Sdaw | |
---|---|
Developer(s) | Fabrice Caillaud Lionel Caillaud Arnaud Dewilde |
Publisher(s) | Lankhor |
Platform(s) | Amstrad CPC |
Release | 1990 |
Genre(s) | Action-adventure game |
Mode(s) | Single-player |
Sdaw is a 1990 action-adventure video game developed by Lankhor. It was created by Fabrice Caillaud, Lionel Caillaud, and Arnaud Dewilde. [1]
The world has been destroyed by a global disaster (World War III), and most of the humans have turned into mutants. A few survivors created a perfect robot named S.D.A.W. (System de Defense Anti-Wobblegobbledigook). Players take control of S.D.A.W. and live in sewers. They have been given a mission to clean the area of its unwanted occupants by restraining and disarming them. [2]
The game's interface consists of a view in the center and action buttons at the bottom of the screen. The player navigates through the sewers by using N, S, E, and W buttons in the bottom-left side of the screen. Other buttons trigger abilities like searching through the player's inventory and examining the surroundings.
The game has a 16 colour palette and the game world's labyrinth has around 200 screens. [2] The game's use of "mode 0" allowed for graphics that were very difficult to find at the time. [3]
The game received an 82% from Amstrad 100%, [4] 60% from Joystick, [5] and Tilt gave it a B. [6]
MicroNews felt that a bit of extra care to the design, for instance in its animations, would have livened up the game. [7]
Sdaw | |
---|---|
Developer(s) | Fabrice Caillaud Lionel Caillaud Arnaud Dewilde |
Publisher(s) | Lankhor |
Platform(s) | Amstrad CPC |
Release | 1990 |
Genre(s) | Action-adventure game |
Mode(s) | Single-player |
Sdaw is a 1990 action-adventure video game developed by Lankhor. It was created by Fabrice Caillaud, Lionel Caillaud, and Arnaud Dewilde. [1]
The world has been destroyed by a global disaster (World War III), and most of the humans have turned into mutants. A few survivors created a perfect robot named S.D.A.W. (System de Defense Anti-Wobblegobbledigook). Players take control of S.D.A.W. and live in sewers. They have been given a mission to clean the area of its unwanted occupants by restraining and disarming them. [2]
The game's interface consists of a view in the center and action buttons at the bottom of the screen. The player navigates through the sewers by using N, S, E, and W buttons in the bottom-left side of the screen. Other buttons trigger abilities like searching through the player's inventory and examining the surroundings.
The game has a 16 colour palette and the game world's labyrinth has around 200 screens. [2] The game's use of "mode 0" allowed for graphics that were very difficult to find at the time. [3]
The game received an 82% from Amstrad 100%, [4] 60% from Joystick, [5] and Tilt gave it a B. [6]
MicroNews felt that a bit of extra care to the design, for instance in its animations, would have livened up the game. [7]