncomment-1185183|title=Add a feature that allows you to report bugs in-game for stable. · ppy/osu · Discussion #14294 |website=[[GitHub]] }}</ref> new development is focused on ''osu!lazer''.', 75 => '', 76 => 'The development of ''osu!lazer'' began in 2015, and is currently available on [[Microsoft Windows]], [[macOS]], [[Linux]], [[Android (operating system)|Android]](as an APK), and [[iOS]] (as part of the TestFlight program). ''osu!lazer'' is written entirely in [[.NET]] (formerly .NET Core).<ref name=":0">{{Citation|title=ppy/osu-framework|date=15 June 2021|url=https://github.com/ppy/osu-framework|archive-url=https://web.archive.org/web/20210624184123/https://github.com/ppy/osu-framework|publisher=ppy|access-date=24 June 2021|archive-date=24 June 2021|url-status=live}}</ref>', 77 => '', 78 => '=== ''osu!framework'' ===', 79 => '''osu!framework'' is an [[Open-source software|open source]] game [[Software framework|framework]] developed with ''osu!lazer'' in mind. The goal of ''osu!framework'' development is to create a versatile and accessible game framework that goes further than most, providing things out-of-the-box such as graphics, advanced input processing, and text rendering.<ref name=":0" />', 80 => '', 81 => '== Reception ==', 82 => '[[Jeuxvideo.com]] reviewed ''osu!'' favorably with 18/20 points in 2015.<ref>{{cite web|date=7 June 2015|title=Test : Osu!|url=http://www.jeuxvideo.com/test/427571/osu.htm|archive-url=https://web.archive.org/web/20170621130547/http://www.jeuxvideo.com/test/427571/osu.htm|archive-date=21 June 2017|website=[[jeuxvideo.com]]|language=fr}}</ref> In 2010, MMOGames.com reviewer Daniel Ball said that while the game was very similar to ''[[Elite Beat Agents]]'', it was differentiated by its community's large library of high-quality community made content and customization.<ref>{{cite news|last1=Ball|first1=Daniel|date=27 April 2010|title=Online rhythm and music game Osu! reviewed - MMOGames.com|work=MMOGames.com|url=https://www.mmogames.com/gamenews/online-rhythm-and-dance-game-osu-reviewed/|url-status=dead|access-date=22 October 2018|archive-url=https://web.archive.org/web/20181022073657/https://www.mmogames.com/gamenews/online-rhythm-and-dance-game-osu-reviewed/|archive-date=22 October 2018}}</ref> The game has been used and recommended by esports players such as [[Ninja (streamer)|Ninja]] and EFFECT, as a way to warm-up and practice their aim.<ref name="BizInsider2019">{{Cite web|last=Webb|first=Kevin|date=24 August 2019|title=Professional gamers like Ninja use this music game to practice their aim and improve their mouse skills — Here's how you can play for free|url=https://www.businessinsider.com/osu-game-pro-gamers-practice-aim-improve-mouse-skills-esports-2019-8|url-status=live|archive-url=https://web.archive.org/web/20191202064758/https://www.businessinsider.com/osu-game-pro-gamers-practice-aim-improve-mouse-skills-esports-2019-8|archive-date=2 December 2019|access-date=26 August 2019|website=Business Insider}}</ref><ref name="TechTudo2019" />', 83 => '', 84 => '==Notes==', 85 => '{{notelist}}', 86 => '', 87 => '==References==', 88 => '{{reflist}}', 89 => '', 90 => '==External links==', 91 => '{{commons category}}', 92 => '* {{Official website|https://osu.ppy.sh}}', 93 => '* [https://www.github.com/ppy/osu ''osu!lazer'' GitHub page ]', 94 => '* {{Twitch|osulive|osu!}}', 95 => '* [https://www.youtube.com/@osugame osu!] on [[YouTube]]', 96 => '* [https://osu.ppy.sh/wiki Official ''osu!'' wiki]', 97 => '' ]
Parsed HTML source of the new revision (new_html)
'<div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Osu is cool</div></div>'
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false
Unix timestamp of change (timestamp)
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