Skull Cracker | |
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Developer(s) | CyberFlix |
Publisher(s) | GTE Entertainment |
Director(s) | Rand Cabus |
Producer(s) | Robb Dean |
Designer(s) | Robb Dean |
Programmer(s) | Don McCasland Bill Appleton |
Artist(s) | Eric Whited Anthony S. Taylor |
Writer(s) | Mark Cabus |
Composer(s) | Scott Scheinbaum |
Platform(s) | Windows, Mac OS |
Release | 1996 |
Genre(s) | Beat 'em up |
Mode(s) | Single-player |
Skull Cracker is a 1996 supernatural beat 'em up video game [1] developed by American studio CyberFlix and published by GTE Entertainment on Macintosh and Windows. It is sometimes considered a spiritual successor to the 1991 title Creepy Castle, which the game's head of technology William Appleton had previously written for Reactor Inc. Skull Cracker was conceptually designed by Ben Calica. [2]
After the release of Titanic: Adventure Out of Time, Cyberflix released this old project which had been sitting in the vaults for a few years. [3] The game was demoed on October 28, 1995 at the Double Tree Hotel (Crowne Plaza) in Rockville. [4] It also previewed at the 1994 Summer Consumer Electronics Show along with other Cyberflix games, presented by Paramount. [5]
The developers described it as an "old-fashioned side-scrolling arcade game". [3] The game sees the player battle through 16 levels of the undead and monsters. [6] The game contains 50s-style monsters and 90s-style urban grit. [7]
GameSpot offered a scathing review, panning the title's "bad art, poor animation, limited controls, no decent action, lame gameplay". [8] MacLedge felt the game was a letdown from Cyberflix's previous work. [9] Inside Mac Games praised the title's intriguing storyline, witty humor and exciting gameplay. [10] Cyberflix head Scott Scheinbaum would later say "Every company makes mistakes, and that was ours...It should have come out a year and a half before it did", noting that 1994 technology seemed stale by 1996. [3] World Village noted the game was a departure from the history-based title Titanic. [11]
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cite web}}
: CS1 maint: bot: original URL status unknown (
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{{
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: CS1 maint: bot: original URL status unknown (
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Skull Cracker | |
---|---|
![]() | |
Developer(s) | CyberFlix |
Publisher(s) | GTE Entertainment |
Director(s) | Rand Cabus |
Producer(s) | Robb Dean |
Designer(s) | Robb Dean |
Programmer(s) | Don McCasland Bill Appleton |
Artist(s) | Eric Whited Anthony S. Taylor |
Writer(s) | Mark Cabus |
Composer(s) | Scott Scheinbaum |
Platform(s) | Windows, Mac OS |
Release | 1996 |
Genre(s) | Beat 'em up |
Mode(s) | Single-player |
Skull Cracker is a 1996 supernatural beat 'em up video game [1] developed by American studio CyberFlix and published by GTE Entertainment on Macintosh and Windows. It is sometimes considered a spiritual successor to the 1991 title Creepy Castle, which the game's head of technology William Appleton had previously written for Reactor Inc. Skull Cracker was conceptually designed by Ben Calica. [2]
After the release of Titanic: Adventure Out of Time, Cyberflix released this old project which had been sitting in the vaults for a few years. [3] The game was demoed on October 28, 1995 at the Double Tree Hotel (Crowne Plaza) in Rockville. [4] It also previewed at the 1994 Summer Consumer Electronics Show along with other Cyberflix games, presented by Paramount. [5]
The developers described it as an "old-fashioned side-scrolling arcade game". [3] The game sees the player battle through 16 levels of the undead and monsters. [6] The game contains 50s-style monsters and 90s-style urban grit. [7]
GameSpot offered a scathing review, panning the title's "bad art, poor animation, limited controls, no decent action, lame gameplay". [8] MacLedge felt the game was a letdown from Cyberflix's previous work. [9] Inside Mac Games praised the title's intriguing storyline, witty humor and exciting gameplay. [10] Cyberflix head Scott Scheinbaum would later say "Every company makes mistakes, and that was ours...It should have come out a year and a half before it did", noting that 1994 technology seemed stale by 1996. [3] World Village noted the game was a departure from the history-based title Titanic. [11]
{{
cite web}}
: CS1 maint: bot: original URL status unknown (
link)
{{
cite web}}
: CS1 maint: bot: original URL status unknown (
link)